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Gromnir

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Everything posted by Gromnir

  1. more romance spoilers HA! Good Fun!
  2. we mentioned a few o' the fixes earlier and one which stood out is one of the animal companion changes. the gore attack has been addressed, but more significant is that any critter with a gore attack now receives a free trip opportunity. dogs and wolves were attractive mount choices in wotr 'cause medium-sized characters could mount 'em eventual and the canines boasted a free trip attack. boar, elk, mastodon, and triceratops, according to owlcat, now have a free trip attack... as well as other individual benefits beyond what dogs and wolves offer. btw, likely the best tank mount choice for a small fellow such as regill, previous to this patch, were the leopard (boar deserves consideration.) leopard received a free trip and it had a fantastic ac which made it more tanky than all but a handful o' the player character builds exploiting the busted doubling of charisma and dex bonuses. leopard is able to tank on difficulties up to hard as long as you layer it with all the standard spell defenses such as barkskin, magical vestment and all the rest o' the all but essential pre buffing nonsense. daredevil is your animal companion archetype for bestest tank 'cause o' the immunity to flanking. if the gore animals receive their trips same as leopard, wolf and dog, then am gonna serious need to reevaluate 'em, 'cause such an addition sounds kinda too good to be true. HA! Good Fun!
  3. literal during the last recession, we could buy foreclosures on the steps o' the court house for ten cents on the dollar. the foreclosures tend to come in waves. sure, some times it works in the bank's favour, but as often as not it don't... particular as displaced homeowners are notorious for taking their frustrations out on the property before they disappear into the wind. HA! Good Fun! ps am knowing we stated banks had learned little from the great recession, but am gonna observe how recent we has seen at least one aspect o' bank behaviour change. yeah, banks have once again been offering loans to woeful unqualified prospective homeowners, and they is engaging in variations o' the sub-prime stoopid which were a large part o' the 2008 collapse, but am having observed how banks is far more willing to be reasonable and work to unload properties NOW than they were in 2007. last recession, banks were holding out for every nickel and they were willing to sit on a property as 'posed to do a short sale or something similar. the past few months has had baks doing different with more than a few lenders being extreme reasonable... which sadly helps convince us those banks is convinced another significant recession is forthcoming.
  4. is the problem we got with regill, 'cause as much as we would like to have him in a party beyond his companion quests, am almost invariably diminishing our party efficacy by bringing him along. is not that regill is weak or useless, but there are gonna be better options. HA! Good Fun!
  5. regill is not doomed as a sacred huntsmaster by any means, though 12 levels is likely the best option and then add two more o' something else. 'course chances are sosiel and lann is in party and so you already have two wisdom havers. regill has a wisdom o' 13. is only so much wisdom boosting gear to go around and 13 is not an ideal start point regardless. best domain powers is either level or wisdom linked... or both. max o' fourteen levels o' sacred hunstmaster. regill is godclaw, so law, protection, strength and war? none o' those is great for domains so need add impossible domain. if the goal for regill is build a mounted support caster with domains, then lann is a already a far better option. even so, 12 or 14 levels o' sacred huntsmaster for regill is not a bad idea. @Gorth probably noticed sosiel is also slow on his feet. with impossible domain mythic power you may give him animal domain which provides access to a mount. HA! Good Fun!
  6. the dastardly 4% fixed rate home loan may not be a good argument for bank villainy, but am indeed shocked at how little many lenders appear to have learned from 2008. HA! Good Fun!
  7. ps @Gorth regill, as he is not only small but also clad in heavy armour, suffers from some o' the same movement issues as seelah. he is also surprising squishy until later levels. our ordinary regill build is to go 100% remaining levels as armiger, 'cause fighter is one o' the more underappreciated wotr classes with a bazillion feats and the weapon training class feature. however, another option which solves regill's mobility shortfall is with a 3/11 sacred huntsmaster/gendarme (****atrice order) build. choose the velociraptor and take the boon companion feat. is not celestial velociraptor, so why velociraptor? 'cause regill is small enough to ride the raptor, and the raptor is an amusing choice. get mighty charge with 11 levels o' gendarme and steal glory at level 8, which functional doubles your seize the moment attacks o' opportunity. based on recent patch notes, elk might be a decent mount choice if you aren't trying to make regill as funny as possible. 'course our obstacle in keeping regill in a party is that he would likely replace seelah, and the paladin is too valuable to abandon, particular for boss fights. mark of justice (paladin level 11) is one o' the most useful wotr abilities... top three in our estimation.
  8. am not ordinarily a fan o' evhul companions, and a few o' the wotr options is perfect examples o' why we avoid the villainous party mates, but regill were probable our favorite wotr party npc, which admitted is not a particular high bar to reach. add enough qualifiers and anything becomes true, eh? we wouldn't enjoy regill's company in rl, but his behavior and motivations were believable and rational even if you thought the hellknight were unreasonable attached to his code. regill is no less a cartoon character than any o' the other wotr joinables. that's all. am not making excuses for liking regill more than the other wotr companions. HA! Good Fun!
  9. wouldn't ever say russian dressing and thousand island are tasting similar, but they do have a similar appearance. thousand island has pickle relish, ketchup and no horseradish, chili or garlic. sure, both dressings is mayo-based and has paprika and lemon juice, but read ingredient list and imagine they taste sameish is challenging our creativity. the clear versions o' russian is using oil instead o' mayo. kinda vile in our estimation, but recognizing the mayo in most bottled varieties is at best inoffensive, am suspecting clear v. opaque makes little difference. that said, if you like a sauerkraut and corned beef sandwhich with honey mustard instead o' russian, am not gonna criticize. you got a sandwhich you enjoy? call it a win and it don't matter what is the name o' the meal... save to note you ain't eating a rueben if is on sourdough with thousand island dressing and pastrami. could be delicious, but why call it a rueben? 'course we got same issues with folks purposeful mistaking italian gravy or red sauce for bolognese. is some weird cachet which attaches to bolognese which makes folks mislabel? HA! Good Fun!
  10. won't happen for the bank either. a single bad loan by a mega bank does not result in auto government forgiveness. however, you are correct that big banks and auto makers and any number o' too big to fail enterprises exist. sorry, but that is the stark reality o' the situation and is indeed not fair. if OMNI bank and a similar half dozen banks were to go t!ts up, near all americans would suffer. hurl goes under and is only hurl and his family which suffers. regardless, the single loan scenario is not doing you or hurl favours. HA! Good Fun!
  11. but it ain't massively profitable for the bank if we accept your description. assume you got one million dollars to invest. chances are you can do better than 4% return. so what is the motivation for a bank to lend to hurl and other homeowners if they may invest that money elsewhere for better return? bruce may be a less than ideal representative o' the western capitalist pov, but am thinking some folks ain't being complete fair. US banks is in the business o' making money. *shock* sure, more than a few lenders indulge in predatory schemes and banks such as wells fargo were active indulging the worst used car salesman approach to many o' their accounts. here in the US we had more bank regulation, right up until bill clinton. george bush (43) tried to claw back some o' the regulatory oversight power o' the fed which clinton surrendered and his own party turned on him... which no doubt would feed into @Guard Dogand his they are all bad narrative. regardless, for all the terrible stuff banks do, your example is so not a great illustration o' such evils. for the most part banks ain't hiding their lending scheme for home owners and is not as if they is forcing other credit products on you when you take out a mortgage. thanks in part to minimal bank regulations (damned socialists) you may get a home loan on your personal residence at a noticeable better rate than you would for investment property or business, so in and of itself, the banks ain't making massive profits on the loans... which is exact what is the reason banks did all kinda stoopid in the early and mid 2000s to turn minimal profitable loans into larger profits... same kinda stoopid banks is doing yet again in 2022 btw. if hurl can do better with a $1 million dollar investment, why should the bank be prevented from doing so? am agreeing there is many systemic obstacles to home ownership which ain't fair, obstacles which is predictable resulting in increasing income disparity and decreases in home ownership for each new generation. it isn't fair. however, what hurl describes ain't the problem. HA! Good Fun!
  12. am probable gonna holdout until the enhanced edition release as am suspecting there will be many changes capable o' impacting our decision on what we might wanna try with a complete new run. HA! Good Fun!
  13. new dlc today, but more significant for those playing wotr for the first time, https://store.steampowered.com/news/app/1184370?emclan=103582791469275223&emgid=3225161106688762145 is substantial changes, but have not read in entirety. we did notice one curiosity: "All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;" so, boar, elk, mastodon and triceratops now get free trip? hmmm. "Weapon Finesse (Mythic) will work with the finesse weapons only from now on." doesn't affect Gromnir, but am suspecting howls o' anguish from a few people. HA! Good Fun! ps "Feyspeaker druid finally got some new DLC spells in their repertoire" which is likely interesting to nobody but Gromnir, but am gonna need see what were changed. charisma casting druid were all borked and the shadow spell dcs were busted since beta, though potential more effective previous to one o' the post release patches. have wanted to play a gnome feyspeaker druid since release, but...
  14. well, that would be new. admitted we haven't played wotr for a couple months, but we often have sosiel with one level o' crossblood sorc and the water + dragon bloodlines to convert elemental spells to ice and then benefit from increased ice damage. there is armour in the game which boosts elemental damage and a shield which boosts cold damage, so while it sounds odd, having sosiel casting cold-based stormbolts is kinda a thing. we took ascendent element: cold and it always worked. scrolls shouldn't prevent ascendent element from working. a witch learning from scrolls sounds like a bug. HA! Good Fun!
  15. no doubt you already checked, but the trigger for the azata mythic is extreme ez to miss. would kinda suck to finish drezen, after a couple dozen (or more) hours o' wotr gameplay, only to realize you failed to "hook up the doll." HA! Good Fun!
  16. sausage gravy is easy, and am thinking homemade biscuits are also easier than most people realize. we ordinarily use heavy cream for the biscuits, which means we don't need to cut butter into flour careful and slow add buttermilk or some other labor intensive exercise. as such we almost invariably use cream for the gravy. prep for the biscuits requires five ingredients and a bowl. takes five minutes, tops? another fifteen minutes bake time... maybe add one extra ingredient as am likely to brush the biscuits with melted butter to help give the biscuits a nice golden brown color. our most common hurdle for the rueben is not the bread but is the russian dressing, which we ordinarily find abhorrent when purchasing store brands. at the moment, 'cause o' the chili pepper shortages, is difficult to find huy fong chili garlic sauce, so making our own russian is improbable. our dressing requires mayo, the aforementioned chili garlic sauce, paprika, a bit o' lemon and worcestershire, horseradish, minced garlic and salt and pepper to taste. curious, we typical have sauerkraut on hand, at least from fall months through spring. find good deli corned beef is not always ez but we manage 'cause am gonna admit we maybe once per year corn our own beef. but again, sriracha, chili garlic sauce and anything which includes the necessary chili peppers is gonna be hit and miss on availability. even when such is available we rare think is worth making russian dressing to have a rueben. is not difficult to find perfect good alternatives to the rueben when am in possession o' quality corned beef. nevertheless, is an admirable and relative unique sandwich, so we make 'em when the spirit moves us. HA! Good Fun!
  17. fyi, is perhaps not important, but you mentioned lost chapel and share an image with foot-o-the-cliff at lost chapel, but we didn't see mention o' a noteworthy denizen o' lost chapel. is not as if you need mention all aspects o' lost chapel, but absence were noteworthy. spoiler: HA! Good Fun!
  18. @Gorth we forgot to mention leading strike as a recommended mythic powha for seelah and/or whomever is your tank... which appears to be camellia. seelah, thru mythic 9, usual has the same powhaz for us regardless if we build her paladin or paladin/court poet or paladin with a single level o' sorc or... no particular order: leading strike, ever ready, mythic beast, thundering blows, inspirational leader, last stand, abundant casting, improved critical, weapon focus. if we go azata, then no last stand as life bonding friendship nullifies the benefit. if we go more court poet/paladin, then we take the second tier o' abundant casting as well. for lann, as an archer, am always taking cleaving shot and is almost certain we get expose vulnerability and distracting shot. HA! Good Fun! ps is possible azata is not in the cards for @Gorth. am hesitating to mention, but if you are interested on the azata triggers, we got info from a link. is stuff which already woulda' happened, so minimal spoilers.
  19. two non-mythic feats we recommend for all melee party members: outflank and seize the moment (for seize, combat reflexes is a prerequisite). surprising, outflank benefits ranged characters, so might as well give to lann outflank as well. there is an amazing synergy 'tween a party with blanket seize the moment and ever ready. if your barbarian is adjacent to a companion (even animal companions... make certain to raise the int o' animal companions to 3 so they may acquire at least outflank and possible seize the moment) with seize the moment, you will benefit from an attack o' opportunity if the companion crits. at high levels you are gonna have a bunch o' attacks per round and your crit chance should be noteworthy. and so if you have three or four companions all attacking an enemy, and one o' you crits, then you all get a free attack, which might produce another crit... and so on. what ever ready does is it increases the number o' possible attacks o' opportunity as well as makes those attacks more likely to hit as well as increasing the damage output. ... 'course the problem with following Gromnir advice is your party might end up looking like a Gromnir party instead o' a @Gorthparty. is plenty o' ways to win in wotr. unfortunate there is so many ways to lose and you may not realize until you is level fifteen or so that your party is fubar. am offering advice to avoid calamity, but is worth just trying stuff which sounds kewl. have fun with the game, and try stuff which just kinda sounds interesting. ain't anybody on the wotr boards recommending turning sosiel into a dedicated intimidator or building a celestial velociraptor. if we had listened only to the experts, we would never have found stuff we think is quirky and fun. ignore Gromnir is equal good advice as is paying heed to Gromnir, and ignore might be more fun. HA! Good Fun! ps the benefits o' teamwork feats such as outflank and seize the moment is another reason to go with the azata mythic and chose life bonding friendship.
  20. well then, do not underestimate the value of charge for seelah, and the capacity for your party to initiate almost any combat. might be a bit exploitive, but start combat rt and have all melee party members charge simultaneous to begin combat... and Then turn on tb when the charge is complete. is possible for all melee combatants to simultaneous charge a single foe in rt, wrecking most non-boss foes in the process. is worth considering up until you have the levels to keep seelah perpetual hastened, and possibly enlarged. aside, there remains a few tb combat hiccups. most such problems may be dismissed with a momentary switch to rt. if that do not work, you are able to create a save during combat by creating a bug report save: alt +b. complete exit the game after creating the bug report save and then reload will exorcise most tb bugs not fixed by a brief toggle to rt, but not all. and yes, the capacity to save during combat is potential exploitive. HA! Good Fun!
  21. "limitless rage" is the obvious first choice for a barbarian, or any other class which relies on rage powhaz... and as kp so indelicate put it, brutality incarnate is linked to the use o' natural weapons such as claws and bite; even if you go the full beast totem route, (which is a good idea for an instinctual warrior/mutation warrior kinda barbarian) we typical wouldn't choose brutality incarnate at any point. on normal difficulty you ain't doomed by taking brutality incarnate, but if you do not respec, then make certain you choose all the beast totem rage powers in addition to animal fury. other mythic powahz we might unsolicited suggest for a great sword wielding barbarian at some point earlyisih is ever ready, myhtic charge, thundering blows, and if you don't go the azata route with life bonding friendship, then last stand is great for mitigating mistakes or if you are playing on higher difficulties. as is @Gorthfirst time playing, mistakes is gonna happen 'cause you do not possess a wealth o' meta-knowledge. seeing as you already took guarded stance and bit of fun, you might also inspect the archmage armour power, 'cause use o' those plentiful potions o' mage armour trigger the archmage armour mythic just as does casting the spell. archmage armour scales nice. early mythic feats which is kinda impossible to ignore for a greatsword haver is power attack (mythic) and improved critical (mythic.) seelah is extreme fast when mounted on a horse. the automatic choice for paladin is weapon bond, and is a perfect acceptable option, but it does mean seelah, particular in tb mode, will be the last invitee arriving at any combat party just so long as you got her in medium or heavy armour... which is likely. side note: fatigue, diseased and cursed is excellent choices for paladin mercies. feel free to ignore any and all Gromnir suggestions, but owlcat and pathfinder make it extreme ez to choose wrong even when something sounds right/good. HA! Good Fun!
  22. regarding celestial velociraptor: don't overlook the UMD skill. of course animal companions should not be able to use scrolls, but with charisma boosting gear, your celestial raptor will be able to use any and all o' those personal-only spells which transform clerics and wizards into combat dynamos or make 'em functional invulnerable. HA! Good Fun! ps lead blades also applies to natural "hand" weapons, so your legendary proportion celestial velociraptor's claws and talon attacks is base 3d6 damage if you use the scroll. add a skald to the party with beast totem rage powers and the potential damage output for the raptor becomes kinda stoopid.
  23. won't spoil story aspects too much, but is a short span during which you lose mythic and have not yet gained your legend powhaz... functional get dropped to mythic level 3. you will keep your first three mythic levels even as a legend. next you are tasked with a legendary quest which is more or less complex depending on choices you made throughout the game. you are gonna be relative underpowered at this point as you lost many mythic powhaz and you have gained no legend benefits. upon completion o' the legend quest you immediate gain enough xp to reach overall level 35. as such the stuff 'bout gaining xp at an accelerated rate is misleading-- true but misleading. you will reach level 40 with a fair amount o' gameplay to spare, but your increased rate o' level acquisition is not as dramatic as you might s'pose. illustration: when our companions final hit level 20, our legend had just reached overall level 38. so, in all honesty, after becoming legendary we gained three levels in the span our companions acquired two. the real kicker is the insta-boost from 18 to 35. as such, is good to have a relative complete leveling plan in mind as you are doing the legend quest. HA! Good Fun!
  24. gonna admit we only created a second general much later in the game. until act v, we only had 1 general and that were adequate and likely better as we level'd up the single general a bit faster as 'posed to spreading the xp. setsuna shay (fire. lots of fire.) baroness gaunther/gunther (sp?) (maybe better for an angel character as she gets bonuses to divine spells) hate to say this but the wotr campaign stuff is not well balanced. the mage generals is objective better, though you ain't doomed if you go a different route. choose one o' the aforementioned generals and then maybe pick up the other in act 5 would be our recommendation. archery units are strongk. marksmen remain powerful but they used to be op. hellknights are solid early available army units choices as is clerics. HA! Good Fun!
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