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Everything posted by Arouet
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Official Keys Thread v 1.01
Arouet replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I won't speak for anyone else but I don't think you personally need to apologize for anything. I think that Obsidian should have been more transparent in what was going on though. Backers should have gotten keys before anyone else. That didn't happen and when it didn't happen Obsidian should have been in front of that situation explaining why. We still don't really know why. At the end of the day, I don't think anyone is going to be upset, backer wise, as long as they have the game pre-loaded and ready to play when it unlocks. They did explain. BAdler stated in a post the exact reason why Steam is pre-loading; ie, because they had to tell Steam to turn on pre-loading so our keys could actually work once given to us, and once Steam turned on pre-loading everybody who had pre-ordered automatically started pre-loading. If they hadn't told Steam to turn on pre-loading, then our keys would not work until tomorrow morning. You not know is not the same as them not communicating. I read that post and it did not communicate *why* the backers did not have keys yet, but the Steam purchasers did. It just explained the decision to enable pre-loading (which I am fine with). My money was spent years ago, at the very least I expected to get a key at the same time as someone who ordered on Steam a minute ago. That didn't happen and for all of the BAdler posts, that still has not been explained. For the love of god give it a rest. You. Will. Get. To. Play. The. Game. On. Time. -
PRE-LOAD is now available!
Arouet replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would prefer that Kaelyn show up and point out that our hurt feelings over the release are insignificant compared to the suffering of those condemned to the Wall of the Faithless. -
PRE-LOAD is now available!
Arouet replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Now for your neighboorhood-friendly reminder that if the game is great noone is going to give a **** about what happened two days before release. -
Official Keys Thread v 1.01
Arouet replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The amount of entitlement in this thread is just breathtaking. We will get to play the game on time. If you're going to freak out about whether you have a one or a two day lead to INSTALL the game, you've lost your right to ever complain about anything again. -
Steamdb entry for the PoE beta just updated.
- 129 replies
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- backer beta
- patch
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(and 4 more)
Tagged with:
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Decent AI scripts for party members in the final release
Arouet replied to mrmonocle's topic in Backer Beta Discussion
BG2's scripts were perfectly adequate. Something of that quality at least please. -
Hey, at least it's more polished than Alpha Protocol.
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BB Rogue not attacking, instead continously deactiviting finishing blow.
Arouet replied to reking's question in Backer Beta Bugs and Support
I have the same problem, see link below: http://forums.obsidian.net/topic/66941-combat-bug-rogue-unable-to-attack-after-using-finishing-blow/?do=findComment&comment=1482696 -
I'm definitely bringing in the NWN portraits collection into PoE.
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They really should make lockpicking automatic
Arouet replied to BrokenMask's topic in Backer Beta Discussion
Chest in a dungeon. I can just see the player maneuvering the party around traps and then absent minded clicking the chest only to watch his/her rogue walk right into death. Maybe playing BG2 has made me too paranoid about this, cause that game is sadistic about trap placement. -
It plays a part but I still think it's too fast even ignoring that. You shouldn't have to constantly pause after every one or two attacks.
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They really should make lockpicking automatic
Arouet replied to BrokenMask's topic in Backer Beta Discussion
If you need to pick a lock there's a decent chance there might also be traps nearby. Might not wanna trust automatic path finding in that situation. -
Bug? Character creation - female character may get male voice
Arouet replied to PrimeJunta's question in Backer Beta Bugs and Support
Yep. Got that too, for both a male wizard and a female rogue. -
I think you should ask in the How To post for bug reporters to begin the topic title with the category of bug (Combat Bug:, UI Bug:, Graphics Bug:, etc.) to make things a lot easier for the Devs to organize it all, because god knows we're burying them alive in reports.
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Ditto, all quests were blanked in journal.
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They really should make lockpicking automatic
Arouet replied to BrokenMask's topic in Backer Beta Discussion
It's a convention that I can put up with. It just feels wrong when your fighter can pick the lock. -
Button labels in Options screen disappear
Arouet replied to PrimeJunta's question in Backer Beta Bugs and Support
Covered in the threads below. Devs acknowledge the bug. http://forums.obsidian.net/topic/66878-dissappearing-options-button-labels/ http://forums.obsidian.net/topic/66845-repost-options-display-bug/- 1 reply
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Party member models remain upright after being knocked out
Arouet posted a question in Backer Beta Bugs and Support
God, I feel horrible burying you guys in bug reports like this. I wish you good luck sorting it all out! Problem: Knocked out party members sometimes still are animated as upright How to: 1. Start fight 2. Get someone on your party killed Expected Behavior: They should go down. Screenshot: -
Agreed. Combat is waaaaay too fast.
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They're going to put that in, right? Or is it already there but messed up by the auto-attack bug?
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Problem: When my rogue attempts to use Finishing Blow, the attempt always fails and she is unable to attack afterword. Instead she constantly deactivates Finishing Blow in the log. Switching targets or walking around has no effect; she simply continues to be stuck activating and deactivating Finishing Blow How to: 1. Start combat 2. Attack a foe 3. Attempt to use Finishing Blow on an enemy 4. Left click to attempt a normal attack upon an enemy Expected Behavior: Finishing Blow should do damage and the rogue should be able to attack afterword Special: If I attempt to use Crippling Strike, she succeeds in hobbling the enemy, but no damage. So she can still cause status effects, just not do a damaging attack. Screenshot of problem:
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The buttons labels for the various options menus (graphics/audio/etc.) dissappear when you click on a particular option. This bug doesn't happen in game; just at the main menu. How to get this bug: 1. Start game 2. Click on options in Main Menu 3. Click the button for a particular menu (graphics for example) 4. Watch labels dissappear Specs: Core i7 3770 Windows 7 Home Edition MSI Radeon 7850 OC 2GB Twin Frozr Catalyst 14.4 Drivers Screenshot of the problem:
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Guess the release date!
Arouet replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did you not see I said December 8 last page? -
Guess the release date!
Arouet replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
December 8th, 2014