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ikarinokami

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About ikarinokami

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  1. i recently finished the game, i own all versions of the boards game. i have to say the lost of quest mode, recently drop my ranking and enjoyment of the game. in hindsight it was easily the best and most fun part of the game. they need to bring it back, and also add the rest of the archtypes from the expansion sets.
  2. I thought the CEO said they were not working on a vampire game.
  3. Is Tim Cain working on a Pathinder rules follow up to TOEE (it goes without saying, but not using the wretched unity engine), and if he isn't, then why the hell not?
  4. quest mode would be terrible if you advanced any faster, the advancement right is perfect. the only thing I do agree with is that you should be rewarded or given a bonus based on how fast you finish the encounter. there should also be an XP bonus for higher difficulties and not just a gold bonus.
  5. I notice this all the time with regards to monsters or barriers being reshuffled into the deck either because they were undefeated or evaded. I always assume the evaded monster is going to come up next or undefeated barrier is going to come up next. I don't think it's confirmation bias either. The dice rolling is pretty good no issues there that I have seen.
  6. It totally makes sense that they are waiting to release all the decks before porting the game to Steam. However I highly doubt there will be any voices added, nor would I want them to take the time to record voice acting before releasing the game on PC. they actually have a voice recording for the adventure path already.
  7. A PC release I think would need to be the full adventure. I also think it would probably be a good idea to have the actual voices say the lines during the story mode.
  8. the reason you send the high charisma person to the village is so that you don't have to recharge cards and you can maximize explorations.
  9. siren because valorous is always running in to him and it takes 3 blessing to take him down Sytr because seoni is always running into him and it's 4 blessings to beat him traitor because it's always a good ally that gets taken. Zombie horde because all the time wasted to fight them all skeleton horde, because if I have mirstiel avoid, it remains undefeated. explosive runes, because OMG that thing does massive damage. 
  10. based on an interview at Gen con I saw, there will be a windows version but they can't announce yet. I'm not sure why they have to announce the ios version first and not the other versions.
  11. this is not correct. The OGL is actually kind of clear about the topic, in that it states the requirements you must satisfy... but it doesn't provide any advice on how to actually go about satisfying them. Wizards of the Coast did post a couple of FAQs in 2004 that touch on the topic: Main OGL FAQ: OGL FAQ wrote: Q: I want to distribute computer software using the OGL. Is that possible? A: Yes, it's certainly possible. The most significant thing that will impact your effort is that you have to give all the recipients the right to extract and use any Open Game Content you've included in your application, and you have to clearly identify what part of the software is Open Game Content. One way is to design your application so that all the Open Game Content resides in files that are human-readable (that is, in a format that can be opened and understood by a reasonable person). Another is to have all the data used by the program viewable somehow while the program runs. Distributing the source code not an acceptable method of compliance. First off, most programming languages are not easy to understand if the user hasn't studied the language. Second, the source code is a separate entity from the executable file. The user must have access to the actual Open Content used. See the Software FAQ for more information. The other challenging part of OGL software development is this clause in the OGL: OGL wrote: No other terms or conditions may be applied to any Open Game Content distributed using this License. That suggests that you need to carefully inspect the terms of any software development licenses you're using, as well as the terms of any distribution methods you're using, to ensure that they don't conflict with that. FYI the post above was by vic wetz one of the owners of pazio about 3 years ago the above should be relatively easy for obsidian to achieve as i do not belive they use any or much middleware in thier unity/poe engine
  12. pathfinder has a lot of settings, depending on the region. for instance the last AP, was took play in what you could consider anceint egypt, one was about pirates, this month's is about, androids, robots and lasters. there are places which are ruled by undead, there are places ruled demons, there is a nation where magic is outlawed. a pathfinder RPG could look as simmilar or as dissimmilar as obsidian chooses. as long as Tim Cain gets to redo TOEE pathfinder style, i will be happy. How good are these APs? Because ToEE had **** content exactly because they followed the module closely. The APs are complete adventure usally from level 1 to 16, one goes to 20. they are very different from traditional modules, and are perfect for the TOEE treatment.
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