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boffmoffet

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Everything posted by boffmoffet

  1. It was conflicting because one part of me didn't want Bunty as a companion, but a deeper part of me wanted to believe it was all real so I could get a Dark Souls game with romances involving monstorous dragons ps Dont add romances. To anything.
  2. I sure hope so, the articles entire tone is silly, but the author used quotes so I am not sure. Might have been Fished In on that one. *Hooks mouth*
  3. So I just read an article on Rocks, Paper, Shotgun that spoke of Chris Avvelone's new companion for the next expansion, and I have to say I thought it sounded like such a bad idea I checked to see if I had missed some second coming of April Fools day. Within the article Chris states that the new companion will be a 4th wall breaking clown named Bunty. It sounds like a Deadpool rip off and I am not initially enthused. Am I missing a joke? “Bunty’s narrative role is to deconstruct the world in a subtle yet pointed way, made possible by the fact that as the most coveted RPG designer in the industry right now, I was finally able to get Josh to sign a contract that banned any changes to my work or my vision. Not that I took advantage. That would be very wrong and bad.” Players can look forward to hiring Bunty in the first town, ready with hilarious zingers like “Ooh, a snowy expansion pack? THAT’S original!” and “Dyrwood? I’ll tell you what’s dire – our pathfinding routines!” It will not be possible to kill or dismiss Bunty." Trying to hold off judgement, but like a true Whovian I am VERY skeptical of the new companion being something I will enjoy. The Article http://www.rockpapershotgun.com/2015/09/28/chris-avellone-games-he-definitely-wrote/
  4. I think right along the same lines would be some audio cues for Ranger animals. Their presence is really minimally felt within the game and I find it hard to really bond with a silent guardian with zero personality. Maybe just a few yips and growls. Doesn't some voice over company somewhere have old D Bradley Baker samples you can license for cheap?
  5. I figured Obsidian has been quiet enough and does things in a strange enough way most of the time that we would not see the expansion for a midnight release. I Went to be early to maximize my day off to play time ratio. Still no word, still not available for download. Its cool. But Twitter? Barf. They say nothing on their forums and I have to follow twitter feeds to stay informed? Obsidian your contributing to my being scared for the future! Learn to communicate with your community, not at your community using Twitter, the Kardashian equivalent of modern customer communication.
  6. Ugh. OP are you trolling us? If you were a dog I would take you to this post, point to it, and let you know you are a bad dog.
  7. I quite like the idea of fleshing out interactions among your party members, I often find the scripted interaction between my NPC party members in games such as this to be far more meaningful and enjoyable than interactions with my PC. Development between two NPCs bring the viewpoints and themes of any given world into the narrative in a very informative way. For instance in Dragon Age my interactions with Morrigan and Alastair were fun, but far more enjoyable were their interactions with each other. Such added content seems unlikely for PoE, but I always like to see a premium put on party interaction. It always drove me nuts that in ME2 most, if not all, interactions were between shepard and another crew member directly, with banter amongst crew being minimal. Tanked the whole narrative for me, soured me on mission based content pacing.
  8. I would rather they did not spend any time or money on romances. The setting and tone of the game are not exactly conducive to romances. That mechanic takes a lot of time, scripting, and writing and can feel shoehorned in even when the setting is more conducive to romantic love. (possible spoilers ahead regarding character motivations) Besides, who is my male protagonist going to romance? Sagani, married and missing her family. GM, distance and grieving. All of GMs emotions towards the Watcher revolve heavily around the hope that he can relieve her of a burden that has consumed her whole being. Pallegina, passionate to be sure, but driven. Paladins would make a poor choice in love to begin with, they already have a commitment greater than love. In Pallegina case I think her self determination and desire to serve her country and order would further motivate her to not pursue love if only to further prove her worthiness in the eyes of her peers, which she did not always seem confident of. I am sure others related to these stories and personalities in a very different light than I did, but for me to write a romance for any of these woman would undermine their development, compromising character to add a shoehorned romance option for the lonely masses. Some equally skeptical female fan will need to do a male companion assessment! I hope that does not sound overly harsh but these threads have popped up a few times and I wanted my 2 cents in.
  9. Gonna bump just because I feel like this deserves an official response.
  10. This is my favorite Baladas quote thus far as I watch his constant policing of the patch notes. LOL "So next time, please release the game as early access and spare paying customers like me who do NOT want to get involved in the development of an unfinished product and who simply want to play the game." I don't like getting involved in this process, now watch me be the most involved and mildly negative during said process!
  11. I have to say voice overs are nice in a game like this as a world building tool, but are not crucial to my enjoyment. Soundtrack and well thought out sound design are higher on my priority list in a large role playing game. Knowing what a Vailian accent sound like is nice, but world building for me works better when there is more environments and political/cultural climates through new areas and interactions.
  12. I am currently experiencing the same bug in which reactive party dialogue only seems to play halfway through the scripted recorded audio. I do not recall having this issue with my first character, but each character after that now suffers from the bug. This began occurring before 1.03 and has persisted afterwards.
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