-
Posts
4508 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Blogs
Everything posted by kirottu
-
Mastodon has released two song from their upcoming album. They sound awesome.
-
Goddamnit. I didn't see the Twitch stream, but if this is the case I'm canceling my pledge. PoE was supposed to be about reviving the IE style of game for hardcore cRPG fans, a NICHE MARKET. This news sounds like they're trying to eventually go down the old dumb down/simplify road in order to pander to the masses and *shudder* attempt to release to consoles. Do I go too far in saying that I'm starting to have doubts, to thinking that maybe Obsidian has capitalized on their fanbase and is gearing towards abandoning them for the sake of the almighty dollar? I'm beyond disappointed. Looks like Beamdog (the creators of the Enhanced Editions) are my only hope now. He didn't say it like that. What he essentially said was if you mod in sixth party member you also need to mod the UI. That's it. Edit: Sawyer quote.
-
I do hope this doesn't end me constantly having to micromanage my casters, because everything(?) is per encounter now. I mean, non-empowered spells are still stronger than bolt from your wand, right? Especially in higher levels this would make wands(and other ranged weapons) obsolete for casters, because they would just spam their spells.
- 320 replies
-
- 2
-
-
Reddit community member Fereed has done awesome job of making a transcript of the whole Q&A session.
- 3 replies
-
- 10
-
-
Known Information
kirottu replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Edit: I will never post another link ever again since I'm always late. -
Poland cannot in to space, but Poland can reach a Deadfire stretch goal in record time.
-
Then why can't an intelligent spellcaster manipulate his AoE spells in a way that doesn't harm his teammates no matter where they are? Are spells so strong at their epicenters that spellcasters can't control them? Then why don't spells do more damage at their epicenter? Why are some spells foe only and other aren't? I don't know since there seems to be no internal logic to spells. Intelligence allows them to increase the spell beyond its minimum. They can, being smart, choose whether to expand the spell and by how much within the outer circle range, and which parts of it expand beyond the minimum, but they cannot do less than the minimum. So for instance a mage casting a fireball spell can use their intellect to cause flame to erupt outwards from the core explosion and smack that guy whose within the range of the increased radius but they cannot change the shape of the explosion itself. Yes, it's smart not to hit your friends with spells. But why did the person who originally made the fireball spell made it so the minimum part hits everybody? If I can control the "my part" of fireball spell and not hit friendlies, why couldn't the spellmaker do the same with his/her part? Why would you ever make a spell that hits everybody if it simply can be controlled? There should be some rules why some spells are AoE and other are foe AoE. In it's current form it doesn't make any sense. It isn't a magic system. It is just collection of random spells.
-
Then why can't an intelligent spellcaster manipulate his AoE spells in a way that doesn't harm his teammates no matter where they are? Are spells so strong at their epicenters that spellcasters can't control them? Then why don't spells do more damage at their epicenter? Why are some spells foe only and other aren't? I don't know since there seems to be no internal logic to spells.
-
Nice work! I didn't read through 19 pages of suggestions so I don't know if this has been mentioned, but here's my suggestion. I have been playing as a cipher and a mage, and one of my problems with these classes is how AOE works, more accurately when the spell is foe AOE and when it is just plain old AOE. There doesn't seem to be any kind of logical or coherent rule what makes a spell foe AOE. Examples: Fan of Flames, and Ghost Blades. What I would like see is spells that are bursty, fast, explosive, physical effects are AOE. Spells that are slow(caster has time to control it), hopping(why make it hopping if it doesn't hop to enemies), or mental(caster has a connection to the souls of his/her companions) are foe AOE. Only really high level spells would break these "rules". Also, currently the aiming circle for AOE is made of two circles. Inner one where everybody get hurt and outer one where only enemies get hurt. I think aiming circle should be one circle only and let the spell specify if everyone or only foes get hurt in it. Edit: TIGGER WARNING: S-Word! I think my example is just one of many where the game mechanics seem needlessly complex. Someone should streamline them a bit.
-
Romance
kirottu replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'd like to see romances as a 5 million stretch goal. Just to see promancers go: "It will never happen, but it kinda could happen, but it will never happen." -
That's like pure magic. Even when the guy shows the solution I still don't get it. My brain says it's not possible.