-
Posts
8527 -
Joined
-
Last visited
-
Days Won
96
Content Type
Profiles
Forums
Blogs
Everything posted by Gromnir
-
sand were level 11 for Gromnir. wizards get lots of bonus feats, but 'stead of using for crafting we would use on the school focus stuff... probably necromancy. and no, bags were not cheap and plentiful in chap 1. only 3 in all of chap 1? pitiful. fact that something that only can really function as a gem bag/scroll cas should cost +800gp is highway freaking robbery. that being said, now that the 'mount they can hold has been multiplied by a factor of +5, the issue IS less of an issue. HA! Good Fun!
-
bags in chap 1 were expensive... relative speeking. second, as we keep pointing out, it not bloody matter if you find a half dozen magic bags in final dungeon. transition 'tween modules is one of the biggest issues, and first time through game you not know when module is gonna end... or that loot in barells is gonna disappear with such a transition, so your claim that there were enough bags is clearly wrong. nuff bags at end of game does not mean that there were nuff bags. sorry, you lose... again. HA! Good Fun!
-
sure you are. is no way to get the bags early enough to do good. chap 1 and 2? is no way you ever see a random magic bag drop in chap 1, which takes you up to 10th or 11th level... half of game. HA! Good Fun!
-
what would Gromnir do if he did use crafting feats? 1) has elanee gets weapons and armour she can makes holy weapons (best weapon attribute in game) and flame weapons and any weapon worth noting save for vampiric regen, and if that is an issue we gots another solution. she also cannot makes armour of fortification... so no +5 mithril armour of fortification... but other than that. 2) use that crazy &$%@# qara for pretty much every other crafting need Gromnir hates qara. we talked her up and were nice to her and got our self a few extra chaos points for agreeing that yeah, neverwinter would be a much nicer place if it were on fire, and she still ended up being a nuisance. so, if we had a chance to do over, we would simply use every spell choice and feat choice to turn her into a crafter. how many good spells is there for wands? a few. don't overlook wands 'cause anybody with even a midling use magic device rank can use wands. got tired of using neeshka? simply creates a wand of knock... never need bash a chest again. use wand to casts stoneskins and displacements and improved mage armour... or whatever. somebody at bio claimed that you cannot make scrolls or wands of mirror image, which would be a major blow, but wands is still agreat option. is only a handful o' spells you wanna waste on such stuff, but they would be worth it. never makes wand for offensive spells... caster level will be too low to be worth cost. the gnome is actually a very good choice for wands, depending on how wands actually work in nwn2. grobnar can cast most of the good 4th level or lower buff spells, and for him greater heroism is a 4th level spell. how many other spells you need for cafting armour and woundrous items? again, is not many, and you can use scrolls for the stuff that requires caster level of 10 or less. heck, you can use her to makes the weapons of vampiric regen that elanee coulds not. use qara and elanee and pretty much the only item you might not be able to create is armour of fortification... which is okie dokie armour, but am not sure if we would waste weapons and armour crafting on the gith chick simply to create. also, the amulets of natural armour is needing barkskin spell and wondrous item feat... which pretty much means that you gives wondrous feat to elanee or simply do w/o natural armour items. HA! Good Fun!
-
am not sure where you guys is finding all this crazy 1007 in chapter 1. better stuff than in shops like deekin's in chapter 1? where? is these like vol's imagined magic bags? best plate armour we FOUND up til almost very end o' chapter 1 were probably the full plate we got for free when casavir joined party. other armours we had to pay for. best other armours we recall: armour of loyalty as quest item, and chainmail +2 for killing logram. we miss something better in chap 1 (not including final battle... 'cause that pretty much makes that armour only useable in chap 2,)? btw, rogue links is chap 2, and really ain't all that great for tanks anyways. and again, for those complaining of ease of game who refuses to slide difficulty notch beyond hardcore, we can see how maybe you not need to buy better equipment... but we has chased you round that particular tree for far too long anyways. HA! Good Fun!
-
gromnir, ironic or incongruous? taks <{POST_SNAPBACK}> depends... does answering make Gromnir seems like an incredibly condescending, huge jerk? HA! Good Fun!
-
personally, we don't know how so many of you can be outraged w/o having further info. number of thefts and cost of damage to nasa and others would seem to be important factors, but 'cause it is just govt. that is taking the hit, and 'cause it is just hacking, then you not thinks we is dealing with serious crimes? need more info. HA! Good Fun!
-
Open the console and type in: DebugMode 1 showcomments Developer stuff, most of it is quite funny to read actually. <{POST_SNAPBACK}> oh, so we is simply talking 'bout minor aside comments. gotcha. HA! Good Fun!
-
I think they are like DM descriptions. I've seen them in reference to Sand in the trial, and M-whatever ( ), specifically about actions which may be difficult to emulate in the game engine. <{POST_SNAPBACK}> if that kinda thing is in game, then why make difficult to activate... and why not makes default? HA! Good Fun!
-
oh, and stealing from a living person's home does get you a bigger punishment... is the major diference 'tween burglary and theft. that being said, each count of grand theft in CA can be punished by up to 3 years (and CA is pretty typical.) grand theft requires monetary loss of $400 or more... or avacados. no joke. am not sure, but if we recall correct, vadalism gets same felony sentencing schedule as grand theft. a bunch o' break-ins will makes for big years. HA! Good Fun!
-
"You are taking things out of context, as no individuals have actually seen their belongings or personal data messed with in any way." am not sure how you define "individual." the courts has given corporations and govt. entities almost as many legal rights as actual living people. steal from ibm or wallmart is still theft with big penalties and potential prison time... and vandalism in cyberspace is still vandalism. if these jokers commited even a dozen separate acts of theft, the punishments for those acts is gonna be added together, just as if you physically broke into wallmart a dozen different times. should not surprise anybody that we is talking big years... and just as the guy who stole from wallmart 12 times deserves 12x the prison time as somebody who did so once... *shrug* mail and wire fraud is where you sees really incredible potential sentences. some joker has a recorded message or mailing go out to a thousand people and each one of those mailings/calls can be carrying a substantial number of years. example: with the way the real estate market is suffering here in the States, we has seen a few fly by night lenders gets hit for bogus no-money-down loan schemes. based on wording of statute, potential prison time can run into the thousand year range real easy. HA! Good Fun!
-
if you not use munchkin crafting to make uber armour and weapons, then buy stuff from deekin gets real expensive real fast. additional buy a handful of spells and some heal kits is gonna make your 30k disappear in a moment... and we not recall having 30k... 'less we sold every spare item we had, and as we didn't know who the future joinable npcs would be and how we woulds need to outfit them we could not simply sell every spare weapon and armour. total of 3 bags max in chapter 1... and spend +800gp for what were equivalent of a gem bag/scroll case were seeming more than a little nuts at the time... and when we planned to go back and gets magic pouch in chapter 2, after we had more gold to spend, the swamp inn were gone. go figure. 3 bags became 2. HA! Good Fun!
-
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
btw, keep in mind that Gromnir is only talking 'bout hypocriscy of Americans taking a stand 'gainst genocide in other parts of world. there is more than 'nuff reasons for Americans to feel shameful and guilty 'bout current govt. relations with native peoples, but the notion that American policy in 1870 should bar current govt. from trying to prevent genocide elsewhere 'round the globe is one of the more asinine suggestions we seen made. HA! Good Fun! -
big surprise that the german chick turned out to be humorless? Gromnir were never a huge fan o' lanfear, but we started to dislike her right 'bout time that the submit-a-character contest board meltdown occured. she were one of the peoples complaining rather than congratulating. oh well, is probably not right for Gromnir to be critical when she is no longer 'round to defend herself. HA! Good Fun! btw, coran were a terrible bg1 Character. coran gots more backstory than any other joinable npc, but it turns out that he is a deadbeat dad w/o real regrets? we actually felt bad 'bout saving him in bg2.
-
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
<{POST_SNAPBACK}> already did so. already has been stated that Gromnir's peoples would have gladly committed genocide on Crow if we could have managed it. HA! Good Fun! -
btw, there really ain't much random loot in nwn2. gem chests and scroll bookcases and relatively small items dropped by monsters will be random. as far as we can tell, magic bags (which is expensive) gots pretty much 0 chance of being a random drop until you is considerably past 10th level... just as blue diamonds is never random loot in gem chests in chap 1. HA! Good Fun!
-
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
see a grimy homeless guy begging on corner and some people "feel" guilty for not being poor. people "feel" guilty that their brother or sister ended up in prison, and they ended up as a doctor or lawyer. people "feel" guilty for all kinds o' things that often ain't their fault. "Why should they benefit from his crimes and yet not be held accountable?" again, how far you wanna take this? a thief put his kids through college with money he stole from peoples. you want the great grand children of the thief to pay reparations? nuts. HA! Good Fun! -
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
"Hypocrisy, in this case, does not lie with the individuals, but with the nation. A nation is not absolved of guilt merely because a generation passes for its citizens. I'm not sure it ever is." a "nation" is simply an idea... a fiction that lots of people willingly share. Gromnir is an American. gonna hold Gromnir responsible for genocide of indigenous peoples? no? a nation is its people. should American's feel guilty? is debatable, but there ain't no hypocrisy, no matter how you try to twist definition. "If the criminals' descendants are not accountable, then who is? God? Nature? History?" that is asinine reasoning. hypo: Joe Smith is a mass murderer. he gets away with murder and then dies quiet and peaceful of old age. azarkon then wants to hold great grandchildren of Joe Smith responsible, 'cause if not the grandchildren, then who, right? bah. HA! Good Fun! -
jorian just noted that for him it were randomn... which meant that you might never find any that were other than store bought... and keep in mind we said MORE than 2x... were at least 2k. for much o' chapter 1 that is considerable. ... do you even read the posts you comment 'bout? clown. HA! Good Fun!
-
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
"It's still hypocritical. " not. again. Gromnir didn't ccmmit no genocide. we don't know any current US voters who has. in fact, Gromnir is Oglala AND American... spin however you want, but it sure ain't hypocritical of Gromnir to be demanding a no-genocide stance. "Sure, I can argue that my children aren't responsible for my sins," and you would be correct if you did so. maybe you feel bad for what your father ofr grandfather did, and maybe you wanna make it right for those people your grandfather wronged, but the day they start sending the children and grandchildren of war criminals to prison for the sins of their relatives is the day you may have a point. btw, most folks we know is not descended from indigenous peoples, but quite a few is having had relatives who only came to USA in 1900s or later. how could it be hypocritical for them to demand that USA fight genocide abroad? USA is a nation of people. again, maybe the guilt of Americans for what their dead and buried relatives did ain't such a bad thing, but there sure ain't no hypocritical stance resulting from Americans who fight 'gainst oppression and genocide abroad. not even close. HA! Good Fun! -
there is a total of 3 in the entire first chapter... the longest chapter of game, the chapter in which you have fewest number of joinable npcs to carry stuff. the magic pouch, the smallest bag in game, cost Gromnir over 800 gps with a boosted appraise skill of 6 (+2 for 14 int, +2 for fox's cunning, +2 for grobnar casting heroism.) the other bags were more than 2x as expensive at a point in game we not have much gold. that is the cold hard fact of bags in chap 1. 10? probably not. possibly by very end of game, but doubtful. 20? no way. HA! Good Fun!
-
there is only a handful of shopkeepers that got bags... vol is, as usual, full o' crap. many of those shopkeers that does have bags is not available until relatively later in game... and yeah, in chapter 1 even the magic pouch (smallest bag) were relatively expensive. HA! Good Fun!
-
just loaded. no problems yet... save that weapons that did positive damage type before is now doing magical. am not sure if it were screwed up before, or is now. ai seems a little more responsive, and camera control is hair-trigger now... hope we can adjust. we did notice tha all containers/corpses holds much greater quantity. no notice of performance increases, but haven't really tested neither. HA! Good Fun!
-
Why does US, Canada, and Mexico own North America?
Gromnir replied to Eddo36's topic in Way Off-Topic
"It's sheer hypocrisy to deny other nations the right to do as the West did in its ascendance (conquest and imperialism), but that's the compromise life gives ya - either we control the world or we are controlled by it." well now here is where we disagree. is it hypocrisy for US to impose morality on others it did not observe as it rose to ascendency? perhaps, but Gromnir weren't alive back when the US were committing genocide. like it or not, the US has power to influence on a global scale, and if we simply allow bad things to happen the world over simply 'cause some old dead white guys did similar things 100 years ago or for fear of being called hypocrites, then we would be something far, far worse. maybe some of you has watched too much "star trek" than is good for you... prime directive is bunk. HA! Good Fun! -
"I had only one problem: if a stealthed NPC like Neeshka hit a trigger for a conversation, it teleported my protagonist to that point and started a dialogue. And I only observed this once. (Though, it was incredibly annoying that one time.)" that happens ALL the time. we mentioned that in an earlier post... but we can at least understand the cause for that issue. example: you transition from areas if only one character reaches an exit grid. thus you could accidentaly miss important dialogues if you scouted ahead. if you play a rogue you will be similarily taken out of stealth mode when those forced dialogues occur. is poor design, but we get the problem. "Eh? I found at leats 10 magic bags, and proably closer to 20." rrrriiiiigggghhhhtttt. HA! Good Fun!