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Everything posted by Gorth
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
I probably remember it wrong then (using mostly Trauma Probe on myself and Adrenaline Rush after gearing up companions)... I need more coffee I think- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
No, not recently. Maybe a year and a half ago. Not sure how supercharged gas (mercenary name) worked before then, but that's when it was changed the last time. SCG is still a core mechanic of mercenary healing since it boosts some of your better healing abilities and vents some heat. So while the only heat free options you get are dps related, the healing boost it provides is still significant. I'm fairly sure until a few weeks ago, it meant Advanced Medical Probe (Medical Probe always costs a truckload of energy) didn't cost any energy and the cooldown was the limiting factor during the seconds while the supercharge buff was active. You could usually fire off 4 in a row. Best used after depleting your energy (IMHO) and then activate the supercharge, so you could continue overdosing tanks on Kolto when taking high damage (or as preparation for expected high damage any moment). At least I'm fairly sure it worked that way the last 25-30 levels or so I played him. Currently it (support cell) doesn't seem to provide any benefits for a healer.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Hey, join us on the dark side Still considering transferring a semi high level, (35-45) character or two to Harbinger though, just to spread out a bit and "finish" their levelling up there. The population numbers are "huge" by comparison. Besides, who knows? I might get to harass Gromnir a bit Didn't get all of my old names, some were quite visibly in use by other people at some point (being level 45 and above), but I got those that mattered to me, including 'Gorth'. Currently a level 1 smuggler with a completely random look and just saved in a hurry to put my foot down and keep the name safe for the time being. Since I've spent so much time with my main under a different name, I think I'll let him keep and then just create a new character that I can give the name and level up. Got a level 20 smuggler guy which I can hand it over to (still got that free rename we got after the forced exodus). Having a f2p account on a laptop next to my desktop, I only need to drop the name for half a second at a time (prepare a character on the other pc, only need to hit 'play', delete charater on first pc, then reverse the process), so it should be a safe thing to do. Searching a bit on the swtor forums, couldn't find any mention of the Commando change at first glance, so if it's a WAD change, then I think I'll respec and replace alacrity with accuracy and use him as DPS instead.- 505 replies
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Yeah, the encounter design and the combat mechanics Off topic, claimed the Wasteland from GoG rather than Steam. On topic (ok, semi on topic). Ran across this link a while ago. May or may not be redundant/posted already. Matt Rhodes Showing a lot of old and recent concept art from Biowares games (including the original Tali with no mask)
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Update #67: What's in a Game?
Gorth replied to BAdler's topic in Pillars of Eternity: Announcements & News
Estimates... the fine art of guessing (I hates them) Nice update. What does the team do to stay awake when pulling "all nighters"?- 126 replies
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- production
- project eternity
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It's all smoke and mirrors. You guys are so easily manipulated that Tzeench wins by default. Change is inevitable.
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- I happy be rotten
- Virus kill us and we laugh
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Well, whatever account Bioware used for bulk copying copies of my characters without my knowledge didn't hang on to them and I can now graciously pay real world dollars through the nose to buy renames and get the old names back that they helped me to get rid of in the first place, buy automatically hijacking them before announcing the server moves and destinations. Questionable business ethics if you ask me. Anyway, hurried up and created a handful of "dummies" to make sure my old Apac names didn't go anywhere again while turning my back on them for a moment. Completely unrelated, did they recently gimp commando healers completely? I'm fairly sure in the past, getting 30 support cells and activating supercharged cell (right name?), you could spam Advanced Medical Probe for a number of seconds with no energy cost. You can't any more. Only thing you can use it for now is as DPS boost, because Charged Burst and Full Auto is correctly as in the past not costing energy while active. Anybody notice anything in recent patch notes about gimping commando healer ability to heal?- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Congratulations! Hopefully the guild is drama free and you find like minded people there, a good guild makes the game about ten times more fun. And a bad one makes it about six billion times worse He was member of a guild for a short while, but being mainly a US guild, it meant that despite having a few hundred members, it was rare for me to see anyone else online at the same time. Didn't feel like staying up at 3:00am regularly to say 'Hi!', so left that one again after short while Following a tip, I tried to check out my old names from the Apac server. Using friend twice will show the level and location of that name (if same faction). I should probably not have done that, because now my nerd rage know no bounds. In fact, I'm fuming mad. The 3 highest level characters I had was the ones that lost their names. Guess what?... On the default destination server, I found all 3 character names as an *exact* snapshot of those characters at a point in time on the Apac servers. Same levels, same factions, same class and for two of them the same advanced class on planets they were on at those levels. Looks for all intent and purposes like somebody had run a test migration script and not cleaned up their mess before forcing people to move and so doubly screwing over their Apac customers by having automated the process of depriving their names. With my luck, they are probably assigned to some internal account instead of F2P and so will never be relinquished. Jury is out on that until I test availability of those 3 names in the middle of the night tonight (none of them being above level 25)- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
must be why they blew it up To be fair, the last area where "Kingmaker" takes place is fun. I still like it better blown up I'm not really into the entire list thing, but if I had to mention a planet or two I could have done without, Alderaan and Balmorra (both Republic and Imperial versions) would be on the list. Something about those places just makes them feel "too long". Just wishing loudly a bit, but I do/did wish they would drop doing more planetary stories in future additions and add more companion quests instead. It seems each class gets exactly one companion that has a quest line that is bit more involved than two dialogues, fade to black then two more dialogues and done (simplified version). Trooper gets the hunt for Arics old squad mates, Bounty Hunter digs into Mako's mysterious past etc. But all the other companions gets nada, rien, nothing, garnichts. Besides, it would be a good excuse for Bioware to actually legitimately recycle assets (well, apart from story, scripting and new VO's) and create news stories in some of the unused places on existing planets. Unlikely to happen, but then sometimes you get surprised. Speaking of surprises, just as I was about to "pickle" my Bounty Hunter indeterminately, I ran into a fun experience. Being just me and one other person in The Black Hole, I was checking if the weekly had reset. It hadn't, but the other person asked if I wanted to team up for the weekly. I couldn't do the weekly of course, but offered to just pitch in and give a hand with heroics. Before long, two "guildies" had joined the group and we went on a Bonnie & Clyde type killing spree, visitng CZ-197 (or whatever it's number was) for the HM flashpoint, getting wiped badly in the process (no healer in group, 3 tanks and a dps I think), doing the Section X stuff and just having fun. Ending with a suicidal frontal attack against the world boss there Got a guild invite, accepted and much to my surprise it was a mostly Apac based guild with a number of people from the old Apac servers. Who knows. I might have fun still- 505 replies
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I mostly remember his older movies. Loved the Dirty Dozen and Invasion of the Body Snatchers. A personal favourite is "Don't Look Now" for the sheer creepiness.
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Wasn't there something there about one of Napoleon's generals getting a field promotion to king there?
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Well, Ulster is part of the UK, so I guess it makes sense they get the same weather
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So when's Obsidian going top sue Activision for mullions of dollars?
Gorth replied to sorophx's topic in Obsidian General
Pretty much this. Disney could put Mickey Mouse in Darth Nihilus' mask if they felt like it. It's not like the medico industry isn't trying to patent human genes and DNA already. I'm waiting for the day they're going to send me a cease and desist note, stop infringing on their patent by existing. But that's a discussion for another thread -
Heh, piracy in its most "base" form. Trying to give away keys for free and resellers scooping them up to sell for profit. Way to go... It was a nice idea though. Execution not so good.
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Well, congratulations Sargy As far as I'm concerned, you're still one of the "young'uns" Yeah, drink plenty of (non-alcoholic) liquid towards the end of a wild night out. I've been so drunk it took me two days to sober up, but never had a hangover (although I can feel a bit tired afterwards, strangely enough).
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Sean Penn got nothing on that spider... take that! You Paparazzi.
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
@Raithe: I'm only halfway through upgrading the old 66 mods to 69 mods, nevermind anything that starts with the number '7' I think my Powertech may have run his course (for now). Finished the Ilum story, such as it was. A very disjointed impression. Going from a struggle over some crystals (whose purpose I must have missed in the convos) to the final bit: Just felt so detached from the rest of the Ilum story. Then I went on to Makeb and I suppose boredom set in. Endless hordes of high hp mobs packed so densely you can't kick your way through them. Even full speed on a speeder trying to ignore them is a chore. A shame, as the setting is drop dead gorgeous and I enjoyed the visuals, but the encounter "designs" just aren't my cup of tea. What's the point of endless grind? It's not like people go there to hunt XP??? Not to mention silly respawn rates, sometimes getting attacked from the rear by new spawns that you had just killed. I wish they had just added a handful of unique encounters and put in effort to make them memorable instead. I suppose I had a bit of the same feeling way back when playing the BG2 expansion, maybe "high level" play just isn't for me. Putting him on the back burner (in the moth ball bag), I think I'll finish chapter 3 of my Commando and then focus a bit on my Smuggler and Sith Warrior (level 47 and 45 respectively). I.e. just play through their 3 main story chapters. The old guy can come out an play whenever I need a new batch of armour and modification mods- 505 replies
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Yeah, you should stay away from the Bioware forums (and just tell *us* everything you know)
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Not sure why, but I think Republic Taris is a contender for my favourite place in the game (fighting it out with Hutta for top spot). Something about the mood and atmosphere just manages to captivate my imagination. I think Google is going to have to help me out with the water. I don't do PVP anymore, but I do have the purple crystal schematics (taught to my artifice guy), but never found Adegan (pristine or otherwise) crystals anywhere. I remember the word 'Adegan' being mentioned on Ilum when the officers discussed crystals, so I would have guessed it being the place to find them. Really? I might just give the Tatooine one a go to test it. I seem to remember that bot putting up quite a spirited fight though (we were 3 man and a companion at the time, so it wasn't a challenge).- 505 replies
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Same here (7/9). I've got a way more bleak outlook on population numbers and wealth distribution. It doesn't help that population numbers may flatline if it's way beyond the point of sustainability. Scarce resources has always been a great source of aggression.
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Yeah, I think in order to complete them, I need to get up at 5am on a Saturday morning and start shouting out for a handful of hours (in Apac prime time, there will be a total of 40-50 people on the fleet, so it's unlikely that a large proportion of them are inclined to do so). Not going to happen anytime soon. But as mentioned, I managed to control myself enough to not abandon either quest outright. Not sure I'm going to bother with the toons following in his footsteps though, just sticking to GSI and treasure hunting missions. Heck, even the GSI missions you can get lucky and find people for (being of the repeatable nature). At least with the daily stuff, like say The Black Hole, you are told up front by the mission terminal that in order to complete the weekly, you'll have to do the Heroics4 thing. Not so bad when 1) the game is up front about it and don't pull a "Gotcha, developers screwed you over Malak fight style" by changing the rules of engagement and 2) you can be reasonably certain that the one or two people being there (The Black Hole) at the same time as you are on the same missions and open to suggestions when calling out for somebody to join you. Of course, sometimes it will be only me and myself being online at the time. Edit: Tried the ingame cartel coin purchase... keep getting an error code 9. I tried to contact customer support and got a reply back that it was a periodic thing error and should try again later. Tried again 24 hours later and still same error. Not a good first impression. Edit2: Any idea what the purpose of "shock frozen water" is? I seem to have picked it up on Hoth, although now idea how (going treasure digging)- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
*Sigh* I wonder what these guys were thinking. Spotted all Shrouds transmitters all over the galaxy... then bang, another Heroics 4 required. Quest came to a screeching halt with no ETA. At least I've cleared out enough old quests, so I don't need to abandon it right away. Same as with the Dread seed stuff, you now need to find another 3 level 55 guys at the same time and same place on the same quest to proceed. Awful design. Just bloody awful.- 505 replies
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"Gear hauling"? Scandinavian litigation is weird. Heavy laptop, paperwork and overnight kit I had to haul around in a "city" with invisible cabs. And here I was thinking of battleaxes, chainmail armour, the usual accoutrements for Finnish legal proceedings
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
I like that the heroic space missions are generally short. In 4 minutes you can get more rewards (credits, xp and commendations or various kinds) than in 30-60 minutes of the easy space missions. Yeah, I worked out the first part of this one alright, damaging the frigate severely and taking out 3 merc ships plus one of the objective ships. That's when I do the french kissing with an asteroid Also, completely unrelated, something had been bugging my mind for a while... if you die on board your ship, where do you respawn? Well, I found it out. My ship(s) seems to have a little med bay of its own where you respawn *ticks off one item of list*- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Gorth replied to Gorth's topic in Computer and Console
Oh, I know where I'm going wrong... it's just that I keep doing it You have to fly through a minefield, chasing a Mandalorian shuttle and its escort. What kills me is a particular maneuver you have to pull off at the end, flying over an asteroid and under the next (i.e. sort of a dive). I either "belly flop" on the first rock or "hit my head" against the one straight after, as I keep getting the timing wrong. You really need hair fine precision to fit in the gap between them. Edit: Google says the equivalent is "Thanium Disruption"- 505 replies
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