Good to see that member-dev-relations are steady. Some recent...goings got me worried that we'd scare everyone away.
Now, I'm sorry to evolve this thread further, but since this about IWD, I guess I could post it here anyway:
The game was recently offered to me by a friend, and, with deadlines allowing, I'll plan to make my first playthrough two weeks from now on, finally. In any case, my question is the oldest one; viable party composition. I've played through the sequel with a four person party and undoubtedly am aware of intricacies in the D&D system. However, this is not 3rd edition yet. So, with that in mind, is the following a party that can survive through the main game +expansions?
Hum. Fighter/dualed Mage(6 levels of fighter and then dual), great swords, fireball frenzy
Elv. multiclass Fighter/Thief, bows, swords, occasional thievery
H-Elv. Druid, shapechange, support caster/healer
Gno. multiclass Cleric/Illusionist, buffer, main healer, magic machine
I was thinking a bard at first, mainly because I loved using one in IWD 2, but I want a druid a long and desperately need a real healer instead of some sad excuse for thief/mage with a lute. Another I'd like to use is a paladin, but every party of mine in IWD 2 had one, so I'm not so interested. Sure, I'm gonna miss the auras and tanking, but(from what I heard) a unique weapon and some unique dialogue doesn't really sway me.