Jump to content

athenian

Members
  • Posts

    43
  • Joined

  • Last visited

Everything posted by athenian

  1. Just as an aside, but I read somewhere that there is a glitch with the airspeeder on Nar Shadda. If you repair it and then do something with unlocking its controls, you can repeatedly do it to get xp (I think the post said 300xp). Could be a complete lie, I don't have a save game that I can go check with. But if you really want to see how far you can go, may be worth a shot "
  2. I think you can have her open the door keeping the Jedi out, using the handprint thing. I did. Of course, I had first gone into the vent control room and opened every door (I don't know if that is required though). After opening the door to let in the Jedi, he/she should be able to take care of things....
  3. without a cheat/hack, you won't get above 27 (maybe 28). I don't know about a level cap, but there is a finite amount of xp (no respawns of enemies)
  4. Its not a big deal, but one of the Mandolorians on Dantooine refuses to recognize Mandalore as "Mandalore" and they fight (with your help, which makes for one very dead Mandalorian). The others with the now deceased blowhard agree to follow the new Mandalore (very ethusiastically too, lol).
  5. Where would I make some? Im at a part where I cant go back to the Ebon Hawk, and I wouldnt know where to go in the city. <{POST_SNAPBACK}> There are two merchants at the first area you land in. They have a quest though where you have to chose to support one over the other. I am pretty sure they both have med-packs for sale. If not, try lowering the game difficulty for the section you are stuck in.
  6. I don't remember what it's called, but Visas has it. Press in one of the thumbsticks to go into first person view to see it through her eyes. I have no idea if the PC can ever get it, but as a LS male (guardian/weaponmaster) I never got the power that I recall.
  7. Clearly very few people have expressed they agree with your opinion (in regards to the gaming experience). Why does anyone have to prove to you anything? Have you even finished the game? Twice? If so, what changed that makes you think this game has a great amount of replay value?
  8. No, I understand that Force Crush is something you can get as a DS user at one of the tombs (either Korriban or Dxun, I don't know which) Crush opposition was described as a reverse battle meditation in a post I read.
  9. If you have Mandalore in your party when talking to the various groups of Mandolorians outside of Dxun, he does have a specific line of conversation. I won't spoil it too far, but take him with you to visit the Mandolorians at the merc camp in Dantooine
  10. Theres a sith holocron inside that gets destroyed when you use the charges. There are also two footlockers with rather mundane items too (medpacks and some grenades for me, ymmv).
  11. I wasn't disappointed, but I do intend to buy it on the PC as well come Feb. Owning the first one for the PC, the graphic quality makes a BIG difference. That and I can use a char editor program to get around the finite xp problem, heh
  12. But there is a finite amount of xp you can get. No respawns... I got to a total of level 27 (split between base class and prestige), doing every quest I could (except two which broke) and killing every enemy I found (through the LS path). So, no cap but you can't go beyond 27 or 28 without a cheat/hack program
  13. Kreia did have a dialogue option as to why she did this. She hated the force, because she felt like her destiny was not her own (I am both infering and paraphraseing). She wanted to destroy the force, so she could in some way be free...I guess What I don't get is why or how anyone could "destroy" the force. Its supposed to exist because of life, right? So how could you hope to destroy all life? If thats true, then how could Kreia (and the Jedi Masters) delude themselves into thinking that the Force could ever be put/in any real danger...
  14. HK-47 I installed an HK protocol droid component I got off some merchant into an already finished HK-47. He started talking about how all life is sacred, and he could not conceive of killing another living thing ever again. The dialogue option forces you to remove the component (the whole convo gives him some boosts to his stats), and HK-47 then begs you to NEVER do that again, heh.
  15. I think you need to beat the Handmaiden in all her combats to get a dialogue option for training her. But I could be wrong.
  16. I actually got through all her dialogue options. I had 7-8 points of influence with her. She talks vaguely about them, but offers nothing concrete about Nihilius at least.
  17. Yeah, looks like it was cut out of the game. Just like the second weapons cache on Dxun (not the one you blow for Mandalore)
  18. I too wanted more info on Nihilius. I do know why he was defeated though. He tried to drain you, but you don't have a classic "connection" to the force. You have that echo, and it weakened Nihilius (it was like trying to sate hunger by devouring more hunger). And Visas was his connection in some fashion to stable reality (not sure how exactly that works). Anyway, she fought him off mentally and that weakened him more. But for such a cataclysmic being, his story sure does fall by the way-side. I mean really, both he and Sion both end up being nothing more than plot-filler. Though convincing Sion to finally rest was pretty cool. having a really high wisdom during that fight gave me some cool convo options. Same with awareness.
  19. I got the handmaiden to reveal everything but what she thought of Atris. She was the first one i turned to Jedi (long before Dxun). Funny thing, Bao-Dur was not even with the party that went to Freedon Nab's tomb. Yet he was the only one I had the convo option about something happening on Dxun. He never did reveal it (maybe my influence was not high enough). Anyway, I ended the game never having resolved much with Bao-Dur, and I never got the chance to gain any more influence with the Handmaiden (which is funny, because from the time I got her she was always in my party. She would commend me on my choices on the planets, but I rarely got influence).
  20. Sure, it entirely fits this being an Empire kind of ending. But the presentation of the ending is what bugs me the most... Oh well.
  21. I liked the story of the first one better, which is not something I expected (seeing as how planescape torment was one of my favorite games of all time). I think the choice of planets was wrong, they should have focused the story around the exile. For instance, have him/her visit places from the Mandolorian wars that had a great impact on the exile (like Dxun and what malachor V could have been if it had been more than just one big sith/dark jedi factory ) For most of the game, i felt like a passenger. The story was supposed to be about me, but only certain scenes really made me feel like it. I dig the force echo thing, I like Kreia's motivations. I like most of the NPC's, except even exhausting their influence dialogues I don't really get the feeling that I have changed them all that much. Sure, they glow like a christmas tree (I am LS master), but until the Ravager event Visas was still a meanie...I missed the character specific quests that the first game had. It also bugged me the way the Jedi Masters were just wiped out on Dantooine by Kreia. I was playing a repentent Jedi, but never got the oppurtunity to really do much with them. The convo's at the end of the planets was not enough, IMO. The ending sucked, in that we never get to speak to the rest of the party members. That REALLY bugs me. Kreia narrating what happens to them is not cool enough. I was okay with the narrative ending of the planets (though some cutscenes would have helped a lot). I loved the revelations of the main character as Reven in the first one, and what goes down on the unknown planet (especially if you chose DS), but there does not seem anything equally cool in this game. I know they have stated no big surprise in this game, which is fine...but nothing else compensated for its being absent. All the game-play aspects were much improved, stances were cool, new cool animations, I dug the prestige classes. Random item generation for the most part sucked (come-on, a blaster rifle on a Dark Jedi?). I ended up with all kinds of ranged crud. And one last thing, no level cap but a fixed amount of xp. So whats the difference? I did everything I could, but ended up at 27 (15 guardian/12 weapon master). And way too easy... The ending did feel rushed. I don't know what else to say. I enjoyed it, but all in all not as much as the first. I hope if they make another one, we follow the path of Reven into the real Sith Empire...
×
×
  • Create New...