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Everything posted by Gromnir
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keep in mind that the game were delayed... a couple of times. one reason given for a delay were to be adding some additional content. we got no doubt that it were complaints 'bout anemic hours (and the subsequent realization by developers and publishers in the 11th freaking hour that the Average Gamer wouldn't be happy with a brief oc) that gots nwn2 fleshed out from what we were originally given as estimates. given a substantial delay following these may estimates to add content, we expect that all estimates should probably gets benefit of a +5-10, at least. we ain't played yet, but sounds like hours is okie dokie... but you full-o'-crap clowns who kept telling us that "15-20 hours would be ok" should be thanking Gromnir and the other complainers right 'bout now... or not. HA! Good Fun!
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can joinable npcs do crafting too? am curious 'cause we is deciding whether or not to play cleric or bard and we ain't sure how much we wants to devote skills/feats to crafting. w/o xp costs it seems kinda bad balance, but what does Gromnir know. oh, and thanks. HA! Good Fun!
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have not played nwn2... yet. however, we gots Qs for some of you that has played. we perused manual and we can't figure nothing 'bout crafting. anybody can tell Gromnir 'bout item crafting in nwn2? can any party member craft, or only pc? is there xp costs for crafting? is like toee crafting, or complete different? also, am really disliking warpriests in d&d... poor balance. pretty much all the advantages of being a fighter/cleric plus some special powhaz... and no loss of turning level. however, after reading manual we not see if warpriests have their turning level increase. any answer? we gots a friend with an okie dokie pc similar to Gromnir's: 6800 gs 256mb pci, athlon 3800+ x2... though he got an asus mb and we is using msi now, and he gots dual raptor's hd's in a raid config, and we gots a seagate that ain't near as crappy as josh seems to think it is. 1 gig crucial ballistix. that being said, when our friend loads up 1st time, nwn2 reccomends min settings, which our friend ignores. friend says this game is a hog and he gets weird lags and warping effects, and he cannot turn up graphic settings much beyond min. am kinda holding off for the time being, but we can't believe that nwn2 is so badly built that you needs a super computer to get graphics that looks better than nwn1. *shrug* HA! Good Fun!
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in this, if nothing else, Gromnir and josh agree. that being said, the Average Gamer seems to like'em, so in spite of fact that they comes off like banal teen soap opera, developers of crpgs is stuck with 'em. might as well do best you can. we not mind romance. in point o' fact, Gromnir is a big fan o' romance as thematic fodder... but a tangential side-quest romance in a crpg is always gonna be too undeveloped to be fulfilling for Gromnir. HA! Good Fun!
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vol is nutty. most peoples simply dismiss anything vol says as nonsense. this is unfortunate 'cause guys like vol and vis and krazy and others all has their moments when they makes a useful observation... gotta sift wheat from chaff. that being said, Gromnir not been at nwn/bio boards too much, so we not got an idea of how things is going over in that place., however, Gromnir did predict a kinda initial meltdown after release. the regular nwn2 posters is a relatively obnoxious group (nothing wrong with that,) who seems to pretend that only the opinions of hardcore modders count (which is a terrible notion.) regular nwnw2 posters not think anybody but themselves count. *chuckle* we slapped 'em around a couple of times, but it didn't really take. you takes a ridiculously homogenized and snobbish group and then open floodagtes one 'em and you can expect... fun. HA! Good Fun!
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<{POST_SNAPBACK}> I've been campaigning for this for like 8 years. <{POST_SNAPBACK}> Didn't they do that with ToEE? Not wholly the same, but they had different prologues depending on the party's base alignment. <{POST_SNAPBACK}> the toee version were terrible. the da version... don't know. a while back Gromnir complained 'bout the whole bass ackwards approach to having a half dozen or more Archetypes chooseable by pc. we pointed out that if they were done like toee then they were useless. if fleshed out so as to make real difference, then you end up writing huge 'mounts of extra dialogues and differing encounters for a pc that still gonna end up being kinda vague and underdeveloped. biowarians did respond that their archetypes were gonna be far different than toee wasted prologues.... but they never really did clarify for Gromnir how far to other end of spectrum were they gonna go. see, the biowarians paid much attention to nwn and how peoples actually played that game. go to any of the larger PWs and looks at how people is playing. alfa, one of the big'un PWs, even had a kinda character bank wherein each character had a viewable small bio entry. is probable that they no longer use such a thing at alfa, but when they did it were... illuminating. with 1000 people coming up with 1000 d&d characters you might expect some signifficant variation... 'specially when you consider that alfa were trying to recruits Role-Players (whatever the hell that means, but there were the inference that they were trying to weed out the lamer gamer.) as hard as it were to believe, they asked Gromnir to be their application reviewer. we turned down the job mainly 'cause we woulda' gone nuts if we had to read literally hundreds of crappy ranger-who-was-orphaned-and-raised-by-elves bios. see, we all says we want more choice... more gameplay choices and more character generation choices, but fact of the matter is that 80% of peoples who played nwn characters coulds have their characters fall neatly within one of maybe 8 basic and fantasy archetypes. make bhallspawn or revan vague 'nuff so that everybody can use? is tough to make such a character if the story is about that character. bhaalspawn that can be greedy or compassionate or martial or magical or sarcastic or grim is needing to be vague. go ahead and try to write a compelling story focused on such a ill-formed protagonist. we dares you to try. bio figures they makes easier by recognizing that you clowns not really got much 'magination... 'least not as a group. the Average Gamer is likely to wanna play one of a handful o' recognizable archetypes, so bio aims to use that fact in DA. honestly, we think it is a terrible idea. DA archetypes is still gonna be vague, and we not see how you can create 6 or 8 completely different possible protagonists in one game... not if such protagonists is genuine unique... and if they ain't, then why bother? that being said, the biowarians has made pretty clear that they is going for something more integral and involved than were toee approach... we simply do not know how much more. HA! Good Fun!
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"Finally some info! Well, except Volourn will still claim there's been lots of info on the public boards that are just as good as official press releases!!1" and vol would be right... for once. is nothing new to Gromnir in that release save the stuff 'bout being able to actually jump on a large critter... and chances are that that ain't news to frequent visitors at the DA board. the biowarians spend lots of time answering questions on the DA boards. mostly the bio guys is repeating self ad nauseum (and as Gromnir gots a sensitive digestion we avoids such gut-churning piffle,) but fact is that vol is correct... this time. go figure. HA! Good Fun!
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that was Gromnir's experience. some folks really want to hate nwn, as if there ain't 'nuff good reasons to hate nwn, but even the bio haters gets tired 'bout complaining of limited party-size and subpar writing. camera views? Camera Views! nwn sucks, so their camera views must suck too. bioware and their freaking worthless camera views. i hate bioware. they ruined nwn with their limited camera view options. whatever. as long as they got topdown and we can unlock and move camera 'round while game is paused we will be satisfied. the other "options" all seemed pretty worthless and largely unnecessary. HA! Good Fun!
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as a show of solidarity for those victims of the notoriously cruel and sharp dane wit, Gromnir is gonna quit purchasing danish products until they get their act together. for the foreseeable future, Gromnir will no longer be purchasing his canned hams and container ships from denmark. is a difficult sacrifice we make, but we does so in the name of justice. HA! Good Fun!
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the ie games even made EASIER than vol suggests. there were specific included formations in the ie games that had the leader positioned in middle or back... so when you gots whole party chosen and then clicks on friendly or neutral npc to initiate dialogues, your team leader (charming & intelligent mage or clever bard,) would be doing the speaking. however, there were some ie game encounters that would simply choose the most fore-front member of party to be initiating dialogue with... which were annoying on some level, but also did make a kinda sense as well. HA! Good Fun!
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at least if this crap were clever or new... though we admit that getting this same kinda codexian response that we has seen maybe for the thousandth time is reassuring on some level. oh and 'cause staying on-topic is rule #1... in nwn2 we expect you will very easily be able to have an intelligent & charismatic mage. if we 'members correct, the point-buy pool has gotten pretty darn deep in nwn2. gonna have to wear your water wings. HA! Good Fun! ps is always sad to see that some clown gots irritated 'nuff to make some off-topic criticism of Gromnir posting style w/o taking an opportunity to be at least original or insightful with the insults. is just no excuse for being so lazy.
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1) sargy didn't start out posting as he does now... so maybe you can convince him to abandons his gibberish if you is persuasive. 2) you got +3,800 posts on a gosh darn crpg development board... so if we offend your delicate sensibilities with excess geekiness or nerdiness, then perhaps you got some self-loathing issues you might wanna address in counseling. 3) apologies go out to board community... our extended absence has allowed middle-class socialist norski nincompoops to be putting on airs, and that sorta nonsense should be confined to codex or websites dedicated to winter biathlon. oh, and try to stay on-topic. includes something/anything 'bout isue being debated or you is gonna get thread killed... yutz. btw, Gromnir was unaware tht josh could find enjoyment in any crpg that screwed up d&d rules minutiae... or is it simply non-bis/obsidian games that screws up such details that is driving josh nuts? HA! Good Fun!
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sorry sargy, but if bugs in initial release is as much of a concern as you suggest, then you would not have preordered... period. developers and publishers know that game junkies got no self control. game developers and publishers know that retailers base their initial order size based on preorder volume, so game developers and publishers offer some pointless crap to get as many folks as possible with 0 self control to preorder. congrats on being one of the folks that gets ignored 'cause you couldn't wait, 'cause you proved to developers and publishers that your complaints 'bout bugs in initial release were just so much hot air. HA! Good Fun!
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btw, if you wanna encourage less bugs in initial games release, then don't preorder or buy on day 1. freaking moron. HA! Good Fun!
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is called "being reasonable." is what is different 'bout Gromnir as 'posed to most of the poseurs. over the past few months we gave developers a pretty hard time... from time to time. at this point what more is there to say? very shortly we will see if obsidian managed to pull themselves together and gets a good game made, or if they made epic terrible rpg goulash. complain that there may be multiple patches? HA! yeah, Gromnir saves complaints for genuine concerns
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oh, and again, 'cause we knows that folks like vol is gots strange reading comprehension skills, we ain't saying that nwn2 is doomed... but being "confident" that nwn2 will be fun is just ridiculous unless you has been having a chance to actually test drive. *shrug* btw, ony true goulash is hungarian goulash. is a dish that appeals to Gromnir's sensibilities 'cause it is a dish that is all 'bout the initial preperation. if you planned right, then actual cooking of goulash is childsplay. HA! Good Fun!
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Yes it will be fun. Grommie is just a silly old man. <{POST_SNAPBACK}> am not sure how anybody can be confident that game will be fun w/o having had a chance to play, and with full knowledge that game were having some serious development problems only a few months ago. and be honest with self if not Gromnir... if this were a bio game and not obsidian, and you were predicting success or failure of a bio game that lost lead developer with a few months left before release, and hours were estimated at "no more than 20" by ray and greg, and dm client were delayed and it were announced that cleric domains were getting no fixing, etc., most o' you would be throwing game development/developers under the bus. you is fans o' obsidian... so you gots Faith in obsidian. nevertheless, Gromnir is a bit silly sometimes... and we is a man who is getting a bit crusty, so maybe you got a point. HA! Good Fun!
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josh is also pretty far from being patient and calm... though it seems like he is maturing. a few years ago it were pretty damned easy to gets him to blow his cap. gotta work a little harder nowadays. that being said, josh does interact with community far more than does any other bis/obsidian developer. more important, josh gives feedback that is actually meaningful. lose temper on occasion? fine. adds a little flavor to community goulash... am s'posing that josh gets to be the hungarian paprika. HA! Good Fun!
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Not that I exactly care, but isn't it a tad bit early for doom and gloom? <{POST_SNAPBACK}> josh's pre-release piece is the typical kinda advertising/hype-building you always see before games is released, so we ain't gonna get too excited. who knows how josh honestly feels 'bout game? be that as it may, Gromnir gots lots o' reasons to be concerned 'bout nwn2 going backs some 6 months now, shortly before josh took over as lead. is not early... is late. game release is only a few weeks away. if we were gonna predict doom for nwn2 we would have a very small window left during which our harbinger bit would be meaningful, 'cause after game is released... remembers torn? torn were 'posed to be released 'round christmas. in june or july of same year the bis folks did a developer chat thing... claimed that they were still shooting for christmas release. month later we heard that torn were cancelled. am not sure 'bout nwn2. honest. am not sure if it is doomed... but josh is screwed either way. already you gots the hardcore modders complaining that nwn2 is more like nwn 1.5... 'cause improvements in toolset is simply stuff the mod community had already done themselves. everything wrong on nwn2 is gonna be josh's fault, eventhough he has only been Lead Developer for a relative short time... and we is guessing that there is gonna be lots wrong with nwn2. if six months ago they gotta bring in josh to try and fix, and game were originally 'posed to be released in summer, then there were problems which probably shoulda' been addressed before josh came aboard... problems which probably gots bandage treatement as 'posed to honest to goodness fixing. too soon to predict doom? hardly. that being said, we honestly ain't predictiong doom. am simply observing that nwn2 is gonna have flaws and that josh is gonna again be linked to a flawed game. on bright side, nwn2 ain't been cancelled. HA! Good Fun!
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josh is screwed. he comes in late to try and salvage a project that obviously were having problems. he not get no chance to makes input when the Big Choices 'bout nwn2 were being made, but he had to be the guy who made sure that the game somebody elses envisoned gots completed by july or september or late october or whatever is new release date for nwn2. screwed. somehow josh gots some terrible luck. torn, fo3, bg3, iwd2, that midway game... all were either cancelled or pretty much hamstrung projects that never hada chance to be anything better than mediocre. add nwn2 to list? am thinking that josh gets screwed no matter what... got some kinda curse on him. josh ever tell a gypsy woman to, "#$%& off!"? joah ever bury his dfead dog in sacred indian burial ground? ever take OPRAH's name in vain? if one of the top kewl factors for nwn2 is special PrCs dresses for role-play barbie, then we is kinda worried. HA! Good Fun!
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the goth girl likes a vampire chick... big surprise there, eh? bodhi plays lady macbeth to irenicus' macbeth. neither one got the development they deserved, but bodhi were far more one-dimensional than were irenicus. biowarians and obsidains both make same error over and over and over again. protagonist needs necessary be left underdeveloped so that a wide-range o' players can enjoy. is the villains who can and shoulds get the bulk of development efforts as they is static and completely w/i control o' writers... though kreia had potential even if execution were amateurish and climax wee laughable. oh well. oh, and Gromnir weren't a villain in tob, even if he did fill role of level-boss. HA! Good Fun!
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Sarevok was your typical power hungry villain. Rather one dimensional. <{POST_SNAPBACK}> sarevok had an excellent evil laugh... not much else, but a quality evil laugh will take you far. HA! Good Fun!
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am thinking that the name not help. gnome. go ahead, say, "gnome." is funny. g-nome. nome. is a kooky word, like, "mukluk," or "goulash," or pretty much any australian colloquialism. just picture tight-arsed sawyer saying "gnomes are boss." that not makes you smile? HA! Good Fun!
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Don't ask me; I just work here. <{POST_SNAPBACK}> play a gnome straight and it is gonna seem nutty anyway. play a gnome fighter all grim and serious? sure, you can do that, but chances are that people not take you serious. play a gnome mage steeped in dark powers and it kinda comes off like you is trying too hard to be different. gnomes is comical. other than elves, gnomes is the least likely choice for Gromnir to rp in a pnp session... though we almost always gots at least one in a crpg party. d&d gnomes got some nice benefits. other races? a halfling paladin? sure, makes sense as long as you not go over-the top with it. heck, we has had lots o' fun with the halfling barbarians too. half-elves? depends. the slightly too-pretty loner on the edge o' human and elf society? lame. even so, is lots o' different half-elf characters that works. half-orc and dwarf and humans all gots wide variation, but somehow gnomes just seems silly to Gromnir. is not that we don't like gnomes... is just that they is inherently silly, and Gromnir tends to be more subtle (or at least less cliche) with our comical characters. play the assassin gnome who acts the clown but is really a diabolical power broker? still comes off as goofy. HA! Good Fun!
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they is printing money. ever wonder why even the crappiest movie in the world gets a dvd release? is very similar principle. a small group o' biowarians ports je to pc and cost to bio is relatively small. suggestion: if you is considering the purchase of this thing for any reason, wait until after first patch. you has already waited a lllllooooonnnnngggggg time for release of this title, so why not wait for a stable release, a release that will no doubt be considerably less than $50 by time of first patch? no more posts for Gromnir in this thread... no matter what. HA! Good Fun!