Well, there are Vampire hunter player models and some of their "disciples" in the Bloodlines files. I guess it was going to be at least partly a humans versus undead match.
"It's 106 miles to Arroyo, we got a full fusion cell, half pack of Radaway, and I'm wearing a 50-year old vault 13 jumpsuit. Let's hit it."
This game has awesome lines.
Animation wise, is it really much different?
Or are we talking strictly combat?
Because I'm not sure if you're adding on to that other guy's posts or just making an unrelated statement about combat.
<{POST_SNAPBACK}>
Good questions. I'd answer no to both.
Umm, I had way more control in combat when playing Dungeon Siege compared to KotOR. I hated the fact that no npc would use anything other than blows and pistols if I didn't assume control of them. In DS mages and priests at least didn their jobs. Not to mention how dynamic the interface was.
I didn't understand why after all the knightinshiningarmorisms I had done, there was no option for example to ask Modoc or Broken Hills to send caravans to Arroyo.