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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. oly fug!
  2. Guilty Gear X2 Reloaded. What the hell? Doesn't seem too bad a fighting game, and I was never much of a fan of the genre.
  3. Personally I'd recommend the PC version of MGS. Cleaner graphics, higher resolutions and the full set of VR Missions that weren't available on the original PS MGS release. True, dat.
  4. Switzerland [0] v Portugal [3] Turkey [1] v Czech Republic [2] Poland [0] v Croatia [1] Austria [1] v Germany [2] Holland [2] v Romania [1] France [2] v Italy [1] Greece [0] v Spain [2] Russia [0] v Sweden [1]
  5. Ah, the mythical Euro 2000. We were destined to win. Portugal was near perfection. I mean, out B team wiped out Germany's A team. We just kept going higher and higher. That penalty during the match against France was absolute bullocks.
  6. I believe Pidesco's talking about how, in these kinds of competitions, it's not unusual for extremely well prepared teams will often lose to an underdeveloped team that just manages to strike gold in the most beffudling ways.
  7. After the lay, can we take a snapshot of them with our spy PDA to keep tabs? Kinda like a 21st century Gerhalt.
  8. Defcon: Everybody Dies Puzzle Quest - Challenge of the Warlords Shogo: Mobile Armor Division
  9. I also suggest people get acquainted with Metal Gear 2: Solid Snake for the MSX, which was also released as a freebie with Metal Gear Solid 3: Subsistence. Much of what made the original MGS a memorable experience can also be found there, and it's interesting to find where MGS drew direct inspiration from.
  10. I'm beginning to get the nagging suspicion that Holland is a - if not the - major contender to win the Euro2008.
  11. So, no charging at enemies while riding an ICBM?
  12. Faith No More - Angel Dust (album) Portishead - Three (album) The Killers - Read My Mind (song)
  13. Also, David Villa for top goalscorer.
  14. I assure you that was all purely random. My Delorean DMC-12 had nothing to do with this.
  15. @Pidesco: Probably no cataloging or beefy retrospectives, just an introduction of sorts before dwelling on other stuff. Also, I know you're a translator However, actually getting to place one on the team is out of my hands at the moment, since I'm just a writing monkey, not a gorilla admin. Besides, there are two things to consider. 1) You wouldn't be paid, and 2) I'm still unsure of how much that would overload the hosting server in the long run. Any news, I'll be sure to tell you something. So, keeping in with Krezack's suggestion, what games did you felt were 'orribly forgotten or eclipsed? Kabuto, Anachronox and Shogo: Mobile Armor Division come to mind. I'm still undecided about titles like Beyond Good and Evil and Psychonauts: although they were glossed over, there still seems to be a generally positive consensus about them and they're still talked about.
  16. Czech Republic [1] v Portugal [2] Switzerland [0] v Turkey [1] Croatia [0] v Germany [2] Austria [1] v Poland [1] Italy [1] v Romania [0] Holland [2] v France [1] Sweden [0] v Spain [2] Greece [1] v Russia [0]
  17. Undecided at this point. Initial plans were to write an introduction that gave a glimpse without becoming an academic research, then proceeding to talk about several games and - if all went well - get something out of the devs, too. It seems I'm being given enough freedom to write about what I want, in a way I want, so a more meaty article isn't yet out of the picture. Since this isn't a magazine, however, a meaty article about their history would probably be a waste on the kind of readership that wants hot, steamy text, so the best course of action would be to spread it across several weekly or monthly features.
  18. Ouch. That was an unexpected one. Italy was completely zombified while Holland was very refreshing. I doubt Portugal's chances of getting that far, but I agree, it would be interesting to see a Portugal vs. Holland final.
  19. So up until now, the Indie Games takes a lead, with a couple of others following behind (Shadowrun, Emulation, etc.). Keep them coming, if you care to
  20. Why? Seems like a strange choice for most people with proficiency in English to make. I get where you're coming from but the site's purpose seems to be not one of "me too" in terms of audience, in the sense that there's more to be gained from addressing portuguese readers than trying to be a fledgling site which has no kind of competition with the likes of, say, Kotaku. Also, not everyone has the time to handle both the writing and its translation. Eventually this will happen - in situations where we might interview a developer and have to translate the contents to our readership - but are likely to be few and far between. I love Pidesco all the same. I have a feeling he didn't dwell in answers because we've talked about these themes in the past, and I suspect he would choose them. Thank you.
  21. I understand your point. Wasn't thinking of going that route, at least not intentionally, so that serves as both suggestion and heads-up on some pitfalls to avoid. Thanks.
  22. There's something I'd like you to help me with. But first, a primer. If all goes well, I'll be joining some fellow gamers during the next months and create a new videogame blog. After mine went kaput some time ago due to personal problems, it seems there was enough interest of other folks to create a project and invite me to it. In a quest to find out what articles I'd write about, I'd like to ask some of your opinions on the matter. So... This is basically a poll of sorts, to see what the average gamer would like seeing discussed. I should warn you that the project is in Portuguese only, so I don't want any of those willing to participate to expect that voting will increase their chances of reading such an article. Unless you know the blasted language, you're screwed. But unlike a regular poll, I'd like people to comment on what kind of article they want to see, and more importantly, why. I don't want a simple vote since that doesn't tell me anything about your tastes. So, for those willing to help me out, here are some of the choices until now. *Best Games You've Never Played (Because You Were Too Busy Masturbating To How Fast Crysis Runs On Your Computer) - No explanation needed, I guess. *Shadowrun - Basically an article on the Shadowrun title for Genesis, also mentioning the other licensed titles, and FASA's ultimate fate. *Emulation - Why emulation is still going strong, why it is an important aspect of gaming culture, and possibly interviews with some people involved in it. *Black Sheep, Not Quite Black - Games in a series that are sometimes dismissed by gamers but reveal themselves to be either the best or well worth it to fans of the series. *Why The Legend of Zelda: Wind Waker is the best Zelda ever (and why anyone who disagrees should be put out of their misery) *Indie Games On The Rise - Pretty straightforward title, I guess. *Roguelikes - Retrospective about roguelikes, and their influences. *Introversion Software - Possible interview with the team and a background on their games. *Random Interviews - Was thinking of interviewing some folks, from developers to some journalists. *Online Communities - What drives them, what ties or unties them, their perspectives on upcoming games of series they've supported in the past. Two communities are on the list so far, for Fallout and Phantasy Star. *Virtual Identities - About the possible dangers of virtual worlds, virtual identities, and the like. Not sure I'm going with this. I'm just not s-m-r-t enough to follow through on my own opinions, I guess. When I start by talking about how Marx's idea of work as salvation as an ideology didn't follow through and his son-in-law's idea of machine as mankind's redeemer was a more accurate depiction of what would constitute the current model of society, then proceed to ask if virtual reality could be seen as a redeemer of identity, I notice how it all sounds so pretentious that it makes me nauseous. Stupid beyond belief. *Random Reviews - I'll end up reviewing older (think pre-PS2) games, probably, both PC and console titles. Feel free to suggest things as well. And... Thanks to anyone who wants to help me out.
  23. Stalin would approve of that commie propaganda. After a few vodkas, at least.
  24. Don't worry, it happens I'm just intrigued by how these persuasion methods will work - if by standard skill checks, simple cause and effect, or more physical approaches. What I'd like to see regarding the concepts of persuasion or torture - mind, not necessarily in Obsidian's game, but on a general level - would be to actually decide on how to extract information. Presumably, any developer can set up a scene reminiscent of Reservoir Dogs with the macabre dance and the sliced ear, but giving players the tools and letting them set up the stage step by step (ie., location, target, tools, the precise ritual of things, etc.) is something else entirely. I guess I want a Dexter simulator or something, r00fles.
  25. I don't know about that. I think they are operating on fundamentaly diffent levels. Obsidian are interested in making a game, while Kojima is interested in making an experience. By this, I mean that Feargus and co. follow traditional design and development with the clear intention of creating a videogame, while the exagerate and bizarre in Kojima's works come from a desire to explore many possibilities of the medium, such as perception of reality through exploiting the virtual - wheter he does it in a palatable manner is a different discussion entirely. But it doesn't seem like Obsidian is following this at all; rather, a more tongue in cheek approach with the ocasional dabble in some extreme situations that only serve to elevate how we perceive the story and characters, not the (video)game as a medium. Christ, I need to get laid.
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