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Everything posted by Gromnir
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From my perspective, this is the most powerful argument against my position. I still hold to my view, but if there were a single vexing argument to me from the opposing side, it's this. one does wonder what % of people 'pon hearing o' the project eternity kickstarter gave half a fart for what kinda xp mechanic would be utilized. how convincing does you find folks who now says that belief that PoE would utilize per kill xp was a major reason they backed the project back in october o' 2012? *chuckle* as for the following silliness: "Again, PS:T, is a very rare exception and while we're at it, taking PS:T - the ONLY exception in all of this - as THE archetype for PoE is ridiculous, sorry to say that. You take the one exception and act like it's the norm (and yes, that is headed towards Gromnir), but it is not and this is just ridiculous. You act like you are the authority here yet your arguments are non-existant." *snort* seeing as how obsidian is a direct descendant o' black isle, and the only ie games black isle developed were iwd, iwd2 and ps:t, we would suggest that observing how non-combat scenarios were handled in ps:t is actual quite meaningful. hell, considering the PoE game mechanics is far more reminiscent o' d&d d20 than ad&d, with far more mechanical opportunities to utilize non-combat resolutions to quests, we would think that it would be foolish to ignore obsidian's handling o' quest resolutions in the nwn games such as motb. after all, regardless o' ie or aurora engine, we is thinking that the way particular developers design quests is an important factor to consider when predicting how quest resolutions will be handled in PoE, no? so, am thinking that underestimating ps:t influence is the more likely mistake, y'know, seeing as how we already know that companion interactions will be far more involved than in most o' the ie games and given that Chris Avellone is doing writing and that PoE game mechanics is built to embrace more non-combat activities than existed in any ie game save maybe iwd2. *sheesh* HA! Good Fun!
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one o' our most common requests has been for a more dynamic character record sheet and/or inventory screen. being able to see valuable numerical differences depending on armour and/or weapon load-outs strikes us as something that would be added to a crpg by default, but is conspicuously absent from PoE. HA! Good Fun!
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am a big fan o' planescape setting, so keeping to rule-of-three, we will make essential our third near identical post regarding the video... if pazuzu makes an appearance in our sunroom, we blame leferd for the trinity invocation. at the moment, a december release of a stable and polished PoE product strikes us as optimistic bit o' prognosticating at best, but we got no idea how much progress is being made on bug hunting. currently, we would describe the game as unplayable in any meaningful sense, but it is beta and the majority o' problems we has observed appear to have been known issues. am gonna be patient, but am doubting our patience lasts much past a major patch. heck, we still don't have a meaningful talents catalog. as for future games, Gromnir has frequent pushed the idea o' a kinda pony-express time period game (admitted a very limited window) set in US mid west or south west but with magic n' such. that being said, we has never been a fan o' zombies, and the past decade has solidified that distaste into something approaching genuine loathing. *shrug* regardless, end o' 2014 is not all that far away when one is speaking o' game developments. how many folks is gonna be working 18 hour days and sleeping at office to make winter 2014 a reality? next patch should be a good indicator. HA! Good Fun!
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Interview with Feargus Urquhart
Gromnir replied to Freshock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah, am suspecting that backer beta maybe has some impact on implementation o' those missing talents the developers has mentioned-- as long as most talents represent simple numerical modifiers of existing abilities and skills. given aggressiveness o' release, is hard to imagine the adding o' talents that would require any sorta animations or complex implementations. am also doubtful that most (not all) o' our board feedback regarding bugs is particular useful as we would tend to agree with you that QA must needs be a couple iterations ahead o' what we is seeing. HA! Good Fun! -
Interview with Feargus Urquhart
Gromnir replied to Freshock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah, it did appear as if the interviewer and interviewee were not on the same page regarding the new kickstarter... or maybe feargus were doing intentional. didn't Seem intentional, but is not as if Gromnir and feargus is thursday nite billiards pals or any such thing. am gonna be displaying poor board etiquette and quote our self... or at least link a post we already made regarding this video as it would seem the video is being discussed in at least three different threads on this board. http://forums.obsidian.net/topic/68040-pretty-disappointed-this-launches-in-december/?p=1497109 HA! Good Fun! -
Pretty disappointed, this launches in December?
Gromnir replied to khermann's topic in Backer Beta Discussion
agreed on the potential board implosion. at the moment, a december release of a stable and polished product strikes us as optimistic bit o' prognosticating at best, but we got no idea how much progress is being made on bug hunting. currently, we would describe the game as unplayable in any meaningful sense, but it is beta and the majority o' problems we has observed appear to have been known issues. am gonna be patient, but am doubting our patience lasts much past a major patch. heck, we still don't have a meaningful talents catalog. as for future games, Gromnir has frequent pushed the idea o' a kinda pony-express time period game (admitted a very limited window) set in US mid west or south west but with magic n' such. that being said, we has never been a fan o' zombies, and the past decade has solidified that distaste into something approaching genuine loathing. *shrug* regardless, end o' 2014 is not all that far away when one is speaking o' game developments. how many folks is gonna be working 18 hour days and sleeping at office to make winter 2014 a reality? next patch should be a good indicator. HA! Good Fun! -
thank you very much for your efforts. now, although you have already expressed reluctance to do so, if you can explain perception, resolve and interrupts, we will make one o' our famous bigos dishes in your honor. 'course, am doubting we could ship bigos to you, so we would eat it our self, but nevertheless, we would be silently thinking o' you as we enjoyed our meal. HA! Good Fun!
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we got no problem with arrows. that being said, depending how magic items work, magic ammo can be... troubling. bg arrows o' detonation and arrows o' piercing were silly powerful... am suspecting qa were out to lunch when those items were being tested. 'course we doubt obsidian developers would make such obvious balancing mistakes. nevertheless, using ie game parlance, if you stack a +3 arrow with a +3 bow, you end up with a functional +6 weapon... which in d&d, were epic stuff like the Sword of Kas and various artifacts o' Epic Power. nevertheless, magic ammo and launcher made the +6 powha almost too common. heck, you were required to have +1 or +3 weapons to hit some critters, so such magic ammo were a virtual necessity... 'course that meant any magic launcher were functional overkill. we don't mind arrows, but we suspect it were simple easier to abandon for purposes o' balance... and 'cause we got such small inventory anyway in PoE, arrows (particularly specialized arrows) would create even more space-saving concerns. HA! Good Fun!
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That's an odd comment from someone who insists on communicating in an imaginary dialect. In any case I....kinda agree with you. Implementing a system where combat is rendered a pointless exercise likely won't cause the game to tank. Instead, it'll probably cause the game to suffer the PS:T syndrome.... everything is awesome except the combat. am thinking something went wrong with your post: point not found. shocking. but again, this were the contentious post http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/?p=1496978 your linky is irrelevant. HA! Good Fun!
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It didn't need one gromnir. And...it doesn't matter. You quoted the post that had a link, and STILL played dumb about it. Or maybe you weren't playing. ... am suspecting you have even forgotten where/how this all started. the point o' contention were our "planet retardia" bit. "Er...that "planet retardia" comment was directed at the devs. So why did you fire it back at us 'folks'? " your linky does not show you admitting your mistake. your liinky does recognize that HELM's claim o' imminent tankage was wrong. a simple apology would suffice. if you admit you were wrong, you can walk away with head held high and nobody will mock you for your mistakes. ... all o' which is utterly pointless... again. you get so tied up in the nonsense and forget even the topic o' the thread or issues you posed... such as actual on-topic issues like cain/sawyer knowledge, which you has seeming forgotten? weird. HA! Good Fun!
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that would be interesting to see. https://www.kickstarter.com/projects/obsidian/project-eternity/posts/691086 given that the kickstarter had ~74,000 backers, and we is aware o' some paypal-only contributors, we would be fascinated to see a poll or somesuch similar device generate +37,000 arrow proponents. am actual doubting we could get +37,0000 backers to agree that the ie games were worthy of reproducing and improving with current (2013/14) tech, in spite o' the fact that such were the espoused goal o' the kisckstarter. is not a big deal to us either way, but am always fascinated by messageboard feedback that reveals the majority will. HA! Good Fun!
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yes, nietzsche would weep. the current xp mechanic will not be changed, but that fact will not keep a small handful o' horse floggers from developing tennis elbow from all their pointless efforts. *groan* your (stun's) Initial reference to a post from the previous page did not have a link. duh it is sooooo hard having to treat you special... really, it is. http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/page-6?do=findComment&comment=1496995 see? no linky. HA! Good Fun!
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we did, and you is wrong, I said check my post from the last page. I'm wrong for agreeing with you? lol. Ps: BWHAHAHAHAH! HA! GOOD FUN! which post from last page? the link in the quoted post here is new, as you no doubt realize at this point. HA! Good Fun!
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BWAHHHAAAHHHAAA! are you serious? poor helm uses the Planet Retardia nonsense, and so when he suggests game will tank simply 'cause it uses quest xp, we offer him his own "Planet Retardia" comment in response. surely he can't complain, so why would you? I'm not. Check my post from the last page. we did, and you is wrong, as helm admitted... though clearly he has confused himself at this point as he backpedals and tries to edit himself outta the hole he has dug for himself. "Planet Retardia" indeed. "And this is supposed to mean what, exactly? Are we all supposed to hold Cain and Sawyer to some undisputable high authority on what constitutes 'superior' game design simply because they decided to observe a group of QA testers?" that comment is a bit difficult to decipher, but am thinking you is wondering why we would give so much weight to Cain and Sawyer. the fact that they are actual able to get firsthand feedback on how the game is being played is significant. in point o' fact, we would suggest that such first hand knowledge is of such an increased magnitude o' relevance and probative value that it makes the various prophecies o' doom based on little more than guesses and hypothesis seem laughable by comparison. cain and sawyer has gotten more feedback from actual gamers playing actual games than we ever will. as such, while we don't always agree with their conclusions, they does have intimate and expert knowledge regarding the actual behavior o' gamers faced with quest xp v. kill xp. that knowledge does not make them infallible, but it it is valuable. where they is speaking to what they has witnessed from gamers playing the game, their words have extra weight. HA! Good Fun!
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It was directed at the absurd hypothesis that it is impossible to improve a game or change core mechanics without more development time. It wasn't directed at the devs. thanks for honesty. so, the "Planet Retardia" bit were inspired by an "absurd hypothesis," much like suggesting PoE would tank 'cause of xp mechanic... in spite o' the fact that the developers who actual see the QA folks playing the game, folks such as sawyer AND cain, believe that quest xp is the superior mechanic. HA! Good Fun! ps we would never use retard, retardia, or any variation save to throwback at some person unpleasant enough to bring such an unfortunate descriptor to the board debate.
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BWAHHHAAAHHHAAA! are you serious? poor helm uses the Planet Retardia nonsense, and so when he suggests game will tank simply 'cause it uses quest xp, we offer him his own "Planet Retardia" comment in response. surely he can't complain, so why would you? having to give you the kid glove treatment is getting old fast. HA! Good Fun!
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Let him throw that sh*t back at the one who threw it at him, not at someone who made no offense. we did. you is the one getting confused. HA! Good Fun! ps 'cause we is feeling helpful http://forums.obsidian.net/topic/68043-do-you-want-experience-from-combat/?p=1496735
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Ranged versus Melee
Gromnir replied to Valorian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
IWD1 Rangers using bows were more broken than anything in BG1 IMO disagree. bg1 excessive bow powha was a topic discussed on the iwd boards as a matter o' fact. a bg1 fighter with grandmastery in bows would make any iwd ranger build look like a child wielding one of those plastic toy bows with the suction-cup arrows. the howls o' anguish that inexplicably rose up from the bg bow fans were defeaning when they understood that bis were nerfing bows. HA! Good Fun! At least you could have your fighter specialize in bows in those games... ask obsidian to include a bow specialization talent. the developers has admitted that their current talent list is less than complete. particular weapon specializations does not strike us as an unreasonable talent request, and even if it were unreasonable you could still ask for bow specialization... or firearms specialization, or camping proficiency that would double camp supply usefulness, or Racial Enemy: Tribbles. is there tribbles in PoE? who cares? am genuine hopeful that talents provide genuine differentiation and customization. HA! Good Fun! ps we thinks only a jackarse would choose the camping supplies talent we suggested, but no doubt some Role-Play purist would get use outta it. -
we know the cult following cain has at codex. forcing the codexians to recognize that the current xp mechanic is the choice o' sawyer AND cain no doubt results in something approaching physical pain. am admitting that we is petty enough that such a reality brings us pleasure... admitted very small pleasure. "Hey! I won a free small order of fries with my next order of a large McDonalds sandwich thanks to this monopoly scratch-off game piece!" is maybe less than the small fries prize, but we can enjoy life's little pleasures too. "Well, the other option would be to let the game tank." HA! the game will tank because of quest xp? okie dokie. is this another certainty you folks have on "Planet Retardia"? HA! Good Fun! ps we can't recall the last time we ate at mcdonald's, but that doesn't make our illustration less meaningful... or maybe it does. we will consider that point as it is at least as relevant as is changing the current xp mechanic of PoE at this late date.
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change xp mechanic at this late date when sawyer and cain approve quest xp, and given that qa folks gameplay reveals that there is no problem with quest xp, makes This issue pointless for debate. thinks that a board poll will achieve results regarding this issue is even more ludicrous. Anything can be changed with more development time. Maybe not on Planet Retardia, but it is certainly possible on this world. Herp. BTW Sawyer is lead designer, buddy. I think Cain only designed fortress mechanics and other minor things. Sawyer is responsible for everything else. *chuckle* as discussed elsewhere, obsidian doesn't have limitless funds or time to develop PoE, so your observations about your home planet's way o' doing things, while amusing, is pointless. furthermore, you don't know what you think you know. you genuine don't think cain had meaningful input on the quest xp choice? that's so cute. HA! Good Fun!
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Oh! I never frequented the Bioware boards; I always assumed your persona was borrowed from Gromnir Il-Khan. I didn't realize it was the other way around. reality is rare as interesting as whatever myth or folklore is spun to explain oddities such as our posting style... not that we believe anybody has spent more than a moment considering the issue. kaineparker's contribution based on sylvius the mad's recollection is close enough to the truth to satisfy. we had a human fighter character that dumped intelligence to boost wisdom for magical defense adjustment. there were no magical defense adjustment for high wisdom in the game. as we said earlier, the posting style is a fantastic schmuck detector, so we stuck with it. HA! Good Fun!
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am not thinking "common" is the word you were looking for... and "gist" were probable what you were intending? irony is a dish best served with a savory szechuan sauce, but this will need suffice. HA! Good Fun!
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diesel were the guy who got his githyanki wildmage into bg2. am forgetting the person who submitted the scimitar hurling habib. the winning submissions for the bg2 character contest were made public, which led to howls o' anguish and a total board meltdown-- that ain't hyperbole neither. board died. am suspecting that what developers find amusing, clever, quirky, and or compelling enough to be including a character into a game is not necessarily tied to writing skill, and imagination is a very subjective quality. be assured, if Gromnir were included, there is hope for all. HA! Good Fun!
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Yep, a lot of people have left, during the Kickstarter even. They could smell the foulness of these decisions miles away. I wish my RPG sniffer was as good as theirs. (To my defense, I wasn't following the Kickstarter as closely as I should have) Good thing for you that you're not out any money, then. Unless I'm mistaken? If everything we vote on or write is so meaningless, then why are you even here on the forum? I believe he's speaking to ~Le XP Debate~ specifically. Ihr krieg ist vorbei, ok? I have nothing against Gromnir at all.. he seems like a nice guy.. but I will never begrudge someone who is confused about what he is saying.. I have no idea half the time what Gromnir is talking about.. all I know is he is having a lot of good fun doing it. I hope he knows that when debating topics "in-Character" he is just asking for misinterpretation.. lol experience reveals that there is far less misinterpretation than you might expect. what is common is the stuff such as, "Why do we talk like we are a third year elementary student writing shakespeare. "HA! Not So Fun Understanding What You're Saying!" in point o' fact, the Gromnir shtick is kinda a foolproof schmuck detector. ... and am betting you understood this post quite well. HA! Good Fun!
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If everything we vote on or write is so meaningless, then why are you even here on the forum? see, now your buddy sart wants examples o' strawman and you give such a great example when he ain't even here. sad. who said, "everything we vote on or write is so meaningless" other than you? change xp mechanic at this late date when sawyer and cain approve quest xp, and given that qa folks gameplay reveals that there is no problem with quest xp, makes This issue pointless for debate. thinks that a board poll will achieve results regarding this issue is even more ludicrous. however, thanks for helping us illustrate a common fallacy. we couldn't have conjured up a better example that captures the magnitude and silliness you were so generous to be offering. HA! Good Fun!