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Gromnir

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Everything posted by Gromnir

  1. our actions do no such thing... but we can see how somebody like you might not be able to see any other way. is folks other than hades in this thread and other folks on this board... and some of them has actually played the game. Gromnir is responding to you, but he sure ain't trying to convice you. got it? probably not. good naration and good writing coupled with quality artwork... yeah, who could possibly like such things. HA! Good Fun!
  2. congrats... but again, we ain't trying to convince you, so your opinion not mean much to us. lots of folks did like the iwd intro... and for good reason. HA! Good Fun!
  3. am confused. Gromnir is not trying to convince you of anything. why would you think we were trying to convince you of something? am simply pointing out to folks that hades, who has not played game, is applying a non-rule to a non-conforming media to judge the validity of a developer design choice. *shrug* as were pointed out by Gromnir already, the iwd intro narrative worked quite well... and we see no reason why such an approach could not have worked in kotor2. HA! Good Fun!
  4. am just discussing... but if you has reached your limit on the issue... HA! Good Fun!
  5. "I don't want to be told what is going on. I want to be shown." did your creative WRITING teachers tell you that too? HA! Good Fun!
  6. your teachers were idiots. even john gardner noted in his book, "the art of fiction," (probably the bestest how-to book we seen for young authors,) that there ain't no real hard and fast rules for writing. is any number of times where Gromnir has had a character narrate action as a recollection rather than describing as a participant observer many times. is very good reasons for doing so. example: have multiple characters recollect the same event. regardless, hades point is completely worthless in the present context. this ain't written media, but if it were, we would actually have to do the epilogue stuff much the same way it were actually done. in a book you always has to describe events through written words rather than pictures... is what separates literature from painting and sculpture and drama. besides which, the time and effort wasted to do cut-scenes for each planet and character described would necessarily have taken resources away from other stuff... so tell us what you would have sacrificed in kotor2 to get expensive cut-scene epilogues. however, we does note that we thinks that cramming the epilogue stuff into the particular scene in which it were forced, were a mistake. could of made the epilogue stuff actually epilogue and it would not have disrupted the already questionable sense o' closure. heck, coulda
  7. Gromnir were expecting kotor2 to be more of an expansion than a sequel... so we weren't surprised by the fact that kotor2 were little different from the original. however, we thinks obsidian made a fundamental blunder when they chose to sacrifice performance as an acceptable casualty. yes, there were some relatively minor graphic improvements in kotor2, and no doubt there was lots of improvements behind the scenes, but as bad as performance were in kotor, kotor2 were even worse when it came to dropping frame rates and load times (though the load times were only a minor issue for Gromnir,) and crashes and corrupted saves. we understand that such a choice were not a measure of technical know-how... but no doubt brian can see how some folks might be discouraged by this first example of obsidian technical acumen. also, some folks is comparing troika's situation with toee to obsidian's difficulties with kotor2... and that ain't necessarily fair. troika asked for 18 months and they ended up getting more than 20. obsidian were told they had something like 14 months, and they end up getting 12. is different. however, one wonders why brian thinks nwn2 will be different. most of us who watched bioware and troika and others occasionally struggle with atari is probably thinking that brian is gonna have to make his same "what can you seriously expect," speech following nwn2 release... and like it or not, consumers has little patience for such speeches. troika blames on publisher every single time
  8. actually, is possible that nwn is the only rpg on the list. with nwn, a dm can create a world and you, the player, can create a role to play. is no pre-canned dialogues and the story that evolves is dependent on yourself, your fellow players and the dm. nwn is the only game listed 'bove in which actual traditional role-play can be accomplished. nevertheless, we does understand how the "rpg" term has been perverted to fit the pc and console gaming industry, and we will, for the nonce, accept the rather suspect classification as used by the industry to choose a "best" from the list. however, we does note that roshan, as is his way, posts a poll that is inherently confused. the poll asks us what we thinks is the best crpg, but then he asks us what our favorite is. to an objective person, "favorite" and "best" is not always gonna be same. bg2 were the best. it were the biggest and most complete crpg we ever played. it offered a huge range of character development choices and it had solid writing. combat were fun and in spite of the fact that the game offered 120+ hours o' gameplay, we never got tired of it. ps:t were our favorite... but it had far too many glaring flaws for us to proclaim it "best." *shrug* HA! Good Fun!
  9. is not like we is claiming that all the complaints 'bout the kotor2 story is misguided. am not denying that there is stuff missing from kotor 2 story... lots of stuff. however, some of the things folks claim is missing... ain't. *shrug* HA! Good Fun!
  10. ok, we has learned that an entire planet were nixed from kotor2... the droid planet. no doubt that setting would have been where the hk factory were revealed. unfortunately, Gromnir did not know that there were no actual assassin droid factory in the game. the factory were taken out, but the dialogue remained. why? what kinda pustule puts a quest in game w/o no way to resolve it? gosh, here is a thought: Remove The Dialogue if you is gonna remove the quest. bunch o' obsidian wankers. HA! Good Fun!
  11. many of the questions some folks had, Gromnir did not have. why were nihilus a pushover if he could destroy worlds? Nihilus
  12. "They need a Sith Lord who is TOTALLY ROUGE. No HELP from NO ONE. No friends. His purpsorse unclear. His species unique. Something different. Something unexpected." disagree. we can't disagree enough. purposes unclear? species unique? why? villains exist to give the hero something to overcome... is why they is referred to as "antagonists." as a writer, you can go the grendel/sauron route if you wish... has the faceless Evil that must be vanquished, but the truth is that all such villains is pretty much identical. why does sauron want to rule middle earth? 'cause that is what Big Bad Villains do. why does grendel kill those in hrothgar's hall? 'cause that is what monster's do. such villains has names, but little else as far as attributes go... they simply exist. grendel is the darkness just beyond the doors of the hall. he is evil/wilderness... back before the tree-huggers made us think that wilderness were a good thing. the other kinda villain is human... is always human, no matter what species it is. if villain is some completely alien puddle of quasi-tangible dust that can only exist in our universe along the event horizons of black holes, such a villain must be human to have any impact whatsoever... must have human motivations and responses. such villains must be human 'cause they is ultimately gonna represent some human flaw as the Evil that needs be overcome. make completely alien and make purposes unclear and you defeat usefulness of such a villain. empathy is essential to develop such villains. bah. it ain
  13. "Some shameless self-aggrandizement:" some folks never change. ... *shrug* stinky-lizard always did make himself an easy mark. HA! Good Fun!
  14. and those is equally wacky. compare half-life 2 to half-life 1 http://www.gamespot.com/pc/action/halflife2/readers.html http://www.gamespot.com/pc/action/halflife/readers.html something strange is going on over at gamespot. in the last year, the community ratings has become a joke... large number of votes appears before games hit shelves, and disproportionate numbers is abysmal or perfect... but again, if you can see such a high percentage of perfect scores and not laugh... *shrug* HA! Good Fun!
  15. you can honestly look at the timing of scores and the aberrational spread of scores and come to the conclusion that most is legit? *shrug* and reading the actual reviews is unnecessary when you is talking 'bout perfect scores
  16. you don't honestly believe that, do you? the number of people we seen even claiming to have kotor2 before monday afternoon were a grand total of 1.... but even if there were some number greater than a few handfuls who got kotor2 earlier, you really think they voted at gamespot
  17. the way some of you clowns is bashing the accuracy of a review for a game you ain't even played yet is astounding... at first we thought that some o' you were trying to be funny... doing the over-the-top fanbois act as a joke... but you folks ain't joking. for chrissakes, at the very least you should play some of the game before you decide whether or not the reviews is rights or wrongs... shameful.
  18. chris a might be expecting too much from folks. if first impressions makes folks think that the character is suffering from amnesia, then some other explanation will be hard for many to consider. subtlety is often wasted and even if writer thinks he made the alternative explanation obvious, the player will hold on tenaciously to their initial categorization
  19. how anybody here can complain 'bout the gamespot review when they ain't played the game yet is... disturbing. you just blew whatever credibility you mighta
  20. it does not bother us that some peoples vote w/o having played... but the sheer numbers is getting ridiculous. vampire: bloodlines had over 180 community ratings before that game ever hit shelves... any guesses what the numbers for kotor2 will be by end of today? HA! Good Fun!
  21. over 50 community ratings for kotor2 already. eb and other major retailers is saying they won't release til 7th. so, how many you thinks actually gots? how many could possibly have played far enough to give it a Perfect? over 60% has given it a perfect score at gamespot. another +5% claim it is abysmal. http://www.gamespot.com/xbox/rpg/kotor2/readers.html somebody should really point out to gamespot how their community rating system is being exploited... or not. doesn't matter to Gromnir. but the first person that tells us that the community feedback for kotor2 is showing a 9.7, regardless of the reviews at ign or gamespot or gamespy, really should read this post first. HA! Good Fun!
  22. true, but spelling it "saber" is perfectly acceptable even if a bit gauche. HA! Good Fun!
  23. rrrriiiiggghhhhttt. didn't josh compare your stoopidity to krazy's not long ago? *shrug* HA! Good Fun!
  24. if you say so... but we think you is full of crap. HA! Good Fun!
  25. i mean why do they matter so much. a story should be the first thing on the list of important games. i know graphics need to be "cool" to attract some people. its just my opinion that graphics shouldnt matter more than the story <{POST_SNAPBACK}> for some folks, graphics matter lots. for others, they don't matter much at all. the ign review, as an example, gave a score for graphics, but we never seen it claim that graphics were more important than story. readers can always decide for themselves just how important graphics is, but for a reviewer NOT to mention graphics would be negligent. the graphics in kotor aren't that spectacular... and for those of us who not care 'bout graphics, the fact that the graphics in kotor2 do not equal halo2's is not a concern. for those folks who think that graphics IS the end all and be all of game development, they know to avoid kotor2. everybody wins. HA! Good Fun!
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