Jump to content

Gromnir

Members
  • Posts

    8528
  • Joined

  • Last visited

  • Days Won

    109

Everything posted by Gromnir

  1. "Hypocrisy, in this case, does not lie with the individuals, but with the nation. A nation is not absolved of guilt merely because a generation passes for its citizens. I'm not sure it ever is." a "nation" is simply an idea... a fiction that lots of people willingly share. Gromnir is an American. gonna hold Gromnir responsible for genocide of indigenous peoples? no? a nation is its people. should American's feel guilty? is debatable, but there ain't no hypocrisy, no matter how you try to twist definition. "If the criminals' descendants are not accountable, then who is? God? Nature? History?" that is asinine reasoning. hypo: Joe Smith is a mass murderer. he gets away with murder and then dies quiet and peaceful of old age. azarkon then wants to hold great grandchildren of Joe Smith responsible, 'cause if not the grandchildren, then who, right? bah. HA! Good Fun!
  2. jorian just noted that for him it were randomn... which meant that you might never find any that were other than store bought... and keep in mind we said MORE than 2x... were at least 2k. for much o' chapter 1 that is considerable. ... do you even read the posts you comment 'bout? clown. HA! Good Fun!
  3. "It's still hypocritical. " not. again. Gromnir didn't ccmmit no genocide. we don't know any current US voters who has. in fact, Gromnir is Oglala AND American... spin however you want, but it sure ain't hypocritical of Gromnir to be demanding a no-genocide stance. "Sure, I can argue that my children aren't responsible for my sins," and you would be correct if you did so. maybe you feel bad for what your father ofr grandfather did, and maybe you wanna make it right for those people your grandfather wronged, but the day they start sending the children and grandchildren of war criminals to prison for the sins of their relatives is the day you may have a point. btw, most folks we know is not descended from indigenous peoples, but quite a few is having had relatives who only came to USA in 1900s or later. how could it be hypocritical for them to demand that USA fight genocide abroad? USA is a nation of people. again, maybe the guilt of Americans for what their dead and buried relatives did ain't such a bad thing, but there sure ain't no hypocritical stance resulting from Americans who fight 'gainst oppression and genocide abroad. not even close. HA! Good Fun!
  4. there is a total of 3 in the entire first chapter... the longest chapter of game, the chapter in which you have fewest number of joinable npcs to carry stuff. the magic pouch, the smallest bag in game, cost Gromnir over 800 gps with a boosted appraise skill of 6 (+2 for 14 int, +2 for fox's cunning, +2 for grobnar casting heroism.) the other bags were more than 2x as expensive at a point in game we not have much gold. that is the cold hard fact of bags in chap 1. 10? probably not. possibly by very end of game, but doubtful. 20? no way. HA! Good Fun!
  5. there is only a handful of shopkeepers that got bags... vol is, as usual, full o' crap. many of those shopkeers that does have bags is not available until relatively later in game... and yeah, in chapter 1 even the magic pouch (smallest bag) were relatively expensive. HA! Good Fun!
  6. just loaded. no problems yet... save that weapons that did positive damage type before is now doing magical. am not sure if it were screwed up before, or is now. ai seems a little more responsive, and camera control is hair-trigger now... hope we can adjust. we did notice tha all containers/corpses holds much greater quantity. no notice of performance increases, but haven't really tested neither. HA! Good Fun!
  7. "It's sheer hypocrisy to deny other nations the right to do as the West did in its ascendance (conquest and imperialism), but that's the compromise life gives ya - either we control the world or we are controlled by it." well now here is where we disagree. is it hypocrisy for US to impose morality on others it did not observe as it rose to ascendency? perhaps, but Gromnir weren't alive back when the US were committing genocide. like it or not, the US has power to influence on a global scale, and if we simply allow bad things to happen the world over simply 'cause some old dead white guys did similar things 100 years ago or for fear of being called hypocrites, then we would be something far, far worse. maybe some of you has watched too much "star trek" than is good for you... prime directive is bunk. HA! Good Fun!
  8. "I had only one problem: if a stealthed NPC like Neeshka hit a trigger for a conversation, it teleported my protagonist to that point and started a dialogue. And I only observed this once. (Though, it was incredibly annoying that one time.)" that happens ALL the time. we mentioned that in an earlier post... but we can at least understand the cause for that issue. example: you transition from areas if only one character reaches an exit grid. thus you could accidentaly miss important dialogues if you scouted ahead. if you play a rogue you will be similarily taken out of stealth mode when those forced dialogues occur. is poor design, but we get the problem. "Eh? I found at leats 10 magic bags, and proably closer to 20." rrrriiiiigggghhhhtttt. HA! Good Fun!
  9. Hmm, that's strange, it usually worked fine for me except for Animal Companions. Apparently, they can only be commanded by their respective masters i.e. Elanee was the only one who could make her damn badger stand still. <{POST_SNAPBACK}> we had 0 luck with non-protagonist... and only slightly better with protagonist. honestly, we thought feature were broken. almost never worked to "broadcast command"... and as such we thought that the times when it did work was simply mistakes. HA! Good Fun!
  10. doesn't seem to work if non-protagonist is "leader." have neeshka go off scouting and she cannot simply has all joinables stand firm. not seem to always work with protagonist neither. oh, and as for magic bags... magic bags is pretty expensive at low levels. gonna spend a few thousand gold on 'em? however, if bags now carry +100 items, that may solve problem to some degree. HA! Good Fun!
  11. "Legally, Indian reservations are each sovereign nations, governed by the tribes themselves" well, no. we wish that were true, but technically the US has created a legal fiction that is slightly different from what Di s'poses is reality. domestic dependent nation status. if you ever figure out what that really means, give us a call. changes from decade to decade, but it clearly not rise to Soverign Nation status. furthermore, the US has a pretty well documented history of breaking treaties with Indian Tribes. even then, there is far more Indian Tribes than there is Recognized Indian Tribes, which can result in some considerable confusion. in your neck of the woods you may have heard that a tribe in Jackson, CA were causing a rukus, and part of problem were simply fact that regardless of fact that group in Jackson were clearly all natives peoples who had clear and documented tribal ties to a given geographical location gong back hundreds of years, the US had never quite gotten around to recognizing the tribe in question. that being said, the nonsense that indigenous peoples got some special right to land is, well, nonsense. Gromnir's people would have quite happily exterminated the Crow if we had ever been able to manage it. also, how one determines who were the true indigenous peoples is often gonna be difficult to figure out anyways. those peaceful natives had wars and their "boarders" changed a great deal over time. how you determine which indigenous peoples gots the superior right? not wanna pi$$ off the fundamentalist Christians, but if we all did evolve from apes in Africa, then most indigenous peoples 'round the globe started out someplace else, no? in any event, it would be naive and stoopid to suggest that power politics model ain't what determines who gets to establish rights. once you secure boarders and creates a monopoly on force w/i those boarders, then you can makes up whatever rules you wants to for govering those w/i controlled territory, and you gots practical legitimacy... just so long as you can prevent somebody else from wresting control from you. justice and morality is secondary concerns that merit consideration only after power politics is given its due. HA! Good Fun!
  12. now is time for suggestions for 1.04? 1) allow Gromnir to access inventories of all joinable npcs while in keep or flagon. if maybe there were more places to store 1007 this would not be an issue. 2) allow Gromnir to access all joinable npc profiles while in keep or flagon. woulds be nice to level characters w/o having to exit and return to "base." 3) gem bags and scroll cases... and for crafting munchkins maybe add bag for crafting materials too. you got no chests or barrels to be storing 1007... 'least not w/o risk o' loss when modules change. so give us some way to store more 1007 on characters themselves. 4) universal commands to party members. "everyone, follow me." Gromnir's character says that, but it not work that way. would be nice to get a universal command option. 5) add missing feats... or at least tell Gromnir that they were left out for a reason. practiced spell caster, augment healing and augment summoning not seems to be chooseable, eventhough they is in game. no developer seems to wanna give us a reason why they ain't in oc, but they ain't getting added to patches neither. 6) ignore all roshan suggestions w/o approval from Gromnir. waste effort removing black/edge from mini-map? am gonna personal kick some serious obsidian arse if such nonsense is addressed as a priority. is loads of other stuff, but most is pretty trivial (or too big to be fixed with a simple patch.) adhere to list above and we is gonna be good... or at least we will be better. you clowns spend effort sticking a freaking tail onto neeshka? if you can do that, then you can fix Gromnir stuff. HA! Good Fun!
  13. if people can't use tracking 'cause of map size at greater resolutions, then eventhough Gromnir thinks tracking is useless, obsidian should do something to address problem. if interface makes a class feature unuseable, then there is a problem that needs attention. but your other complaints... ain't stuff Gromnir would waste effort addressing. is minor quibbles. HA! Good Fun!
  14. if 'nuff people complain 'bout something it becomes an issue. perhaps there is 'nuff wacky roshanites out there that is bothered by blackness showing where edge of playable area is, but it does make Gromnir wonder 'bout the mentality of the Average Gamer if that is in fact true. HA! Good Fun!
  15. "Why should it even be an issue at all?" it isn't. neither is most of your other "issues." HA! Good Fun!
  16. "i" access for inventory. black space on map is only an issue if you is at edge. *gasp* at the resolution you is playing, of course the mini-map is... mini. hit the "m" button. etc. most of your complaints is so minor as to be non-issues.. or they ain't issues at all. HA! Good Fun!
  17. that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun!
  18. it probably is the game, but trying to fix performance issues that vary so much from rig to rig must be a nightmare for obsidian. Gromnir can't play game 'bove 1024x768, but we can increase/decrease textures w/o noticeable change in performance. shadows kill... and that temple room with the indoor snow... that were giving us less than 5 fps. other folks gots complete different problems. is probably not roshan's or Gromnir's hardware, but obsidian can't fix problems that is different for everybody. am not making exuses for 'em, but we can see why it is so difficult to cure problems. roshan's other concerns likes the stuff he coment on with screenie... most of that stuff is either minutae or stuff we wouldn't want changed, but his performance concerns is probably legit... w/o even the possibility of a potential solution. HA! Good Fun!
  19. "When you are in a dungeon you should be able to move around your environment and almost feel the claustrophobia. However the way the camera works it is impossible to move around without rotating up wards and removing the ceiling and general feeling of being in a dungeon. " if you had limited more strategic top-down view in dungeons, Gromnir would have been mighty unhappy. so main problem is a smoothness of response to mouse/keyboard commands regarding camera? hmmm. will have to look at that a little closer. we didn't notice any terrible lags or jerks with camera, but we is getting old and maybe we were just too slow to notice. HA! Good Fun!
  20. everybody "gets" good v. evil. perhaps developers not seem to wanna challenge people too much with a reputation system that woulds allow for a complex faction alignment dynamic, but we wish that somebody would give it a shot... maybe add to a game that already has craptacular good v. evil so that Average Gamer need not be spooked too much by something new. sadly, a d&d game probably ain't gonna be the game in which you see what Gromnir is looking for. sure, d&d alignment not prohibit faction alliances, but once you go through effort of implementing a wotc approved system of good v. evil, you probably not wanna deal with trying to gets something more complex ok'd. HA! Good Fun!
  21. you know, we has seen numerous complaints 'bout the camera pov, but we never really bothered to read 'em 'cause camera seemed to work pretty much the way we wanted it to. we could looks top-down and zoom in and rotate in any direction, and beyond those functions we didn't really need or want nothing else. that being said, there seems to be lots o' people complaining 'bout camera, so we assume that for some folks there is an honest and real prob with camera. anybody wanna attempt to explain camera to Gromnir? we had loads of trouble explaining how persistent poison effects from herzou demons, ghasts and level draining effects from undead critters could require require far more lesser restorations than the druid chick woulds ever have access to cure during an extended battle, so we will understand if nobody can explain to Gromnir what is wrong with nwn2 camera, but if somebody wanna take a shot we would appreciate. thanks in advance. HA! Good Fun!
  22. resurrection and raise dead not equal in D&D. aut0-reurect ain't the 9th level spell, but it is a dman sight better/cheaper than raise dead too. forgetit... am done with this line o' silliness. HA! Good Fun!
  23. ... that is... idiotic. game is too easy and you ain't enjoying as much 'cause of things like auto-ressurect and insta-sleep (which ain't d&d rules btw.) however, there is a feature included in game that can makes game combats more difficult, but you refuse to use on moral grounds? ... poolofpoo thinks game is hard at whatever setting he/she gots it at. pool is not alone. obsidian has to be dm for poo and vol and spider and Gromnir. ... we knew a guy who wouldn't take his tb meds. he was sure he gots tb on a plane trip to seattle, and he wanted the airline to admit that he got tb on their plane... but he wouldn't take his meds 'cause that would be "letting that $%#@ing airline off the hook!" forget it. you peoples is nuts. HA! Good Fun! ps we get that is sucks that you gotta play game on normal or hardcore for some signifficant period of time 'fore you realize combats is too easy, but once it is clear that game is to easy at whatever setting you got it at, and there is 'nother more difficult setting available... forget it. forgetitforgetitforgetit... am not gonna chase you folks down the rabbit hole.
  24. that is why developers add difficulty settings am not sure what setting most of you is playing this thing at, but with aut0-resurect we had to move slider up to the highest setting, at which point the enemies does 200% damage. poison effects (likes noxious clouds of some critters) and level drain makes such battles 'gainst those boosted enemies more than a little diffficult. if you complain 'bout difficulty and never bother to adjust difficulty slider, then we gots little compassion. yeah, iwd2 difficulty slider were a joke, so don't even bring that nonsense up as reason not to use difficulty to tailor. nwn2 slider does make game increasingly more difficult w/o increases in xp awards and such. if you note that game is too easy, but not factor in auto-ressurect and insta-sleep as good reasons to adjust slider, then we is left somewhat baffled... and if you still claims that at most difficut setting the game were a breeze, then we is gonna probably continue to disbelieve. HA! Good Fun!
  25. spider seems a bit confused. poison not incubate. poison effects in nwn2 can (and does) do con damage and strength damage and other stuff, and they does so immediate. *shrug* HA! Good Fun!
×
×
  • Create New...