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Everything posted by Diogo Ribeiro
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The likelihood of me not caring enough for the title to even try to get it for cheap helps
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I still prefer Super 3D Noah's Ark.
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Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
I'm aware of Wesker's diaries, and I still stand by what I said precisely because of it. Such a thing was made possible because the series din't had a clearly defined starting point in its story and setting; events in the games are liable to be set in the past or in the future of other episodes and this is only revealed when said episodes appear, a perfect example being Resident Evil 0 which is meant to be the prequel to the original Resident Evil. It was always assumed the storyline began with Resident Evil but this was never established; Resident Evil 0 proved as much. Again, since nothing significant had been established and was left vague, it allowed them to create a prequel because nowhere was it ever officially confirmed that there had not been any significant events to the story prior to Resident Evil. Hence why I refered to your Resident Evil example and why it didn't quite apply. It is easy to create prequels or sequels to a game series if the continuity, setting and story of the series is intentionally left vague or open and does not exactly determine where and how it starts and ends; Resident Evil 0 being an example of how this was possible. If on the other hand a series' continuity, setting and story is detailed and determines just when and how it starts, it's harder - if not impossible - to create such a thing. If the setting of Fallout had not determined a global timeline or the exact moment when the war started, for instance, a prequel to Fallout 1 could be made as the past of the setting was still open; but this wasn't the case. Am I getting trough here? And as I've already stated the Resident Evil 0 example is a good one because an option for a prequel that still managed to fit into the setting and the story's continuity was always left open. With Fallout the setting had been considerably developed and explained, and any prequel that predates the war is not going to feel or play like a Fallout game because the story only exists after the bombs fall; not before. Hey, I think a future based on '50's pulp comics and technology used in a retro society seems like a good setting, and the similarities Arcanum had to this concept were one of the reasons why I enjoyed it, but I can't see why Fallout would be a good choice. I'd rather see a new setting that was set on similar elements rather than seeing Fallout canibalized in favor of a game that would risk not being much of a Fallout game. -
Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
Bit similar to Vault 0 in Fallout: Tactics then, minus the PC waking there. -
Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
It worked for Resident Evil because nothing significant prior to the game's setting had been established; the same gameplay and stoy context work because what little there is in the setting is vague enough to allow for this. If nothing contradicts or questions the setting or the story then they can do this. On the other hand Fallout as a game only has reasonable application after the bombs fell because that is where the setting and gameplay gain context; the falling of the bombs is the situations which generates the gameworld players explore. What motivations there were to place gamers in the past of Fallout? Everyone knows the bombs fell; anything that players do there will be set in a closed environment where no matter what they do the game has a prewritten set of events and a predetermined ending. Some of the key elements that compose Fallout would be absent in a prequel, even. There would be no wasteland because the bombs had not yet fell; there would be no Vault Dwellers and Vaults that the player could explore because their location was kept secret from the general population and players would have no reason to play as a Vault Dweller because no Vaults had been openened yet; there would be a considerable lack of moral choices, harsh realities and need for survival that arose after the bombs fell; and so on. -
Hitler shows you the red card!
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It's nice to see someone is paying attention to the game, even if it usually gets highlighted every couple of months here in the forums. I'm looking forward to the game; it is quite possibly one of the few games I have ever highly anticipated.
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Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
It's been officially announced that you won't like it. -
Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
Dialogue itself isn't guaranteed to provide roleplaying. -
I'm still waiting for some Superman game where he doesn't take damage from trivial damage such as punches and kicks from common street thugs.
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Well, you still haven't shown us your Flinstones Party pictures... "
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Burn.
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Congrats Eldar Your pictures are now safely hidden in my HD for future blackmailing purposes. Just kidding. on the 'hidden' part anyways
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Wasteland was also very good but I found Fallout had an advantage over it in this particular scenario. Wasteland usually starts off with four characters somewhat decently equipped and placed in a setting that they are familiar with, and with the task of peace keeping. On the other hand when the Vault Dweller leaves the Vault largely unprepared and we're told that that was the first time he ever saw the light of day... It felt more powerful, I guess. I think it nailed down the concept of surviving in a harsh environment better. Of course, Wasteland was a damn good game as well.
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If the character is really going to use the black costume then I think the fan rendition is much better suited.
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Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
not <{POST_SNAPBACK}> Of course it's true silly. <{POST_SNAPBACK}> I randomly agree with one of you. -
Fallout 3 : Ideas and suggestions
Diogo Ribeiro replied to astr0creep's topic in Computer and Console
My groin just kicked itself. -
Nothing beats walking into a dangerous wasteland for the first time while wearing nothing but a blue jumpsuit, and only carrying a water canteen and a rusty knife.
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Movies you like that everyone else hates.
Diogo Ribeiro replied to Oerwinde's topic in Way Off-Topic
I disagree that not understanding a movie or portions of it make the author a genius, but nonetheless with Eyes Wide Shut I felt pretty much the opposite; which is to say I found it simple and obvious troughout its entire length to the point that any attempt at trying to elevate itself beyond banality with a prevalent use of ambivalence didn't work with me. There's only so much character and motivation duplicity set against an intentionally vague story I can stand. -
I'd like to know that as well but I can't find any information on it. Apparently, it doesn't exist.
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Spotted at Mobygames.
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I posted it some time ago. Still looking great.
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Is there a bikini-clad Lego Leia version in the game?
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This seems to be true although not much troublesome for now... I think the minigames are where the repetition really hurts. I enjoy the novelty of some situations, ie sneaking across town, invading ports, etc., but they seem to eventually boil down to the same in the future. The dancing minigame isn't too bad but it's pretty bad that it has to be done with all the mayor's daughters before we can get anything out of them... Maybe some other minigames like impressing her with swordplay, playing a small role in a theatrical play or even try act as a bard would probably lessen the repetition. I guess that's understandable, but I'm not too keen on controlling a fleet and only using one ship in battle... Does this mean the possibility of epic scale combat is gone? I think I should be able to nominate some seaman into captain of a ship, and have a rudimentary AI system guide him in combat to assist me at the very least. I see. Fair enough. Just means I'll have to suck it more than once
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:: insert token rabid comment about Fallout franchise, Fallout future and Fallout gameplay ::