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Matt516

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Everything posted by Matt516

  1. Fantastic breakdown. The stats are definitely going to be tweaked tons of times before release - I hope OE takes some of these suggestions under advisement.
  2. All the UI Windows could stand to be bigger. Inventory, weapon descriptions, etc. I'm not doing anything in the game window when I'm in a menu anyway - I don't need to see it and you can use the space for something else.
  3. I will say that although I'm still a bit iffy of the general power of individual stat points, I do really like what they're trying to do in terms of making all stats useful to all classes (or at least more so than on IE). I want to be sure that comes across. I think the general philosophy they're taking with stat design is stellar, and kind of revolutionary to be honest. I'm only so critical because I want them to get it right.
  4. Fair point.. I should have said every 2 stat points. The eccentricity of D&D 2nd edition in that respect was always rather strange. With that concession though, my point still stands. Going from 12 to 14 to 16 to 18 in most stats provided significant benefits, much more than the marginal percentage increases in the current stats system. I'm not saying it's bad, I am honestly still undecided. It will depend on how combat works and feels after they get the major bugs and balance issues worked out.
  5. Sensuki, I'll be surprised if Obsidian doesn't just hire you as a consultant/backer feedback manager before all this is done.
  6. Yep. The audio balance is really wonky right now - voices and (especially) spell/ability effect noises are waaay too loud.
  7. I have to somewhat agree. I'm also not sure if I'm sold on the whole "all stats add percentage of something and that's it" system. Seems awfully Torchlight-esque... and Torchlight was a great game, but an IE game successor should have meaningful, important stats. Not tiny marginal increases. In the IE games, one stat point was very important. In these.. hardly.
  8. I have had this happen as well. For me, it was after editing formations. I created a custom formation, and now all my characters move in slo-mo. Am at the beginning of the demo (haven't done anything but peruse inventory and char sheets yet).
  9. The description for the Fighter skill "Armored Grace" has +3 DT listed in the short list of effects, and +5 DT listed in the verbose list of effects.
  10. To reproduce: start a new game, go into the inventory, click on BB Mage, then click on another character. The Mage's cape should stick where it was.
  11. Just a small thing - the variety of portraits is far too small for the number of races that are available. Something akin to Shadowrun Returns' system (race and gender-specific portraits, 3 or so base for each race/gender combo, and lots of variations on the base portraits) would fit very well for this game IMO.

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