- 
                
Posts
4600 - 
                
Joined
 - 
                
Last visited
 
Content Type
Profiles
Forums
Blogs
Everything posted by Diogo Ribeiro
- 
	Occasionally his soul manages to elude the ever-reaching grasp of the dark lord of spam he triffled with, and his subtle presence is a reminder of what may happen to anyone who mocks the gods. Or not.
 - 
	
	
				Fallout Developers Profile: Chris Avellone, Part 2
Diogo Ribeiro replied to funcroc's topic in Computer and Console
After a while, he starts to get attractive. Being a few miles away and having a few drinks helps to that, though... - 
	I feel that all this talk of realism and immersiveness is sand thrown into my eyes. I look around and I feel we still have game design that barely changed since the '80s. What good have advanced physics engines brought? I can see my racing car be trashed realistically or see it give a very detailed set of flips in the air. I can see game characters be thrown into the air or fall in a vast amount of human-like poses. And I still have to go from point A to B, or play with limiting rules because the designers can't or won't envision that I would like to play a in a different way, that I'd like the game to adapt to me rather than the reverse. For a moment yesterday I was considering the idea of roleplaying applied to a firstperson perspective, and applying the concept of action-consequence into the very physics of the gameworld. Physics allowing me to break down doors, climb walls, barricade myself inside a room. Bring down walls, collapse buildings, go to the extent of what some Ultima games allowed to in terms of detail when it came to environment interaction. And not just on a constricting level-based environment but an entire gameworld just developed around the concept that you can influence and interact with nearly everything. But wait... Oh? What's that? You're developing another Final Fantasy? Gee, I guess that'll do just fine instead... Idiots.
 - 
	Purdy graffix'n'speshul effeks.
 - 
	
	
				Fallout Developers Profile: Chris Avellone, Part 2
Diogo Ribeiro replied to funcroc's topic in Computer and Console
No, it's actually a side effect of damning material surfacing on the net. laffo - 
	
	
				What gameworld do you like the best?
Diogo Ribeiro replied to Mordrian's topic in Computer and Console
The gameworlds of Grim Fandango, Planescape: Torment, Fallout, Arcanum and Shadowrun get my immediate vote, though Little Big Adventure, MechWarrior, Vampire the Masquerade and Star Wars are also worthy of mention. - 
	To allow companies to get fatter and richer like nice, succulent farm piggies.
 - 
	
	
				Why dialogue for dumb characters in CRPGs is fun
Diogo Ribeiro replied to Diogo Ribeiro's topic in Way Off-Topic
Torment did not have dumb dialogue, because all attributes - including Intelligence - never got below 7, so there wasn't much of a point in including it. - 
	Good taste, I'd wager.
 - 
	Sterilize the masses.
 - 
	
	
				Why dialogue for dumb characters in CRPGs is fun
Diogo Ribeiro replied to Diogo Ribeiro's topic in Way Off-Topic
I find dialogue that reflects a PC's mental skill to be as important as crafting situations which vary depending on a PC's physical skill. Dumb dialogue can be just as boring as a continuous botched attempt when trying to open a lockpick or cast a high level spell without the required stat being at the necessary level. - 
	
	
				Why dialogue for dumb characters in CRPGs is fun
Diogo Ribeiro replied to Diogo Ribeiro's topic in Way Off-Topic
"Wut we do now, Virgul?" - 
	laffo
 - 
	No, a character with multiple personalities trying to get away from a room. Each personality analyzes the surroundings, gives a brief exposition about themselves, then discusses with the other personalities how to pull it off. It'll be just like the greatest text adventure ever written only you just read the story unfold.
 - 
	"The Revolution will use cutting edge technology, but it's ultimately about how that technology is used," he said. "We asked ourselves, "Why would a family need or want to have a gaming console?" The answer is what's driving development of the Revolution. "What we want to do is different - and we're happy with the road we're taking," Miyamoto continued. "When you have a Revolution, you're not going to have the same experience as you would with the other home consoles." Miyamoto's comments follow on from Nintendo's E3 conference, where the emphasis was firmly placed on "All-Access Gaming" - titles that are easy for anyone to pick up and play. You can read the full story here. <{POST_SNAPBACK}> Here?!! <{POST_SNAPBACK}> my bad, lazy cut and pasting. :"> <{POST_SNAPBACK}> So there is no story? I am disappointed. I was hoping for some more sweet, sweet Nintendo media. Oh well, at least we've got a nice quote tree. <{POST_SNAPBACK}> No more quote trees, Eru! <{POST_SNAPBACK}> Seconded. <{POST_SNAPBACK}> OH SNAP INSTEAD OF ENDING IT YOU TWO JUST MADE IT LONGER!!! Quote-Tree <{POST_SNAPBACK}> So did you - I bet this is all part of Eru's "Grand Design". <{POST_SNAPBACK}> It is part of my 20 year plan for the forum. Let the quote trees grow! <{POST_SNAPBACK}> hey guys its been fun so we're going to stop this quote tree now OH WAIT I don't recall ever playing a Neo Geo, emulator or otherwise. I do remember however, of spending several afternoons reading foreign videogame magazines that had pictures of Neo Geo games and daydreaming about how those games actually played out.
 - 
	I only played the old NES versions of Ninja Gaiden. They were difficult at the time, but I can't recall if it was due to my ineptude at the time, the controls, or the game's own difficulty.
 - 
	lollerskates
 - 
	"The Revolution will use cutting edge technology, but it's ultimately about how that technology is used," he said. "We asked ourselves, "Why would a family need or want to have a gaming console?" The answer is what's driving development of the Revolution. "What we want to do is different - and we're happy with the road we're taking," Miyamoto continued. "When you have a Revolution, you're not going to have the same experience as you would with the other home consoles." Miyamoto's comments follow on from Nintendo's E3 conference, where the emphasis was firmly placed on "All-Access Gaming" - titles that are easy for anyone to pick up and play. You can read the full story here. <{POST_SNAPBACK}> Here?!! <{POST_SNAPBACK}> my bad, lazy cut and pasting. :"> <{POST_SNAPBACK}> So there is no story? I am disappointed. I was hoping for some more sweet, sweet Nintendo media. Oh well, at least we've got a nice quote tree. <{POST_SNAPBACK}> No more quote trees, Eru! <{POST_SNAPBACK}> Seconded.
 - 
	IIRC they wanted access to weapons to
 - 
	But somehow it feels so good.
 - 
	I'd like to see a sentient item, the Dancing Bra, which makes female PCs go wild. Yes.... very wild. Sorry, just venting the scraps of stupidity that I accumulated over the week.
 - 
	Wasn't that the movie where the
 - 
	Slammin'n'Dunkin' Ltd. Feargie Hates Hervie Runs-With-Dunks Ooopsidian Ent. We Will Still Make TORN, Damn You! Coffee Fetchers Inc. Bioware's RPG Division
 
