Everything posted by AlekzanderZ
-
Update #99: Announcing the Expansion and Update 2.0
Really nice. I like the accuracy indicator.
- Update #89: Backer Rewards
-
Risky Decision: Should The Up-close Models or Portraits be Used During Character Creation, etc.?
AlekzanderZ replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: Stories (Spoiler Warning!)I don't mind the character model but I don't get why it has to cover 50% of the screen for the entire character creation AND the level up part. They should only bring the model when you have to customize it and for the level up segment, they should use the portrait only. Use the space left for descriptions, icons, stats etc.
-
What VFX do you feel are too obtrusive?
-
What VFX do you feel are too obtrusive?
Yes the hobbled effect is really bad. It should be place around their feets or around the green circle. I think it was a bug but I saw it in a video where the hobble effect is at their feet and it look really good and none obtrucive. you can see it by yourself in this video: at 32:11 min, the character on the left got the hobble effect at their feet.
- Update on the Update
-
Sensuki's Suggestions #029: Customizable Main HUD [Mockup]
Really nice Karkarov, I really like it.
-
Which HUD UI do you prefer?
- Which HUD UI do you prefer?
After I read comments, this one then. since most of the time we will be clicking on our portraits and asign actions, it should be in the middle.- Which HUD UI do you prefer?
what you guys think about this one ? when you click on a unit, spells and options are in the middle of the screen.- Suggestion: Fighter movement ability
engagement should be a select unit ability for fighters and barbarians.- Zooming in...
No I play on a 30 inch monitor. at max zoom in, the characters are smaller than the IE games.- Zooming in...
Hello, I play the game in 2560x1600. Will it be possible to zoom closer later ? I would really like to zoom closer by still playing at 2560x1600.- Essential phantom bug
If you use Essential phantom spell, it won't go out of combat mode until it's gone. Even if all ennemi are dead.- Combat XP - What Just Happened..?
I voted for all of them.- Dev Feedback Needs: Improving Class Advancement/Improving Class Features
AlekzanderZ replied to swordofthesith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Here the way I would like to see it for every classes. Level 1 Select a martial art background. Select a level 1 class ability from a small pool. Level 2 Select a level 1 class ability from the same pool. Level 3 Select a Talent. Level 4 Select a level 2 class ability from a pool. ( level 1 abilites are no more accessible) Level 5 Select a level 2 class ability. Level 6 Select a talent. ... In every ability pool there's some passive/active offensive/defensive abilities. It give the possibilty for a low maintenance character and some defensive/offensive directions. Talents are general but strong advantages that reinforce even more the direction you want to give to your character.- Sensuki's Suggestions #021: Talents AND Feats
Here the way I would like to see it for every classes. Level 1 Select a martial art background. Select a level 1 class ability from a small pool. Level 2 Select a level 1 class ability from the same pool. Level 3 Select a Talent. Level 4 Select a level 2 class ability from a pool. ( level 1 abilites are no more accessible) Level 5 Select a level 2 class ability. Level 6 Select a talent. ... In every ability pool there's some passive/active offensive/defensive abilities. It give the possibilty for a low maintenance character and some defensive/offensive directions. Talents are general but strong advantages that reinforce even more the direction you want to give to your character.- 2 questions about weapons descriptions.
aaaah ok thx!- 2 questions about weapons descriptions.
1) Is it normal I can't see how much dmg it do? 2) What ranged accuracy have to do on a sword? suggestion: instead of +8 melee accuracy + 8 ranged accuracy, what about simply + 8 accuracy.- Sensuki's Suggestions #020: Inventory Mockup v2
I also really like Hormalakh's design. go for it!- This game looks great in every way obsidian you rock De house..
Yeah, the angle view is fine for me. I wish I could zoom in more. I play at 2560x1600, I can't really zoom in close at all.- A Different Viewpoint about 'Balanced Classes'
- A Different Viewpoint about 'Balanced Classes'
Balance ( in term of viability) make sens in a 1 character game like diablo but in a CRPG like baldur's gate the balance is as a whole from the 6 party member, where each classes have different, distinct abililies, strengh and weakness but each being efficient in their roles. I don't care if they are viable by themselve the moment they bring something special and unique to the group.- Delayed to early 2015
good news !- 301 Sneak Attack Massacre
I hope they will implant a animation when we hit a sneak attack. Like a little slash animation. I always wonder if my rogue getting some sneak attack hit. - Which HUD UI do you prefer?