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Zoma

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Everything posted by Zoma

  1. You can't go bankrupt when you farm spice melange as your part time job in your office.
  2. kewl to know that Obs managed to sneak in moar stuffs in Alpha stage.
  3. All these discussions of steelbooks and posters of naked Sie, you're all making the crates and barrels cry. Screw Steelboxes. Make sure they come along with ninja crates and kitty barrels.
  4. Great presentation! Though if its not too much of a trouble, you think its possible to make those presentation slides converted into PDF format for peeps to check out some details you skipped due to time constraints? Would be cool.
  5. Obsidian doesn't hire them. Sega does.
  6. I don't think in Mass Effect you could even -jump across ledges, -climb ladders, -jump down from ledges, -do a tumbling roll, -make a swat turn from cover to cover, -perform blind fire behind cover, -throw an arcing grenade, -perform combos with melee, -limited ammunition resources, -perform take downs, -Stealth as an optional gameplay Seriously, realistically, its looking more like Uncharted than any resemblence to Mass Effect.
  7. Piraters attempted to autheticate the games during launch day itself, overloading the server of Stardocks.
  8. Actually, based on Stardock's recent game "Demigod", they might have second thoughts now.
  9. By far the most comprehensive preview for E3's AP by Worthplaying. Makes you wonder what were the other previewers doing. http://www.worthplaying.com/article.php?sid=63381 Oh, btw Alpha Protocol actually won some RPG awards from E3 though not from big names like Gamespot or IGN. http://www.seganerds.com/2009/06/15/alpha-...some-e3-awards/
  10. Funny that they have poor memory of how much Battlefield 2 managed to sell just on the PC alone without the need to compromise the gameplay and controls to be consolized.
  11. Looking at the recent trend Sega is heading to, its quite likely they'll go for Steam instead.
  12. Pretty much is. The only bearing similarities would be the espionage theme and third person combat mechanics.
  13. So, uh, what is the point of this thread aside from painting Obsidian in a doom and gloom scenario?
  14. It seems that any games with a Tom Clancy name has a deliberately AWFUL story and at times, stupidly unbelievable. Yes, I'm staring right down at you Rainbow Six Vegas series and Splinter Cell games. Anyway, breaking down into comparisons in an objective manner. Alpha Protocol's definitely won't get crazy sales like Splinter Cell Conviction during that season. However, there's a possibility in the long run that it might keep up with the sales with an established a new fan base. With that in mind that Alpha Protocol's as good as we expect it to be, Beta Protocol will have much better sales, followed with Gamma, Ephilson, Zeta and by the time it reaches Omega Protocol, I suspect it will have similar sales to Conviction.
  15. I'm guessing George Ziets will be taking up as the creative lead, Tony Evans as the lead designer.
  16. Tehre's sniper rifle in the game. One of the trailers showed MT using a bolt action rifle.
  17. MMOs will never ever be able to capture the special moments that a persistent world filled with creative DMs and players is able to. For me at least being an avid player of NWN2's PWs. Just another WoW clone from the looks of it.
  18. I think disarm in Alpha Protocols can be simplified by means providing access to the perk at a relatively high allocated skill points in the martial arts attribute. How it works is by means of giving a player a reasonable 30%(?) chance to disarm an unguarded opponent whenever the character reaches the last link of the combo, be it an upper cut or a flying kick. The disarm animation would simply be seen with the weapon flown out of the enemy's hands.
  19. He's back! We missed you <3
  20. Considering its still at Alpha Stage, I guess (And Hope) that it'll be easily fix by then since Obsidian's simply focusing on polishing for the past few months.
  21. Its more akin to the Diablo series actually. It generates random maps and such.
  22. Gears of War also had the similar crouch/roadie run.
  23. Gamespy Preview: http://xbox360.gamespy.com/xbox-360/obsidi...1/992252p1.html
  24. The pistol used in one of the dev walkthrough happends to be modifided with a silencer.
  25. Very interesting. You get an insight how an indepedent developer works. At least in Feargie's point of view. http://www.gamasutra.com/view/feature/4044...iew_.php?page=1

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