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Musopticon?

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Everything posted by Musopticon?

  1. I assume some of you were responsible for the largish prune of the latest Eddo-thread.

    I salute you. I got the guy to smile in his latest picture and now he looks even more of a retard.

  2. Windir - Kong Hydnes Haug
  3. I tried 4 char party on hard diff., but the cold wights are giving me a beating! Well damn, Fireball spam!
  4. That was win and awesome.
  5. Oh, that was the crux of the issue...geez.
  6. I bought In Rainbows for the missus. She has so far been enjoying it. Loreena McKennit - Tango for Evora Yh, ihan kuin iskelm
  7. Only if you share a room with him when he's doing it.
  8. Dragunov, with adjustable sights!
  9. You really want that name to stick, Aram? My initial impression, and the one that has stayed so far, is that the character looks just like a normal game character template. Think the promotional art of KotOR2 or the trailers of Mass Effect, all the default main characters in modern roleplaying games seem to look like that.
  10. Sorry my odd wording, I came back from girlfriend's a bit tired and what was initially just a plea for the lack of nightstick became muddled into suggestion of more intricate stealth. Anyway, my point was that there shouldn't be, as Tigranes greatly put it, "a dark closet with six or seven bodies squeezed in there". It would be nice to have a consistent world that challenges the player to use a whole arsenal of tools and elements, instead of a single foolproof one. I used to like the puzzle-like method of levelmaking,
  11. And please, PLEASE: Do restricted take-downs. What I mean is the problem of both Thief and Hitman(less and less with Blood Money) and to an extent Chronicles of Riddick, the reason why stealth is almost always the best option when available: You are not penalized in anyway with successful and constant knockouts, and indeed you can use the same winning formula to take out enemies just as long as you keep some arbitrary "stealth meter" full, no matter that in reality making a whole complex full of people pass out or silently be forgotten to dark corners(dead or unconscious, it has so far hardly mattered) would be next to impossible, or at least highly improbable thanks to radios, guard change routines or just plain old human wits(="I guess it was rats""olol, a dark closet, tam-te-dam, just walking my oval here, la-la-laa!"). Don't take me wrong, I absolutely adore stealth games, but rather than giving stealth gameplay mechanics that force you to interact with opponents in often forceful manner in an obstacle course, have mechanics that instead try to hammer in the idea that the best way to stay unseen and unnoticed is not go anywhere near the enemy! I mean, throwing coins or rocks to distract drone-like guards, or flicking a lightswitch(!) and then passing unnoticed works well in an environment that presents a set of tools to circumvent openings in a system, just like in a puzzle, but I would prefer if stealth was unnoticeable and subtle, a welcome addition to a wealth of methods(like gun-ho and infiltration). A game that caused you to mix and mash different approaches to problems, instead of taking along a sort of a strict "stealth class" or a "gunner build" in an otherwise classless system. So far, only Deus Ex has had anything at least remotely similar. And even the god-game suffered from having a god-stick similar to Thief's blackjack; the nightstick. You could very well shut down whole complexes of hive-like office hierarchy and high-tech augmented wetworks with just your nightstick and a set of multitools. Gee, I do love the feeling of power that I get from being undetectable and uncatchable, but it's slowly starting to lose the shine it used to have.
  12. I'm with 'stalinist and 'Mesh on Brandon, he'd definitely be an asset for this game!
  13. I say, hire this resourceful character here!
  14. And I could just go play BG for the nth time if I wanted mindless escapism, you know...
  15. I felt like I needed a tank, so added a paladin to my previously four person group. She leveled up to level 5(almost everyone in the group is 5/6 or 6/5 by now) in a few hours, thanks to quest experience. Now, Dragon's Eye! Fireball! Wall of Moonlight+Entangle! Masses of Lizardmen!
  16. Sorry, my post wasn't pointed at your either. I just felt like adding to the seeming lack of information value, thanks to my drunken musing, my first post had. You just happened to post before me.
  17. i'd be conferming to an accepted drunk stereotype if I wrote "YEAH IN HER ASS" right now, wouldn't i? now waite...
  18. I donn't think "deeper" roleplaying as such, but more controlled rolepalaying. In a nutshell, the developers have a lot more to say in the dicatation of what makes the story. Personally, I think that is a good thing. it worked rather well in Bioshock for instance.
  19. erro? hah, rather, I was building a resource for future endeavours!
  20. now I'm sAD thatr my posts through 7998-8002 were done drunk. meybe for a minute!
  21. hey, a lite of 12 vol isn't supposed to cause hangovrs, just a very, shall we say, dleeted forum input afterwards
  22. if I wasn't about to dro
  23. "google winrar"
  24. you are a winrar!
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