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Everything posted by Gromnir
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sorry mc, but it kinda is binary. a primary value o' quest/task is that it avoids balancing. if you create categories that include kill/combat and quest and whatever, you has invalidated the point o' quest/task. you has necessarily reintroduced balancing. so, get with the program private joker. you may not like quest xp, but don't pretend that the debate is as difficult to grasp or mutable as you pretend. http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/?p=1496598 HA! Good Fun!
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Pretty disappointed, this launches in December?
Gromnir replied to khermann's topic in Backer Beta Discussion
Cheers, but I am pretty unoptimistic about any changes to UI screens other than the stash window becoming larger, nevertheless I will fight to the bitter end! am admitting that we believe that many o' the "essential" changes we had hoped for from PoE will now be part o' the paid-for expansion that is s'posed already in development. why do improvements for free when you can squeeze a few extra bucks outta fans to make things right? HA! Good Fun! -
You and me both, I love the P&P game, and have wanted to play a video game set in that world. Sadly Headfirst (CALL OF CTHULHU: DARK CORNERS OF THE EARTH) are the only developer I know got the license to make a video game of Deadlands and they didn't last long enough to complete it. deadlands setting is something we like a great deal, but magic system were kinda silly... and did we mention we loathe zombies? we would really enjoy a quasi-deadlands game, just not deadlands per-se. really, the magic system were just too clunky. we did a short-lived pnp 3rd edition gurps quasi version o' a deadlands-like setting back in the 90s... had fun with it, but we used magic to explain how native americans/indians were not necessarily all driven back onto reservations, and the african black shamans had sent prospective slavers packing, eliminating the triple trade... we had a couple o' black players in our pnp group and we knew they didn't want their characters to be treated like second-class citizens, so we made appropriate adjustments. worked pretty well. HA! Good Fun!
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I would not discripe rpgCodex as the "trendy hive-mind of gaming journalism" rpgcodex opinions... wouldn't call 'em trendy, no. antisemitic and frequently racist? yeah. polarized to an absurd degree? yeah. over inflated opinion o' their significance? yeah. is a funny little gag site where the contributors is the only folks who don't seem to get the joke. HA! Good Fun!
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got an mfa in english and everything. go figure. HA! Good Fun! To bad you don't use it, seriously your posts are painful to read. I honestly don't know what half your arguments are about because I don't bother reading them. Gromnir, on the other hand, feels complete justified in dismissing half your arguments only after reading them. what does that say 'bout your character compared to ours? we wonder. "The ingenuity is in the details, of an imaginary dialect. Which is already incorrect, as it is an imaginary syntax. Also incorrect, since it exists on 'paper', consistently, not solely in the imagination. My best guess as a hack English major, is, it's a distinct mix of simple present and past continuous verb tenses, built on decapitating adverbs, wrapped in received pronunciation. Consistent reproduction can only indicate a greater comprehension of the official language. Also explains the schmuck detection. " that sorta perspicacity has no place on a crpg message board. HA! Good Fun! Doesn't matter it's all white noise. I don't know what your saying and now that I know it's an act I don't care. I tried reading your stuff because I thought that was you. funny how your inability to s'posed understand doesn't prevent you from making the snarky and off-topic responses... just meaningful ones. HA! Good Fun!
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Have you read the D&D 4th Edition rule set? If not, I encourage you to do so and then see how you feel about this statement. d&d 4th and PoE is not as similar as you might suggest. most PoE classes does have a handful of per encounter abilities, but that hardly makes PoE feel like 4th edition. Wizards and Priests in PoE, for example, feel far closer to 3e or even 5e iterations o' D&D as 'posed to the 4e variations. PoE skill choices and spread is complete different in PoE v. 4e. saves, defelction, health, stamina is all different and all integral to the PoE system. you are overstating for effect, perhaps? we will observe that sawyer seems to have taken elements from all d&d editions to build what he believes is a better mousetrap... a better crpg mousetrap. am not sure he succeeded, and we would like to have seen more skills, but there is much about PoE that complete diverts from 4e as there is that is reminiscent. HA! Good Fun!
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got an mfa in english and everything. go figure. HA! Good Fun! To bad you don't use it, seriously your posts are painful to read. I honestly don't know what half your arguments are about because I don't bother reading them. Gromnir, on the other hand, feels complete justified in dismissing half your arguments only after reading them. what does that say 'bout your character compared to ours? we wonder. "The ingenuity is in the details, of an imaginary dialect. Which is already incorrect, as it is an imaginary syntax. Also incorrect, since it exists on 'paper', consistently, not solely in the imagination. My best guess as a hack English major, is, it's a distinct mix of simple present and past continuous verb tenses, built on decapitating adverbs, wrapped in received pronunciation. Consistent reproduction can only indicate a greater comprehension of the official language. Also explains the schmuck detection. " that sorta perspicacity has no place on a crpg message board. HA! Good Fun!
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got an mfa in english and everything. go figure. HA! Good Fun!
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From my perspective, this is the most powerful argument against my position. I still hold to my view, but if there were a single vexing argument to me from the opposing side, it's this. one does wonder what % of people 'pon hearing o' the project eternity kickstarter gave half a fart for what kinda xp mechanic would be utilized. how convincing does you find folks who now says that belief that PoE would utilize per kill xp was a major reason they backed the project back in october o' 2012? *chuckle* as for the following silliness: "Again, PS:T, is a very rare exception and while we're at it, taking PS:T - the ONLY exception in all of this - as THE archetype for PoE is ridiculous, sorry to say that. You take the one exception and act like it's the norm (and yes, that is headed towards Gromnir), but it is not and this is just ridiculous. You act like you are the authority here yet your arguments are non-existant." *snort* seeing as how obsidian is a direct descendant o' black isle, and the only ie games black isle developed were iwd, iwd2 and ps:t, we would suggest that observing how non-combat scenarios were handled in ps:t is actual quite meaningful. hell, considering the PoE game mechanics is far more reminiscent o' d&d d20 than ad&d, with far more mechanical opportunities to utilize non-combat resolutions to quests, we would think that it would be foolish to ignore obsidian's handling o' quest resolutions in the nwn games such as motb. after all, regardless o' ie or aurora engine, we is thinking that the way particular developers design quests is an important factor to consider when predicting how quest resolutions will be handled in PoE, no? so, am thinking that underestimating ps:t influence is the more likely mistake, y'know, seeing as how we already know that companion interactions will be far more involved than in most o' the ie games and given that Chris Avellone is doing writing and that PoE game mechanics is built to embrace more non-combat activities than existed in any ie game save maybe iwd2. *sheesh* HA! Good Fun!
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one o' our most common requests has been for a more dynamic character record sheet and/or inventory screen. being able to see valuable numerical differences depending on armour and/or weapon load-outs strikes us as something that would be added to a crpg by default, but is conspicuously absent from PoE. HA! Good Fun!
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am a big fan o' planescape setting, so keeping to rule-of-three, we will make essential our third near identical post regarding the video... if pazuzu makes an appearance in our sunroom, we blame leferd for the trinity invocation. at the moment, a december release of a stable and polished PoE product strikes us as optimistic bit o' prognosticating at best, but we got no idea how much progress is being made on bug hunting. currently, we would describe the game as unplayable in any meaningful sense, but it is beta and the majority o' problems we has observed appear to have been known issues. am gonna be patient, but am doubting our patience lasts much past a major patch. heck, we still don't have a meaningful talents catalog. as for future games, Gromnir has frequent pushed the idea o' a kinda pony-express time period game (admitted a very limited window) set in US mid west or south west but with magic n' such. that being said, we has never been a fan o' zombies, and the past decade has solidified that distaste into something approaching genuine loathing. *shrug* regardless, end o' 2014 is not all that far away when one is speaking o' game developments. how many folks is gonna be working 18 hour days and sleeping at office to make winter 2014 a reality? next patch should be a good indicator. HA! Good Fun!
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Interview with Feargus Urquhart
Gromnir replied to Freshock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah, am suspecting that backer beta maybe has some impact on implementation o' those missing talents the developers has mentioned-- as long as most talents represent simple numerical modifiers of existing abilities and skills. given aggressiveness o' release, is hard to imagine the adding o' talents that would require any sorta animations or complex implementations. am also doubtful that most (not all) o' our board feedback regarding bugs is particular useful as we would tend to agree with you that QA must needs be a couple iterations ahead o' what we is seeing. HA! Good Fun! -
Interview with Feargus Urquhart
Gromnir replied to Freshock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah, it did appear as if the interviewer and interviewee were not on the same page regarding the new kickstarter... or maybe feargus were doing intentional. didn't Seem intentional, but is not as if Gromnir and feargus is thursday nite billiards pals or any such thing. am gonna be displaying poor board etiquette and quote our self... or at least link a post we already made regarding this video as it would seem the video is being discussed in at least three different threads on this board. http://forums.obsidian.net/topic/68040-pretty-disappointed-this-launches-in-december/?p=1497109 HA! Good Fun! -
Pretty disappointed, this launches in December?
Gromnir replied to khermann's topic in Backer Beta Discussion
agreed on the potential board implosion. at the moment, a december release of a stable and polished product strikes us as optimistic bit o' prognosticating at best, but we got no idea how much progress is being made on bug hunting. currently, we would describe the game as unplayable in any meaningful sense, but it is beta and the majority o' problems we has observed appear to have been known issues. am gonna be patient, but am doubting our patience lasts much past a major patch. heck, we still don't have a meaningful talents catalog. as for future games, Gromnir has frequent pushed the idea o' a kinda pony-express time period game (admitted a very limited window) set in US mid west or south west but with magic n' such. that being said, we has never been a fan o' zombies, and the past decade has solidified that distaste into something approaching genuine loathing. *shrug* regardless, end o' 2014 is not all that far away when one is speaking o' game developments. how many folks is gonna be working 18 hour days and sleeping at office to make winter 2014 a reality? next patch should be a good indicator. HA! Good Fun! -
thank you very much for your efforts. now, although you have already expressed reluctance to do so, if you can explain perception, resolve and interrupts, we will make one o' our famous bigos dishes in your honor. 'course, am doubting we could ship bigos to you, so we would eat it our self, but nevertheless, we would be silently thinking o' you as we enjoyed our meal. HA! Good Fun!
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we got no problem with arrows. that being said, depending how magic items work, magic ammo can be... troubling. bg arrows o' detonation and arrows o' piercing were silly powerful... am suspecting qa were out to lunch when those items were being tested. 'course we doubt obsidian developers would make such obvious balancing mistakes. nevertheless, using ie game parlance, if you stack a +3 arrow with a +3 bow, you end up with a functional +6 weapon... which in d&d, were epic stuff like the Sword of Kas and various artifacts o' Epic Power. nevertheless, magic ammo and launcher made the +6 powha almost too common. heck, you were required to have +1 or +3 weapons to hit some critters, so such magic ammo were a virtual necessity... 'course that meant any magic launcher were functional overkill. we don't mind arrows, but we suspect it were simple easier to abandon for purposes o' balance... and 'cause we got such small inventory anyway in PoE, arrows (particularly specialized arrows) would create even more space-saving concerns. HA! Good Fun!
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That's an odd comment from someone who insists on communicating in an imaginary dialect. In any case I....kinda agree with you. Implementing a system where combat is rendered a pointless exercise likely won't cause the game to tank. Instead, it'll probably cause the game to suffer the PS:T syndrome.... everything is awesome except the combat. am thinking something went wrong with your post: point not found. shocking. but again, this were the contentious post http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/?p=1496978 your linky is irrelevant. HA! Good Fun!
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It didn't need one gromnir. And...it doesn't matter. You quoted the post that had a link, and STILL played dumb about it. Or maybe you weren't playing. ... am suspecting you have even forgotten where/how this all started. the point o' contention were our "planet retardia" bit. "Er...that "planet retardia" comment was directed at the devs. So why did you fire it back at us 'folks'? " your linky does not show you admitting your mistake. your liinky does recognize that HELM's claim o' imminent tankage was wrong. a simple apology would suffice. if you admit you were wrong, you can walk away with head held high and nobody will mock you for your mistakes. ... all o' which is utterly pointless... again. you get so tied up in the nonsense and forget even the topic o' the thread or issues you posed... such as actual on-topic issues like cain/sawyer knowledge, which you has seeming forgotten? weird. HA! Good Fun!
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that would be interesting to see. https://www.kickstarter.com/projects/obsidian/project-eternity/posts/691086 given that the kickstarter had ~74,000 backers, and we is aware o' some paypal-only contributors, we would be fascinated to see a poll or somesuch similar device generate +37,000 arrow proponents. am actual doubting we could get +37,0000 backers to agree that the ie games were worthy of reproducing and improving with current (2013/14) tech, in spite o' the fact that such were the espoused goal o' the kisckstarter. is not a big deal to us either way, but am always fascinated by messageboard feedback that reveals the majority will. HA! Good Fun!
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yes, nietzsche would weep. the current xp mechanic will not be changed, but that fact will not keep a small handful o' horse floggers from developing tennis elbow from all their pointless efforts. *groan* your (stun's) Initial reference to a post from the previous page did not have a link. duh it is sooooo hard having to treat you special... really, it is. http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/page-6?do=findComment&comment=1496995 see? no linky. HA! Good Fun!
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we did, and you is wrong, I said check my post from the last page. I'm wrong for agreeing with you? lol. Ps: BWHAHAHAHAH! HA! GOOD FUN! which post from last page? the link in the quoted post here is new, as you no doubt realize at this point. HA! Good Fun!
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BWAHHHAAAHHHAAA! are you serious? poor helm uses the Planet Retardia nonsense, and so when he suggests game will tank simply 'cause it uses quest xp, we offer him his own "Planet Retardia" comment in response. surely he can't complain, so why would you? I'm not. Check my post from the last page. we did, and you is wrong, as helm admitted... though clearly he has confused himself at this point as he backpedals and tries to edit himself outta the hole he has dug for himself. "Planet Retardia" indeed. "And this is supposed to mean what, exactly? Are we all supposed to hold Cain and Sawyer to some undisputable high authority on what constitutes 'superior' game design simply because they decided to observe a group of QA testers?" that comment is a bit difficult to decipher, but am thinking you is wondering why we would give so much weight to Cain and Sawyer. the fact that they are actual able to get firsthand feedback on how the game is being played is significant. in point o' fact, we would suggest that such first hand knowledge is of such an increased magnitude o' relevance and probative value that it makes the various prophecies o' doom based on little more than guesses and hypothesis seem laughable by comparison. cain and sawyer has gotten more feedback from actual gamers playing actual games than we ever will. as such, while we don't always agree with their conclusions, they does have intimate and expert knowledge regarding the actual behavior o' gamers faced with quest xp v. kill xp. that knowledge does not make them infallible, but it it is valuable. where they is speaking to what they has witnessed from gamers playing the game, their words have extra weight. HA! Good Fun!
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It was directed at the absurd hypothesis that it is impossible to improve a game or change core mechanics without more development time. It wasn't directed at the devs. thanks for honesty. so, the "Planet Retardia" bit were inspired by an "absurd hypothesis," much like suggesting PoE would tank 'cause of xp mechanic... in spite o' the fact that the developers who actual see the QA folks playing the game, folks such as sawyer AND cain, believe that quest xp is the superior mechanic. HA! Good Fun! ps we would never use retard, retardia, or any variation save to throwback at some person unpleasant enough to bring such an unfortunate descriptor to the board debate.
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BWAHHHAAAHHHAAA! are you serious? poor helm uses the Planet Retardia nonsense, and so when he suggests game will tank simply 'cause it uses quest xp, we offer him his own "Planet Retardia" comment in response. surely he can't complain, so why would you? having to give you the kid glove treatment is getting old fast. HA! Good Fun!
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Let him throw that sh*t back at the one who threw it at him, not at someone who made no offense. we did. you is the one getting confused. HA! Good Fun! ps 'cause we is feeling helpful http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/?p=1496735