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MrBrown

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Everything posted by MrBrown

  1. I meant the overall game mechanical focus on superhero-esque powers, in both your team and the enemies. Xcom1 felt more like you were controlling a group of soldiers. Chimera Squad and the Xcom2 DLCs felt more like fights from superhero movies.
  2. With how they did Xcom2 DLCs and Chimera Squad, I suspect there won't be much difference between Xcom3 and the marvel game.
  3. With the new restrictions China put for games recently, this might be the future... https://investor.activision.com/news-releases/news-release-details/blizzard-entertainment-and-netease-suspending-game-services
  4. Trying to play The Ascent, co-op. Crashes all the time.
  5. If they're going to change something, it's probably the card collecting of women you've slept with. That's not very 2020's.
  6. https://fallout.bethesda.net/en/article/jfwd8PsUw8r3pKrO1wOc5/fallout25-conclusion-interviews-events-perks I'm reminded of this: EDIT: Changed the link for clarity.
  7. https://www.techspot.com/news/96381-ea-shutting-down-online-servers-several-games-coming.html
  8. PF: Kingmaker is decent enough. Compared to WotR it has slightly worse writing, more down-to-earth plot, worse QoL (slower movement, no camera rotation), less rules bloat, resting is a bit more annoying, and time-limits for quests. It doesn't seem to have that much bugs anymore. People diss on the kingdom management, but I thought it was fine. It's more engaging than WotR's crusade management, IMO. The worst part of KR is that it doesn't really give much indication about when to focus on kingdom management, main quests, or just exploring. I recommend checking a guide.
  9. Skip the Fade is the only must-install mod for DA:O.
  10. They probably know but just don't care.
  11. Pretty unusual for a company to mention the products of other companies. Or maybe they let the intern do the survey.
  12. You can turn it off if you want. I find it works fine.
  13. Dead. The main guy disappeared, too. It was quite a lot of work and not that much people interested, so I'm not surprised.
  14. She's a pretty good character, as far as the NPCs goes. She's the best good-aligned Mage, so she's the best pick if you don't want Edwin. She has just enough Thief skills to make all rolls, sometimes with the help of a potion. If you don't go around backstabbing, there's not much reason to have a full Thief, so she's a pretty good choice.
  15. It's not just the later mythics, Azata and Demon are getting some stuff too at least. But apparently most of the added content is in Act V. Angel is not.
  16. Did you do the book event at the first dragon blood trail location?
  17. The lowest level of the tower always has the mandragoras, so maybe he just didn't find the stairs up?
  18. This is sort of unavoidable. Not focusing so much on mercenaries helps you keep to the same unit types though. Depends a lot on your mythic path too. BTW, units are not equal by amounts. Ie. 10 Marksman is way better than 10 Archers. So if the unit type is really good, even a few can be useful. And I'm pretty sure the infirmary does heal units even if the whole stack got wiped out. At least on lower difficulty levels, maybe it changes on higher?
  19. Arusha becomes a bit more believable if you through the Desna questline, IMO.
  20. Wow, your barbarian got a serious face lift.
  21. Doesn't that come from D&D 3.5? Sounds like a bug.
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