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Everything posted by Hurlshort
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Why don't you try quoting my entire statement, instead of just pulling stuff out of context? I already stated what will happen to the community. It will continue on, but it will slowly lose steam. It already has started to see a decrease in new user mods over the last year, and there aren't as many PW's available as a year ago. It may take another couple years, but eventually there will be no excuse for not having a decent enough computer for NWN2, and the core NWN1 audience will drop the original. There will always be a harcore few, but the glory days of NWN1 are gone.
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It seems like people are just resistant to change. NWN2 is out, toolset and all, which means the original NWN community will be slowly changing over to the new game. NWN1 PW's will slowly disappear, new mods will steadily trickle out, and eventually all but the most hardcore will make the transition. Do people think that if they complain enough, everyone will ignore NWN2 and stick to the original? It ain't happening, NWN1 is at the end of its capabilities. It's time for change.
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The game is great, but that's an opinion. Just like every other comment that guy made. The UI is very functional, as is everything else about the game. Nothing is outright broken. There are no game breaking bugs.
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Wow, all these opinions being stated as fact...whoopie. The only truth I've seen is that whiners tend to hit the boards more frequently than satisfied customers. It makes sense, as those who are happy are busy playing the game. I think I'll go do that
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Well, I think the issue here is that fellow seems to hate KotOR with a passion. The fact that their are a few similiarities between the two (which is going to happen to all games that share an engine) seems to infuriate him. Pretty odd, I liked KotOR and NWN, I don't need to get into a comparison argument to enjoy NWN2.
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Well, then get a HDTV. Heck, if you can afford $400 for a console, it's not that far of a stretch to pay another $400 on a TV.
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Stranger than Fiction - Best literary movie I've seen since Magnolia. Easily on par with that. Brick - Pretty entertaining detective movie. I rented on the recommendation of someone on these boards, and I'm glad I did. You have to just imagine that High School in LA is much different than it is where I live.
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er ehm...13-5. Good thing we have two top goalies, because Nabby got hurt.
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I gotta say, I love Qara, and I find her incredibly useful. My whole pary is built around protecting her so she can blow stuff up. Her character hasn't developed much, as I'm still in Chapter 1, but she's not outright annoying. The druid was worse for me, always shapeshifting and making it hard to divvy the loot.
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They could rig the advertisements to show while the game is loading, or maybe in between transitional areas. That's how TV shows do it, basically, and I never complain about a Ford truck commercial breaking my immersion in "LOST". WoW is probably the only game that could actually support itself with advertisements though, as they have a huge audience. There is still a pretty large rift between the corporate world and the gaming world. That's why EA put in that tracking software in BF2142. It gives them some actual data to supply advertisers with. A game that has 60,000 players is not going to be able to charge much in advertising. TV shows have millions of viewers.
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First off, Planetside probably barely had enough paying subscribers to support itself. You can actually run the numbers on how much it costs to support a MMO for a year. You can figure that you have at least 15 employees with an average salary of $75,000. 15 employees is probably a bare minimum, with 2-3 IT guys, 2 artists, 2 programmers, 1 producer, 4 customer service reps, and support staff. Basically you are spending over a million $ a year just on staff, and that's about the lowest estimate you can get. These are educated or experienced folks, not minimum wage labor. Then you have business expenses like a building lease, servers and computers, software licensing fees, phone network, business licensing fees, etc. My buddy runs a small computer reselling business, and he needs to make $20,000 a month just to break even on the monthly bills. So that adds up to about $240,000. Advertising is extremely expensive, and I've seen Planetside everywhere. You also need a new employee to handle advertisements. I'm no expert, but I'd put all that at about $200,000 a year minimum. So we have our small MMO company that costs $1.45 million a year to run...let's look at subscription fees. It's important to note that most MMO's do not have 5 million subscribers. They are successful if they can break the 100,000 mark. According to this site, http://www.mmogchart.com/, Planetside dropped to about 20,000 subscribers. At $13 a month, that's $260,000 a month. That comes out to a nice $3.12 million. So it looks like our tiny little MMO company is turning a decent profit. Of course, that $3.12 million is taxable, so that's another huge chunk. But honestly, a company making a million a year is not that huge. That money will mostly go right back into the business, with the CEO and other heads maybe getting a decent bonus. It's not a cash cow unless you get a huge amount of subscribers. And trust me, Blizzard is supporting way more than 15 staff members. I made up most of these numbers at a VERY LOW estimate. I'm sure I left out other expenses. Also remember, the initial cost of $50 covers the initial cost of creating the game, and rarely any more. MMO's require a long development cycle that is usually on loan from a publisher, and when the game hits the shelves, it's the publisher that takes the lion's share. Anyways, I fully support $15 a month for a MMO because the entertainment is worth it for me. But if you don't find MMO's entertaining, it's logical that you wouldn't pay money for it.
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There is, I think it's CoD for City of Doors or something. It's been a long time since I looked into it. First off, don't be turned off by the few MMO bashers on this board. They are vocal and complain every time anyone mentions a MMO. They aren't for everyone, and their complaints are valid, but that doesn't keep me from enjoying them. The whole complaint about RP in MMO's is pretty much anyways. If you put 5,000 people in a room, you shouldn't expect a great RPing experience. That doesn't mean you can't have fun. I think a PS:T MMO would be very unique, but I don't imagine it will be in the works anytime soon. It's very hard to commit to anything other than high fantasy because MMO's are a large financial risk. Hopefully someday we will see a MMO that breaks the standard mold.
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I agree that the option should be available for permadeath. The game isn't what I would call easy, it's just that the death penalty is super light and resting is overly powerful. It would be nice if the OC offered more than one option for mortality and recovery. Eventually we will have plenty of persistent worlds and modules that include more difficult scenarios. Consider the OC a training wheel version of D&D. Personally, I'm a wuss and enjoy the fact that I can move through the story without replaying battles over and over again. For me, the OC is about the story and watching it unfold. I'm happy with it not being difficult, but I can see where people deserve the option to make it so.
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This bothers me as well. It would also be cool if you could simply right-click the Character's portrait to bring up it's inventory panel. <{POST_SNAPBACK}> Yep, gotta agree on this one too. It's taken me a long while to get used to selecting the actual portrait rather than the character on screen. I don't know how many times I've moved my fighter away from a perfect doorway position because I though I was controlling someone else. Still, this is something I'll get used to over time, like the camera.
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4 of those games are available on PC. I think for a game to be a "killer app" it needs to be an exclusive. Like Gears of War, for instance. <{POST_SNAPBACK}> I disagree. First off, I see the PC and consoles as very different gaming experiences. I typically will buy sports games and action games for the console, while more complex games (particularly keyboard style games) are easier for me to play on the PC. PC games are typically played at a desk a few feet from the monitor, while consoles are played on a couch in my living room. There is also the cost issue, as a PC that can run these games as well as a 360 will cost about twice as much. Granted, the PC is also upgradeable and will always outperform a console in the long run. Secondly, I'm no expert on game development, but I believe that the Xbox is closer to a PC than the PS2 or Nintendo systems. I could be wrong, but this also makes it easier for development teams to create games on both the Xbox and the PC simultaneously. I don't think Microsoft should be penalized for that. Sony and Nintendo are more difficult to port onto a PC. I really see a "killer app" as a game that is top notch and only available on a single console. The PC and console market are actually pretty far apart. The real battle is between Sony, Nintendo, and Microsoft, and I feel that the 360 has done a decent job of building a game lineup in it's first year that is competitive with what's available on other consoles.
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Really? I can name a few top games. Hitman: Blood Money, Oblivion, Dead Rising, NHL 07 (way different than other console versions), Some racing games I don't care about, Fight Night, Tomb Raider: Legends, Prey...I'm sure I'm missing some but those are the ones that I enjoyed and offered a better experience than I'd find on another console.
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I remember when I hooked up with both female romantic interests in Jade Empire. That was epic. Still, it's pretty easy to discourage the romances in Bio games, just say the most offensive thing.
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I'm starting to agree with the complaints about the schedule. The Western conference teams are travelling just as much as before, and I'mn ot going to be able to see the Penguins/Sharks again until 2009. They need to fix it so that each team plays each other at least once. Maybe drop the division games down to six or seven.
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Isn't it time to announce a new game?
Hurlshort replied to themadhatter114's topic in Obsidian General
I volunteer Volourn for the virgin sacrafice. -
Does it have permadeath?
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Attachments are your friends. Full images are mine. And WoW is slowly losing its initial appeal. <{POST_SNAPBACK}> Hehe, says the guy with almost 1000 hours into WoW.
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If you are looking for RP, which seems to be your biggest gripe, I would avoid MMO's. I play NWN for RPing. I play MMO's for plain socializing.
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I would say it took me about 10 hours to get to High Cliff. It's not a race. Anyways, I was amazed at the detail in the Bandit Hideout. It really felt like they had been gathering loot for years before I came along. Rooms were just overflowing with all sorts of odds and ends. Good stuff. I'm playing a Bard, and I've found that the AI is more effective at controlling my character than I am. It hurts my pride a bit, but I think my skills are only good enough to control a fighter. I also chose an overly annoying voice for my main character...I wish I could change that.
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The real difference between GW and most pay MMO's is the fact that all the gameplay takes part in instances. That relieves a ton of strain on the servers, making maintainence and customer support much more affordable. GW is almost closer to Diablo or Battlenet on the technical side of things, because you are really just meeting folks in a graphical chat room, grouping, and then entering your own little world. That's the real reason for the lack of a monthly fee.