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Musopticon?

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Everything posted by Musopticon?

  1. Ravel was good, I made my list on the basis that we would list only joinables, however.
  2. I saw Star Wreck: In the Pirkinning, a few days ago. Hilarious. Senkin aivokuollut neuvostomutantti!
  3. Heck, I forgot Diego and Lee. Milten was alright too. So was Xardaz.
  4. Dungeon hack.
  5. Nah. Russel is right.
  6. He didn't forget anything. Don Jaguar was telling us his own favorites, compare: http://forums.obsidianent.com/index.php?sh...ndpost&p=539921
  7. So what is and what's not an rpg is purely about one's point of view and opinion?
  8. Yeh, those funky danes. Pardon me for asking, but how's the amount neo-nazis in your fair country Lucius, Rosbjerg? As far as I understand, it's pretty horrible in Sweden(correct me if I'm wrong), so I'm interested how's it in Denmark.
  9. :D MasterRevan is the resident dolt, he doesn't need to be rational in his quotes.
  10. Nile - Masturbating the War God
  11. I think it didn't really have to.
  12. That's not evil, that's being psychotic. <{POST_SNAPBACK}> It's the best type of evil, a total mind f*** . <{POST_SNAPBACK}> I can't agree with this. It's true that psychotic characters can be interesting to interact with(for example; Brother Kranker), but honorable evil, like Gromnie is quite simply more interesting. Better yet; characters whose ambitions and agendas lay in the morally grey area. Terrorists, fanatics, avengers, avatars of order, etc all can provide interesting 'gonists.
  13. Hey, that was interesting. Pity I never had the chance to play any of the Monkey Island games.
  14. Yeah, sounds reasonable. Back when the Project New Jersey part of the fora was still in it's infancy, I threw the idea of factions out there. The precept was to have several sides you could join, none of them good or evil, but each having their own agenda. The player would have had a predetermined goal, call it main quest if you want, and the factions would have helped the player to achieve that, he/she just needed to accept their missions, etc. The end result would have been the victory of one faction, the main goal itself wasn't important as it was there to give the player something to work towards. I thought leaving the factions relatively morally ambigious would have forced the the player to consider how far she's willing to go in order to achieve her goal. There might have been a set ending for each faction, or one single end result with Fallout-like ending movie where the game would have shown the results of the player's actions. Eh, it's all been made already. I'm just rambling.
  15. Awww...you shouldn't have.
  16. Korpiklaani - Pine Woods
  17. Stun, web spells etc.
  18. 1. Vinnie(from Mafia) 2. Morte 3. Cassidy 4. Jack(Bloodlines) 5. Jaheira 6. Annah 7. Dak'kon 8. Edwin 9. Elvis the Gray(Perfect Dark) 10. Heather
  19. just ideas. shoot me down now. <{POST_SNAPBACK}> Bang bang. I thought your ideas are alright. Meh, I don't care much for timestop(I'm more of a low level player), but it's definetly addable.
  20. AAAARGHHH!!! I voted Kallis(christian left).
  21. Me! ME! Do me.
  22. About those standards... I'm not up for a battle over genres, so piss off purists.
  23. Hey, I don't mean hack as a bad thing! Dungeon hack, hack'n'slash, it's a genre. A genre I happen to like. But I don't pretend that they're rpgs.
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