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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Daggerfall was great, specially in regards to random dungeon generating. At least this meant that upon replaying, dungeons changed their layout, instead of always remaining the same like in Morrowind. In a game the scope of MW, and with a clear focus on exploration, the static gameworld - and dungeons in particular - threw me off in terms of replaybility.
  2. It did the same as the prequels, and even then, it wasn't as replayable as Daggerfall.
  3. Watching tiny fragments sparkle in the air as I hit them with a hammer is nice, but I'm big into the brightness of fire and the *pop* and *crackle* of burning thingies.
  4. I usually just throw them into a burning barrel and dance around it with the rest of the hobos near it, trying to warm up.
  5. Rule No. 3: You never talk about a review from Gamespy or IGN.
  6. Might I suggest living the real life outside of your head? It might put some things into perspective.
  7. And after that they should do it unlike Morrowind where anything you can do there ultimately turns boring or pointless, and actually add some nifty content. Sure, why not?
  8. I know they were selling points, not saying otherwise. Just making a distinction between a game (ie, what you play), modding tools and other things included in it. You're looking at a game as 'the entire contents of the package', I'm looking at it from the usual perspective of what a game is.
  9. The OC is the game. The toolset and online capabilities included are not the game, unless you want to define everything in a game package as a game - which would be your right - but that would be ignoring they are different things with different characteristics and goals.
  10. NWN, the game, which has little to no lasting power. It's what else came in the package that allowed it to have lasting power, and even then, it was largely because of fan work.
  11. Too bad that the 150% dumped into NWN only came in patches and fan modules.
  12. Strength: 9 Dexterity: 13 Constitution: 11 Intelligence: 13 (I wish >_>) Wisdom: 14 (I wish >_> ) Charisma: 13
  13. Well, it takes time... A lot of time... To start getting virtual money. You can convert real world currency to net yourself some virtaul money (Project Entropia Dollars), but it's not necessary. It becomes easier that way to advance in terms of item gain in the game, though. I haven't gotten almost anywhere in the game, but I'm enjoying what I'm seeing. I had a couple of freebies, admitedly - by the generous hands of a portuguese clan - but it's still tough as nails to get by. I'm not sure if this was already like this when you reviewed it or if they gradually changed it, though.
  14. A good consideration, but I think the appeal of Shadowrun is that it can be appreciated by either a fan of fantasy and sci-fi alike. It risks not being as appreciated by either fan were it focusing only on either genre, true, but it just might be pulled off in a way that either genre in it can appeal to those who aren't much of a fan of it. O'course, "might" is as good as an "if"... I doubt we'll be getting a proper Shadowrun CRPG anytime soon, or a 'full' sci-fi CRPG for that matter.
  15. Very true, however, I find that the Final Fantasy series gets its success from the overall package... Being a good JRPG is definitely a part of it, though, but the use of those two settings in a single game, with varying degrees, does pay off as well. I don't think there's an accurate means of gauging western reception to that type of sci-fi, or to sci-fi itself, in CRPGs, but when the market's saturated with D&D-based or themed CRPGs, it becomes hard to do so. As for theother games I mentioned, I was talking of other sci-fi MMORPGs. It was more to point out that sci-fi can be well received, wheter on its own or with a medieval fantasy-themed combo... Actually, aside Project Entropia and Anarchy Online, you also have Earth and Beyond, The Matrix Online, and Eve Online. Planetside is a combination of sorts as well, being a FPS RPG attempt. Also, if the Final Fantasy MMORPG maintains the basic setting clash, it might count as well.
  16. Actually, I do like the never-ending idea applied to a CRPG. Of not being confined to the story dictates and being able to keep exploring the world. The problem with Morrowind's approach to that is that unless you finish the game while you're relatively unexperienced and haven't explored much of the gameworld, it's going to be a drag. Given quests and dungeons aren't random at every new game (oh, the days of Daggerfall... ), there's not much incentive to keep on playing afterwards as the fun, danger and exploration is eventually going to expire.
  17. Translation: "it doesn't matter that you only got an old geezer doing a karaoke version of "Stayin' Alive" fully featuring pleghm and a rusty voice, what it matters is that everyone hinted that it would be the rave of the millenium before you got there". Am I reading this right? Because that's what it sounds. Endings are as important as journeys for the most part, and an ending can make or break a game, at least for me. Morrowind certainly shows why. While Morrowind's ending wasn't the worst ending I've ever seen, I hesitate in calling it barely acceptable either. It reminded me of those old adventure romps where the main foozle was an all-powerful and terrible, terrible evil blight on the world, but then you just throw a rock at his head, watch him die, then get "The End". It's kind like "we'll get to meet George Bush", and when you get there, he just mumbles and wanders off... Then falls down.
  18. ...Final Fantasy's been combining medieval fantasy and sci-fi since Final Fantasy 4, and the series is still going strong. Even in the massive multiplayer online 'roll'-playing front, you have titles like Project Entropia, Anarchy Online, and other such sci-fi games. And those seem to get good recognition as well. Hell, Star Wars is basically fantasy meets sci-fi, and how successful is it?
  19. Hyperlink-based text blurbs that rarely felt like dialogue. Repetitive gameworld, drab locations, boring NPCs. Not many interesting quests. WTH? endgame section. And I'm sure other people can bring up more.
  20. I think this would probably fit Visc's new alt a lot better.
  21. When I read Grom's posts, I actually hear a Gromnir Il-Khan-styled voice... Though a bit slower, more calm and collected.
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