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Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
hmmm. arue chooses an additional "favoured" enemy every fifth level, which is why her two favoured enemies at level 9 is demons of magic (vrock, succubi, nabbasu, lilitu, as well as the wotr ultimate bad guy and others,) and humans. am having no idea what were your level 10 choice, but demons o' strength is what we would choose, and then at level 15 we would add demons o' slaughter. level 20 doesn't much matter, but at every fifth level you gotta decide which previous favoured enemy you wanna designate as deserving an additional +2 fave enemy bonus... and you should always choose to focus on demons o' magic 'cause o' the spell we mentioned earlier (instant enemy) which applies your highest fave enemy bonus to any target. by level 20 arue should have +10 against demons of magic, but she will also have four additional (less) favoured enemies each o' which is subject to +2 bonuses. regardless, the instant enemy spell means arue will have +10 v. __________. (edit: video added) this guy is a h007. the thing is, he had a few fantastic pillars of eternity observations which were quite perceptive. many o' his wotr builds don't appeal to us and more than a few o' his wotr suggestions has been invalidated by updates (for instance, mythic weapon finesse no longer applies to ranged weapons and loremaster no longer provides trickster mythic feats.) am posting nevertheless 'cause nerd commando does a fair job o' explaining the usefulness o' rangers bond as well as the opness o' the instant enemy spell. as an aside, specialization is virtual required in pathfinder and legacy d&d games. is a few ways to make viable jack of all trades builds, but as often as not you end up with a character mediocre at everything, and given wotr bloat for boss battles, mediocre is rare the right choice. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
looks brutal but at least you survived, and you didn't even use guarded hearth. is not much am able to divine from the screenie, but am recognizing deadly aim for arue as well as power attack for seelah is active. those modes may be toggled off if you so desire, and given attack penalties involved, if you are already experiencing difficulty hitting foes, you might consider disabling deadly aim, rapid shot, power attack and the like at least until you discover a combination of buffs and debuffs which allows you to proceed. if you open spellbooks for your casters you may see what is the difficulty class for each spell as well as the spell penetration for each level o' spells. those numbers is vital important for casters who is doing anything other than party buffs. spell resistance is an initial line o' defense, so even if your enemy has a literal negative will saving throw, if you cannot beat her spell resistance, your spell will be ineffective... unless it is a spell which ignores spell resistance. dc determines how high the number foes need roll to make a successful saving throw. spell resist check = 1d20 + caster level + spell penetration dc of a spell = 10 + spell level + ability modifier is ways to boost spell penetration, but unless you already know the methods to improve spell pen, wotr will punish your ignorance 'cause it does a sh!te job o' teaching. is items which aid in overcoming sr and well nigh essential feats which also improve spell penetration. dc is particular tough to boost w/o involved pathfinder/wotr knowledge. the most obvious way to buff dc o' spells is to increase the modifier o' your character's main casting attribute. sosiel, for example, relies on wisdom to generate dc. more wisdom (but only at even numbers *eye roll*) results in better dc values for spells cast. but how to increase an attribute such as wisdom is not so straightforward. is spells and items which enhance your attributes and the stacking rules for wotr makes it frustrating to figure out why two pieces o' gear or different alloy o' spells effective boost an attribute while other combinations fail. bloodlines for sorcerer, such as fey, often provide dc boosts. there is a feat which provides a dc boost for elves casting enchantment school spells. is a few classes and archetypes with features (overwhelming mage's overwhelming spell, arcanist potent magic, etc.) azata, in particular, has multiple mythic spells which boost both attributes and dc direct. aeons have a gaze which increases spell dc o' all party members. a court poet is able to buff party member intelligence and charisma scores with a bonus which will stack with almost every item linked attribute enhancement. etc. spell focus feats is functional essential for increasing spell dcs o' a caster, but that means that chances are you is only gonna have impressive spell dcs for one or two schools worth o' spells. we got a 19/1 cleric/crossblood sorcerer build which for sosiel and we choose evocation as his school for focusing and boosting dc's, but is not the right way to build sosiel as is other schools which make just as much sense for sosiel 'course if you use sosiel for his rather impressive late game combat prowess, domain powers and party buffs, then spell dc boosts is kinda immaterial. ... pathfinder is not intuitive and a few areas and boss battles is scaled poor... scaled not poor on unfair for players who know all exploits, but scaled poor for core and normal where folks who may not benefit from extensive pathfinder and wotr is likely to be playing the game. worse, folks who don't have intimate pathfinder knowledge is gonna be at a loss to ask the right questions, 'cause to the pathfinder novice, viewing the combat logs is providing few useful insights. is a couple areas in blackwater with combat challenges at least as difficult as what you just dealt with, so... let us know what you did which does and doesn't seem to be working and chances are we will make many not helpful observations... but maybe we get lucky. wouldn't be the first time we blundered our way into offering useful advice. HA! Good Fun! -
even six months ago Gromnir woulda' waved off the possibility o' an overt biased district judge angling for a scotus appointment, but it is a brave new world. admitted the more likely scenario for judge cannon is that she takes a high paying fox news gig, but am getting tired of being wrong 'bout what is implausible... and keep in mind Gromnir is the guy constant chastising folks for pretending as if trump couldn't or wouldn't do the previously unimaginable. am recognizing how there is always gonna be a marjorie taylor greene or mark meadows... or worse. even so, the only positive we saw from the post 2020 election meltdown were that while traditions and norms meant nothing to elected officials and ordinary americans, federal judges were uniform and lock-step opposed to overt efforts to overthrow democracy, with the possible and noteworthy exception o' clarence thomas. regardless, we warned people time and time again that trump would set the republic on fire if he thought it were to his advantage, or if he believed he could get away with doing so while exacting vengeance 'pon those he deemed disloyal. we berated the naivety o' those who saw january 6 as some kinda proof american democracy had an would always stand firm and resolute. ... wake up knowing am daniel plainview, only to discover am eli sunday. fudge. HA! Good Fun!
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am knowing this is all wrapped up in legal jargon, but am curiously shocked. we didn't believe cannon would so overt show bias for trump after the smackdown she received from the 11th circuit court o' appeals. boy were Gromnir wrong. now admitted the main issue o' the doj being able to investigate and hold onto classified, secret and top secret documents is beyond her reach, but am hard pressed to recall a federal judge so obvious showing bias for a plaintiff in a civil action. cannon granted trump a sought for delay as well as allowing trump to functional tell judge dearie, the special master, to go screw himself on all o' the judge' requests thus far. ... again, we don't have any legal explanation for this ruling (same as her previous effort) so our only practical explanation involves political bias where judge cannon recognizes she literal cannot rule against trump interests if she ever wishes for a future gop appointment to either ag position or appellate bench. no democrat administration were ever gonna pick her for anything anyways, so she needs the good will o' gop leadership if she wishes to ascend politically, but this is so not the way it is s'posed to work and have never seen such blatant preferential treatment from a fed judge, particular following the chastisement she already suffered at the hands o' a unanimous 11th circuit. this is genuine unchartered territory for us. hic sunt dracones. *shrug*
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"The final image, taken some 4 miles away from the asteroid and just one second before impact, is noticeably incomplete, with much of the screen blacked out. NASA says DART's impact occurred during the time when that image was being transmitted to Earth, resulting in a partial picture." now for some perspective, to get even the most vague sense o' galactic scale proportions, the speed of light is 186,000 miles per second. other than the sun, the nearest star in our galaxy to earth is more than four light years distant. is literal impossible for Gromnir to meaningful imagine such distances. we can solve for 10 to the nth power, but we got no foundation for grappling with the distances involved. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
at the risk o' failing the dreaded double-post faux pas, am gonna observe how after @Gorthmentioned his travails, we went back and played a considerable portion o' blackwater with a level 13 party on hard difficulty as well as core. maybe difficult to believe, but blackwater foes has been nerfed since the initial release. you may probable imagine how furious were fans with the imposi-hard blackwater at release. even so, on core, the sr and ac for blackwater foes is current a significant increase compared to any other similar placed act iii content. virtual every door opened in blackwater results in the equivalent o' a quasi boss encounter. one BIG suggestion we forgot to add earlier were the spamming glitterdust. the conjuration spell is second level, ignores sr and requires a will save. results in the blinded debuff on a failed save. blackwater foes have terrible will saves and blinded diminishes ac by 2, reveals the frequent invisible foes and robs enemies o' their dex bonus to ac. can be a huge difference maker for a cheap spell which may be heightened. keep in mind other lower level conjuration and druid transmutation spells which ignore sr such as web and entangle. such spells is best if modified with the selective metamagic feat, but even w/o select, if you are careful you should be able to make use o' those sorta spells. nenio's phantasmal web will be impacted by sr, but she should be able to overcome most sr with gear and both o' the spell penetration feats. is another fantastic crowd control spell. regardless, do not overlook glitterdust. ... and one other consideration: you do not need to fight the demons in the circular lava room in the circular lava room. what we mean is that you may lure 'em back through the doors you spent so much effort opening. fight 'em at a doorway is often a decent alternative. HA! Good Fun! ps am not certain how you built your court poet, but azata bards is extreme viable as enchantment casters. best jokes power combined with the azata spells which boost mind effects dc and the gear we mentioned earlier is another way to virtual sleepwalk your way through blackwater. -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
so now you wanna be a peacemaker? okie dokie... 'cause your suggestion that o' all people Gromnir is passive aggressive were meant in a positive and constructive manner? *chuckle* but yeah, if you wanna take your funny to pm, knock yourself out 'cause has clear gone so far off-topic that a mod would typical put a stop to such... (and no doubt will momentarily) save that as usual when Gromnir gets into one o' these kerfuffle with a mod there is a different standard applied. go figure. heck, the only reason for you not sending us your most recent plea via pm following or suggestion is for some reason *snort* you wanted to do your response on the boards. fine. now that we are all square with the public posturing we can make an end o' it, yes? everybody got their chance have one last stab at the dead horse? passive aggressive indeed. @majestic the animal companion thing has been (kinda) that way for a considerable period o' time, though there were a one level hiccup... and is still a little weird. our aeon, which we started many months previous, at level 20 had a level 18 dog... which were weird 'cause we were a sanctified slayer 16 (animal domain,) 3 demonslayer, 1 monk. as o' today the dog is level 17. no biggie. when trip were added to stuff such as boar, we did respec to 16 sanctified slayer, 2 gendarme, 1 monk, 1 demonslayer. the boar companion is level 20 as o' today. ... whatever. still haven't experimented to see if elk and leopard attack numbers were fixed. am suspecting this post is pruned, so we will repost the animal companion observations if need be. HA! Good Fun! ps edit: in case it were not obvious, with both o' the inquisitor animal companion builds we mentioned in this post we took the boon companion feat -
am embarrassed to admit, but whenever we think o' kissinger post venture brothers, it is dr. henry killinger and his magical murder bag which first comes to mind. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
HA! is just one reason why we never take you serious. take a look in the mirror with the passive aggressive silliness... is nothing passive 'bout us, but you take to cartoon levels o' silly at times when you feel offended. and keep in mind you are the one who got on her high horse and started throwing around the personal attacks. so, feel free to go back to photo modding every other game evar while simultaneous pretending surprise and indignation when @majesticsuggests you like photo mode features. *insert eye roll* wanna do personal in the future? take to private. sheesh. ... am feeling sheeepish mentioning, but the prone condition, while providing a penalty to the ac o' the victim insofar as melee attacks, gains a bonus to ranged. HA! Good Fun! ps (edit) @Gorth we did reload a level 13 party (aeon dual wielding inquisitor) and the mind fog + greater command: halt works exceeding well in blackwater. the one hurdle is sr of foes. you should have spell penetration and greater spell penetration on your main spell casters, but is possible you went more melee for sosiel. if so, be sure to use his luck domain powha if you are not cheesing the fortune hex exploit as the extra rolls to overcome sr will be a big help. on the positive side, selective and heightened grease is gonna ignore sr regardless, but then obvious you are not able to take advantage o' the sucky will save aspects o' foes. maybe if you take shadow conjuration as one o' your level 7 spells for nenio... if you went full illusionist for her, you should beat reflex saves o' the tougher blackwater enemies. the dc for her shadow conjuration: grease is gonna be based on nenio's illusion school dcs and is possible to have better than 30 dc for level seven illusion spells at level 13. -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
level 13? try dropping a mind fog on the augments and then have sosiel cast greater command: halt. should effective render most/all foes in the room ineffective for thirteen rounds. kill the baddies one at a time with finnean + an adamantine weapon. HA! Good Fun! ps if you killed blightmaw, it dropped a ring which boosts enchantment spell dc by +2. the jeweler in drezen sells the amulet of clarity which boosts the dc o' mind affecting spells by +2. dazzling display, even w/o a thug to cause fear, will result in shaken debuff which further lowers will saves by -2. pps @Gorth am recalling you already completed the ivory sanctum, so you shoulda' picked up one o' the best items in wotr: the quarter staff of the war mage. grants +4 for caster level to overcome sr and adds +2 to the dc o' spells cast. -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
ah, so @majesticwere wrong 'cause he didn't account for the fact lc is a true auteur o' photo mode. for a connoisseur o' in-game image captcha, wotr is so obvious inferior raw material and it is borderline insulting to suggest lc would be intrigued by a wotr-specific photo mode feature. ... works better as a joke as 'posed to serious. we noticed the leopard were also suffering busted # of attacks similar but not same as does the elk. am suspecting any critter which gains trip and has multiple different types o' attacks is suffering a bug. elk has hooves and gore, but only a single gore attack registers regardless o' level. we created a leopard and it only benefitted from a single bite attack no matter the level, but it also gained two claws... so not exact same as elk. in spite o' the lack o' new features, am suspecting is gonna be a bunch o' new stuff busted in wotr tomorrow. as an aside, am aware from the interweb the new dlc may be accessed in act iii, but neither @InsaneCommanderor @Gorthhas mentioned, so am s'posing is only available late act iii. am only wondering 'cause in spite o' Gromnir tendency to start a new game with each iteration o' fresh content, it don't appear as if much material has been added previous to act v, with the exception o' the dlc. am kinda thinking our next wotr happens with a pre existing character somewhere in act iii. as for blackwater tips 1) enemies is vulnerable to electricity. electricity not only does considerable damage but it interferes with augment's regeneration... or at least it should. 2) blackwater enemies, for the most part, have poor will saves. unfortunately they have good fortitude saves so phantasmal killer is less likely to work. however, if you got sosiel in the party, do not hesitate to use greater command frequent, preferable with mind fog active. 3) finnean is a hot knife v. butter for blackwater. finnean is gonna ignore most o' the augment's armour. give finnean to your heaviest hitter and he will destroy blackwater foes. 4) adamantine weapons interfere with augment's regeneration and bypasses dr. greybor's hand axe and soul shear is adamantine. as for the not obvious buff spells for bab (prayer, heroism, divine power, etc.) other than "use finnean," most tips we got will be useable beyond blackwater. selective spell o' grease (heightened is preferred) and scirocco is gonna be huge benefits, 'cause prone foes not only cannot attack you while prone, but they take a significant ac penalty as well as presenting you with attack of opportunity... opportunities? animal companions with trip is also winners. if you are having problems, the fortune hex exploit is a serious benefit. ember or camellia with fortune and cackle means you may have all your combatants benefit from two d20 rolls for each attack. what level are you currently? edit: am asking 'bout level 'cause it sucks to get advice which is one or two levels away from being useful. HA! Good Fun! ps --possible obvious, but maybe not, size bonuses to strength or dex stack with enhancements, so reduce person will improve archer or finesse wielder chances to hit, but unfortunately it will reduce damage of weapons used. make characters and animal companions larger will add a size bonus to strength... and big weapons do more damage too. --also, the madness domain is an option, particular when facing foes who deal pure physical damage from weapons or natural attacks. --try and cast bless weapon on as many weapon havers as possible. bless weapon is a low level spell but it guarantees a successful crit check. -- don't forget animal companions may coup de grâce -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
yeah, am guessing the lack o' boyband protags and high-heeled bewb maidens with oversized weapons were too much o' a hurdle after all... the wotr aesthetic is the problem as 'posed to the feature itself. it is the "fugly" quality o' wotr which doth offend. that said, image #3 is most certain what many want. if today were in fact the late seventies or early eighties, those weird additions to image #3 would be puffy stickers affixed to a denim 3-ring binder or a trapper keeper. but in the 80s it were mostly junior high kids indulging in this kinda need to share a favorite image... and then affix decals. am not sure if photo mode is progress, but nobody is getting hurt, so no biggie, eh? in any event, based on past experience and the lack o' new features forthcoming for the enhanced edition, am highly recommending that if you and @Gorthhave any plans to respec characters, do it now before the enhanced edition update. large updates tend to interfere with respec and they most certain cripple mods if you are using such. whatever is your build situation today could be your builds for the near future. then again, maybe this time respec is unaffected... but am always erring on the side o' caution. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
personally, am thinking you called this one correct. even in the absence o' boyband refugee protagonists and high-heeled bewb maidens wielding two-meter swords, the wotr photo mode is exact the kinda thing lc would indulge. HA! Good Fun! ps we got nothing against photo mode. is obvious a portion o' fans who like this sorta thing and if owlcat is able to give fans what they want, so much the better. that said, other than sketchy details 'bout more mythic path interactivity (albeit only in act v) for mythic paths excepting gold dragon is one o' the only announced enhancements from the enhanced edition am even kinda curious regarding, and am expecting there will be only minor mythic improvements given the current gold dragon were deemed good enough and not requiring additional content. is a handful o' quality o' life upgrades which don't look all that significant. hopeful the patch addresses a few lingering bugs o' note, and if the combat log works as designed it will be a welcome addition, but is looking more like an enhanced edition from our pov 'cause unlike lc and those many fans like her, a photo mode feature has little personal appeal. -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
shield, force armour, force punch, blade barrier, battering blast and magic missile is off the top o' our head, but is an admitted short list. pathfinder has knockoffs o' the bigby hand spells which would be nice additions, and telekinetic storm would provide a nice aoe "spell" although am thinking that one is psychic only. am suspecting force immunity for bosses is resulting from blade barrier exploits utilized ad nauseum in kingmaker. just a guess. HA! Good Fun! ps insofar as general rays/missiles/bolts, pathfinder doesn't boast a huge list beyond what is already in wotr. dreadbolt? gloomblind bolt? spear of purity? am doubting most people anguish over the absence o' the aforementioned. that said, it does kinda suck that if you are focused on rays in particular and you got moral questions 'bout spamming hellfire rays. spend feats on weapon focus and crit and for what? your options is extreme limited. scorching and polar? frost, enfeeblement, enervation, exhaustion? is all 'bout hellfire and would be nice if there were less infernal spells capable o' filling out your list a bit. -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
look on the bright side. even if such spells had been added, owlcat woulda' made most o' the bosses immune to 'em anyway. edit: alchemists and their force bombs is devastating in wotr, but the developers went outta their way make certain that in most boss battles your force spells would be ineffectual. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
part o' the problem owlcat has is that pathfinder is built so as to favour the armourless at higher levels. worse, owlcat added stuff such as archmage armour and their own wonky interpretation o' various pnp rules to make armour even less necessary... and then they implemented mounted combat in such a way that armour became even less essential for even classes ordinarily relying on heavy armour. anybody else think it is unlikely owlcat has had an epiphany 'bout balance which has 'em sudden embracing josh sawyer as their new guiding light for design philosophy? owlcat will do what they always does, and what their fans want: they will add more sooper powers. doing so will result in new exploits and a handful o' ultrapowerful armoured builds, but am suspecting fans will be largely satisfied. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
'course this kinda thing also makes obvious how kp wailing 'bout broken bosses on an unfair run is nonsense. if you know the exploits, every boss fight ends in a couple rounds o' anti-climax 'cause you got a party o' well-prepared sooper characters with ideal gear and buffs. is also noteworthy how is possible to build sooper builds for all o' the mythics, and the gold dragon is unlikely to represent the most exploitive as is relative straightforward compared to the other broken arse mythics. can build azata casters with dcs in the +60 range and demon cavaliers doing +40k in a round. owlcat made no effort to balance and the exploits is just plain stoopid, but you shouldn't need play that way on core and normal. @xzar_montythe gargoyle cave is one o' the more annoying encounters am recalling from our initial beta runs... before we knew every loophole and had seen that particular battle a few times so we were aware we had to position our party kinda backwards and what spells the gargoyle clerics would cast and who they would target. were a serious "wtf" kinda battle. sure, the tavern defense were a slog, but we were not the least bit prepared for just how many waves o' foes we weould need to face in the gargoyle cave. were other frustrating battles. am recalling the single succubus and her enthralled minions in kenabres were also unpleasant... and the lone shadow demon in the basement which were unnecessarily difficult 'cause it were bugged and immune to a whole lotta damage to which it shoulda been vulnerable. playful darkness were providing unnecessary shock value. post act iii, the game became much easier, but for us the main reason for that is 'cause we had played the beta to death and we already knew what powers and abilities were well nigh essential. wotr is designed to appeal to hardcore players and to punish everybody else. am not sure how that works, but sales have been good, so... HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
one o' the more easily overlooked army campaign spells is good hope. is something wonky 'bout the math but am receiving more combat morale benefit than we should from good hope. wasn't until recent you could view your unit morale, so were difficult to gauge the impact o' combat morale, but being able to have units act 2x is a huge advantage. build monuments everywhere and cast good hope will, in act v, result in guaranteed double actions by your units. take a few o' those crusade enhancements such as the one you mention and good hope becomes unnecessary. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
it is not at all busted in owlcat's wotr which includes every bit of cheese no living gamemaster would allow including owlcat mythic paths which is nothing like pathfinder. compare to pnp is not reasonable, particular when is ez to achieve +130 ac for your characters as well as +115 ab. is particular not busted as you were playing unfair. is right in the freaking name. again, the problem is how owlcat scales down. 115 bare deserves a shrug from Gromnir as long as we can prepare a level 20 party, but for somebody who did not literal spend hundreds o' hours on the beta and maybe only picked up wotr 'cause they kinda like crpgs, a normal or core run is gonna be unforgiving. on core, inevitable darkness has more than 90 ac. 115 doesn't shock or surprise us and poses no real problems as inevitable, much like playful, is a straight up melee combatant. in fact, inevitable is easier than playful darkness 'cause you fight inevitable at level 20 and mythic level 10. as such, inevitable is not broken at all 'cause it bare results in a meaningful challenge for a prepared player who knows every exploit. you don't have access to creeping doom? well, too bad for you. playful is much more difficult encounter 'cause is fewer options for overcoming such an obstacle at level 14ish and mythic rank 4. swarms are annoying, but there is a ring which makes things a whole lot easier... keep in mind for later. bane of spirit don't likely sound as if it is a swarm killer item, but your barbarian's weapon damage would affect swarms while the ring is activated. as such it is possible and not the least bit intuitive to make short work o' the swarms with a weapon-haver. also, while demonic swarms is immune to a whole lotta physical damage, those swarms are curious weak to unholy damage, so those six-per-day uses o' the devouring lust rod is a playing field leveler. cast your aoe elemental spells with the rod and watch swarms evaporate. HA! Good Fun! ps the secret of secrets encounter is unlikely to be stumbled on by accident but may be completed in act iii spoiler (am serious, this is a spoiler, so am suggesting not viewing until you finish act iii): is not an ez encounter if you have difficulty dealing with swarms. -
we were a mitch ryder fan. as a wee lad we had a 45 o' devil with a blue dress. we played to death... were the version sans the good golly miss molly. will link in the music thread 'cause am suffering a nostalgia moment. HA! Good Fun!
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name takes us back to the early 80s. am thinking we have mentioned how the only guilt we ever suffered doing first amendment law were related to the adult entertainment industry, so am admitted conflicted. regardless, as soon as we saw the name shady posted we were recollecting the mitch ryder video with ms natividad displaying her considerable talents. oh well.
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Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
so, it was... unfair? ... well, ok then. unfair requires exploitive nonsense and as @majestic has observed, the boss battles you may prepare for is ordinary not the real hurdle for an unfair run. rather it is a few o' the trash mobs and ambushes which happen immediate following a transition or the like which is the genuine source o' frustration for unfair. our dual wielding aeon (hardly the best pathfinder ab build) laughs at 115 ac... and after a hit, no high level enemy is boasting ac 115 anyway 'cause chances are we dispelled most protections. sure we gotta cheese stuff. use madness domain power to boost our own ab and sacrifice skills and saves, but so what 'cause aeon's is immune to just 'bout everything. don't need will or fort saves if am immune to all mind effects, level drain and ability drain, eh? so do the usual with guarded hearth, mark of justice and either a judge, skald or some other buffer silliness which is not so silly for unfair as it is kinda assumed required and 115 ac is evoking a yawn unless there is some other unique quality. btw, our aeon is most often using the ab gaze, aoo gaze and the miss chance gaze, so with mythic level 10 for inevitable excess am seeing attacks of opportunity which trigger on a crit getting +10 for attack gaze, +10 for aoo gaze and another +10 'cause 'course we got ever ready mythic power. add food bonus and luck bonuses and insight bonuses and... etc. is similar exploits for angel, legend, azata and every other mythic path, though admitted am less keen on gold dragon for unfair battles as is kinda lacking in subtlety and relying near complete on a blunt force approach. the whole point o' unfair is to overwhelm the player with jaw dropping numbers and while the gold dragon boosts to abilities and damage is nice and all, they don't keep pace well with unfair. regardless, it's unfair, so... duh. the thing is, kp identifies an actual problem, but only oblique. see, core and normal is gonna be scaled down from unfair, and the real issue is the bosses is gonna scale crude. inevitable darkness on core is functional gonna be the same critter with same immunities and same powers as unfair, but its ac, saves and hps is gonna be lowered. if you know all the exploits, unfair bosses is child's play, and ordinary it takes far more time for us to pre-buff a party for a boss battle than it takes to actual finish the demon lord or whatever. the casual player who makes a vanilla fighter and doesn't have all the right equipment and ideal party composition is far less prepared for core boss than is Gromnir when facing unfair. 90 something ac on core v 115 on unfair? unfair being unfair ain't an issue. the problem we see is that a few o' the bosses scaled down from unfair and played on core or normal is gonna be disproportionately challenging for players who is otherwise enjoying wotr content, players who likely don't know every stoopid wotr exploit and don't wanna need respec their entire party just so they are able to finish the game. as such am thinking is core and normal which is mostest unfair. wotr, at most difficulty levels including core and normal, punishes your for not knowing and taking advantage o' exploits. the game is designed to be enjoyed by hardcore players... which is gonna suck if you are a crpg fan with only vague knowledge o' pathfinder nuance. could be prohibitive punishing. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
is probable a good idea but am avoiding mods. can't give meaningful feedback on bugs if am using mods. for a typical game there would come a time approximate six-months post release when most major bugs had been addressed and at some indefinite point thereafter we would indulge mod use. wotr is a bit different. am assuming is gonna be at least a few months post enhanced edition before am viewing the game is being complete. completeish? complete enough? am gonna repeat once more how given the issues with kingmaker, and in spite o' ongoing bug issues with wotr, am pleasant surprised (relative speaking) by the stability o' wotr. yeah, the game current has numerous frustrating bugs, some o' which has persisted since the beta. however, most o' the major and common game killing bugs were addressed quick enough and while there continues to be a laundry list o' mechanics issues, particular with mounted combat, is nowhere close to the instability we were experiencing with kingmaker. is another reason am moderate disappointed with owlcat at least temp abandoning pathfinder, 'cause while am recognizing their inclusion o' epic for wotr made a follow-up first edition 1e adventure path problematic, owlcat had made great improvements 'tween kingmaker and wotr and if similar improvements were made 'tween wotr and the next pathfinder game, we would no doubt be genuine impressed and satisfied. haven't played the new dlc btw, but the through the ashes release, while highly linear and buggy, implemented numerous alternative quest/obstacle resolution options we saw as an impressive step forward in owlcat's approach to pathfinder gameplay. was looking forward to the next full game to see what owlcat had genuine learned from wotr. too bad. @Gorthread the item descriptions o' your spell caster's belt slot. HA! Good Fun! ps could be wrong, but it appears as if the most recent minor patch changed elemental barrage so it is no longer proc'd by weapon effects. am suspecting for most causal players this would go unnoticed, but for those o' us who were looking for hard and unfair difficulty exploits, this is a major nerf. can't complain too much seeing as how from the power description we never woulda' guessed weapon elemental damage would result in an elemental barrage trigger.
