
Abel
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There are workarounds for this, waiting for a proper update from Obsidian: they are well aware of this problem. http://forums.obsidian.net/topic/71503-poe-and-windows-xp/page-3 Try this topic, page 3.
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- game crash
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Comme l'a écrit fabc, ce serait plus constructif si tu listais effectivement les problèmes que tu rencontres.Par ailleurs, dans le cas présent, il me semble que tu te trompes. Le sens de fortitude est bien courage. Cf le dictionnaire Harrap's Ca, j'en ai bien conscience. Et c'est un des nombreux truc que je reproche à cette trad francaise. Ici, la "Fortitude" permet notamment de résister à des effets comme le poison, ou aux epreuves physiques imposées par les adversaires en combat, de manière plus générale. Le courage est une force plus morale. A titre d'exemple, les trolls ont un énorme score en "fortitude". Je me suis demandé comment le traduire, et j'ai pas trouvé de recette idéale. Mais en tout cas, pour moi ca n'a rien à voir avec le courage tel qu'on l'entend. Si les angliches ont deux mots (fortitude et courage), c'est pas un hasard non plus je pense. Dans un contexte différent, j'aurais pas tiqué sur cette trad. Perso, une des théorie que j'ai serait de modifier "resistance" pour conserver le mot anglais ("endurance") et de changer l'adaptation faite de "fortitude" en "résistance". Au moins ca ferait sens dans le jeu. Après, comme je le dis dans mon post précédent, comprendre et traduire, c'est deux trucs différents, et je me qualifie au mieux d'amateur.
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PoE and Windows XP
Abel replied to TCJ's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The fact is i'm not so great when it comes to handle Windows things. I just checked: without the web browser openend, my memory usage is a few above 200MB. Don't seem to be much of a big deal. I said that everyone had this problem because i found dozens of reports on the net with this 32 bit problem, and you're the first i see to tell PoE runs well with a 32 bits system. So i figured out that the extreme most part of 32 bits OS users would have this very problem. Still, i guess your post is very useful. It could help people who can't fix the problem with just the 3GB thing. Making my former post had just one purpose: bring solutions to people with the same problem i had. Hope that with yours on top, it will help most people. -
Ici des gens sympas contribuent à corriger le jeu pour que d'autres joueurs puissent en profiter pleinement, pendant que tu...chiales ton mécontentement? Donc soit sympa, la prochaine fois que tu joues note sur un blocnote ce qui te semble bizarre, sinon contente toi simplement de jouer sans revenir verser tes larmes ici. Ça sert à que dalle et c'est juste offensant. __________ - There's an Orlan female named "Key" in the Defiance Bay tavern. When you press tab her name has been unnecessary translated by "Clé" but when you talk to her Orlan friend he calls her "Key". Je suis d'accord avec vous dans le principe. Je veux dire être constructif, oui! Mais hier, j'ai passé la soirée dans le temple d'Eothas à Gilded Vale... Il n'y a pas une seule entrée dans les dialogues, textes ou descriptions qui n'ait pas de problèmes de formulation/grammaire/orthographe/traduction patents. C'est pareil dans les autres zones. Ce que je veux dire, c'est qu'il faut TOUT reprendre de zéro. Je joue en VF et en VO pour essayer de voir quels sont les problèmes (et pour essayer de comprendre ce qui est dit aussi), donc ce que je dis est le fruit de recherches de ma part, c'est pas un chouinage gratos. Je suis trad bénévole pour une fansub, avec un niveau amateur, et j'ai bien conscience que comprendre l'anglais et le traduire, ce sont deux choses différentes. Mais là, il faut juste tout reprendre de zéro, ce serait plus efficace que d'essayer de patcher. C'est mon avis. De plus, j'ai pas posté pour chialer, mais bien pour signaler à quel point cette trad est mauvaise (et me mettre en cohérence avec ce que disent d'autres). Je pense pas que beaucoup de devs d'Obsidian soient billingues anglais/francais, ils ont donc besoin de retours pour avoir quelques indices sur la qualité du travail de trad. Pour moi cette trad foirée n'est plus réparable à ce niveau là. Mon but est donc de participer aux retours pour qu'ils sous traitent leurs adaptations en francais à d'autres traducteurs pour des projets futurs. C'est tout. Donc wé, quelque part, je chiale pas gratos, je pense plus à l'avenir. EDIT: après, les gars de la Couronne de Cuivre, c'est pas des branleurs, je reconnais :D. Mais sérieux. Là, je suis sincère et franc. Il y aurait une phrase sur deux qu'il faudrait retoucher à divers degrés pour avoir un style et une traduction compréhensible et conforme à ce que fait passer la VO. Et partant, il faut modifier la 2e moitié pour la rendre conforme à ce qui a été modifié (qui dit construction de phrase différente, dit déroulé du texte à adapter en conséquence). Je sais pas si je suis clair... Mais en gros, dans le temple d'Eothas (par exemple), il faut juste tout revoir. Entre phrases lourdes, phrases incompréhensibles, fautes, contre sens total, erreurs de traduction et défauts grammaticaux, je pense sincèrement que patcher la trad prendrait 2 fois plus de temps et d'efforts que de la refaire. C'est pas normal de devoir passer le jeu en anglais presque systématiquement pour enfin comprendre ce qui se passe. Il y a meme des expressions traduites mot à mot qui veulent RIEN dire. Ils ont même pas essayé d'adapter le sens et on se retrouve avec des trucs genre "la connaissance est tombée sur votre épaule comme une cape - toutes les bougies se sont éteintes" quand il faudrait adapter par un truc genre "Vous retrouvez enfin vos repères et vous vous souvenez - toutes les bougies se sont éteintes". Ou du moins une métaphore plus adaptée. Bref...
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I must say... YES! The French translation is awful. Some times it is really ok, but in many occurences, the sentences are nonsensical. Why in hell translators failed to see that "Since" is not EVERY time translated by "Depuis"? I even expect now to see "Eventually" translated by "éventuellement"... I had a headache yesterday "trying" to understand what some NPC spoke. Many typos, grammar problems everywhere, failed translation with sentences that mean the exact opposite of what english version did, ponctuation problems, weird sentences that are "vaguely" french, and so on... And the lost of flavour in dialogues is the minor problem here. The true problem is that many times you DON'T have a clue on what NPC tell to you. I even had to reload several times, and switch to english in order to have a chance to understand what all that speach was about... I hate to say this, but some translators were ok here, some others were not even on an amateur level. The good translators made a far better work that i would have done. But i'm quite choked to see that in some cases, there are obvious errors that even me would not have done... Otherwise, must say thanks to Obsidian. You seem very concerned by your game. A great game, and i wish the better to you guys. But i'm sorry to say that you really MUST change the people who will work on the future french translations for you. If you are to do a french translation for your game, give the job to people like the ones who have worked on Dragon Age Origins (wonderful adapt work here). Shipping such translation work won't be forgiven by some of your customers. Even if i must say "tanks for the effort". EDIT: I won't even try to list the problems of the french version here, like some people try to do. There are just too many. Fortitude = courage???? Courage is the same word as in english. Who in hell would translate "fortitude" by "Courage"? ALL is confusing, from the character sheet to the dialogues. And i don't even understand why Gilded Vale was translated (badly) and why Valewood was not (when keeping english names would have be way more interesting). Ok, i stop here. I said i won't try to do a list.
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PoE and Windows XP
Abel replied to TCJ's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have to agree. The game WON'T run on 32 bit systems. I have not read all the topic. I have XP Pro 32 and i will systematically crash entering Gilded Vale (or loading a save in Gilded Vale and some other places), as everyone who try to run PoE on a 32 bit system (XP or 7). Well, there are workarounds. They may not run well with every hardware. And modifying some things may not be recommanded. Don't know if i'm allowed to put here this link, but here it is: it's a way to allow 32 bit systems to manage up to 3GB memory. I did this, and now PoE runs just well in Gilded Vale. Have a look to this, but be carefull, even though itt is a quite simple tweak (just adding a line in a short .ini file allowing you to choose to launch regular XP 32 or a 3GB XP 32 when powering your computer). http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-enable-a-3GB-switch-on-Windows-Vista-Windows-7-or-Windows-XP-s.html -
I've read an interview where the question was asked to Sawyer. It was somehing like "Will the story of PoE come to a true end, or will there be some things really needing a sequel like in BG?" and the answer was kind of: "I think the story in PoE come to a true end. But yes, there will probably be some things in the story we could use for the sequel." I understood that in this way, PoE can exist on its own, but that dev kept some plot stuff for a continued sequel with the same character, if there are to make a sequel. I'm sorry for not having linked the interview, i can't remember where i read it, probably linked at first by Gainulf (right name?). Would like a sequel in the fashion of BG2. Same character, extensed plot, more and more epic, but with (much) more companions (obviously :D).
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Don't know the specs of these videos cards. All i can say is that my GPU is a Geforce GTS 250 1Gb (and i'm limited in RAM because of win XP Pro 32 bits). It's now an old graphic card (at least 6 years i guess). I can play Wasteland 2 in full graphics with no problems (I still have to play Divinity OS in medium settings, which is OK). I guess PoE is about the same scope regarding graphics requirements. I will point out this 2 links: http://www.systemrequirementslab.com/cyri/requirements/wasteland-2/11931/?p=r http://www.inxile-entertainment.com/projects/wasteland2-beta-support The first is about the tested requirements for Wasteland 2. The other is the requirements for the game according to InXile. The 2 are very different. I have barely the minimum requirements stated by InXile and still, i play with ultra settings. I would not be really worried if i were you. I checked some tests of the HD 4000, and seems that it can even run some quite recent 3D games (like Mass Effect 3). May be more powerful than my GTS 250.
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- technical requirements
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The Black Hound
Abel replied to MasterPrudent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The story behind the Black Hound Inn is a little strange. It was designated to be a backer inn. During production we informed the inn backers to fill out their design ideas and get them back to us. Several producers followed up with these backers. It generally took several weeks, sometimes longer, to get all the designs back in. I personally called a few of them myself to try to expedite the process. We had a mysterious backer that never got back to us. Email, phone calls, nothing. At one point I left the backer my personal cell phone and urged him to get back to us as time was running out. Still nothing. We were a little baffled and hoped everything was ok with this backer but ultimately had to move on. At that point we already had a basic blockout for the inn located in Gilded Vale. Without spoiling anything, we kind of worked the real life situation into some lore about the inn, but it still needed a name. Olivia Veras, the designer for Gilded Vale, came to Josh and I saying some of the designers wanted to call the inn the Black Hound. I liked the idea and so did Josh. Not sure who's idea it was for the stained glass art (probably Josh), but it looks great in game. It's because of this kind of thing i like the KS model. Without it, we would have never known about such details or anecdotes. Thx. -
BG was an inspiration for PoE. NWN was not. While i think a proper classic multiplayer would have been great, it's obvious to me that the multiplayer thing was not the most striking thing about the BG series. It was for NWN, but not for BG.
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- Neverwinter Nights
- Dungeons and Dragons
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Can you attack any NPCs?
Abel replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
whoa thats harsh what if you kill him accidentally (like oops I cast magic missile instead of shield wall) or kill him without realizing he is so important Why would you even want to kill everyone? You're free to do it, but i think that essential characters being unkillable is just cheesy. I like the way PoE handles this. Like Avantre said, "it's time for consequences" -
Dual Class, Multi Class or similar
Abel replied to LHWong's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tabletop games have produced approaches that might be workable under PoE's core mechanics - D&D4E and Thirteenth Age spring to mind immediately as inspirations, should the developers have any interest in working on this. Dunoo where i read this, but devs are actually interested in this. JE Sawyer said they had to give up with multi classing in PoE 1 because it would be very time consuming to find a good way to do it. His statement was that even DnD struggle with multiclassing since the start. He said they might come with something in the future, but not for PoE1 And it's not for sure, even in PoE2. While the BG2 system was possibly not perfect, i enjoyed multiclassing in it. Was great fun. Don't care the little balance problems, the purpose of a game being to be fun. I did not felt like my multi classed character was really overpowered. But true that the gear limitations and stuff could seem weird at times. If OE comes up with an idea in the future, i would be realy glad. -
Rolling for about 1 hour was boring, but... quite fun too to me. Call me a masochist :D. Still, having good attribute stats (better than the average CNPC) was somewhat ok for me in BG1/2, because you were kind of the son of a god. I didn't felt like the average was enough for such a player background. My last playthrough, i rolled an impressive 99 total :D (more than 16 average). True that i rolled and rerolled after having played BG for at least 1000 or 2000 hours though. Not in first playthroughs. And for a regular PC that has no particular "godly" background, i may not be interested in rolling about 1 hour to achieve such godly scores. The thing i don't like with the PoE system though, is that at the end, all your PCs in all your playthroughs will just have the exact same amount of points to distribute. Which feel boring to me, too.
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I don't think it is the problem here. I always thought that to make profit, one needed to have something to sell beforehand. KS helped OE to have something to sell, allowig them to make profit afterwards. Plus, i feel that PoE costs were nearer from 7/8M than from the 4 KS M. I don't seek for justice or anything else here. The whole point of KS is not just in allowing to do a game that publishers refuse to back. It is also ideally to allow a studio to earn their part and the publisher part as well to help them auto publish themselves afterwards. If OE want to have freedom in the future, they need to autopublish themselves. People are way too used to the publisher model. Why a studio can't be a studio as well as its own publisher? And why in hell this auto produced studio would have to take only the money for the developing part? Designing games is expensive, and they need the money to do so. The money earned is not something they will take for their own purse. A company is about earning money and investing this money for further project. In video game industry, the weirdness is that the making and the investing parts are separated. This is how i see this KS question. It's just how even your baker rules his shop: Investing money >> earning money >> investing the money earned >> earning money >> and so on. This scheme allow a company to survive, granted the earnings are at least equal to the invested money. That's why a company has to save an important enough sum of money as backup if a project just fail to sell, to avoid bankruptcy. One KS project, even if successful may not bring enough money to finance and auto produce the next game. From now on, they may do the same as Larian with Divinity Original Sin, seeking for just a part of the money needed with KS. If they do so with PoE2, i'll back it. And i hope their investment will be profitable. The only thing i could discuss about is whether KS is more profitable than a bank loan for OE (granted a bank would agree with the 4/6M loan, which is not a guarantee at all).
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That wasn't the only part of ToB which was messed up imo. I played ToB just 2 times, and finished it just once. For some reasons, when i finish BG2: Shadows of Amn, i don't feel like diving in ToB, even for a bit. Linear, no or few side quests and stories, all about combat, ugly item icons (yes, it was a grief of mine), too powerful stuff, too much EXP, too much combat (and not enough weak ennemies so that you felt like the whole game was level scaled), and i hated the HLA. True that ToB is better than nothing, but i miss a propre BG3. The only IE game that i felt was worse was IWD2. I never managed to get past chapter 1 because of huge writing problems (or things i felt like being so) in the main story. As an example i never could understand WHY you had to go through the ennemy's army, JUST to secure a bridge on a deeply FROZEN river to allow an allied ARMY to pass through it. Isn't it the job of an army to battle its way?? Why did this old lazy sucker of Targos had to send 6 poors weaklings to do this? And why, when it seems obvious that the iced river is steady enough to support a soldier's weight, these guys even bothered to use the bridge? If someone can explain me, please, do. Plus i didn't like the way ALL the maps were over-filled with ennemies, with (at best) just 2 poor lines of dialogue with no choices ending up with inevitable, systematic never-ending fights. I still like Aerie today. But it is nothing near from Annah and Fall from grace from Planescape Torment... Call me silly geek, but i almost cried when, at the end of the game, i had to part ways with Annah. I somewhat felt in love with her back in the day, as much as it is possible with a 2D person. (Actually, Return of the Jedi was my favorite Star Wars. In the second trilogy, i miss Mark Hamill. I feel that the too "in ya face" of the second trilogy blend badly with the outdated first trilogy. Too much action too, which is a problem in nearly all blockbuster films nowadays. The second trilogy was quite good, but too heavy handed imo).
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You never had Aerie's brat in your backpack in ToB? :D what a miss. Legendary item perfect as a free lure when it comes to fight hungry dragons. I've tested some of them before. They are great fun. Like the Colours of Infinity Trilogy for BG2 by Lava. You should try some of them: well writed, well balanced.
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Completionist means completionist, if you are not reading dialogs or books and aren't trying to unearth all the game secrets you are not doing a completionist playthrough. No, no. I agree with you, totally. All i say is that the Bryy's concern seemed to be whether the time doing so should be counted as time needed to achieve a completionist run or not. Like i said, to me, since it's part of the fun, and even if it's not actually playing, i would count this time when measuring the game lenght. But i think what he says is not stupid since reading is not actually playing (e.g. solving quests, looting, clicking, fighting, crawling, and so on). The question here is NOT whether we should read books in a completionist run, but whether the TIME spent doing so is to be counted as playing time. That's all i guess. Well, i didn't thought you were. I just felt that there was a misunderstanding about what Bryy meant. But since english is not my native language, i may be the one who misunderstood.
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Yes, she was like crazy at times. But at first, it was really lovely teenage love . Just be kind with her, refuse to have sex the first time, and all. Still, it's my favorite romance, since Jaheira is boring and Viconia a bit too much. Have to test Anomen's one. Never tried it, and that's a major reason why i want to play BG1 and 2 once more . Well, i have many mods in my planed install (around 40 i guess), like Sword Coast Stratagems for BGT, Secret of Bonehill, Greyclan: In CandleLight, Rogue Rebalancing, the Colours of Infinity Trilogy, Tower of Deception, 1 pixel Production, BG1 NPC, UB for BG1, UB for BG2, and many many others. I think i've nearly nailed down a correct load order, but it's still a few days of work (and reading way too long and complex english readmes, which is reaaaalllly painful for me, as a french guy) before having the chance to test my full install. Don't know whether i'll finish it one day or not. Have the same problem with New vegas .
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Wow. I feel Bryy never denied the completionist thing. He spoke about effective time play. And in his idea, the time spent not effectively playing (like when reading) should not be counted when it comes to measuring the game lenght. I don't think he said it was wortless to read, and explore all the stuff. His point is more about whether or not the time spent reading a book should or should not be counted when speaking of hours needed for a completionist run. He never meant to say enjoying the details was worthless.
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PoE really doesn't have the content (in terms of CNPC:s) to allow this sort of dynamic. You'll probably have to be openly hostile towards the companions or directly and knowingly work against their immediate and overall interests repeatedly in order to "drive them away", if at all possible. Really? It would be disappointing since i feel it's a great part of making companions believable. "Automatic" companions, automaticaly found of the PC and never complaining or quit the party seems weird to me. Having strong opinions that can bring conflicts is one core thing to bring a soul to joinable NPCs. But yeah, agree with the problem of "only 8 companions". What you say makes sense. I soooooooo wanted to have more of them, too. One can complain and argue easily. It's just that making companions leave may take more than just "I killed a puppy/saved a puppy" in a random quest. I hope it would take more than that, unless this companion is totaly freaking in love with puppies (who knows?). I guess we'll need to play to know the truth here, unless someone has the answer.
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Some have said what i wanted to say. It's not a D&D game. It's not a better BG2, it's not grander than BG2, and it's not a sequel to BG. It's a game inspired by IE games, which name is Pillars of Eternity, meant to be a whole now saga (if all wrap up in a good way). I expect it to be really like Pillars of Eternity, not like Baldur's Gate. Still, it's my most anticipated game since 2013, too . If you saw some gameplay, you may feel a great BG vibe, though. Here is the last PAX video, if you have not seen it already: there is gameplay at 10'36''. Thx to the uploader. EDIT: If there is a PoE2, and if it is kickstarted, you'll have another opportunity i guess
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PoE really doesn't have the content (in terms of CNPC:s) to allow this sort of dynamic. You'll probably have to be openly hostile towards the companions or directly and knowingly work against their immediate and overall interests repeatedly in order to "drive them away", if at all possible. Really? It would be disappointing since i feel it's a great part of making companions believable. "Automatic" companions, automaticaly found of the PC and never complaining or quit the party seems weird to me. Having strong opinions that can bring conflicts is one core thing to bring a soul to joinable NPCs. But yeah, agree with the problem of "only 8 companions". What you say makes sense. I soooooooo wanted to have more of them, too.