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Gromnir

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Everything posted by Gromnir

  1. why is funny bros? original neverwinter nights has many of the better weapons than on this newer one <{POST_SNAPBACK}> better v. worse is subjective. we leave to you to decide which you thinks looks better. that being said, there were nothing authentic looking 'bout arms and armour in nwn1... period. we not got a problem with non-authentic looking armour and weapons in a fantasy game, but the folks clamoring for such stuff rarely seems to know what the heck they is talking 'bout. HA! Good Fun! <{POST_SNAPBACK}> i am having a disagree with you on this one. they having on original neverwinter nights display many armor types as look shiny and metallic represent the fourth century roman field and full plate, and has celtic butted skeet chain mails. there is having none on this new game. this armor looks dull and not represent any century plate is no good <{POST_SNAPBACK}> oh sure, 'cause the greatswords and greataxes could be wielded by a real person from any age. heck, most of the weapons is too big to be wielded. for every item you point out that you think looked almost close to right, we can name 3 that were wrong. HA! Good Fun!
  2. why is funny bros? original neverwinter nights has many of the better weapons than on this newer one <{POST_SNAPBACK}> better v. worse is subjective. we leave to you to decide which you thinks looks better. that being said, there were nothing authentic looking 'bout arms and armour in nwn1... period. we not got a problem with non-authentic looking armour and weapons in a fantasy game, but the folks clamoring for such stuff rarely seems to know what the heck they is talking 'bout. HA! Good Fun!
  3. "Remember NWN1 you had an uber array of authentic looking medieval weapons" *chuckle* HA! Good Fun!
  4. Sure, but I don't think it's necessary for me to either confirm or condemn them on an individual basis. I definitely think there's a lot of stuff we could have done better on NWN2, but I also think it's a pretty good game and platform for building. With 20/20 hindsight I could list off a lot of things that I would have chosen to do differently, but that's not particularly helpful or insightful. <{POST_SNAPBACK}> keep in mind what is title of list. he ain't asking if there is 50 things you woulda' liked to have done different, but rather is claiming that the 50 things listed were done better in nwn. HA! Good Fun!
  5. they both looks like fizzy-fuzzy bubbles o' light. ... the fire effects seems to be much better in nwn2 and we recall that a couple o' the ice spells look better too, but if somebody is raging 'bout the minor superiority of one fuzz bubble to another... oh and vol, 'bout the controls, you is right that we hasn't checked and don't know. that were part of our point... most peoples won't care and the people that does use the thing won't be daunted. also, as you is clearly insane, if a person tells Gromnir that controls is largely the same, then we is more likely to believe that person over vol until we see proof to contrary. we don't dismiss vol pov outright, but we does know that vol is nuts and we gotta take that fact into consideration when we choose to believe persons not named Gromnir. nwn were not as bad a game as some people suggest. that being said it should come as no surprise that nwn2, a game made years after nwn release and with benefit of much feedback from that game, managed to improve most things. is some of the improvements LESS than we woulda' hoped for given the 'mount of time 'tween release of 1 and release of 2? hell yeah, but that not change fact that nwn2 did in fact improve nwn1 in many/most ways.... which should surprise nobody. is there some things nwn did better than nwn2? yeah, given more time to develop we gots no doubt that nwn probably had more critters n' such, but the list o' things nwn1 did better than 2 could fit on a list o' maybe 5 to 10. the 50 bit were simply hyperbole to make a point... which is usually a terrible way to make a point. HA! Good Fun!
  6. if the controls are same, then lokey has a point. we not looked... 'cause we not care, but if controls is same then we not see how this can be an issue for you, save that you typically defies reason so we should not be surprised. HA! Good Fun!
  7. the modders won't have any problems working with the toolset... intuitive or not. we think you missed point. the only folks who is gonna use the toolset to make something worthwhile is folks who is gonna dig through guts of toolset and makes themselves proficient. and you never made anything useful with old toolset, so why is you complaining? waste effort on making toolset user friendly? *shrug* as for story and how you knew that you had to stop kos from start... so what? know how story is gonna end has never been what keeps story from being good or not. hibernating lizards? we never got any developement of lizards and their motivations. they were simply evil overlords. they weren't interesting or frieghtening. heck, we can't even recall the name of that evil human wizard that were boss character right before evil lizard queen. aribeth could have been a good character, and she should have been the focus, but bio screwed that up... badly. sidequest stuff like charwood is where nwn saved itself. actual core nwn story were horrible. gonna have to agree to disagree 'bout combat. only reason you probably found nwn1 more challenging is 'cause henchman were so broken and that you played your own character wrong. again, 'cause biowarians knew that you didn't have a full party they could not makes combat too challenging. HA! Good Fun!
  8. unless this game gets really terrible in chapter 3, we cannot see how nwn storyline is better. nwn had a couple of nice characters (that didn't get 'nuff development) and they had a 1950s b-movie sci-fi plot in which evil hibernating lizards were emerging from eons long dormancy to take over the world... and the combat in nwn were NOT more challencging. it were purposefully made ridiculous 'cause you only had one character and possibly a gimped henchman. can't make nwn enemy mages in nwn too powerful, 'cause character might not have wizard or spellcaster in their own nwn1 party. can't make melee combatants too tough, 'cause what if you is playing a solo rogue? the tactical sophistication o' nwn2 is far better than 1... but we admits that auto-resurrect gimps much of the improvement. am not seeing the better animations or spell effect argument, but that is so subjective thatwe can't find a way to address. we simply can't see vol's point. and as for a more intuitive toolset... HA! the one thing that obsidian and bio folks DID learn from nwn1 is that there is a very small number of modders out there, and to makes anything worthwhile with toolset requires considerable time, skill, and wherewithal. makes toolset for dummies? is wasted effort. the people who is gonna use toolset to do anything useful is folks who is gonna be largely undaunted by a more complex toolset. oh well. HA! Good Fun!
  9. having seen the elf druid's spell list, and recognizing that warpriest not improve turning levels of clerics, we is tempted to replay game as a druid/warpriest... though we hates the very notion of most prcs. lots of skill points and combat boosting spells. would seem to really be best of all worlds. am happy 'nuff as a paladin/cleric o' ilmater, but we will see on next go through... though after this weekend we won't have much time to play for a while. HA! Good Fun!
  10. am thinking that worm thinks 50 is a swell number, so he/she tried to takes a handful o' concerns and kinda add some fluff to fill in gap 'tween 5 and 50. in any event, there seems to be few things we likes 'bout nwn better than nwn2... so far. we likes radial menus and maybe a radial menu would work for nwn2 at the moment, but not in future. radial menus with multiple sub-menus has a way o' becoming mighty unwieldy with all the various d&d options available. toee and nwn both had issues with radial menus expanding cross entire screen simply to get to some necessary option. oh, and as much as we likes bioware games their art assets typically sucks. recall nwn orcs? compare to nwn2 orcs. and no, we ain't talking simply 'bout detail. nwn orcs looked cartoonish at best. even if you not like nwn2 critters at least you cannot fault obsidian for taking models straight from the source material. does we hate how nwn2 trolls look? sure we do, but that is how they look in monster manual, no? anybody recall nwn fire giants? sure, maybe it is a trivial thing but bio never seemed to get (in any of their d&d games) that fire giants were 'posed to be looking like big black-skinned dwarves... as 'posed to giant scottsmen. with 5 years to work on'em we would have expected to come up with more critters than nwn2 had, but obsidian did a much better job makings the ones they did include. and we can't believe that somebody would suggest that ai for nwn were better than nwn2. nwn2 party ai is terrible, but it is surely a dozen times better than nwn1. heck, more important is fact that at least Gromnir has option to NOT use party ai in nwn2. am not recalling the spell effects in nwn looking any better. most is pretty darn familiar, but the new ones seems to look better in nwn2. and as for bugs. HA! nwn is the reason Gromnir no longer buys games on day 1 of release. nwn2 has some clunkiness to it, but it ain't nothing like nwn1 were... and we not have derek french trying to tell literally dozens of posters that they is imagining stuttering issues neither. nwn, out of box, were a mess. the whole linear v. non-linear thing bugs Gromnir. the way people define linear v. non-linear seems crazy to Gromnir. is a pointless battle. we won't fight this one yet again. regardless, we recalls just how much peoples complained that nwn weren't non-linear 'nuff, so to be using it as some sorta benchmark amuses us no little bit. oh, and what nut would suggest that nwn were better than nwn2 as far as character customization is concerned. fact that you can't make bloated v. non-bloated makes all the difference to worm? HA! looks, there is things we woulda' liked to see different in nwn 2. auto-resurection drives us nuts and we woulda' liked for there to be more optional side-quests and yeah, we is disturbed by how poorly the game runs on our machine... and while we understands that bio screwed up cleric domains, we were really hopeful that obsidian would fix. *shrug* nwn2 has problems... lots of problems, but so far we sees little 'bout nwn 1 that we would say is superior to nwn2. HA! Good Fun!
  11. The second video I made was in combat. I was fighting gargoyles and Mastiffs. So you're referring to the Keen trait itself, and not the actual spell Keen Edge? <{POST_SNAPBACK}> why you assume we is talking about trait 'cause we said we is looking at rolls? that makes no sense at all. Gromnir casts spell. Gromnir looks at rolls down in window. Gromnir sees that a greatsword that we had keen edge cast 'pon does not get an expanded critical threat range. pretty damned straightforward. am not looking at character profile sheet. am looking (for the 6th time now) at the actual rolls. kinda slow today? and no matter how many ways you tries to figure out some way to convince us that casavir ain't killing grobnar, it ain't gonna do much good if we can plainly see casavir killing grobnar. oh, another problem: automatic initiation of dialogues. yeah, we get that story advancement is problematic, but if we gots tiefling tart scouting invisible or sneaky like it is more than a little bothersome that if when she stumbles 'pon a baddie who wants to talk to our pc our pc suddenley gets warped and drawn into dialogue. is somewhat less useful to have rogue scout ahead and disarm traps if Gromnir's character is gonna get thrown into a pitched battle 'cause some goblin or orc who cannot sees neeshka manages to initiate dialogue with Gromnir in spite of fact that Gromnir ain't anywhere nears the goblin or orc. 'course, no doubt that not happen neither... all imagination. HA! Good Fun!
  12. character profile page is worthless. as we said already, we is looking at the actual rolls for keen. also, your tests of casavir is out of combat. the problem we encounter is when casavir is fighting orcs or spiders or something and then grobnar hits the criters with sound burst or iron horn. casavir gets hit in area effect and then stops fighting orcs and starts attacking grobnar. "The OC lacks NPC interactions," compared to what game? got 'least as much as bg2. " Romances," dunno. crpg romances creep Gromnir out a bit, but we understands that there is multiple male and female romaces. "Freedom," lord only knows what this means. bg1 maps? mow the fog of war ain't freedom for Gromnir, but we knows that some fallout/bg 1 fans is real enamored with relatively big and empty maps 'stead of compact ones with more stuff to be doing... less wasted resources. "Choices that matter," again, compared to what game? again, we has only just finished chap 2, but it seems like there has been at least one very signifficant choice in game, and some possibility of others. we understand that your choice in dealing with joinables can also have real impact on their behavior late in game. " Non linear plot," this is a fiction. there has never really been a non-linear plot written by a human being in the history of forever, but we know what you mean. typical game "non-linear" plot simply has a signifficant branching at very end or near end. is a waste of effort. we likes options in the side quests, but the fiction of serious non-linear plot in a crpg is something people not wanna let go of it seems. best we ever seen is where plot divides somewhat early in game, but you is still left with only one real meaningful bifurcation. "Evil options that don
  13. what is confusion? we specific mentioned the area effect spells and alan even used one of the correct spells in his non-conforming demo. grobnar don't target casavir... he targets enemies next to casavir. casavir then goes feral. though it seems to happen most often after the iron horn spell which has knockdown effect. alan got wax in ears or something? CASAVIR goes hostile and attacks... is not like Gromnir is targeting him to attack grobnar. figures that he ain't playing hardcore anyways. btw, there appears to be fixed gem chests. is random which gems appear, but for stuff like king's tears and blue diamonds there is almost always 1 such chest per major encounter. we suspect that it is quite possible to find a dozen king's tears in game... or more... though odds is stacked 'gainst you. chap 1 were diamonds, emeralds, fire opals and saphires (never seemed to get a random ruby.) and chap two has been blue diamonds beljuril and king's tears. *chuckle* found out after an unfortunate reload following a stupid party ai blunder that chests that only gots 1 gp or a couple gp is also the gem chests. even so, as a pnp gamer we ain't wedded to notion of creating only the best weapons and armours. a mid-level party can be fully outfitted with +3 shocking or acid dripping adamantine weapons (luckily we ain't found holy weapon formula yet or game would be silly easy.) that is nuts. huge damage potential from such weapons. we outfitted Gromnir, khelagr, shandra and the tiefling chick thus... fought one battle and then reloaded pre-crafting. in a game that is already pretty easy, such a option made game... laughable. oh well. am gonna have to put game aside for the next week or so. and we just checked keen edges again... not working on our non-keen adamantine greatsword. a roll of 17 or 18 should result in a critical threat opportunity, and it doesn't. HA! Good Fun!
  14. wow, what a marvelous solution you comes up with. 'course, for magic using characters how is your solution functional different from puppet mode? in puppet mode characters still tag along, but in combat they does nothing. again, we not mind terribly 'bout having to use puppet mode, but caster ai IS yet another thing that not work in this game. oh, and don't get us started on potions use by joinables. wish that there were some way to address potion use by npcs... potion use specifically. we know that we can keeps npcs from using magic items (though some still uses potions anyways it seems,) but the behavior tabs is a bit... lacking. oh, and for roshan... resolution makes considerable difference. we is down at 1024 and things run better. textures, on the other hand, makes almost 0 difference for us. adjust resolution and turn off shadows makes game playable w/o being optimal, but textures adjustments does 0 for us. HA! Good Fun!
  15. "Are you sure the Paladin wasn't suddenly confused or charmed?" *sigh* sure we is positive. happens All The Time. grobnar casts sound burst or balagarn's iron horn on any enemy he possibly can, regardless of whether or not Gromnir or casavir is standing right next to the enemy in question. casavir then goes rabid and attacks grobnar. all the time. every battle. we can always turn casavir around and makes him stop flattening the gnome, but it is a pain in the arse to have to micromanage that sort of nonsense. is simply easier to go full puppet mode. HA! Good Fun!
  16. they don't work... period. am playing a paladin/cleric w/o improved critical feat for any weapon... and we can reads the rolls as well as anybody else. keen edges and weapon of impact do nothing. HA! Good Fun!
  17. so Gromnir has been playing fora little while now, and while we is enjoying game there is a number of things that bug us to no end. inventory management is terrible... on multiple levels. got 4/5 member party. each party member gots lots of inventory slots, so that ain't problem. nope. problems is multiple. first issue is that we ain't given a safe place to store loot. after chapter 1 ends a bunch o' places is no longer reachable... and the inn... changes. we had bunches o' stuff stored in blacksmith table at inn. crap. reload. ok. why not put everything in a more remote place less likely to change... like maybe that swamp inn? that disappeared too? crap. reload. also, to change party members (and their inventories) one must exit inn. we now gotta take bishop with us on a mission? well casavir has some gear that would be good for him, and khelghar, and that druid tart. crap. enter/exit. every time Gromnir gets new party member or wants to craft we gets stuck spending a half hour switching out members and their 1007, 'cause we can't trust barrels. dr and armour bonuses is... screwy. bracers o' defense should not stack with magical plate. the best magical bracers gives you an armour bonus of +8... which is what plate armour gives. is complete different from ENHANCEMENT bonus. and who the hell comes up with nwn dr anyways? could spend an hour going on 'bout how nwn 2 dr and pnp dr is different, but we suspect that this is some sorta balance thing the developers came up with. neither keen or wepon of impact spells seem to work... and whenever sand casts dismissal the dc critters have to overcome is 1. huh? no doubt other spells is screwed too, but those is the ones we noticed right off the bat. ai for party spellcasters is terrible. the funny thing is that if one of those wacky spellcasters hits the paladin npc with an area effect spell, then the paladin goes hostile and attacks spellcaster. we was willing to have a spellcaster drop a fireball in the middle of our party or on self, but having npcs turn hostile on each other makes it difficult to endure. oh, and the druid chick will cast flame weapon just as soon as she runs out of higher level offensive spells. you catch that? we said OFFENSIVE. she likes to cast flame weapon on enemies. lucky for us most ghasts and zombies couldn't make use of her mistake. we use puppet mode now. auto resurrection sucks. yeah, we get that like kotor the lives of joinable npcs is required to advance plot. unfortunately, this is d&d. obsidian did so much to improve the tactical sophistication of game, and then they hamstring their own efforts with auto-resurect. the game is pretty clunky... but with shadows complete off we can run it with medium or high textures okie dokie. game doesn't like shadows... or trees.. or water. crafting w/o xp costs is ridiculous. can outfit entie party with some serious hardcore weapons and stat boosters early in game. we played around with stuff a bit and were shocked. am gonna skip using until second run through game. as far as we can tell, play a wizard or cleric or fighter not make much difference. game options not open up based on class or race. some of the talky skills may offer slightly different results, but class and race seem pointless. please keeps in mind that Gromnir likes game, but there is things busted with it. we will mention some of the good stuff after we is finished. oh well, back to the holiday festivities. we needed a break from all that "celebrating." HA! Good Fun!
  18. Sweet. More insults. So not only do you insult me by labelling the group of which I was a member, you start to make comments about how you hope I haven't taken the SATs yet. But I understand, I'm sure that any beef a Jewish person had with Hitler was unfounded, because Hitler was just making generalized, sweeping statements about Jewish people. He wasn't picking on that one specific Jew. I think being in character has started to affect you. Hopefully you haven't taken the SATs yet. Regarding the people that don't get hung up about game length, I don't know any one of them that said they wouldn't prefer 40 hours of awesome compared to 20 hours of awesome. It's just that if they only get 20 hours of awesome, they don't necessarily get their panties in a bunch, because they'd rather have 20 hours of awesome, than 40 hours of boredom. I figured it was obvious (since it was stated in that thread, as well as this one), but I guess not. HA! Good fun! <{POST_SNAPBACK}> you really is chanelling vol recently. you say your beef is that we specific insulted you. Gromnir points out that we did not insult you specific. you then invoke hitler. ... bad cess mate. in any event, we not feel at all bad if you thinks that you is one of the "clowns" we identified earlier, but you seem either confused by simple vocabulary, or you ain't all that clear 'bout why you were so insulted by our generalization. regardless, your espoused rationale is clearly lacking in merit... but that shouldn't be no surprise as your espoused stand on hours o' gameplay seems a little weak too. in any case, hitler references is always amusing on a message board, and we will gladly insult you personally for stooping to such nonsense. feel better? and yeah, if you makes a big deal that hours o' gameplay not matter, then you looks pretty silly when you go all weak in the knees 'cause of +40 hours o' gameplay in nwn2 sure, you may always prefer more hours rather than less, but once you try to convince Gromnir and others that hours is largely incidental if quality is good, then you has already told us all we need to know. more important is fact that you has also told developers that small hours is okie dokie. give up right to complain 'bout few hours makes your joy at bigger hours seem eithr false or silly. was stuff cut from nwn2? sure it was. am not saying that nwn2 is whole and complete as initially envisioned, but pulisher/developer specific noted that one of the delays were to add length. some of you people seem to be trying real hard to pick and choose which developer/publisher quotes you wanna believe. as for the tsl restoration project... we was looking forward to it last year, but by now we has lost interest. is just to remote. HA! Good Fun!
  19. we got no doubt that game had content cut along the way. don't know how many times Groimnir heard that stuff were cut... which is why we were concerned. that being said, there were comments following one of the delays that claimed that the reason for doing so were to add content. were those comments made simply to allay fears, or is it the case that nothing got returned to nwn2 following fergie's ill-timed commets? as for alan... we hope he ain't taken sat yet. specify v. generalize? if Gromnir made a comment that specifically insulted him by means o' a generalization it would be pretty impressive of us. also, the contingent of folks who claim that: 1) it doesn't matter how long a game is as long as it is good. should not likewise be able to crow 'bout 2) look how great it is that obsidian managed +40 hours. you folks gotta make up your minds. you look like silly fan boys if you tell obsidian and atari that no matter what they does it is ok. HA! Good Fun!
  20. "I think I was more just defensive because he referred to me specifically as a "full o' crap clown."" never happened. never referre to you specific. we spoke of a general group of fools who claimed that a 20 hour game would be okie dokie... folks who now gots the juice to commend game and developers for being +40. you think you is part of that group? a few months ago many of you were saying that it not really matter how long game were, but it were simply quality that mattered... now there is special kudos for hitting/breaking 40? pick a side. oh, and yeah, if game had been released in july or mid-october we would have thought game were doomed. the POINT is that atari did the unexpected thing... they did the right thing. they listened to complaints and they considered long-term ramifications of releasing a short and buggy game... and unlike toee and other titles, they did not rush to release. yes, you were pipe-dream optimistic if you thought game woulda' been good if it had been released when announced, and pretty much nobody thought atari were gonna change release date. a couple of developers even noted that a change in release date were implausible. oh, and Gromnir is not patting self on back. am just 1 poster. we represent 1 potential purchase... and not even that as it turns out as we gots game for free. am honestly surprised that somebody at obsidian lobbied hard 'nuff and that somebody at atari listened to complaints and considered the potential future complaintws if game had been released in condition so many of you noted you was being satisfied with getting. again, you can point out dev estimates from e3, but we can brings up that reason given for delay were to expand gameplay and length. HA! Good Fun!
  21. am not really a sweets guy. a nice end cut of prime rib on the other hand... *shrug* am just not sure what is the motivation of some folks in this thread. why is there such resistance to notion that with additional 3-4 months obsidian might have fixed some problems with game, one problem which were anemic length? again, when atari pushed back release it were stated that one reason for doing so were to lengthen. keeps telling selves that july release woulda' been a bit buggier but just as long if it makes you all feel better, but doing so means that you has gained nothing from this learning experience. HA! Good Fun!
  22. vol is being vol... again. where we say that crap were simply added in to boost hours? the stuff you see in game were no doubt meant to be in game for a lllloooonnnnngggg time. is when game got close to the JULY release date, and lead got shipped off to Kanada, that stuff were having to be cut. stuff you see in game is what were 'posed to be in game. try not to be a yutz. HA! Good Fun!
  23. fergie is also the guy most likely to be aware that an anemic estimate would be likely to hurt sales... 'less you is trying to tell us that he is a moron or something. did fergie know actual hours? unlikely, but he had some reason to guess that it were small... and fergie is also damn familiar with what happens when hours is overestimated by large degree. again. when nwn2 were delayed past the 3rd q release, it were ostensibly to be adding gameplay
  24. "Except that the comments from the actual developers (that you didn't want believe) shortly after the cuts were still talking about a long game experience." actually, there were more than a few developers who said the opposite... public & private, but you heard what you wanted to. some qa guy makes a bold claim 'bout hours which nobody from obsidian joined in to support. next thing you know the game gets delayed a few months ostensibly to add more content. *chuckle* oh, and fergie is the president o' obsidian... if you weren't aware o' that fact. no doubt you assume that he is just an ignorant boob who spouts off w/o any reasons for speakings and guessings. as game got closer to completion, stuff had to be cut... maybe more than they wished to cut. that is nothing new. difference is that this time atari relented. after negative feedback and a surprising show o' good sense, atari allows release to be pushed back... to add content back into game. heck, when it were announced that game were being delayed the reason given were to be adding gameplay. why you not wanna believe those comments? HA! Good Fun!
  25. you is looking at it the wrong way alan. stuff was cut. the stuff that were cut no doubt found its way back into nwn2 when it were realized that cutting so as to make july or october deadlines were stoopid. is no reason to be particularly impressed, 'cause no doubt the stuff that were added were stuff that were originally meant to be in game in first place... simply didn't have time or wherewithal to implement 'til folks complained. "Speaking for myself, my argument was that game length is not as important when the game is high quality. I repeatedly cited Metal Gear Solid, which I found to be an excellent game, but which has a short length" metal gear ain't a crpg. is apples v. oranges... and we s'pose you know that. HA! Good Fun!
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