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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
the disappointing part for us were how few interesting (not necessarily difficult) encounters we had during the first nine isles... which 'cause o' the failure o' a boss to spawn is as far as we got. yeah, a few o' the undertows made us adjust our playstyle, and those will only be surprising on our first playthrough, but the dlc so far felt like little more than a mechanical and repetitive slog... albeit with a couple noteworthy items o' loot and a whole lotta sellable stuff. got a swell chapeaux and a pair o' gloves which is both improving our dual-wielding and high crit main character. there is also a nice heavy crossbow. haven't tested the longsword to see if the extra damage is added separate or not. all too often the additional damage is calculated in a new category and is frequent resisted by enemies. regardless, we will have a whole lotta extra coin when we finally make it to the abyss, and while xp growth in the isles is not particular quick, we nevertheless might just make level 15 as we enter the midnight fane. am s'posing the dlc serves its purpose if you are using it to test builds, but so far there were few encounters which impressed us insofar as level design. the game is especial buggy at the moment in many small and easily overlooked ways, but am expecting numerous such bugs will be addressed sooner as 'posed to later. the downside is, based on past owlcat experience, a few o' the new bugs will never be fixed. that said, am suspecting our dlc killing bug gets fixed soonish. am genuine impressed by owlcat speed in responding to wotr game stoppage obstacles. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
complete aside, but now that there is a vendor in act iii where you may buy up to 99 pillar of life scrolls, am suspecting playful darkness becomes a much easier encounter for us. as we noted earlier, we don't like crazycakes and daeran rare fits our party, though is possible to have nenio cast creeping doom via a loremaster secret. regardless, nenio may use scrolls at her caster level, so between sosiel and nenio, and recognizing the spell duration, we should be able to stack +14 pillars at a single point, and such is cast pre combat. given our dlc3 obstacle, am gonna try and advance our bard, though am having second thoughts as the change from sacred to competence for guarded hearth is invalidating the bonuses from bard and skald attack bonus buffing songs. admitted, the manner am which am building the bard song is a nice bonus but hardly a deal breaker as we were attempting to see if a we could make use o' powerful enchantment spells as well as getting use outta the blackwater dc boosting greatsword. even so, kinda feels as if the signature ability o' the bard is wasted during boss battles 'cause am obvious gonna be using a guarded hearth. (edit) as to the difficulty spikes Gromnir and others has mentioned ad nauseum, am s'posing if you played kingmaker and nevertheless purchased wotr, is difficult to pretend to be caught off-guard by inexplicable challenging rando encounters and mobs. nevertheless, the manner in which owlcat balances encounters is almost as strange as the developer's stubborn belief that as more fans complain 'bout their puzzles, owlcat must necessarily increase puzzle frequency and importance. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
"at some point," is mythic level nine and is an ability and not a spell, so no metamagic feats or rods. furthermore, if you are an endgame blaster, then you are already gonna be able to spam hellfire rays, so am admitted kinda curious what is the point o' this ability. am knowing you were joking, but have seen folks mention devil's hellfire rays at-will as some kinda significant benefit, but am not seeing a major upside. sure, if you are not a caster it may be kinda fun to smash foes with a melee weapon and then finish off an archer or two at range with your hellfire, but from a practical pov, am wondering how we would get use outta the extreme late game devil ability. HA! Good Fun! -
The TV and Streaming Thread: Summer Reruns
Gromnir replied to InsaneCommander's topic in Way Off-Topic
am thinking the obvious thing the new constantine needs is a unique and defining look. like it or not, the appearance o' a comicbook character is important, and am suspecting one reason why john constantine were popular in comics were his alloy depiction. += jenna coleman as constantine were ok, but were nothing 'bout the character which made us want to see more. on the other hand, a corinthian spinoff would personal be more intriguing than additional jenna coleman constantine material. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am suspecting elemental rampager druids got a kick in the cojones from a recent patch. no more elemental barrage for elemental weapon damage. gonna assume this change impacts elemental rampager. nevertheless, particular if you got a skald in a party, we can see an elemental rampager aeon doing exceeding well. a few o' the gazes is exceeding nice, but am gonna admit most is highly situational and is gonna be tough to not use the attack bonus boost for most o' the game. when you get the chance to activate two gazes simultaneous, your choice depends depends on if your party is attack of opportunity focused or a caster party... though as a rampager am guessing combat were in your mind. perhaps have a skald in your party to add additional natural attacks to your impossible to hit high dex leopard wildshape? am thinking most folks who haven't played aeon fail to realize just how effective is the dispel-on-hit powha o' an aeon with a high number o' attacks per round. those boss battles get much easier when in round one you eliminate all enemy buffs. the ever ready mythic feat stacks with the aeon attack of opportunity gaze, resulting in silly kinda party attack bonuses and damage when at least one party member crits. strength ain't bad neither, but am personal thinking high dex for better initiative + aeon dispelling is a major selling point. you serious wanna act first if at all possible. am knowing the neoseeker site is popular for wotr build ideas, but don't take it as gospel. is more to aeons than sooper buffed summons. angel is an obvious choice, 'cause as a full caster, angel spells is all but functional win button. am gonna admit we purposeful didn't do our angel as a full caster precise 'cause it felt kinda exploitive to be having spells which rendered us all but immune to everything while being able to spam screen clearing spells with impunity. nevertheless, at one point am likely to do a shaman or druid angel run, just 'cause is not oracle or cleric. if you go the strength route with your build, then azata ain't a bad choice as you get access to the incredible might sooper power. you got options. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
+90% done with the ninth island of the act iii accessible portion o' the new dlc. unfortunate, the boss is missing. am s'posed to kill him (gender neutral) and take his treasure according to a message at the exit portal, but while am 100% in favour o' such a straightforward and bloodthirsty resolution, is impossible to accomplish if the boss don't spawn. moderate annoyed, but unsurprised. guess am gonna be advancing the dirge bard for a bit. (edit) according to the description o' the most recent hotfix for wotr, our issue were addressed. 'course we only arrived at isle nine after the hotfix were downloaded, so... (edit 2) figured we would give this another shot after seeing advice about resting on the world map. no luck. in fact, the undead regeneration which happens on the island nine map is now occurring in rt regardless if game is set to tb. is a bit like the rift of ruin bug which were happening at release. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am kinda simultaneous doing treasure of the midnight isles in act iii with our aeon as well as a new run with a dirge bard. for the hell o' it, we redid all o' blackwater on hard difficulty with the aeon and am now doing the dlc but have only finished island 1. the dlc vendor sells 99 scrolls o' everything, a large bag of holding, as well as a few endgame belts. is a lockpick iii at the bottom o' the regular item menu, which likely is unnecessary as is only a handful sooper difficult locks/traps in the game, but it were interesting nevertheless. maybe this eve we will go through island seven o' the first group... or maybe we finish off grey garrison with the bard. perhaps we finish off some rl stuff which has bee demanding our attention? unlikely. @Gorth consider the search o' all rooftops accessible with mass dimension door. is not a huge amount o' content on roofs, but there are a couple o' nice bits o' loot. warning: there is a particular challenging rooftop encounter in the same map as the slave markets. you might wanna save that fight until you are all but finished with alushinyrra. HA! Good Fun! -
huh. haven't tried, but this looks kinda brilliant if it works and am having little reason to doubt atk. would love to be able to cook a steak in a non-stick pan. sure, we got the infrared broiler on our viking, but am genuine curious 'bout the cold sear and am especially looking forward to testing with salmon. probable would be applicable to thick burgers. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
the hand does more than set up a nice camp. he will act as a literal unseen guardian angel if you face near-death, but more important, when he heals you he also restores all per day uses o' spells and abilities. we kinda played with the mechanic and never saw a limit to the number o' times he would free heal/restore you. is potential for exploitation as time does not pass when the hand heals. HA! Good Fun! ps (edit) am mentioning 'cause the result o' the hand's heal is unintuitive. is quite possible you don't realize how the mechanic functions until you spend considerable time in the abyss and then finally ask the hand to heal you instead o' camping. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
check to see if you got a logistics decree which has been overlooked, otherwise, build stuff and upgrade outposts. dunno. as long as you add structures and have completed crinukh's letters as well as similar crusade projects, gaining logistics should not be stalled. HA! Good Fun! ps am recalling you were delaying ivory sanctum, but am thinking you got a post sanctum decree which you need to advance logistics. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
pnp hellfire rays is far less op, as long as you got a sane gm who ain't gonna engage in purposeful obtuse and pretend as if hellfire rays do damage other than hellfire. hellfire does 50% o' its damage via mundane fire and 50% by means o' unholy energy. the original description for hellfire in the book of the damned splat book observes a protection from evil spell negates all the unholy damage. furthermore, unholy damage does zippo to evil beings. so, hellfire rays, which curious enough do not have the fire descriptor and thus do not benefit from any fire enhancing spells/powhaz/abilities, only do half damage if you had forethought to cast protection from evil, a level 1 cleric spell... again, assuming hellfire rays use hellfire. please note flame strike, and a few other spells, damage enemies via 1/2 elemental and 1/2 divine. unlike unholy, divine is one o' those rare untyped damages. is no good reason to assume hellfire rays does 1/2 damage via divine. converse, ordinary critical and construction has us reading hellfire and hellfire ray as doing same damages particular in the absence o' clear evidence to the contrary. brief aside, 'cause am not particular interested and am thinking is no need for a right answer, but virtual all pathfinder spells which target souls fail against constructs, undead, elementals and outsiders. however, true resurrection is an exception. is a singular exception and even trap the soul, a level eight spell, fails when targeting outsiders. hellfire rays is a level six spell, so... ... am such a nerd to remember this nonsense; am so embarrassed. nevertheless, while is not how wotr hellfire rays is implemented, according to the diabolist prestige class entry, when a diabloist converts elemental spells to hellfire, the rays gain the evil and lawful descriptor. would at least explain why you may target demons with hellfires and they do not shrug off the unholy portion o' the damage. *groan* can't believe we once again engaged full nerd mode. HA! Good Fun! ps with a level o' sorc, and perhaps one-to-three of loremaster, ember may be useful as something other than a spammer o' hellfire rays. "enter ye in at the strait gate: for wide is the gate, and broad is the way, that leadeth to destruction, and many there be which go in thereat." that said, ember is extreme useful as a blaster and is not difficult to build her as such. after all, wotr is a game. obviously wotr ain't pro football, but is still a game. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
haven't specific used geniekind as yet, but am able to confirm elemental weapon damage is no procing elemental barrage. HA! good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
can't speak for others. the only way am doing the entire shield maze on unfair is at gunpoint. we do boss battles unfair, just to say we did so, but am not seeing the fun in an entire unfair run. make sure you got a leopard companion, 'cause is the only critter capable of tanking the water elemental at that level, even with camellia spamming protective luck. fighting defensive, your leopard may have as high as +30 ac ad you got a blur potion as well. add as many animal companions as possible. you do need to get lucky with attacks, but the chances o' even the unfair elemental hitting a fully buffed leopard is poor and with camellia doing nothing but spamming protective luck chances are you win if you can do enough damage before blur, shield of faith prayer and other buffs wear off. also, do anything possible to boost ab... which is obvious but much more difficult to pull off in practice. charging is good but only characters with reach weapons may charge multiple times 'cause you don't wanna provide the water elemental with attacks of opportunity. and yeah, reloads happen with hosilla and the water elemental. is an unfun way to play the game from our pov, but there is a "cheevo" so some folks will suffer through the slog which is a full unfair run. is likely others ways to take out the unfair water elemental, but for us leopard tanking is key. have also done a very improbable kite thing, but were more luck than anything else which had us survive. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
at some point am gonna do a lich --> gold dragon for the redemption route, 'cause am uninterested in finishing our previous lich and am curious how the redemption thing works. haven't spoiled self. am not a fan o' trickster. is arguably the most op o' the mythics, though all o' the mythics is potential op with the right build. got far enough into a trickster run to know am unlikely to finish trickster. am considering playing a few o' our past characters from act v... and maybe even act iii. aeon and azata is most likely getting second looks. we did make a new ee dirge bard like we mentioned a few posts earlier. am not a fan o' bards in wotr as am thinking skalds is superior, which ironic is precise why am going with dirge bard. wanna convince self a class we don't ordinarily approve can be fun and capable. no animal companion though. HA! Good Fun! -
if The People, through democratic process, decide in 2022 that lindbergh's support o' fascism and eugenics were a bridge too far, then why shouldn't statues glorifying him be removed? is just freaking statues. we don't have government Holy Symbols in this country which must exist into perpetuity, so if you think democracy is how americans is s'posed to decide issues, then after enlightened debate over lindbergh contributions to stuff such as aviation and biomechanics, if the people decide that statues is inappropriate, then what possible rationale is there for forcing the people to endure the continued public display o' statues erected by folks dead and buried? is no first amendment issue. if bob wants to put a statue o' lindbergh on his property then nobody is gonna stop him from doing so, just so long as it doesn't create some kinda unrelated safety hazard. if bob's statue is 100' tall and is a nuisance not 'cause o' it being a statue o' lindbergh but 'cause it is enormous, then chances are the staue may be removed by the government, but even then the government has a higher burden to overcome 'cause is bob's speech being limited. alternative, force The People to suffer statues they don't want no more is the kinda democracy hating nonsense most americans were in the habit o' objecting to in the recent past. heresy. @Pidesco the onion amicus brief isn't so much a brief as an article, and the audience ain't lawyers but real people as the brief is written in easily understood english as 'posed to formulaic legal jargon. the submission is humorous and insightful. is also clear a competent lawyer crafted the "brief." am not recognizing "STEPHEN J. VAN STEMPVOORT," but am gonna assume he is legit and he knows his craft as well as the subject matter. applause deserved. thanks for sharing. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
the thing to recall 'bout finnean is that at your current upgrade stage, he is a +3 brilliant energy, heartseeker weapon, yes? is swell unless you attack an enemy which has no heart. attack incorporeal or golems and get a message that the weapon passes through harmlessly is gonna be disconcerting if you are unaware o' the limited handicap o' brilliant energy. HA! Good Fun! ps brilliant energy is not s'posed to harm any undead but it were at one point. am not sure if has been fixed. am recalling finnean were worthless 'gainst sinful sinew but he could hit a few other undead. playful darkness is a deathsnatcher which is technical a monstrous humanoid, so curiously both pillars of life and finnean is effective 'gainst it. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
keep in mind a major advantage o' pillars is you may cast them outside of combat. keep in mind a major disadvantage o' pillars is if you cast 'em outside o' combat, you need to find a way to make certain your undead and/or sunshine vulnerable foes enter your pillars. can get kinda silly with pillars if you have heightened spell or other metamagic. cast a s-ton previous to combat and then once combat starts sosiel may continue casting via the rod o' devouring lust... 'cause the rod won't work on the pillars cast pre combat. others will observe the safest route to defeating playful is to set up a meat shield o' summons and animal companions and then cast creeping dooms with daeran or camellia (and even nenio if you used loremaster to add creeping doom to her spell list) while making certain you got a mark of justice from seelah on playful. those others who recommend creeping doom is correct. the reason why am personal using fear and pillars is 'cause we loathe camellia and chances are we don't have daeran in a party. sosiel has domains, so daeran don't get much attention in our wotr runs though is plenty o' good reasons to have both daeran and sosiel simultaneous in a party. our refusal to work with camellia is a real shame as she is easily one o' the most useful companions in wotr, particular once you provide her with the metal curse. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am suspecting you identified the purpose o' the augmented workers. the natural reaction o' most not psychotic gamers is to live and let live, 'cause you never know when random acts o' murder is gonna mess up a quest. at a basic and fundamental level, games is teaching tools, and crpgs have taught you to attack everything hostile and speak to every named npc, but to avoid wanton mayhem unless you know there is gonna be no negative repercussions. the non aggressive augmented workers will become background npcs you hardly pay any attention to, but then combat with demons and whatnot starts and you reflexive cast prayer, only to discover all those augmented workers at your back has sudden turned hostile and is attacking your casters and archers from the rear. and yeah, an azata with best joke and a decent enchantment dc should go through blackwater with a bit more ease than most builds. we had considered building a kindred half elf dirge bard or court poet to see just how effective a caster bard/skald could be 'cause it looks good on paper. in fact, there is a sword available in blackwater which is kinda integral to our bard or skald enchanter build 'cause much like the quarterstaff of the war mage it applies a +2 to the dc o' all spells cast by the wielder. build an azata bard to take advantage favorable magic and incredible might in addition to the spell buffs azata gets to attributes and mind affecting spells is something we ain't seen, but it looks more than viable if nowhere near best evar. the advantage o' bard is am able to take a couple level dips w/o sacrificing much whereas the skald capstone ability would be a major sacrifice. bard has more skills too. dunno. the skald capstone is really nice, and 'course the partywide intelligence and charisma boosts from a court poet is exceeding impressive if you got a caster party. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
there are a few tactics which help, but also keep in mind the battle is technical optional and you will be able to return at a later time, after a few levelups, to deliver some o' the pain playful is sharing. general stuff first-- make certain to use seelah's mark of justice. the paladin power is arguable the best boss encounter ability in the game, and if you use the creeping doom suggestion kp made, even the swarms will benefit from seelah's mark of justice. creeping dooms will do minimal damage to playful unless they is bolstered by mark of justice. similar, always drop a guarded hearth on the area you intend to fight (doesn't always work out as planned) when facing a tough boss battle. can't recall the last time we had a party w/o mark of justice and somebody who could cast guarded hearth. more specific, playful got a serious regeneration thing which you are gonna want to interrupt with heals, 'cause playful is a negative energy freak. pillars of life is a not common mentioned option for dealing with playful. sosiel may cast a bunch o' them (not including heightened, you likely can stack 8 of them in one spot) pre combat and that will kill not only the spawning shadows, but pillars of life damage has no saving throw and they ignore sr, unlike heal spells. channel positive energy will also harm playful. and as usual, playful is not immune to unholy damage, so have sosiel use devouring lust rod means potential 480 damage which playful cannot avoid... though might be 360 damage as owlcat did funny things with playful(s) type. not enough to kill, but it is serious guaranteed damage. finnean is again a potential lifesaver as much o' playful's ac will be zero'd out by finnean, but the problem is staying alive while in melee range o' playful. is worth considering switching finnean to your best archer and then forcing playful to wade through swarms and summons. playful is not immune to shaken or fear, but it has ridiculous high wil saves and sr so managing to have a fear spell (other than the frightful aspect effect) stick on playful at higher difficulties almost requires an azata caster with a few o' the mythic path specific buffs. regardless, playful is another situation where an a party member who is able to deliver an over-the-top intimidation check is a major benefit. if you got party wide shatter defenses, then adding the shaken or fear debuff makes a big difference in the fight. ... complete unrelated to playful, owlcat made sneaky changes to teamwork feats and there is at least one bug at work. seize the moment now works as per pnp, which means you only ever give it to an inquisitor with solo tactics. gonna get largely the same benefit from outflank, so is no great loss. also, at the very least, the shake it off teamwork feat, at the moment, is doing absolute nothing. for most parties we got a heavy dose o' outflank, seize the moment and shake it off and two o' those feats do nothing useful... but for solo tactics inquisitors, and who here save Gromnir plays inquisitors who benefit from solo tactics? HA! Good Fun! -
am not sure if being "dirt poor" is essential. if you are able to save money and get a decent product, then am not seeing cause for loss o' dignity, but keep in mind that growing up we did indeed qualify as dirt poor and there were a particular bad winter when for almost a month-and-a-half our family subsisted on nothing save bone and ketchup soup and jiffy pop... and the soup were getting mighty thin after the first month. when preparing food for guests, we don't go cheap. additional, we don't mind spending premium to enjoy good ingredients and quality food, 'cause what is the point o' having more money than when we were dirt poor if we refuse to ever spend the money? converse, if am able to acquire quality fare on the cheap, am gonna take that option. why spend more? am also seeing added benefit o' preventing food from going to waste while potential helping out a local vendor during tough times by purchasing what woulda' previous been an unsellable product. everybody wins? where is the downside? am also gonna note that a few o' our favorite restaurants and meals is hardly the kinda thing you would expect at a michelin 3*, but so what? we eat meatloaf (and simillar) 'cause we like it and not so much 'cause am trying to save a buck. the food in your post looks fine. as long as the fare also tastes fine and is safe, then am saying, #@$% dignity... but Gromnir might not be the benchmark for dignity seeing as we has been posting gromspeak for better than two decades. heck, the vehicle we got most daily use outta for same decades has been a 97 chrysler t&c minivan, 'cause it were the best auto for our dogs. taupe. we drove a taupe pre 2000 minivan for decades? our sense o' dignity/vanity is questionable. HA! Good Fun!
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kinda stretching to try and make this work, eh? as you note, bismuth dies easy, which when it happens (frequent) is gonna result in arue being prone for a round, and yeah, until you get the improved snapshot feats you do indeed need to be in melee to take advantage o' the the reflexive aoo. seeing as how long point blank master is delayed in the neoseeker build, if @Gorth thought arue was dying too frequent in his current normal run am having difficulty imagining what his reaction would be trying to make her snap shot effective. w/o trip on your beastie you are also sacrificing potential aoo chances, so bismuth is more o' a half-arsed desperation option to make complete not viable slight less so. and arue ab being similar but not quite as good until 19, at which point the vanilla ranger due to gear and improved quarry significant outstrips the neoseeker build is maybe not the best salesmanship o' a build, eh? to be snapshot effective is requiring a multiple feat investments to make a niche build viable, feats (improved initiative, improved precise shot, etc.,) which may arguably be spent better elsewhere. also, am thinking there remains a misunderstanding as well. to get the most outta arue's ranger's bond you need a significant number o' instant enemy casts. otherwise, you got a swell favoured enemy bonus worth sharing at 50% strength against demons of magic and pretty much nothing else. a mere +1 party bonus 'gainst demons o' slaughter, demons o' strength, humans and outsiders? so yeah, the loss o' five levels o' spell casting is deserving more than a hand wave. when kp and others moan about stat bloat, arue with an instant enemy bolstered ranger bond is yet another option for stacking ab, an ab boost which is in fact better than a pure bard's. btw, the first level the neoseeker arue build sees a single instant enemy cast is sixteen. oh well, not gonna agree on this. blur actual ain't terrible for potions as it has a three minute duration. be wary o' other potions as they may have exceeding short durations or limited efficacy. mage armour is another decent potion as the bonus is a flat +4 and the duration is hour/level. if you don't use barding, then a potion o' mage armour is a no brainer unless you have superior bracers of armour on your critter. shield of faith potions offer the absolute minimum protection possible for the spell, which is +2. have sosiel cast and the benefits will last longer and be more effective, rendering up to a +5 o' deflection. barkskin potions get a ten minute duration... am thinking is ten minutes. but again, you are seeing only a +2 boost to natural armour when you could benefiting from +5 if camellia or another caster o' at least level 12 applies the buff to your horse. am agreeing with @majesticthat your animal companions deserve to be buffed and geared with similar forethought as your primate party members. you don't need to spend a diamond to rez a horse, but as enemies is more likely to attack seelah's horse than seelah, there is a good reason to make the horse resilient. that said, if you are having fun doing as you are doing, then is good enough. no need to consider advice if you are progressing just fine already. however, at the end o' act iii there is a couple encounters which offer difficulty spikes similar (worse) to blackwater, and the downside is you are not gonna be able to respec w/o using a mod or by reloading a save which is temporal remote. won't be able to buy additional scrolls or potions either. you will be stuck with current resources and builds trying to get past hurdles more frustrating than other act iii content. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 4
Gromnir replied to Vaeliorin's topic in Computer and Console
too be fair, and as we mentioned in our most recent post, there is nothing 'bout five levels of mutagen warrior for arue which requires you to take snapshot feats. snapshot is great for an archer riding a trip capable beast 'cause on the enemy suffering a trip from your dog/wolf/whatever, and then the attempted rise from prone, your archer gets attackS o' opportunity. eventual you get similar attacks o' opportunity when any nearby trip or critical hit from a party member occurs. such an archer build can be devastating and hilarious. the thing is, typical your archer is sitting back with ember and nenio, yes? part o' the point o' archers is you are able to, from range, w/o wasting a move action, hit with a full attack the enemy casters and archers who may be behind melee attackers, or spread out elsewhere 'cross the map. move into snapshot range is kinda a niche thing for an unmounted archer and is more difficult to routine pull off the trick than it might appear from a mere description o' feats and powhaz. however, if you like the initial boost mutagen provides, and you discover using instant enemy and ranger bond is unnecessarily cumbersome, then is no reason to abandon mutagen 'cause of a fear o' needing be a melee range archer. simple choose other feats. is plenty o' other valuable archer kinda feats. am genuine kinda mystified by the horse experience you suffer. horsies is ordinarily pretty capable tanks. maybe not as viable as a leopard or the complete unnecessary scaled fist/nature mystery sorc nonsense, but at least as good as camellia. what ac are you able to generate with her ambulatory bag o' alpo? aside, by now you got access to displacement, improved invisibility, and blur. don't underestimate the value o' such spells. sure, some higher level demons got true seeing, and that will be an increasingly common attribute, but many do not, particular the trash mobs. displacement results in a 50% miss chance. is no save involved or spell resistance check. if the enemy you face don't have true seeing, scent, echolocation or the like, their targeted attacks is gonna mis half the time. outta curiosity, what archetype is your seelah's horse using? both daredevil and bulwark are decent choices, though am admitting we rare use bulwark. HA Good Fun! ps(edit) is ez to overlook the big game gloves which @Gorthalready possesses but likely doesn't get too much use from, becomes ridiculous op once you get improved quarry. seriously, the free action aspect means every arue target is gonna have the quarry effect applied as well as the big game gloves debuff. is an additional -2 to foe ac plus sickened... no save -
Jacques Pépin, at 86, finds a new way to express his love — of chicken This season, he is promoting “Jacques Pépin Art of the Chicken” on television, at talks and book fairs. “I’m very old. I’m going to be 97 in 10 years,” he says. ... am not gonna be purchasing the book, but for some reason am relieved to hear he is still alive and cooking wonderful pantry staple fare. his favorite ingredient is the egg, so we already lost shady. video included with story. am admitting we always chuckled at the chemistry 'tween julia and jacques... but is amazing how much julia snark he had to indulge. HA! Good Fun!
