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Everything posted by Gromnir
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
azata, unlike most mythic paths, avoids punishing you with incongruous alignment choices. is few head scratcher moments with azata. is a whole lotta whimsy moments with azata. am thinking azata is the mythic least likely to frustrate player expectations. however, is not much payoff for the azata mythic path from a storytelling pov. the elysium option has humorous and charming moments, but if you are expecting more than good conquers all, then you will be disappointed. people like aivu, but if you are expecting more than the cookie schtick and aforementioned whimsy, you will be left wanting and aivu is a fair representation o' azata in general. am actual ok with azata 'cause a few o' the other paths we find genuine frustrating, but am not gonna try and convince anybody that owlcat did a fantastic job with the writing. given our expectations and experience with other mythics, not frustrating were enough. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
your experience matches ours we finished the act iii available midnight isles dlc material w/o any major additional hiccups, though the undertows is behaving a bit wonky. downside is am planning on doing the midnight fane next and then picking up the act iv accessible dlc areas. unfortunately, our plan were to dispatch playful darkness with stacked pillars o' life as well as beating the critter into submission with finnean. two problems: 1) the dlc merchant no longer offers pillars of life scrolls; and 2) finnean is no longer a brilliant energy weapon in act iii. ... considering we don't use creeping doom, our playful darkness approach is kinda fubar. the Gromnir plan took a direct hit from skynet (owlcat). HA! Good Fun! ps to be fair, up until the release o' the new dlc, our pillars o' life options were limited to answering the following question: how many pillars will sosiel cast? as such, the only thing that changed insofar as our playful darkness approach compared to previous runs is finnean now being presumable unbugged, 'cause it were always a bit curious that the final upgrade for finnean in act v were a downgrade... which am not gonna complete spoil. nevertheless, we were looking forward to both sosiel and nenio casting 'bout ten pillars o' life pre combat via scrolls and that aspect o' the new plan is toast. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
our most recent act iv run is six months in the rear-view mirror, so take with a grain o' salt, but our gristoff (sp?) took up residence in the bad luck tavern post slave market apocalypse. am guessing he knew how to get a room where he wouldn't be the target o' murder while sleeping in the establishment. should be a dialogue option to learn his secret, but owlcat didn't think to add anything o' the sort. HA! Good Fun! ps the chaplain dlc scroll & potions merchant no longer sells 99 pillars of life scrolls, at least not in act iii. doesn't sell any pillars of life scrolls following one o' the more recent patches. as such, no playful darkness cheese via the purchased scroll route. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
on the positive side, the isle nine boss did make an appearance post patch and it spawns w/o needing to replay the entire area. https://store.steampowered.com/news/app/1184370/view/3389547565066423854 "Shake It Off team feat now works correctly. It has a proper radius of effect now, and will be displayed in the battle log;" another respec? we had removed the teamwork feat from numerous party members as it were functional useless. HA! Good Fun! -
the who value charter includes: The values of the WHO workforce furthermore reflect the principles of human rights, universality and equity established in WHO’s Constitution as well as the ethical standards of the Organization. Our decisions are fair, transparent and timely We practice the advice we give to the world We engage with everyone honestly and in good faith We hold ourselves and others accountable for words and actions etc. am recognizing the charter is aspirational, but if you make such claims, eventual somebody is gonna read and then question who behaviors which don't match their guiding principles. is fair to question inconsistencies. would be refreshing honest if who admitted their ultimate and overriding goal is to save lives; while they wanna try and do their job the right way, those who is dying unnecessarily and in agony is gonna be the victims o' who integrity if the health org does not periodic cave to the political ambitions o' the world's movers and shakers. if self-interested nations playing politics wanna sacrifice bodies in an effort to defend their ignominy or alternative to perceptive achieve a mythical moral high ground, who nevertheless needs make hard choices 'bout how best to help those ordinary citizens o' the world who need help. then again, maybe the who folks is as dirty as the ioc, fifa and the boy scouts-- on the take simultaneous from multiple competing bad actors. such split loyalties necessarily leads to mixed messaging. in the absence o' hard proof, am gonna assume who is not as corrupt as fifa. HA! Good Fun!
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gonna admit, we didn't see it coming. HA! Good Fun!
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the pandemic changed things a bit. in the spring o' 2020 trump announced a halt to who funding, which were not complete unjustified given the who position on china, but recognizing the circumstances, the US as the primary who contributor sudden halting funding during a pandemic were nevertheless monumental foolish. https://www.weforum.org/agenda/2020/04/who-funds-world-health-organization-un-coronavirus-pandemic-covid-trump/ gives you an idea what the numbers looked like before the pandemic, so... btw, we never expected china to be a huge contributor, but a large number o' pre covid global pandemic nightmares cooked up by epidemiologists involved influenza outbreaks originating in southern china, 'cause that is the origin point o' a significant number o' previous influenza threats and the influenza strains typical is starting with birds before making the leap to humans... humans in china. cultural biases against frozen meat and the prevalence o' highly unsanitary practices in chinese markets meant that all those big brain folks were looking at china as the next likely epicenter for pandemic. who refusal to cross china is probable less 'bout funding than it is concern for their mission. cut off access to china would be devastating to current and future efforts to deal with the spread o' infectious diseases. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
given the ease with which modders addressed the issue, am suspecting the reason for not changing is less a mater o' capacity than it is o' desire. if we assume that from owlcat pov the feature is working as designed, and recognizing the existence o' a mod which "fixes" the issue for those who do not like owlcat implementation, it is possible the developer is seeing no need to alter the status quo. is hardly as if this would be the only curious owlcat design choice based more on a preternatural capacity to be obdurate than any other explanation. is why we keep getting more puzzle content, yes? HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am kinda leaning in this direction as we don't see any signs o' self mockery or camp from owlcat. cartoony cringe as 'posed to subtle parody... which effective has us at the same place. regardless, if wotr purchasers is ok with the current situation, we don't see any motivation for owlcat change. that said, 40k is kinda an ideal property for the cringe+ approach. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
1) d&d legacy alignment is idiotic and anachronistic. ... really ain't much more need be said. alignment exists as a limit on role-play and it inhibits decent storytelling-- camellia being a useful example. as to making all wotr alignment dialogue choices axis specific, such would at least cure the nonsense wherein a paladin choosing "good" choices reflexive in wotr, absent a single chaos option, nevertheless falls from grace. however, as a practical matter, without serious increasing current dialogue option numbers, am suspecting a few alignments would be receiving very little attention... which just goes to show how idiotic is the alignment mechanic as any character with an alignment restriction is already needing game the alignment mechanic as 'posed to necessarily playing the character they envisioned when they started wotr. regardless, without additional writing investment, one need accept a few alignments would benefit from relative paltry coverage. an alternative would be to create significant additional trash (alignment) dialogues. huzzah. am personal fine with seeing a relative insignificant number o' dialogues for a few characters, but for some inexplicable reason players complain if their chosen whatever isn't identified in a crpg, even if the identification is managed with preternatural clumsiness. why would you want more bad dialogue options is baffling to us, but try and deny it wouldn't be a thing where some helpful person literal counted every alignment dialogue in the game to reveal how a few players were getting shortchanged. that said, this is kinda a dead horse, even for wotr. referencing an earlier post from november 2021 and no doubt ignoring multiple other such posts from the beta period mentioning how ordinary busted is wotr's application o' tired arsed d&d alignment. regardless, the real solution is exorcising alignment from d&d legacy systems such as pathfinder, which ain't near as difficult as you might believe as we have done so more than once in pnp. obvious ain't gonna happen in a pathfinder game, but am disappointed every time a pnp game developer updates their d20 based system to a new edition w/o dumping alignment. lost opportunity. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
see, that is where am conflicted. owlcat efforts to pander to their audience is so extreme it feels like parody. is owlcat perhaps indulging a bit o' mockery o' their fans? it is possible the developers is doing their best and their best results in cartoony extremes. the thing is, as you note, a significant portion o' the wotr groupthink is encouraging owlcat to continue with the over-the-top antics. we will observe how if there is a setting which already embraces owlcat penchant for accidental or intentional parody level excess it is warhammer 40k. perhaps too many fans o' 40k fail to recognize the over-the-top and tongue-in-cheek qualities o' the grimdark setting, but that just makes the situation more amusing. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
keeping in mind owlcat must work w/i framework o' an existing paizo pathfinder adventure path and maintain some kinda paizo approval, am tending to agree with this observation. am having pointed out how the female romance options is, at first glance, designed to mock and ridicule those who like crpg romance. the fact owlcat romance fans aren't in on the joke and seem largely happy with owlcat's efforts makes the efforts at parody more amusing. arguable all o' the mythic paths is indulging in mockery o' the player's choice. aivu's saccharine nature and cookie silliness, along with the complete haphazard approach to teh freedom integral to the azata path, looks to be tongue-in-cheek fodder. as such, how can we not take the comical depiction as commentary on the stoopid indulged by those embracing goodness untempered by practicality? azata is over-the-top cartoony. people understandable are repulsed by a few o' the lawful=a-hole choices in the game, but am thinking is easier to overlook or indulge the owlcat mockery o' do-gooder's who seem to thinks if we all held hands and danced in a meadow under the moonlight, all the world's problems would disappear as if by magic. ... the thing is, there is nothing particular clever 'bout owlcat writing, so is tough to give the developer credit for a perverse level o' subtlety wherein they manage to constant mock their fan's desires and choices w/o the vast majority o' fans recognizing or caring that they is the victim o' a tens of hours long prank. converse, is quite possible owlcat is as much victims o' their own efforts as is the rest o' us. in an effort to make sure players get it, perhaps owlcat consciously abandoned any pretense o' subtle and so we end up with exaggeration which feels like parody? is not that owlcat is indulging parody, but rather that their efforts is intentional blunt and crude to a comic degree, which is ordinarily what results in parody, yes? HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
take it for what it is worth, but we noticed the following reddit post/exchange: HA! Good Fun! -
sounds as if you got a new weekend (sunday through saturday kinda weekend) breakfast staple. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
no xp gain for us, but we do get the Banner Over The Citadel completion message. am positive on the xp 'cause one such save is from immediate before the start o' act ii, after gaining mythic powha. we went through the whole becoming lord commander bit and xp did not increase in spite have having received the banner over the citadel completion message. we had a save immediate following galfrey's speech as well, so were ez to compare xp. downside means while it ain't showing in the quest log, one suspects we wouldn't gain or be able to complete the quest in act ii. could be a serious game breaker in drezen... or maybe not. who knows with owlcat. hopeful a few bugs would be addressed sooner rather than later, we instead did an unfair inevitable excess run. our clever girl velociraptor coulda' solo killed inevitable darkness as she had the blind fight feat (so no concealment misses) and a 30 charisma at the time which helped lead to an ab o' 111. scroll o' trnasformation and a few other personal buffs were useful. didn't even have visions of madness active or touch of good from sosiel. had the raptor attack after seelah got off her mark of justice, so she technical did not do all damage, but it were a near thing as seelah got horrible unlucky with the concealment misses as we only had true seeing on her and forgot to do echolocation in spite o' fact she had more than enough umd to read the appropriate scroll. couple o' crits and bonus damage from spells such as sun marked meant the dino damage output were overwhelming. if we had a skald merc in the party (we did sans mercs,) the damage woulda' been even more extreme. court poet could push the raptor charisma to 36, which gets her 3 more ab. vanilla skald provides a bunch o' extra natural attacks plus lethal accuracy. 'course if owlcat ever fixes the unlimited smites bug for divine hunter... HA! Good Fun! -
could do a baron munchausen thing and see if anybody catches on. "people ask me why i work at __________, but i believe the answer is obvious: i love a challenge. my doctoral thesis was just sold to a major hollywood studio and the finishing time for my 67th marathon was within 30 seconds of the world record, but working for _________ is what gets me out of bed in the morning. after climbing everest for the third time..." HA! Good Fun!
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so what? before their stunt was anybody unaware o' their issue? overreliance on fossil fuels? serious? they brought attention to a 'cause 'bout which almost everybody is already knowing w/o doing anything to shift opinions. pointless. narcissistic. dumb. garnering attention for a cause near everybody is already aware does not look to be useful. "henry, did you see this story with the kids and that sunflower painting?" "nope" "well, i know it sounds crazy, but it looks like producing and using fossil fuels is not only unsustainable but there are all sorts of health and environmental problems linked to fossil fuel use." "huh." ... a conversation held nowhere by nobody 'cause whatever is your position on fossil fuels, chances are you already got one. serious though, what is wrong with people these days wherein getting attention is an end in and of itself as 'posed to a means to bring 'bout change? however, the soup can kids didn't hurt nobody and the damage they caused were negligible. perhaps the next collection o' wannabee world changers learns and improves on the scheme. HA! Good Fun!
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that does not surprise us in the least. with such an observation we would assume most folks were trying to make a joke, but the years has taught us better. predict a double-down. security/law enforcement shows up and they find two young women each of whom were on there knees with their left hand glued to the wall behind 'em, presumably spouting off 'bout oil and injustice. am not sure what sorta threat the young vandals coulda' possible presented given the circumstances, but 'course the natural reaction is to give the youths a teeth rattling jolt o' electricity. *insert eye-roll emoticon here* 'cause make victims outta the dopes would be the obvious way to handle the situation? am suspecting the vandals changed no hearts or minds regarding fossil fuels, so from our pov their efforts were little more than self-indulgent narcissism. were yet another display o' the look at me mentality o' today's youth where instead o' doing the hard work to bring 'bout change, they instead went with a slap-dash effort garnered at generating a viral story which will no doubt be forgotten by next week. lazy. the kids with their soup is fails, but maybe the next group has a useful plan. as long as they ain't hurting anybody, am applauding their verve if not their sense. HA! Good Fun!
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"the reasonable man adapts himself to the world; the unreasonable man persists in trying to adapt the world to himself. therefore all progress depends on the unreasonable man."-- george bernard shaw HA! Good Fun! ps am drawing a hard line in regards to violent change. is no doubt situations when violence is required but from our pov is never ok to indulge violence as a form o' protest. use violence in defense o' others who need protection from violent actors? in rare circumstances am ok with such, but presumption is to resist violence to bring 'bout change. and
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is quite possible the vandals do not know the difference 'tween petroleum and plant-based fats. am ok with that. young, dumb and... am knowing we sound dismissive o' the protesters, and we are, but the kinda stoopid the vandals suffer is not a bad thing. am assuming they didn't do any real harm and their outrage may serve to motivate enough similar young and dumb people to change the world. probable not, but change needs to start somewhere. is an unfortunate truth but meaningful alterations to the dominant paradigm comes about when young and/or stoopid people ignore sober and smarty boomers. is tough to admit, but it is the people being unreasonable who make the world a better place. real change requires mind-numbing unreasonable which is why people such as Gromnir is poor suited to bring 'bout real differences. 'course being unreasonable usual leads to wasted effort and harm, but we need young and dumb if we wanna save the _____________. ... wanna punish the kids? make 'em clean the museum with non biodegradable paper towels and environmental harmful cleaning agents. HA! Good Fun!
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am even less understanding their anger at glass, 'cause is the protective glass which they decorated with soup. in any event, am finding fault in the vandal's aesthetic as seems obvious they overlooked the chance to do their stunt in ny and to a warhol pic... though admitted ny might have been the main obstacle for these kids. am not giving them a break however as is no excuses in art. regardless, as far as we can tell, the middle class socialist brats didn't do any real lasting harm, so, meh. on the downside their ineffectual efforts means they will be forgotten that much quicker. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
less true after a recent patch. spontaneous prepared non angel spells do not get the level advantage a prepared caster angel does, which is mostly beside the point as you will be casting near exclusively the angel spells. even so, is a significant change particular at the mid levels. edit: @InsaneCommander playful darkness now has greater heroism on unfair, which means you need dispel it if you wanna succeed with fear effects. as an azata you should potential be able to get three rolls per check with favorable magic and fortune hex so have your court poet cast greater dispel magic with a quicken meta magic rod... and then reload if that don't work. however, assuming you are level 15, you need at least 13 levels o' court poet to have access to greater dispel magic. am not sure what your current build entails. got at least one level for thug? *shrug* HA! Good Fun! ps am pretty sure playful always had greater heroism, the change is how intimidation works in wotr. more than a few players learned how the well-nigh irresistible vavakia vanguard's intimidation-based fear effect resulted in a couple o' the more shocking encounters in the game. paladins were immune, but virtual everybody else, regardless o' spell protections, had to beat the intimidation dc, which is so not the same as a will save. regardless, am thinking the greater heroism protection against fear effects resulting from intimidation has finally been fixed. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am not particular creative with the naming choices for our raptors-- clever girl or vince carter. edit: additional vid o' vince going beast mode, albeit in an all-star game. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
didn't wanna overt spoil, but the start-from-scratch situation in act v with your army is precise why we suggested that focus on upgrades and buildings should be your act iii crusade priority. build a sooper army in act iii only to need start with a handful o' scrubs in act v is disheartening if you ain't prepared. got a number o' bugs which has us temporarily holding off further gameplay. the isle nine spawn bug is disappointing 'cause from what am able to see from boardie feedback, this has been a problem since the dlc release. in part 'cause we weren't advancing our dirge bard or our act iii aeon, we built a few test mercs and companion builds; discovered new and annoying bugs in the process. built a couple judge characters which is effective save for their most important and useful ability: judgement aura is not swift. 'course neither is sentence. this serious undermines the usefulness o' judge. zen archer shortbow damage is not calculated correct as it should be = to monk unarmed damage 'stead o' 1d6. based on past owlcat releases, we figured it would take a month post ee release to see wotr in decent condition, so we ain't surprised. the thing is, we were assuming far more changes to the base game as 'posed to quality o' life enhancements such as inventory search. regardless, am gonna wait a bit on an isle 9 solution before resorting to a mod fix. HA! Good Fun! ps am gonna observe how in act v we typical end up with two main armies as the frequency with which we got three simultaneous enemy forces attacking increases. camp of the camp of the mammoth lords is a frequent target. so too is tower of yath.