-
Posts
8528 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Blogs
Everything posted by Gromnir
-
part o' the reason we never confuse is pullman has never done a private hudson or chet character, and such is how we always first think o' paxton. HA! Good Fun!
-
not particular old. assume an accident or a unique health issue. sad news, but even so, can't help but remember him as chet donnelly and private hudson. need at least grin a bit when we do so. oh well. too young. HA! Good Fun!
-
the black isle bastards. another crew who insists they are the Real black isle bastards. HA! Good Fun! ps alternative inspired by flouride: the club of refined and prestigious gentleman. perhaps marooned in the dreadfire after taking a trip to whatever would be the world equivalent o' bangkok for a debauch.
-
pointed out how we already identified balancing concerns and resource issues. didn't think we needed to repeat the entire line o' arguments. *shrug* now you are simple doing the equivalent o' won't play along further 'less you got something substantive on-topic to say, which would be refreshing. HA! Good Fun!
-
am not certain if you are doing this purposeful. your suggestion is adding a whole new mechanic. is not filling an already existing gap. the kinda balance and program concerns for simple adding sharpness to a large, two-handed weapon is anything like what you suggest? HA! Good Fun! Well the throwing suggestion is simply based off watching one of the fig vids where they show a torch being thrown at an enemy, so possibly its a mechanic they may be working on already. This is a fruitless debate your reasons for not wanting new weapons are no more or less arbitrary than anything I have given. Basically boils down to "well I dont feel like there is any need. complete misrepresentation. we made balancing and resource arguments. but if you is gonna go so far as to purposeful mischaracterize, then am agreeing 'bout the worthless pursuit o' further debate. HA! Good Fun!
-
pets are silly. but... not only is it ridiculous cute, it is already cat sized, and, for the beavis and butthead crowd, the dik-dik is sure to be a favorite. the sophomoric jokes write themselves. didn't actual pay attention to pets, so if there were already too much dik-dik in the previous game, we retract the suggestion. HA! Good Fun!
-
where did you say otherwise? "No because, by and large, PoE armours are plausible." *shrug* at least 50% o' poe armours is implausible. more actual. is another thread where we mention the one-size-fits-all aspect. could continue. again, the complaints 'bout the ship design is arbitrary to the point o', in hieronymous wording, distraction. as a developer we would be utter baffled. why ships? can be equal dismissive o' cad nua design as a practical fortification. we know nothing 'bout city planning or architecture, but am betting folks with expertise in such stuff could find innumerable points o' contention with the defiance bay buildings and catacombs. any biologists wanna take a guess as to how much all the gigantic predators we constat fight would need eat to survive, and what would be the result o' clear overlapping hunting ranges? on and on and on. we get the complaint from pov as pure aesthetics. is perfectly ok to argue aesthetics. the thing is, folks far too often wanna lend a false sense o' credibility to the aesthetic preference by arguing plausibility or realism. somehow a plausibility argument is seeming more legit, yes? am simple not knowing how folks distinguish implausible distraction from necessarily implausible. wind from two directions is ok. ships which, particular given elliptical shape, natural buck 'bout like bumper cars in slo-mo, would instead be locked together like magnets to be making boarding party combat plausible is also ok. boats with relative uniform beam 'tween the perpendiculars is nevertheless implausible. doesn't make sense. HA! Good Fun!
-
gonna need ask folks such as amentep, leferd and *sigh* vol, but is worth noting that as silly looking and implausible were the bg2 ship, designed obvious more for gameplay than realism, we cannot recall complaints. No because, by and large, PoE armours are plausible. I hadn't noticed the fact that scale armour (and mail as well it seems, though not leather interestingly) is rather form fitting. maybe should read whole post before answering parts, eh? yeah, the poe armours are form fitting and even josh conceded how such were not realistic. poe artists conscious made a concession to aesthetics. is no if, but or maybe 'bout practicality or realism o' women armour in poe. the immediate recognizable differentiation 'tween sex o' wearer o' poe armours is implausible. period. arbitrary. how does one draw a line when these quibbles is all so arbitrary? "Right, but there's no need for complete 100% historical realism, just so long as nothing breaks suspension of disbelief." again, arbitrary. ship shape offends, but simple and brick like shapes makes boarding party combat more plausible. is an obvious concession to gameplay just as were the bg2 ship. nevertheless, one arbitrary design concession offends. the other does not. from our pov, wind coming from two different directions at once offends our sensibilities. it doesn't bother pj. okie dokie. there is literal hundreds, if not thousands, o' implausibilities in poe. there will be at least as many in poe2. if there is a decent gameplay explanation, and is not wacky extreme, chances are Gromnir won't fight the wind, so to speak. am always surprised at the kinda stuff folks get worked up 'bout, when they seem to simultaneous be accepting o' so much other equal ridiculous implausibility. HA! Good Fun!
-
Given I wasn't part of those discussions, I have no idea what you're trying to say in this post. Feel free to expand on how I am being selective. first question: are you offended by the lack o' plausibility o' poe armours? if you are not, then feel free to do a search for b00b armour. again, is not applicable to the current thread save to observe how selective folks is being with their plausibility concerns. pj gets his way and if plausibility is a genuine concern, then during any kinda boarding party combat you is gonna have two boats which will not slide right up next to each other like tetris pieces. gonna now need explain away the inconsistency o' two rough ellipses bouncing around yet staying relative perfect aligned. so now we need grappling hooks and gaffs and that still won't explain away the lack o' movement 'tween the two boats as they heave 'gainst each other. not to mention having created the unnecessary fighting in a basement quandary as only one small portion o' each boat will in fact align. so, w/o any z axis possible, am gonna need be able walk 'cross at a single narrow point, which is implausible and limiting from a gameplay pov. HA! Good Fun! pss and recall, as pj were by shape o' the boat, he advocated a sail plan requiring wind come from two directions at once. folks is oddly selective in their willingness to suspend disbelief for the sake o' gameplay needs. is no seeming way to create an objective scale for such arbitrary choices. Actually I'd really like to see at least an attempt at "accurate" boarding actions. Keeping ships together wasn't really an issue -- the rigging etc. would get inter-tangled. It would be great to see the grappling hooks shoot across, ramming, charging the enemy ship across the bow or across the stern, etc. entangled rigging only works as an explanation with a z axis. and very much depends on who is windward, etc. making far too much a blanket explanation. even so, the rigging explanation is not gonna have so enmeshed and entangled as be reminiscent o' a movie mummy. only gonna be small points o' common contact tween two ellipses, and those points o' contact should be constant shifting. again, you are working hard to explain away an implausibility... which is ok. the thing is, the same effort could be used to simple explain away current boat shape. HA! Good Fun! ps having been on sailing vessels which have ringing become entangled, we can tell you it is a comple charlie fox scenario. still got momentum o' two vessels which were unlike on exact same vector. plus you got wind and waves and angry sailors. is not predictable.
-
Given I wasn't part of those discussions, I have no idea what you're trying to say in this post. Feel free to expand on how I am being selective. first question: are you offended by the lack o' plausibility o' poe armours? if you are not, then feel free to do a search for b00b armour. again, is not applicable to the current thread save to observe how selective folks is being with their plausibility concerns. pj gets his way and if plausibility is a genuine concern, then during any kinda boarding party combat you is gonna have two boats which will not slide right up next to each other like tetris pieces. gonna now need explain away the inconsistency o' two rough ellipses bouncing around yet staying relative perfect aligned. so now we need grappling hooks and gaffs and that still won't explain away the lack o' movement 'tween the two boats as they heave 'gainst each other. not to mention having created the unnecessary fighting in a basement quandary as only one small portion o' each boat will in fact align. so, w/o any z axis possible, am gonna need be able walk 'cross at a single narrow point, which is implausible and limiting from a gameplay pov. HA! Good Fun! ps and recall, as pj were by shape o' the boat, he advocated a sail plan requiring wind come from two directions at once. folks is oddly selective in their willingness to suspend disbelief for the sake o' gameplay needs. is no seeming way to create an objective scale for such arbitrary choices.
-
Exactly. It's a bit like how my view on fantasy armour changed once I learnt about why historical armour was designed the way it was. Suddenly armour that used to look badass looks dumb. another pandora's box thread. am tempted to resurrect the old poe development threads regarding armour, particular female model armors. honest. folks is being mighty peculiar and selective with their willingness to accept the implausible. HA! Good Fun!
-
am pretty certain you don't wanna go down this road. the number and magnitude o' ridiculous features in virtual all crpgs beggar any kinda plausibility considerations. one-size-fits-all plate armour is okie dokie, but the fact we won't see an atlatl used by any o' the folks in the archipelago is too much? *shrug* am thinking people is looking from wrong pov. search for gaps in the current available weapons, and see where one can fill a perceived gameplay need. am not a fan o' katanas, but one could argue how the large, two-handed weapon category could benefit from a sharp weapon analogous to the sabre. got swords, sabres and battle axes for bladed one-handed, but more important you got slash/pierce, sharp, and crit multiplier. one could argue there is justification for filling a sharp gap for two-handed weapons. add katana. fine. the ridiculousness arguments is slippery slope. sure, there is gonna be a threshold beyond which a majority o' folks audibly groan at silly game inclusions or absences, but am thinking you are way removed from those kinda extremes. not talking 'bout poe adding anime-sized weapons as heavy and unwieldy as the door from a fiat, but sharp as broken glass... no doubt being wielded by little girls in sailor outfits. am doubting such is what folks mean by oriental weapons. lack o' cultural weapons where lack is disturbing only 'cause o' lore or setting concerns? nowhere near thresholds. am not seeing new need. fix current weapons and add aesthetic variations? sure, but the current catalog is plenty broad and doesn't need to be padded. see some kinda gameplay gap and can convince obsidian to fill the need with a cultural marginalized weapon? sure, why not? even so, cultural need or lore need seems unconvincing in what is first and foremost a game. HA! Good Fun!
-
yeah, am disagreeing 'bout freshening as a need. add more rare makes better. the splat book mentality is what has ruined many a good pnp rule system and is no need to embrace such in poe. as you said, we are already gonna see additions in many other areas o' the game. will be loads o' new material, so will be difficult to complain 'bout a stale or staid approach to the sequel. even so, adding new weapons just 'cause we will see new spells and sub classes is less than convincing to us as we has seen so many good systems go bad simple by indulging the perceived gluttonous need for more. HA! Good Fun!
-
am not interested in any one companion more than another. perhaps we particular like artwork for a few companions. initial written character sketches may raise questions for us. regardless, it is how the companion is developed which will define character as success or fails. the visual hook and ****tail napkin pitch? meh. wow us spring o' 2018, 'cause nothing you do with characters spring 2017 is gonna have meaningful impact 'pon Gromnir. is already too much writer/developer reliance on initial hook. am not gonna feed such a shortcoming. HA! Good Fun!
-
am not seeing a need for new weapons, but adding aesthetic variety would be appreciated. the current weapon categories are already extreme broad and may accommodate most o' the genuine effective battlefield weapons folks is suggesting. however, it could be nice to get the look o' asian or central/south american arms and armour into the game. sure, an aztec jaguar or rattlesnake warrior analog in poe would be unlikely to wield an actual obsidian mācuahuitl, but give the warrior hide armour which looks like a jaguar pelt and a unique helm and you are getting something different than what we saw from poe even if the stats/mechanics is not gonna be changed overmuch. suggestion: don't add new weapons and armour categories, but allow for more aesthetic variety in what we already gots. HA! Good Fun!
-
didn't follow the ama today, but otherwise, 'ccording to the twitch stuff, it were a no on additional orders and gods. HA! Good Fun! ps missed half o' the most recent twitch too.
-
am recalling from a twitch-- no new gods or orders. could be wrong, but is how we recall. idea were to increase reactivity to existing rather than adding more. priests will have more limited spell catalogs and will be a deity-based limit. however, am much wanting a faithless priest option. turns out magran were blind to durance in poe 1. also, durance could continue to contribute to your party in poe 1 even if he lost faith in magran. so, a faithless priest already has precedent. HA! Good Fun!
-
pj shows a post european influence junk. naughty. the junk, traditional junk, has no keel and is far more brick-like than pj suggests. a junk will often use an over-large rudder for stability and other options. because it has no deep keel, the junk is predictably quicker, but terrible to the leeward... is other issues, but the junk were also more brick like. is a reason we suggested just going with the junk above. HA! Good Fun!
-
Naw, I'm good. I never expected you to concede, I was mostly playing to the gallery there for a while now. :smug: reason we brought up the resting point is 'cause we figured it would force you into a corner where you need be hypocritical or concede. :smug: and we never figured you would admit largely uniform and rectangle decks were a practical concession worth embracing in spite o' your willingness to be gameplay practical with sails. nevertheless, by dragging it out we got to point we could use an inglorious bastard clip and get you to tie yourself in a argument knot. HA! Good Fun!
