Very interesting. You get an insight how an indepedent developer works. At least in Feargie's point of view.
http://www.gamasutra.com/view/feature/4044...iew_.php?page=1
Alpha Protocol's characters are leaning towards the Kill Bill Spectrum without being part of it. Obsidian did mention that at one point they tried to make AP serious but it ended up as pretty boring, so they spiced up the characters instead.
Preview in unknown language
http://www.3djuegos.com/juegos/avances/358...alpha-protocol/
Some new screenies too
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
http://www.3djuegos.com/juegos/imagenes/70...alpha-protocol/
Actually Mike is eventually injured.
Notice the grey cubes above his health bar in the beginning of the gameplay? Those appears to be armor points which gradually gets reduced until it begin to chew Mike's HP down.
Mike was using a sound distraction device that was supposed to lure the enemy onto the train tracks.
Though yeah, the enemies could respond better to the source of the distraction instead of running around like a headless chicken. Like for instance bending down to investigate the sound with a closer look.
[quoteI just pray, pray, pray that the game will be hard enough.
Extreme mode 4 da winz
By the way, what does the grey cubes above the health bar stand for? Armor points?
I believe the movement style and choice is basically based on Uncharted's. Never played Uncharted before so those who did could make a better comparison.
Nerdgasm
Btw, MT's voice acting is perfecto here. Awesum. Will retract my previous negative comments.
Can't believe this trailer's far more interesting than ME2's