I completely agree with OP's comment on Encounter Design, Stronghold and Reactivity. 1.) Overall Athmosphere For me this includes a multitude of aspects, because it is creates the much needed immersion that is most important in an rpg. While I understand that implementing a day/night cicle that affects npcs location etc. might be to late to ask for, I believe it should be possible to do the following things to make the world come alive even more. 1.a.) add sitting or laying people. I encountered only 3 or 4 people sitting (on a throne no less) and a handful of poor addicts and mental patients on the floor. This definetly goes into the right direction, but as of now they stand out too much. Taverns, streets, your stronghold, the theatre they all need them, because in 90% of the time people just stand there with their spread leg looking akward. Apparently in this world nobody ever even heard of sitting around a campfire. 1.b.) add a variety of vendors to a supposedly large city like Defiance Bay, because it seems largely empty to be honest (First Fieres anyone?). BG2 had a skulpture, tanner and gambling for example. At least the last one could be implemnted as well. And how about a tailor that offers you fancy outfits and hats that you dont get from a smith? Perhaps an animal shelter that offers you pets, but more importantly also takes care of your pets, because seriously: I have 2 cats, 2 pigs, 2 dogs, a wyrm and that mini animat in my backpack. Does the record keeper offer any books for sale or is he looking for any books? What about a band, concert, streets artists, fortune tellers, street food? The list is endless. Also, I havent seen any customers except for the Twin Elms Market (besides me). 1.c.) open up some of the houses that have doors, but cannot be entered, for example. for some of those new stores. 1.d.) show some of the impact the rebellion had in Defiance Bay. Almost nobody seems to have noticed it when you return in Act III. What happened to the refugees for example? And why are the nights still patroling the street even though the Dozens are ruling now? Which brings me to my next point. 2.) Factions So far choosing a faction barely has any impact on the game. Granted in the final slideshow it will be mentioned but while you are playing almost nothing happens. At least a few more quests per faction would have been nice. At the moment it is really difficult to feel like you belong to one of them, because you only spent a few minutes in their headquarters. 3.) XP / Level Scaling First I like to say, that I really love the Quest-XP only mechanism, yet I can be tweaked. For example, when I arrived in Dyrford Village I was already level 10 - close to hitting 11, and I hadn't even done any bounties. Once I did I spent hours of walking around with maximum Level - slightly bored. Please lower the quest XP or raise the needed amount to advance to level-up. Other things I am looking forward to, that are likely to happen in the expansions anyhow, so I won't go into detail are more of that lovely music, new portraits, (hopefully large) areas and more riddles.