
@\NightandtheShape/@
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Everything posted by @\NightandtheShape/@
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That sort of AI is years off, decades even.
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All that graphical power and what does he use it for? *Sigh*
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I enjoy role playing too much to play online, if I play online I'll play a shooter, atleast then i always win LOL. Oh I do tell a lie, NWN can be awesome online with rather indepth RP, if you get the right folks.
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Games you are looking forward to
@\NightandtheShape/@ replied to Bokishi's topic in Computer and Console
Well, I'm just interested in the idea of having an FPS merge with Diablo... Not that I like diablo but I get the feeling that balance will be a problem, if they have nailed that then awesome. Plus the FMV's I've seen are real purty. -
Games you are looking forward to
@\NightandtheShape/@ replied to Bokishi's topic in Computer and Console
I believe Hellgate : London can be played in a couple of ways one of them is first person, the other being more like diablo, it's an interesting concept, and I look forwards to playing tha game but I doubt it'll be more involving that say Diablo. -
Hello! Why not DirectX instead of OpenGL? There is no major differences worth mentioning... The structure is almost identical, well the API function calls are different and matrices are structured slightly differently. "Computer Graphics", OpenGL applies to more OS's than DX, so it's sensible and just as useful. GAWD I really should STFU. Edit: General **** ups.
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Walsh, you are finally getting it. Why do you think that I am a tad isolationistic? When I was younger and a bit more idealistic I thought I could help turn the tide of the coming chaos but I couldn't. No one can. Only thing that can happen is the world to tear itself apart and if mankind survives the rendering I hope the survivors learn from the mistakes we, as a civilization, have made. Sand, a true advocate of Fallout LARP'in.
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Like Bok cares...
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I'm very tempted to continue ranting on about it all, but I get the feeling that I am most certainly beginning to bore you. If you would like to continue the conversation in private, or on MSN or whatnot fair dinks, but I've derailed this thread enough. BTW Hi! Welcome to the Obsidian Forum.
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I'd love to work for a game development company. I'm not entirely sure what position to aim for, though. I suppose initially what I would have to bring to the table are some decent programming skills, handiness with Databases, good 2d arts skills, writing skills, and some voice acting (a more recent venture). Ideally I'll be able to come to a mutually beneficial understanding with a company that has a need I can happily fulfill! Slightly less ideal but more realistic, I'll start at the bottom of the chain somewhere and work my way up (and I assume, come closer to figuring out exactly which position I would excel at along the way). Games development companies are ALWAYS on the look out for programmers, the hard part is to do with the whole games development experience, understanding the processes that are required in getting the job done, programming as part of a team can be extremely challenging when you consider that many folks have different styles. Atleast that was what my last conversation with Steve Prichard, who runs Rebellion Derby (formally known as Core Design). Also for programmers a good portfolio is also helpful, usually a bunch of simple games which are stable, like say Space Invaders, Asteriods, heck even Tetris. I think that one of the main problems I have come across in regards to games programmers and software developers is the approach to writing the code, somebody who develops business applications is going to work more towards a well structured and stable piece of code, where a games programmer may write more hack like code with an emphisis on speed and memory usage. It sounds to me like you should be able to knock something up on a mobile phone using J2ME, Notepad and Photoshop(or even MSPaint) with your current knowledge base. As all your current skills are useful as a role as a coder at any company... LONG LIVE PROGRAMMER ART!
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Blizzard is taunting us...
@\NightandtheShape/@ replied to WILL THE ALMIGHTY's topic in Computer and Console
There is never any excus for poor UV'in I can't model or draw or do anything useful where 3D models are concerned, but I can bloody UV map. -
Blizzard is taunting us...
@\NightandtheShape/@ replied to WILL THE ALMIGHTY's topic in Computer and Console
Surely they would have done alot of research first? -
NVidia > U
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Right... though discrete mathematics wasn't my favorite part of the curriculum =\ I like discrete maths. Matrices are super cool. Very complex and non-trivial, but super cool. I'm really enjoying the physics I'm studying now. Much more than I expected to, actually. I may decide to do a degree in it ... Quartonians... Now that's something of a mind bender... I still don't fully understand them. Matrices are great... They can be a little troublesome, but for the most part in terms of coding they're usually already written for you, and implementing basic matrix functions for manipulative purposes isn't hard as they're well documented. Doing clever things with Matrices can be tho' depends on the job..
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I'm slef taught so it can't be that hard....
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LMFAO... Awesome.... HAHAHAHA Yeah sand... Werewolves
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It took me three attempts to finish that course. Typical critic...
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Lets see... I hate Java, but I have used it probably more than I would ever wish to, tho' it is fairly beneficial for Mobile phone development. It is a fairly good langauge for teaching OO principles, but I would say that C# is far superior. If I had a choice for tools development C# wins hands down, I've spent the last year coding in C# and I'm impressed with it, it's easier to write multi-threaded app in C# than it is in Java just for example, that's just one reason of many. I do like elegantly written C++, tho the problem with C++ is that it's pretty much, as a simple statement, C that's been forced into being OO, so while the code looks elegant the inner gubbins is actually ugly as hell. I'd probably go with C++ as a favourite language using Direct X & STL's fairly heavily... It's just so damn powerful, with so many damn features, inline ASM being a particularly cool thing. So yeah errr... I've coded at length in a whole bunch of dialects of BASIC, Pascal, Java, C#/C/C++, and x86 ASM. I've also had many arguements about the uslessness and ugliness of Perl with Diamond (who is fair more into languages than I am). Oh Brainf**k is worth a mention, I've not actually sat and written anything in tho' didn't seem much point.... I love it! Math can be great, especially when you actually see a result of ones efforts in say a particle effect. Okay, so what do you eventually wanna do when you finish Uni? edit: forgot to mention I've done a fair bit of HLSL, gfx coding owns
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Right... though discrete mathematics wasn't my favorite part of the curriculum =\ I don't imagine that it would be... So favourite programming language?
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But you're the "Big Momma Troll!"
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If it's any art or performance field, I vote ban. Oh? You've got a problem with art or performance? We're gonna have some trouble then, because I'm definitely into art AND performing. But - as far as school is concerned, I'm doing a Bachelor of Computer Science. So if I sat here and started blerting about Graph theory, you wouldn't assume I was talking about diagrams?
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I just can't take the game seriously... Perhaps that helps my perception to be somewhat more forgiving, but if that's a serious RPG design then it's total insult, it doesn't feel serious, it plays like a parody.
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DBZ on the Wii (Wii interface makes it harder) and Fable, I just got round to it K..... Has that bards tale feeling of being a tongue in cheek joke on RPG's
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The experiences of a lowly playtester
@\NightandtheShape/@ replied to Cantousent's topic in Way Off-Topic
Yeah, but being in QA is like stacking shelves, it's an endless loveless task.... Hmmm Descriptive ninjutsu, is that like lacking the coordination to open a can of cola, but being able to say how?