
Boiler98
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You did clear it. You find a datapad in the ruins which mentions that Vrook is being taken to the base in the caves. Once you read that, he will show up.
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Filling in the plot holes at the end...
Boiler98 replied to Boiler98's topic in Star Wars: General Discussion
Another plot point which came to mind which I realized I am totally clueless about. The Sith Assassins and, more specifically, the ritual the Sith were performing on Dxun. What was the point of the ritual on Dxun? Was this Sion or Nihilis trying to do something which is just never explained. Was this part of Kreia's master plan? How did it help in either situation? Did the writers just decide -- "Hey, we need a 'ritual' of some sort, somewhere"? I sent Visas, Bao-Dur and Disciple to take care of it. Visas and Bao-Dur had a new dialog option afterwards to discuss what had happened... but the conversations goes nowhere. They just say if effected them and they don't want to take about it, or that it isn't worth discussing. So the trip just seems to end up being another meaningless adventure. Did I miss something else that explained this? -
It is not the PC version, it is the XBox version. Stargate posted the original guide. http://www.rightstep.org/kotor has a revamped version (though it hasn't been updated to the sites new stylesheet yet).
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I just made Mission and Zaalbar into Jedi, which solved that problem.
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Revan's secret compartment
Boiler98 replied to The Yeti of 66's topic in Star Wars: General Discussion
shhh... it's a secret! -
***** Atton ***** Atton joins your party after you free from the Peragus cells. With the correct influence, you can gain further dialog options and train Disciple to become a Jedi. At many points within the game, Atton may offer suggestions on a course of action when in your party. Accepting his suggestions is a good way to gain further Influence. Killing innocents will cause Atton to become flustered. If you ask him if he is okay, or give a positive justification on your actions, you can often times gain Influence. Location: Telos, Academy Description: Speak with one of the Handmaidens about your friends and where Atton may have picked up his Ecchani training. Effect: Before leaving the Telos station, ask Atton about it. Press the matter, do not call him a liar, and comment that it is an asset to gain Influence. Location: Nar Shaddaa, ?? Gang Base Description: Select the speeder/transport inside the base. Effect: Using the Repair option, letting "the export handle this", will increase your Influence with Atton. Note: This process can be repeated for both unlimited Influence and Experience. Location: Nar Shaddaan, Port Description: A citizen being harassed by a pair of thugs will great you with the claim you have the thugs money. Effect: Fighting off the thugs will gain Influence with Atton. Effect: An act of characty will increase your Influence. Effect: Cause the thugs to jump to their death, but defend your actions as Light to Atton to gain Influence. Note: The duality of these effects is yet to be confirmed. Location: Nar Shaddaan, Refugee Quarter Description: Speak with the sick man just inside the entrance. Effect: Heal him to gain Influence. Location: Harbinger Description: Just after boarding the Harbinger, after receiving the "tool tip" concerning party Influence. Effect: Select Atton's plan, to go to the bridge, to gain Influence. Location: Harbinger Description: Upon reaching the Engine Deck, Atton will get a "bad feeling about this". Effect: Ask how he knows and reply that "we'll have to be careful then" to gain Influence. ***** Bao-Dir ***** Bao-Dur served under you during the Mandalorian Wars, and will join your party on the surface of Telos. With the correct influence, you can gain further dialog options and train Disciple to become a Jedi. Location: Dantooine, Landing Pad Description: There is a maintainence worker near the Ebon Hawk. If you approach him while equiped with a lightsaber, he will become terrified and say he needs to warn the others. Effect:: If you threaten him, then kill him, your influence in decrease. Location: Dantooine, Crystal Cave Description: After learning that Zerron might be trying to stir up trouble with the mercenaries, go outside and get Sadhe's quest to look for the Atmospheric sensors. Effect:: Allow Bao-Dur to examine the sensors, telling him he did a good job after finding the cameras, to gain Influence. Location: Dxun, Dxun Wilderness Description: When helping the helpless Mandelorean, trapped on the cliff. Effect: Kill the beasts and promise not to report his failure to gain Influence. Location: Nar Shaddaan, Port Description: Just beyond the ramp to the Ebon Hawk are two thugs ruffing up a civilian. Effect: Tell the thugs to leave the guy alone to gain Influence with Bao-Dur. Location: Nar Shaddaan, Port Description: A citizen being harassed by a pair of thugs will great you with the claim you have the thugs money. Effect: An act of characty will increase your Influence. Location: Nar Shaddaa, ?? Gang Base Description: Select the speeder/transport inside the base. Effect: Ask Bao-Dur to check your work, complimenting him, to gain Influence. Location: Nar Shaddaan, Refugee Quarter Description: Speak with the sick man just inside the entrance. Effect: Heal him to gain Influence. Location: Onderon, Cantina Description: Give a blank port pass to the Republic spy. Effect: Influence will be gained. Location: Telos, Jedi Academy Description: When released from his cell, he appologizes for being knocked unconcious. Effect: Reassure him it is OK to gain influence. ***** T3-M4 ***** T3-M4 is a utility driod, also a member of your party in the first game, who joins your party at the beginning of the game. It is unclear what higher Influence will gain you with this droid. You can gain a large amount of Influence though standard dialog options aboard the Eban Hawk and in other locations. Reassure of actions of actions he may, or may not have, taken. Location: Telos, Jedi Academy Description: When you free him from his cell. Effect:: Reassure him it is OK to gain influence. Location: Nar Shaddaa, Port Description: Bring T3-M4 with you when you speak with the droid merchant to buy back the mechanic's droid. Effect:: Speak with the red T3 unit and treat it like a person to gain Influence. Effect:: If you just buy the droid brain from the dealer, T3-M4 will lose Influence when you return the protocol droid. Location: Peragus (*) Description: Speak with T3-M4 and comment on his battle damage. Effect:: Reply that you are glad to have him along to gain influence. ***** HK-47 ***** Influence with HK-47 can generally be gained through actions which directly result in the death of an innocent person. Location: Onderon Description: Just after ariving on Onderon a guard will stop you on your way to the Merchant Square. Effect:: Use Force Persuade to tell him you don't need to talk to him, to gain Influence. Location: Onderon, Cantina Description: When Tobin interupts your meeting and attacks your party. Effect:: Agree with HK-47 to kill everyone to gain Influence. Location: ?? Description: While speaking with HK-47, during one of his personal dialogs. Effect:: HK-47 will ask you a question before you can continue, tell him if he stops you again you will kill him to gain Influence. ***** Disciple ***** Disciple will join your party on Dantooine, if you are playing a female character. With the correct influence, you can gain further dialog options and train Disciple to become a Jedi. Disciple is actually very easy to gain influence and train as a Jedi. You can, with little trouble, convince him to become a Jedi before you leave the library in the Jedi Enclave, where you meet him. ***** Handmaiden ***** Handmaiden will join your party on Telos, if you are playing a male character. With the correct influence, you can gain further dialog options and train Handmaiden to become a Jedi. Acts of kindness and mercy will increase your Influence with Handmaiden. You can gain a great deal of Influence with her simply through your conversations with her about the Eban Hawk. Location: Dantooine, Crystal Cave Description: Leaving the Crystal Cave, after saving Vrook. Effect:: Refuse to help the mercenaries to gain Influence. Location: Ebon Hawk Description: After fighting Visas for the first time. Effect:: Your responses to the Handmaiden's comments will affect her Influence. ***** Visas ***** Visas is a Sith assassin who joins your party after her defeat. The effects of higher Influence is not yet clear with Visas. "Cleansing" the Galaxy of individuals who should be silenced is one way to increase Influence. However, Visas will also respond to acts of kindness and charaty when converting to the light side. Location: Ebon Hawk Description: After fighting Visas for the first time, she will be moved to the medical room where you will have a conversation regarding your reactions to her. Effect:: You can gain Influence with Visas by saying you didn't want to hurt her. Location: Dantooine, Landing Pad Description: There is a maintainence worker near the Ebon Hawk. If you approach him while equiped with a lightsaber, he will become terrified and say he needs to warn the others. Effect:: If you threaten him, then kill him, your influence in increase. Location: Dantooine, Enclave Sub Level Description: After freeing Jorran. Effect:: As Jurran runs away, kill him to gain Influence (and a few DS points) Location: Nar Shaddaan, Port Description: A citizen being harassed by a pair of thugs will great you with the claim you have the thugs money. Effect: An act of characty will increase your Influence. Location: Onderon, Merchant Square Description: Two citizens debate the current power struggle. Visas will show interest in your response to the final question asked of you by the citizens. Effect: Selecting the General seems to have no effect. Selecting the Queen seems to allow you to first lose but then gain back Influence. Location: Onderon, Cantina Description: When attacked by the General's men, Visas will suggest that the entire Cantina be cleansed of the noise that is within it. Effect: Refusing her request will lose Influence. Accepting her request seems to have no effect. ***** Mira ***** Mira is a bounty hunter who will join your party on Nar Shaddaa if you are playing a light side character. With the correct influence, you can gain further dialog options and train Mira as a Jedi. Location: Onderon, Merchant Square Description: A citizen will ask in your help in removing 3 guard captins from their posts. Mira will show interest in the bounty and will ask if you plan to take the job. Effect: Influence is gained with Mira if you accept the job. Location: Dynamic (?), Zhug Bounty Hunters Description: When you run into the the Zhug Bounty Hunters, with Mira in your party, you will have the dialog option similar to "You'd better watch out because Mira's a real bounty hunter, unlike you scum". Effect: Influence is gained with Mira if you select this option. ***** Kreia ***** Kreia is your mentor as you learn of you regain your connection to the force. With higher influence, you can gain further dialog options. Killing an innocent person will cause Kreia to lose Influence, however she will normally use a mind trick on the 3rd party member to cause them to accept the action and gain Influence. Location: Dantooine, Landing Pad Description: Fix the malfunctioning droid. The maintainence worker will call you a Jedi. Effect: You will lose Influence if you tell the worker you are indeed a Jedi. Location: Dantooine, Crystal Cave Description: While speaking with the mercenaries about Vrook. Effect:: Comment that you hope Vrook likes it on to gain Influence. Location: Dantooine, Crystal Cave Description: Leaving the Crystal Cave, after saving Vrook. Effect:: Agree to help the mercenaries with their plan, lieing or not, to gain Influence. Location: Dantooine, Enclave Sub Level Description: Just before freeing Jurran. Effect:: Tell him no Laigreks remain, when there are some left. Influence is gained with Kreia as he is eaten. Location: Nar Shaddaan, Port Description: A citizen will ask for 5 credits, shortly after you arive. Effect: Speak with the citizen wanting 5 credits, and listen to Kreia's lesson. Understand her point and say you will less eager to give charity in the future to gain Influence. You can give the begger the credits or refuse. Note: Kreia does *not* have to be in your party for this. Location: Nar Shaddaan, Refugee Quarter Description: After speaking with the sick man, just inside the compound. Do not heal him. Effect: Tell the Exchange leader he should kill the sick man before the disease spreads, to gain Influence. Location: Nar Shaddaan, Flophouse Description: Speak with the name searching for his wife. Effect: *Lie* to him, saying she had died, and then tell him to trust you to gain Influence with Kreia. Location: (?) Description: When given the dialog option "What is wrong with your eyes". Effect: Allow Kreia to show you the world throug the force to gain Influence. Note: You can repeat this process for unlimited gains in Influence. Location: Ebon Hawk Description: Kreia will speak to you about the acts of charity and kindness you've shown, pointing out that your companions are disposable. Effect: Tell her that you will consider her disposable as well to gain Influence (+ DS points) Location: Ebon Hawk Description: After speaking with Kreia concerning the destruction of Visas homeworld, return and select "I have thought more about the destruction of Visas' homeworld". Effect: Select the first dialog option in the next list, and then the only option in the third, to gain Influence. Note: This can be repeated multiple times for more Influence gains, but will eventually stop rewarding. Location: Ebon Hawk Description: Speak with Kreia about her trust of the Handmaiden. Effect: Accept that the Handmaiden can be used to against Atris if needed, telling Kreia you will keep a close eye on her, to gain Influence. Location: Korriban, Tombs Description: Approach each tomb and listen to Kreia's stories. Effect: When told of how Revan saved Ajunta Pall, reply that "no one is beyond redemption" to gain Influence. ***** GO-TO ***** GO-TO is a military droid, "loaned" to you by Goto after you finish Nar Shaddaa. With higher influence you can gain further dialog options. You can gain a large amount of Influence though standard dialog options aboard the Eban Hawk. Influence can also be gained through actions which directly result in the death of an innocent person. Location: Dantooine, Outpost Description: While preparing for the mercenaries to attack, retrieve the Sullustan's hydrospanner from the droid. Effect: Tell the Sullustan you will turn him into the Police for his crimes. He will fight your party, and GO-TO will gain Influence. ***** Mandalore ***** Location: Onderon, Merchant Square Description: While listening to the man addressing the crowd to support Vaklu. Effect: Show your support for General Vaklu to gain Influence. Location: Onderon, Merchant Square Description: Two citizens debate the current power struggle. Visas will show interest in your response to the final question asked of you by the citizens. Effect: Select General Vaklu as your best bet, to gain Influence. Location: Onderon, Merchant Square Description: When the crowd begins to riot in support for Vaklu. Effect: Select the dialog "we want Vaklu as an ally, we have to show our support" to gain Influence. Location: Onderon, Merchant Square Description: A citizen will ask in your help in removing 3 guard captins from their posts. Mira will show interest in the bounty and will ask if you plan to take the job. Effect: Influence is gained with Mira if you accept the job. Location: Ravager Description: You will run into Tobin in one of the rooms. Effect: Influence will be gained if you kill shortly after meeting him. Effect: Influence will be lost if you ask to help you "for Onderon". ***** Hanharr ***** Location: Dxun, Dxun Wilderness Description: When helping the helpless Mandelorean, trapped on the cliff. Effect: Kill the Mandolorian with the Permacrete detonator to gain Influence. Location: Onderon, Cantina Description: When attacked by the Tobin's men Effect: Reply that you do not care about the civilians to gain Influence
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I would like to piece together a single thread talking about the party member Influence, how to gain influence and what it provides you in the end. Influence can be tricky at times and it would be nice to put it all together so folks (including myself ) can have a complete conversation with all our party members without testing things over and over. If you know where to gain, or where to lose, Influence for a given party member then please respond with the information. What planet, who were you talking to, who was in your party, your sex, your alignment and how Influence was effected should all be included. I will continue to update the second post on this thread with the most up-to-date information so everyone can pull the information out quickly and easily. This first message will also serve as a spoiler buffer -- if you wish to seek out to Influence your party members on your own, go no further. What is "Influence"? Influence is your ability to affect the actions of your party members. This can manifest itself by allowing you to gain additional dialog with a party member ("[influence: Failer]" vs. "[influence: Success]") and to begin training a party member in the ways of the force. How do I gain Influence? Influence is gained through dialog in two ways. The first is through dialog between your playing character (PC) and the party member; depending on your actions within the conversation you may gain or lose Influence with that individual. The second is through dialog with other NPCs when a particular party member is in your traveling party; by responding or acting in a certain way you will gain or lose Influence with that party member. What's a pWIKI? A pseudo-Wiki. It's not really a Wiki, but what the heck else are you going to call it?
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It should give you the option to blow the console up.
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Standard Party: Atton Kreia HK-47 T3-M4 GO-TO Bao-Dur Mandalore Visas If you pick light side: Mira If you pick dark side: Hanarr If you pick male: Echani Handmadain If you pick female: Desciple You receive your prestige class at level 15, speak with Kreia anywhere.
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Filling in the plot holes at the end...
Boiler98 replied to Boiler98's topic in Star Wars: General Discussion
That's what I thought. But this realization comes so late in the story, I just don't understand where it came from and what I was doing to effect it. Maybe I didn't miss something. Maybe it is just never really explained to the amount I expected. Having played the first game 9 times, I feel I have to play this again... it is a moral imperative. Unlike the first game though, I'm going to have to pay really close attention to the story the second (maybe third) time though. I knew what I was doing and why I was doing it in the first one; I'm going to have to watching for all that again my next time though. -
It looked to me as if the planet was being destroyed as well. I guess this mysterious bomb went off. The conversation between Remote and GO-TO seemed to indicate to me that GO-TO didn't want the planet destroyed. I'm so confused at this point that I don't exacly remember why that is the case. Edit: Exactly my thoughts ROFLTUNASANDWHICH
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Filling in the plot holes at the end...
Boiler98 replied to Boiler98's topic in Star Wars: General Discussion
Right, I got that part. Nihilis is some other form of this, consuming the force (seeing "planets and stars, not people" as explained by the Onderonian guy), as I am led to believe. I can then *infer*, because it is never explained, that I am able to defeat him because of my weird force wound. But why does Kreia love me for this wound? I thought it was because I was some key to unraveling the force and that my bound was her a way for her to accomplish this at all costs (from my dialog with Atris). In the end, however, this didn't seem to be true. Who/what is Atris and what was her roll in all of this? Why was Kreia doing what she was doing... and what was she trying to do? -
Stuck on Nar Shadda
Boiler98 replied to Who are these people?'s topic in Star Wars: General Discussion
What juice do you poor into the hound bowls and where do you get it? I missed that part. I might have gone towards a different path, but never heard how to get into that room (or why I would want to). Anyway, if you are female you can dance for him again. I don't know if this will put him to sleep again (since I saw no purpose in doing it a second time), but the option is there. If you are male, I assume there is a way to find another dancer to dance. *shrug* -
Filling in the plot holes at the end...
Boiler98 replied to Boiler98's topic in Star Wars: General Discussion
Well, I'm glad I'm not the only one having trouble with the fragmented story and lack of closure. I didn't buy "Knight's of the Old Republic: Part 2 of 3". But all that aside, I am really looking for some help in understanding what I've been doing for the past 5 days. I honestly do not truely understand what I was fighting to accomplish. I thought it was to unite the Jedi Masters in order to fight Nihilis. But then they turn on me, judge me again, and Kreia kills them. Okay... plot twist, I'm cool with that. Overlooking Nihilis's worthlessness in the story, I then thought it was that Kreia was minipulating everyone (Sith and myself) in order to create "a wound" or possible destroy the Force all together. This realization, if it was one at all, happened on my way back to Telos. I'm hoping for some major dialog to explain some things. All I get is a battle with Atris, and more question. A battle with Nihilis's and no answers. A battle with Sion and just utter confusion. To be finalized by killing Kreia who's agenda I am utterly clueless about now, as she goes on about Raven's master plan. I'd really like to understand this. -
That's all of them Annakie.
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There is a recorder in a bin, in the same area you find HK. It is in a room across the hall I think.
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Filling in the plot holes at the end...
Boiler98 replied to Boiler98's topic in Star Wars: General Discussion
Perhaps you could please share the plot with me? As I expressed, it seemed to changes several times throughout the game. I never saw a single cohesive plot that explained what I was doing. -
Telos Criminals Bounty*spoiler alerts*
Boiler98 replied to sether's topic in Star Wars: General Discussion
You run into them on the way to the Czerka camp, so they're dead by the time you get back to the station. -
After turning on the reactor, just go back to the control room and open up all the doors. You'll fight another, very big, droid and then fly out.
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Why would he be dead if you wrere Male DS? He ran off and you never see him again. On the other hand, you actually can kill him if you are a DS Female... so there's the plot hole.
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I just finished playing, as a light side female, and don't know what the heck happened. I feel absolutely no sense of accomplishment in having done anything but solved a lot of little problems and killed a whole lot of people. Nothing seemed to be answered. 1) Darth Nihilis. His point in the story was... what? Sure I *thought* he was the new Lord of the Sith, or something similar, which was causing all this trouble. When you run into him, he is nothing. What he is, why he is doing what he is, his background with Visas (and her background with him)... never explained. He just ends up being nothing other then one more person I have to kill. 2) Darth Sion. Led to believe he is in charge of a different sect of Sith. See him, along with Nihilis, defeat Kreia in a cut scene and watch him cut off her hand. Only to suddenly be Kreia's student again... what!? 3) Atris. I spoke with Atris at the end, getting a dialog option to the effect of "You have fallen to the Dark Side, you must realize that" -- when I myself haven't realized that. We see (or hear about) her 4 times. (1) at the beginning, no indication she has fallen. (2) Kreia talks about her, with no indication she has fallen or is heading down that path. (3) The second time we see her, *bam* we suddenly know she has somehow fallen. (4) At the end when Kreia talks about having to stop Atris' teachings... huh? ...exactly what teachings are these? 4) Your shipmates on Malachor V. -- Boa-Dur is implied to be dead, based on how I saw it. Is he, is he not? He tells Remote to activate some big bomb thing that I never remember hearing about. They the GO-?? driod flies in and talk about preventing the worlds destruction. The story is left at that. Nothing more. -- Mira. Kreia seems to indicate that she is a threat to her plans... first, *what plans* and second, all she does if fight Hanharr and it is left at that. Huh!? -- I guess I just have to take Kreia's word that everything turns out a-okay for all the rest. 5) The Eban Hawk. Falls into a pit, and suddenly rises from one to save me. Ya... okay, very open ended but I'll live with it. 6) The Jedi Masters. So I'm exiled because I lost the connection with the Force because the Jedi Masters see fear some huge disconnect in the Force. I go through all this work to find them all, to "combat the Sith threat", only to have them judge me again and strip my power again? 7) The Ending. I have a choice to "follow Revan", "return to exile" or go back to my friends (or something). None of which have any effect on the ending (I tried them all). Kreia talks about the "greater Sith threat" that Revan discovered and went off to fight -- aside from telling me why I can't talk to Reven in KotOR II, what does this accomplish? No matter what option is choosen, the ending is that of the Eban Hawk flying off alone into a nebula. How bloody anti-climatic... I got to see a fleet destroyed, the Star Forge destroyed and I got a medal in KotOR I. I get to see myself fly into a nebula for KotOR II. Kreia... and the twisted thing at the end I think was supposed to be the plot... I'm just lost here. So, was all this about Kreia just getting the chance to kill everyone who crossed her? Wasn't she trying to create some huge void in the force? Wasn't I bonded to her, and very uncertain about the effect he death would have (backed up by Atris' hint that Kreia is willing to kill herself to kill me to accomplish her goals)? I seemed to get the impression, eventually, that I was somehow the key to unraveling the Force... and then the story just ends up pittering out, leaving that point behind. I'm lost. The point of KotOR II seems to be a chance to see what a few folks from KotOR I are doing 10 years, see some of the effects the war had, with a bunch of quests and bad people to kill in order to make it last 40 hours. What exactly did I just save the galaxy from?
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Spoilerss***Darth Treya help
Boiler98 replied to Sith Hellacilus's topic in Star Wars: General Discussion
Just fight them. I didn't even move. You'll want a few life support packs, but you just need to keep hitting there. -
No. If you finished KotOR1 as a DS character, the answer is pretty obvious.
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She is, at least for a LS Female (with Raven being the same). Why there is so much going around that Atris is Darth Traya is confusing. I agree. Mandalore says he is a member of the "Ordo clan" Ordo was Canderous' last name. It is the same voice actor, that's for sure. I'm a 100% sure. It's Candorous. No, those are NOT ghosts on Korriban. It is simply a flashback to the past. Bastilla is very much alive, as she made an appearance IN THE FLESH in my game. She is there on Telos with Carth. Only if you are male, and perhaps only if you are Light Side as well. This would explain some of the confusion, but it certainly is still annoying that people toss out "she's dead" and "he's dead" when we all know there are so many differences between the paths. True, but I never really understood this part of the story, it makes no sense to me. Why doesnt she just kill herself? I don't understand this at all. She is supposedly trying to destroy the galaxy one second, with you as the key to the destruction, and then she just falls over and life goes on. WTF!? Disciple? You mean Visas? Visas can indeed be in your party as a male. I was a male and she fell in love with me and we had a romance dialogue. No, he means Disciple. It isn't "the desciple", his name is Desciple. No.
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Those ones, over there, are the ones you fight as with a team. The ones here, here, and here, are fought alone. Other then that... play the game and find out. Unless you want to know who you run into when.