What I meant is, IMO, it doesn't work or isn't the best option always, if simply taken after PnP. With changes (the most basic one being adding full party control) TB can work alot better.
For example, (IMO again) FO combat was boring because different choices for your character were few and more importantly most of the time in combat was spent watching party NPCs or enemies do their actions. Full party control (differs from PnP) would have made the combat easily alot better on one strike. Adding more options, such as crouching or reactive actions (ie. FOT Overwatch) could have also made it better.
2nd example (still IMO), TOEE suffered from following D&D rules too closely. While a simple Normal-Action/Move-action/Fullround-action works in PnP, CRPGs are just better of with action points or something similar. Likewise, it had alot of options that could have been combined into fewer or completely removed in a CRPG (ie having to choose an action to try to break off from spider web, when there's very few things you can do while webbed in any case).