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Gorth

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Everything posted by Gorth

  1. ...and Doomdarks Revenge! Barring that, Master of Orion 2. Edit to add: Icemark for the heathens who are ignorant regarding the greatest game ever.
  2. That sounds ridiculous. Did you play ME1 and ME2? I fail to see how ME3 is a huge departure from those two, particularly ME2. I'm also pretty sure your opinion is in the minority. The only major griping I've heard has been over the ending. Heck, the whole Tuchanka section was one of the best parts of the whole series. Maybe a minority, but far from the only one who thinks the ending wasn't that games biggest problem. But lets not derail (yet another) thread with ME3 stuff. Plenty of words spoken on the subject in the ME3 thread already
  3. I don't know about BG1, but after completing BG2 the first time I started a more "roleplaying" approach to subsequent playthroughs, giving people their "signature" weapons and armour rather than finding and equipping best possible loot. Of course, some people prefer the latter.
  4. Sounds like nethack I think food killed me more times than monsters, backfiring wands, angry shopkeepers, unidentified potions and cursed scrolls added together.
  5. For all the negative stuff about the main story, it can be hard to remember some of the highlights in the surrounding detail. I still get a chuckle out of drunk Tali and her straw emergency induction port (went to youtube to rewatch a few favourite moments). Managed to walk in on her and Garrus too in the weapons battery room
  6. It could have been fun having a growing crowd of bickering military personnel in that unused meeting room next to the comm room, comparing military priorities and philosophies (and insults). A wasted opportunity?
  7. tl;dr No mate, good to hear from you, a good read and thanks for sharing. The world needs a bit of that fighting spirit Strange paraphernalia... you guys do ritual virgin sacrifices? How long did you enjoy lobster leftovers for after that food orgy???
  8. A shame converting the assets to the ToEE engine isn't feasable. I feel a bit cheerful today... what is your advice oh griefmaster? Not sure what I think about the whole thing really. Mildly curious? If they really wanted to add something, they would come up with a game engine that was configurable, so you could mix and match 2d/3d (so you could add 3d avatars on 2d backgrounds, rather than pre-rendered "sprites"), allowed for easier change of rulesets (nothing hard coded into the engine) etc. One more online client however is a killer. When Origin gets uninstalled again shortly, Steam will be the only thing barely tolerated on my PC.
  9. I think the game would have been better for it if they hadn't touched the origin of Reapers or their motivations at all. Just settle for a bloody nose and send them back to intergalactic darkness for another 50000 years for somebody else to worry about, but that's just me. I mentioned end of Thessia a few posts ago as the breaking point for me personally. Up until then, the main story had been rather meh, failing to compel me, the player to save an uncaring galaxy, but then it was sprinkled with all the little good bits all over the place. As empty as the main plot felt, as much did some of the surroundings feel alive and a number of excellent little stories and details played out in the periphery (sp?). Two things killed it... First off, the katana wielding Jar Jar Binks, as a failed comic (book) relief. Ok, so some cartoon figure shows up and wants to fight, no big deal. I, Gorth, then proceeds with beating the snot out of him, leaving tissue there, brain matter splattered on the wall and the rest of him in a broken, bloody pile on the floor. That's when the game decides to tell me: "Sorry Gorth, I can not let you do that. I have now unilaterally declared your opponent the winner of this contest". Gorth said to the game: "WTF, you've got to be kidding me???". Game then starts yet another long, uninterruptable cutscene, showing Gorth falling into a chasm and bad guy making off with the spoils. Good grief, it was a completely unfunny gamer experience with Malak in Kotor1 and the intervening decade hasn't improved it one inch. Second part was the immediate aftermath. After having been cheated not by Cerberus but by the game and the designers, I, Gorth, wanted to grab a Cain 920, a backpack of ammo and a magnetic grappling hook and head for the nearest Reaper, shoving my mini-nuke into it's face and pull the trigger while yelling: "This hurts you, you'll feel this!"... and what happens? Everybody in the room gets into some kind of conspiracy to agree on Shepard feeling some kind of guilt over having been cheated by the game. For effins sake, those Asari ****'s had it coming with their arrogance, smugness and covetousness. So much for adhering to some treaty about sharing Protean tech. They got their blue butts handed to them? They got exactly what they deserved. Wanted to tell Hackett as much, yet instead my Shepard goes "Waahh!... I lost" like some kind of frigging Emo (which is one of the worst derogatory terms I know) and pretends to be in on the joke, Almost surreal that such things happens in a game that features brilliant stuff like Tuchanka and the Geth/Quarian conflict. The latter sure caught me completely by its outcome Lots of great detail, not very good main story arc. In ME2 it didn't matter, as it was secondary to the sidequests and companions. In ME3 it matters and falls short. When finally getting through London, the ending didn't upset me, as I stopped being "invested" in the game since before going to London.
  10. If you give a man a fish you feed him for a day, if you give him a save editor you ruin the chance that he will buy the previous games and DLC If you give a man a fish, you may create a new market. If you open up a fish store you can sell fish and fish bits to him regularly Judging by the mod scene for the ME franchise, the engine/file format is not easy to dance with.
  11. Just bring enough mortar shells and mustard gas
  12. The way Legion describes it, Geth works like the internet with a gestalt consciousness. Start removing users from the internet and the combined wisdom and intelligence of the internet users start diminishing... wait, that didn't sound right?
  13. I wonder who wrote the "Thessia" and follow up part. That's where I went from scratching my head, wondering if I liked the game (which had been a bumpy ride so far) or not to actively disliking it.
  14. Yeah. I like P
  15. A bit late, but I finally got around to watch the video at the top of the kickstarter page. The numbers people recommends romantic vampires...
  16. Happy Easter to you too old friend. Back in the old country, we used to celebrate the Easter brew (a seasonal beer) by consuming large quantities of it. They don't have quite the same traditions in this Odin forsaken country down here, so I'll settle for some red wine, a few chocolate eggs and a new book
  17. Just sitting and wondering how Tarna's treatment plan worked out...
  18. $2,107,312 not including Paypal. Still 10 days to go. Maybe the $2.5m wasn't such an unrealistic goal.
  19. Bought Anachronox and Legend of Grimrock (pending release of course). Now if I could just find a bit more time...
  20. You know, it was fun poking a bit fun at ME2, because it basically hung together. It was a fairly coherent story with the odd plot hole here and there, the size of which is open for debate, from large to insignificant. With ME3, you feel like you are punching somebody who can't defend themselves. From start to end, the game is a mess, a plot hole the size of a singularity with tatters of story matter swirling around it like an accretion disk. You would think that somebody at the beginning of the project sat down at a board meeting and put up a word on the white board and said: "Today's word is: Awesome!". We have to cram so much awesome in there as is possible and then well see if we can string all that awesome together afterwards. The end result is a game that is all (admittedly high production value) style and just enough substance that you can observe it with sophisticated lab equipment. Instead of ending up with a cinematic experience and movie ambitions, we got comic book material right down to the corny dialogue. "We fight or we die!"... you can almost imagine the speech bubble in that frame. Just my $.25 after being halfway through a second time. Can't be bothered to finish it, although I must say playing vanguard was in itself more interesting than my initial adept play through.
  21. 5-How the did a vorcha end up as *leader* of the Bloodpack (sp?) mercenaries, when they went out of their way to explain in ME2 that they are the brainless canon fodder in a Krogan run military outfit. Having a hard time seeing a nasal whining vorcha command somebody like Grunt or Wrex around.
  22. I don't remember the first one, too long ago, but you can select mercs with number keys 1-6 if I remember correctly. Space bar toggles squads and equal key '=' selects all 6 in current squad. You squaddies can run instead of walk, but only for limited periods of time. Then they'll start gasping for air and fall down, making funny remarks about physical exercise. As for changing the actual animation speed, no idea. Probably never felt it as an issue. Hint: Overload your mercs with heavy gear and send them running to improve their stamina. Edit to add: Close. That was F1 to F6 instead. List of shortcut Hot keys
  23. Did you try the core affinity thing? Kotor2 doesn't like anything with more than a single core. Also, I've had games that ran better in Win2000 compatibility mode instead of Win XP compatibility mode. Haven't tried it on Kotor2 though, as I actually have an old P4 Win XP machine tucked away under a table for those old, old games.
  24. Icanhascheezeburger can be good for the occasional laugh, chuckle and awww! too sometimes.
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