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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Newsflash, dumbnut: I never said otherwise. Now before you go back to your selective reading, ask yourself why I'm not denying it's important. Hint: because the discussion was about how character and player skills are entirely different things, not about how player skill is always important to whatever game. Do you understand now or do I have to suffer trough another of your butchered sentences about how NWN rules and you win in spite of rarely leaving the losing side?
  2. Congrats for making my point again by dodging the issue, as aways.
  3. I think this should go into Off-Topic... But yeah, pretty bad.
  4. Same thing. Player reflexes are something that belongs exclusively to the player, not the character. Or are you going to blabber on for the next ten pages about how every game ever made requires player skill (when you most likely mean control), and will dodge the issue of the differences between player and character skill in a game?
  5. That must be why aiming was entirely dependent of me and didn't really rely on my characters' Perception scores OH WAIT
  6. I'll admit I find something appealing in going from gimp to vorpal bunny from hell. Wheter it's from an action adventure (ie, Zelda) or pure dungeon crawling (ie, roguelikes) perspective, what gets me is the methodical development of the character, the thrill of exploration (specially in roguelikes, which tend to randomize things, making it a thrill time and again), and the combat. It's just another form of character growth as far as I'm concerned. Both story and H&K elements allow for character development in their own way, but while I appreciate both, I also tend to frown at H&K shadowing story and other roleplaying elements in most CRPGs, when there's so much you can do with story and roleplaying that get neglected in favor of phat lewt.
  7. O'course, Metroid had always been a game that relied on player skill... Any concerns surrounding its jump from sidescrolling 2D into firstperson 3D were as minimal as whatever concerns may have been surrounding the same thing in regards to games like Metal Gear or Grand Theft Auto. The gameplay would remain the same, and the switch didn't tamper with it... Fallout, or any game that operates primarily on character skill being changed into a player reflex fest, or halfway combining player and character skill, affects some underlying gameplay elements of the game.
  8. I have been pwned. My internet rank and salary shall now be reduced accordingly.
  9. If its anything like past exclusives, then "exclusive" is just another term for "wait a couple of months until you get a port to another platform".
  10. They'd likely reply this, though I wouldn't take everything they say for granted.
  11. Note: don't confuse engine with gaming options. Kthnxbye.
  12. Enjoy!
  13. Useless info. :ph34r:
  14. The Thing owns.
  15. Cool stuff there
  16. Rise of Legends is a Rise of Nations spinoff in development by Big Huge Games. It involves the traditional gameplay of Rise of Nations set in a world where magic and technology collide (like Arcanum, but not as opressively brown and unbalanced). Check the site out for an E3 demo and some pics. Pretty interesting. Steampunk and its variants get me everytime.
  17. Very much the truth Several people I've met, both here and abroad, come up to me saying they liked Portugal and all, but the first things they speak in Portuguese are swear words. Pretty amazing.
  18. Finally someone else agrees with me on this. Wait, how in the hell do we agree with something? :ph34r: They're probably aiming for something in the vein of Alan wake (awake and all that, what with the "endless night" speech).
  19. The teaser's pretty small, though. It's like flashlight + ugly mug + two vague sentences and then OMG THE TITLE AGAIN!. If the teaser's any hint, though, the graphical engine seems top notch. Hopefully the day/night cycling there will be present and will be important to gameplay.
  20. For some weird reason, someone saw fit that the Commandos series should forget its usual style and go firstperson shooter. And to illustrate that point, Eidos released a trailer of the game in action. No release date announced yet.
  21. The creators of Max Payne have released this teaser of Alan Wake, something they are calling a "psychological action thriller". At their website, you can see some screenshots and a site listing for the trailer's download. The game is set to be released on PC and next-gen consoles (the next Xbox and Playstation), and more info on it will be released at this year's E3.
  22. Come for the unveiling of our console, stay for the cookies and Frodo autographs.
  23. Do stray dogs often pee or rub on you? That'd make the comparison more viable.
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