metadigital
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Everything posted by metadigital
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TMI, Ender! :"> But yes, I agree with the sentiment, most "men" don't know the right women (looks at Gromnir). I can vouch for the good ones ...
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Ya, anytime someone was just taking trivial things in life too seriously they'd have to hit a bong or something. <{POST_SNAPBACK}> While most people have no adverse reaction to it, some people have very bad reactions to it. It could conceivably cause a major psychosis. Considering how poorly societies are managing mental illness (careless in the community, anyone?) I think this is too cavalier an attitude.
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You can get medicinal concentrates of Tetrahydrocannabinol (C21H30O2, or THC). It can be effective for treatment of glaucoma, which is not exactly a pandemic. You don't have to smoke it. It can come in baking products or even introvenously, if you are keen enough.
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No, actually, there is considerable evidence that it can (in those individuals who have a predisposition to mental illness) bring out psychotic maladies (schizophrenia, personality dissonance, etc) especially on the minds of young adults who have not fully developed/b], i.e. under 25. So there could easily be a societal health cost. Considering the woeful care available for the mentally ill in all our societies, I think this is worth more research before we create a health time-bomb like obesity (which causes multiple health complications, like hypertension, type II diabetes, heart disease, stroke, etc). So there is evidence that an individual's behaviour may affect others in society, so that behaviour needs to be monitored, managed and controlled.
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I would rather be with women than men. Anytime.
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648 Dead, 322 Hurt in Iraq Bridge Stampede
metadigital replied to kumquatq3's topic in Way Off-Topic
Um, I was under the impression that it was pseudoscience proving the Ark was there. Two points: Aluminium was discovered and named in the nineteenth century. One major reason is that it is very difficult to smelt from the naturally occurring ores, to wit: ... The basis for all modern primary aluminium smelting plants is the Hall-H -
648 Dead, 322 Hurt in Iraq Bridge Stampede
metadigital replied to kumquatq3's topic in Way Off-Topic
Well, I tend to regard it this way: the biblical writers were (men) of their time, and may were recycling old retreads of oral traditions; one thing that has definitely changed over the millennia is how humans measure time. (This obviously doesn't include the Nicen -
The US is a big country. I would wager London Bridge to a breeze-block that if it was Washington DC, the response would have been significantly different ...
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Doesn't that just mean you have dissonant personalities ...
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Fixed! PS Condolences for your mother, Eldar. PPS LoneWolf only snuffles girlfriends, not wives.
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It's a French trick!
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Yeah, but the jury's still out. You can't judge a game by a screen-capture still.
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*makes note of all the netiquette penalties ...* Write a TOMBS report for someone else, then it is your turn.
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"Friendly Fire" or "Fire at Friends" ... certainly wouldn't want you at my back in a fire-fight ...
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I liked Manaan.
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I think you will find that the next standard, after Blu-Ray and HD-DVD, will be an all-encompassing one. Much the way PCI allowed the proprietary and mutually exclusive Micro Channel Architecture and Extended Industry Standard Architecture standards (successors to the initial ISA or AT-Bus architecture) to be bypassed.
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KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
I'm a little more gnarled and grisled by cynicism, so I think the motive was even more edpedient than that; nevertheless, you make a good point that the result of K2's narrative leaning makes both stories about Revan. So that means any sequel must continue a story about Revan. This does not preclude Revan dying early (or later) on in a sequel, however. It merely means that the whole KotOR game series is based on Revan; so much so that this (first) series could have been subtitled "The Rise and Fall of Revan", or similar. Revan is far too powerful to be the protagonist, given the same game engine and environment, without some sort of amnesiac penalty (not again!), though. So either: change the game mechanics, so that epic characters are possible without over-balancing (maybe change from d20 to d100 or even d1000, to give greater granularity for bonuses and penalties), or use Revan as a focus for the story, but concentrate this sequel's story on the trials and tribulations of our average "Jo Jedi", as Revan's master strategem is concluded, or both. I don't mind who is in or out, my only stipulation would be have a point. Don't just keep a character for sentimental reasons, actually have their own side quest or something interesting to investigate (even if it is not directly about them). I don't care if the game is set beyond the Outer Rim or not. I care if the story being told is interesting or not. I don't mind any of the planets, so long as there is a point. I liked the K1 theme of extreme planet climate and environments, for example. I also liked Pergasus, although I would say it was a little too linear with no chance to skip parts of it for return players. I am empathetic with developers after reading Greg Costikyan's article in the Escapist, but really, I think good writing is the starting point for a game, not a luxury to be added in there is time at the end. Yep, the death of a character close to the story / PC is a good hook for a story. But it needs to be done correctly, otherwise it means nothing more than killing the seventh Rakghoul. We have to care about the character, so we have to know all about them. It doesn't need to be an ironic death, either (y'know the type: afraid of the water and eaten by a shark, or whatever), but it should be in order to save the PC so that the PC can go on and avenge the death (DS) make the universe a nicer place for happy people (LS). Ah, but the point of a fantasy space opera, like the SW galaxy, is that ethereal notions (like "goodness" and "evilness") are made tangible (magic, like "the Force" and health packs, for that matter). Well, the basic problem is the lack of bredth and depth for characters, seen primarily in the creation, but also in the imago phase. It is a dumbed-down D&D setting, with simplified characters and a woefully inept mechanical system for controlling the game. I'd be happy to see a different engine, but that doesn't fix the lack of distinction between divine and arcane schools of magic (i.e. clerics and magic users); Jedi / Sith are basically Paladin / Blackguard, and there is no place for a rogue and barely space for a fighter. The Anti-Force Force would be made up of anti-magic fighters, possibly a rogue class as well, all out to stop the Force. Who knows, maybe there might even be magic users, who tap into some other non-Force power ... -
I hope you are referring to one whose name starts with "U" and not "M".
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Send your ideas for t-shirt art work to Jinx idea submissions for $200.
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The PS3 without a HD? Guess what the Xbox 360 ...
metadigital replied to Drakron's topic in Computer and Console
Well, because Epiphany might have a different viewpoint that would be worth discussing. -
Yeah, I agree. Korriban was a good, deep part of the game. My second favourite, after the planet that shall remain nameless until Roshan mentions it, to avoid spoilers ...
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Quake Wars is your vehicular co-op cup of tea.
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Well, the combat suffers because I don't think they are confident enough (or sure enough of themselves) to be decisive. It is neither hard nor useful, just a way to make the passage of transition from one area to the next. They could just as esaily make the game without (most of) the combat and it would play the same. But then all the wannabe Sith/Jedi-
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So he's like Deakin in the SoU, then ...
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Taris (and especially the undercity) are the most boring parts of the game. Your observations are valid for the whole game, however. The artwork is very repetitive (and one of the main issues OE picked up on in the sequel). It will be much better once you leave Taris. (Some people, myself included, have attempted (successfully) to do Taris without levelling up the PC; this doesn't make the combatants easier (like in K2), though, so it is quite a challenge.) Persanlly I hated the Rakghouls.