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Everything posted by Gromnir
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"Last time I checked, the game is called: KOTOR II; so it's hardly surprising that it looks a lot like KOTOR...." which were kinda our point. it looks like kotor. is nothing wrong with that, but the folks that is claiming that they has seen some kinda marked improvement over kotor combat or that the trailer has erased all their doubts is... odd. we say that the trailer looks pretty much like kotor did
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so will Gromnir... am just wondering what folks saw that we didn't... or what they convinced self they saw. HA! Good Fun! Why don't you read what's already been posted than.... the same 4 folks saying that the trailer were pretty and kewl is hardly illuminating. add something of value to a thread... surprise us. HA! Good Fun!
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so will Gromnir... am just wondering what folks saw that we didn't... or what they convinced self they saw. HA! Good Fun!
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am confused. what can you tell 'bout the combat from the trailer? is a few new animations, but what does that really have to do with the combat other than new wrapping on same old package? did you see any interface enhancements? we didn't. was you able to see improved ai on behalf of your party members or from antagonists? if you did, please explain. Gromnir didn't notice the addition of a z axis or effects from elevation or cover. maybe you did. ... we already knew there were gonna be new powers in kotor 2. we knew there were gonna be new characters. we knew there were gonna be cloaks. looked like kotor. *shrug* HA! Good Fun!
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saw the trailer. ... it looks like kotor... with cloaks. *shrug* am still anticipating the release of kotor, but am surprised by excitement based on the trailer. HA! Good Fun!
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every time a new group o' folks appear, we go through same thing. go figure. wouldn't be so bad if at least one of these folks would show some imagination or style. *sigh* as to the thread and what it were 'bout 'fore the Gromnir stuff got going, it were not a "i hate prestige classes," thread at all. was simply a poster
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"Your the one who can't utter a word of proper English from that deteriorating mouth of yours." anybody wanna explain to the sw geekling why the above sentence is so amusing? we purposefully post like we does. what is your excuse? son, Gromnir have been posting this way a long time. if you thinks ridiculous smileys is gonna affect a change in our posting style, you is more confused than we would think. " IIRC, prestige classes surve the purpuse of specializing one of your character's feats/skills. For me, it gives that perticular specialization a 'name', a certain identification of your character. Not entirely lack of substance IMO." is no question that prestige classes is more specialized than base d20 classes, but how does the prestige classes specialize? a character is required to follow a particular character development path, and by doing so, they is granted a special power or two when they adopt a prestige class. (this design choice sadly leads to actually less customization as two jedi masters is likely to look very similar... which were something d20 was striving to get away from.) so why on earth does you need a separate prestige class... particularly in kotor 2 where the prestige classes is simply powered up and alignment charged versions of the base classes? why not simply make those prestige powhaz available as feats (or as jedi powers in the case of kotor,) and skip the prestige class nonsense? obsidian could leave a blank field on your character record sheet and you could then type in whatever name suits your fancy. we ain't saying that choosing a prestige class gets you nothing. point is that all your choice o' a prestige class gives you, beyond what you might get from basic d20 multiclassing, is a special power and a name... which is stuff that coulda' been added to game w/o need for prestige class prerequisites. HA! Good Fun!
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no. is a modern term for "putz detector." HA! Good Fun! p.s. "Yes, it's Orcish for it I think." define irony for Gromnir.
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shh, he's stuck in a perpetual state of role-playing a half-orc. another misconception we gotta live with... thanks in part to the damned biowarians, and thanks in part to the limited 'magination o' most folks. as to having problems understanding Gromnir.... we have found over the years that this is mostly bs. few people actually have much difficulty understanding us, as is evidenced by way they likes to argue with us. people is clearly understanding what we is saying... they just not like how or what we is saying. "Back to topic. It has been stated that you can complete the game even without gaining a prestige class. " this should be no surprise as the prestige classes is simply the base classes with a couple super powers added in for kewlness. even for a crpg, kotor was not expecting much from players in terms o' tactics or cleverness... combat was pretty damned easy. the obsidians has already stated that kotor 2 will play much as did kotor, and if this is true, depriving your character of a couple extra nifty powhaz should not slow you down much. HA! Good Fun!
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yeah, 'cause the shotgun spread o' inane smileys is a much better way to show you is a smart guy. btw, not everything is related to star wars... Gromnir were posting 'fore lucas came up with that jar jar crap, but no doubt this is a difficult concept for a star wars geek to be grasping. the notion that something might not be related to star wars is probably too much for you to be accepting, so if it makes you feel better, you can continue hearing jar jar in your noggin when Gromnir posts
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this thread exemplifies just one of the obstacles for obsidian in trying to make kotor2. a sequel not have benefit o' being new... gotta do bigger and better. folks like the 1007 cave in kotor, and they like the kewl powhaz the special crystals gave 'em... so what does obsidian have to do, to out do kotor? when you first got a lightsabre in kotor, finding a bondar crystal was great... but by the end o' the game, such crystals only had value as a minor sales item. so what does obsidian do now that you has seen those mantle of the force, and heart of the guardian crystals? now that folks has had solari and upari combos, what will obsidian offer? obsidian has a tough task of making better 1007 w/o simply making it more powerful... 'cause as much as you folks want such stuff, getting it will ruin your game... take all the challenge out of it. HA! Good Fun!
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it appears that what you is getting with the prestige classes is simply a limited late game opportunity to multi-class. you start out consular and want to multi to a more combat focused class? well, then you takes either the lightside combat focused prestige class, or you takes the darkside focused prestige class... will pretty much be like simply allowing you to multi to guardian. no doubt there will be some little special power or two that comes with the kotor 2 prestige classes, but the obsidians IS being rather economical, ain't they? they is, for the most part, giving you even less than you got in kotor. at least in that game you had 6 distinct classes. in this game you is gonna be getting 3... but they add nifty labels and you thinks you got 9? *shrug* not particularly bother Gromnir that there is simply 3 classes
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"The point is that American Indians bring down the stats for the country in terms of living conditions. " depends on how tabulated. many native american tribes exist that is simply not recognized by the u.s. government. oh sure, you may be native american, and you may be able to prove that you is native american, but unless you happen to be one of the tribes that the fed has recognized, then you is only native american in your own mind. on the other hand, recognized tribes get the "domestic dependent nation" status... a fiction which were originally created by the supreme court so that they could screw the cherokee. nevertheless, it is a fiction that has been used on occasion to point out that recognized and treaty tribes is separate nations to some degree. often this fiction is used to essentially ignore native americans from various tabulations done by fed... 'cause those folks is separate nations after all. keep in mind that based on way the u.s. tabulates median household income, native americans, from 2000 census, has a higher average income (just 'bout $32,000) than does african americans and pretty much the same as hispanics. notice how one might get the wrong impression from such a finding considering deg's posting that "Indians remain remarkably impoverished. According to the Bureau of the Census, 25.9 percent of American Indians live in poverty, more than twice the national poverty rate. The average household income for Indians in 2000 was only 75 percent of that of the rest of Americans." numbers is funny things. the median household income at pine ridge is $2,500. 69% of families is below poverty. most folks at pine ridge not have any kinda basic health care, and those that do may live too far away to make use of it anyway. is one of those things that not get tabulated... give a person health care w/o any way to access it is kinda pointless, no? oh, and one more thing of note we feel compelled to mention... the supreme court has ruled that the Black Hills were part of an illegal taking by the u.s. the Oglala (those folks with the $2,500 per year incomes,) as a matter of principle, refused to accept the tens of millions of dollars that is part of settlement. *shrug* HA! Good Fun!
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sure they do taks. percentages can be very misleading when you is dealing with haves v. have nots. is always gonna be easier to fail than to succeed, and Gromnir would much rather see ceiling raised for 2 or 3 percent than for the basement to be raised for 10 to 15%.... if only 'cause we ain't in the bottom percentages... and regardless of fact that we started off in bottom 2%. sure, the level o' illiteracy is disturbing... but truth is that u.s. also gots an incredibly high rate o' folks with post graduate degrees. does folks with post graduate degrees make the illiterates disappear in the percentages? nope. our only concern is that kids o' the have nots is royally screwed in our system. gotta work twice as hard and is twice as tough. folks that wanna simply do away with welfare rarely take into consideration that the majority of folks benefiting from welfare is children. HA! Good Fun!
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Nordic babes? Reindeer? Gromnir lived in Santa Barbara for a number o' years, so we knows what it is like to live someplace with lots o' beautiful women. nevertheless, in spite of fact that we ain't a fan o' blondes, we were very impressed with the women of iceland. was also much impressed with the women o
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is impossible for us to describe our ideal npc, 'cause the most important aspect we want is surprise... we want bis to surprise Gromnir. bis should create npcs that maybe at first glance we think is crap or unsuitable... then make us thank you for including 'em. if we is playing a good/lightside character, make us want to bring the dark jedi. if we hate droids, make us wanna have a party full of 'em. if we thinks non-jedi suck, try to make a non-jedi that becomes our favorite joinable npc evar. give folks what they want is easy and ultimately leads to a good game at best. you wanna make a great game? then you gotta give folks what they didn't know they wanted. HA! Good Fun!
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http://www.mobygames.com/browse/games/k,2/j,771/?o=100a101 some good. some bad. absent from list are the following: Torn BG3 FO3 it is sad that black isle will be remembered by many crpg fans for the games it cancelled as much as for the games it developed. most of the obsidian developers was once employees of black isle. some good. some bad. HA! Good Fun!
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we made up name... wanted something that sounded "barbaric." can decide for self whether we succeeded. by the time most o' you read this, we probably will have changed avatars. currently, we use the fourth rune in the first aett of the elder futhark: ansuz. HA! Good Fun!
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we still play 2 times a month with some guys who live in the bay area and sacramento valley. only bad thing is that Gromnir likes to play games and yet we always get stuck being the dm. HA! Good Fun! p.s. oh, and we hate d&d, but these guys is d&d players for the most part. ack.
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don't play dumb. everybody knows that krazy is a fergie alt account. ... on a more serious note, it would be nice to see a way to conveniently track developer posts. these boards, if you had not noticed, is kinda dead, and maybe folks would be more interested if they could find posts done by folks not darq, vol or krazy. *shrug*
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am not saying that ps:t did romance well. ffg and annah romance stuff did not impress Gromnir. ravel were an exception. HA! Good Fun!
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repost: the best romance we can recalls from a crpg never even gets mention. ravel loved the nameless one. most other crpg romances is just seem likes kinda silly adolescent pre-teen stuff, but folks like'em. ... obviously Gromnir is not the target audience for romances so far. HA! Good Fun! end repost HA! Good Fun!
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Getting away from the Dark Thug concept of evil...
Gromnir replied to Dereth's topic in Star Wars: General Discussion
it does seem that the folks that play evil most often simply want to lord it over those who has less power than them... and considering the traditional game design concept that you should be able to beat any opponent you meet, that is essentially everybody. 'course, there haven't been many options for evil. is tough to say that folks wouldn't like more subtle forms o' evil if all we got is almost random encounters where you gets the opportunity to knock some old lady down and take her purse, or after you has done the saved-the-day thing, you hand folks a bill and then threaten to start eating babies if you ain't paid forthwith. Gromnir not play evil, but even we admit that these is kinda lame. however, we might be interested to see what a developer could do with our diabolical plan notion... would have to be largely tangential or supplemental to main plot, and if you want to be compelling, the person making the diabolical plan would largely be unaware as to how plan would turn out til late in game... which is kinda odd, but amn thinking that it is a notion worth considering... if only to give another option. look how popular the romances was... a story w/i a story. the diabolical plan would give evil characters their own special romance option as it were. would also give an option for characters to be evil in a slightly different, if more controlled manner. this was just an off the cuff notion... no doubt folks have better ideas, and we would like to hear 'em... is just that folks usually complain 'bout the present evil options w/o considering how a developer might do different. people is all for better schools until you tell 'em that somebody is gonna have to pay for better schools. so, come up with ideas on how to pay for the idea o' better evil. HA! Good Fun! -
Getting away from the Dark Thug concept of evil...
Gromnir replied to Dereth's topic in Star Wars: General Discussion
sneaky evil is tough to write when you is doing with insular and discreet dialogue encounters. a sneaky fellow probably gots a brilliant plan that only becomes obvious late in story. you thought he was helping you and it turns out that all along he was setting you up to take the fall... that kinda thing. how you gonna write that? you can write the plan kinda thing in a book or movie script, but in a game where the player chooses dialogue options... how you get the player to follow the script w/o taking control from him? am guessing that you could insert a Diabolical Plan series o' dialogues into the game... put -
the best romance we can recalls from a crpg never even gets mention. ravel loved the nameless one. most other crpg romances is just seem likes kinda silly adolescent pre-teen stuff, but folks like'em. ... obviously Gromnir is not the target audience for romances so far. HA! Good Fun!