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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Yes, you should lament people whose tastes aren't as narrow as yours. How do they ever hope to survive outside the Euclidean prison that is your dullness is a mystery.
  2. I was totally not in the crime scene!
  3. Call of Cthulhu: Dark Corners of the Earth (PC).
  4. Everything in your life has a 17% chance of being acceptable to your standards, even life itself. Of course, you also have an 83% chance of totally ignoring your standards so hey, it evens out. On-topic: Fallout 3 artwork, ha ha.
  5. Do I caaaare? Doctor Who > Eurovision Molten lava on my body > Eurovision
  6. I know I'm late into the game, but it's a problem of having to deal with a television network that imports series slowly and airs them at ludicrous hours. The Shield is usually aired somewhere at 3 AM, and the same network airs Arrested Development between 3 to 4 AM). The schedule makes it so I'm the only person I know who manages to be awake to watch the show, leaving me with no one else to talk about it. Every time I saw a great episode, I was frustrated for the whole week because no one else around knows what I'm talking about. I've been following the series as closely as possible ever since the second season, and it's been one of my all time favorites. When I saw Shane's attitude in that episode I knew something major was about to go down. Then... The blast. Goddamn it.
  7. rabble rabble u need 2 let go of teh past rabble rabble Aside a good amount of bug fixing and optimization, that's the one thing I always found lacking in Temple of Elemental Evil.
  8. Probably not news or probably not interesting since I haven't seen much talk about the series here, but holy crap:
  9. Hmm. I guess a socially emaciated loser like me won't probably enjoy the game in the same light. I like the idea of coop, though, but usually never find the time or the inclination for it :/
  10. Seems like a good time to finish up the ArmA demo I have lying around here...
  11. That bad? How does it compare to Operation Flashpoint?
  12. Don't know, have to check that out. Thanks for the heads up.
  13. Asian lesbians FTW! Oh yeah, Sith Lords for reviewing purposes.
  14. True, but how disproportionate is it to implement a scenario where, under the watchful gaze of authorities, PCs need to resort to fences instead of regular merchants? In a dungeon, would spawning a goblin horde be much more cost effective than spawning town guards that were chasing after the PC in order to bring him to justice - or at least hinted as such in pop-up text? There's only so much a developer can weasel out of implementing this kind of relatively easy situations while using the resources excuse. Also, the concept of authorities doesn't need to be ever present - you can merely suggest it through some well placed elements. Wanted posters in Fallout 2 set the mood in a very effective manner - the PC was at odds with authorities without being surrounded by it at every turn; consequences to this were mostly suggested by ocasional interactions with NPCs that reacted to Karma values, such as the Wright kid and his family who would simply disdain you and keep you from solving their quests. It's not necessary to present drastic consequences to criminal actions but it is necessary there be consequences. You can apply this to several situations - law enforcement spawning somewhere instead of yet another trivial and inconsequential enemy horde, forbidden access to some location with the possibility of solving some local problem, more guards patrols when you arrive in a town, being forced to move about town with no weapons equipped, using certain types of magical restrictions, and so on. I don't think paying a fine is a particularly bad approach either, but it does become laughable when it removes consequences of past actions. The Elder Scrolls had it halfway right.
  15. All of that sounds really nice. I haven't been able to really get down with NWN2 but from what I've read, this seems to address most concerns regarding party members. Still, I'm left wondering if the exceptions mentioned are due to quest or storyline necessities and if it's the latter, how crucial is it that the story has to depend on their presence?
  16. That would be all kinds of awesome. Indeed. But wouldn't every player be harassed on accounts of viking females looking just like males?
  17. :sad panda: :salute:
  18. Technically, many of them didn't have to wait at all since that's all they've been doing for the last 10 years. I kinda dig the sound but about five seconds into the track any suspicion that it might be about a bleak post-apoc setting is replaced by the certainty that there's too much Conan into that. I can't thank Bethesda enough for their kindness in letting us simple peons fix their game
  19. I actually enjoyed the Panzerkleins, since I really dig settings which follow real events in history but then introduce some twist. But my first playthrough was with the Allies so when PKs finally appear in the story, it's so out of nowhere I was wondering if the game had accidentaly bypassed some level where they were meant to be properly introduced. At least the Axis side had more foreshadowing but even then it wasn't enough. I think that would be, storywise, Silent Storm's worst problem: the setting and premise are pretty good but the way it handles those unique elements is pretty haphazard. Either way, PKs for the win!
  20. Hopefully, all the clouds will use concurrent turns to pass by faster.
  21. More like vent crawling for ten hours only to find out you can't hurt the guy at the end of the vents and need to be captured by it in order to be told another ten hours of story.
  22. The missions could do with some variety as well and the AI needed a tweaking. Sometimes calculating movements took too long even on those small, random maps. The Panzerkleins were also kinda shoveled into the story and the game.
  23. Young Adam.
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