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Everything posted by CaptainMace
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Official Keys Thread v 1.01
CaptainMace replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not this s**t again...- 474 replies
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- 24
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What about you take a look at some games that actually feature, or can feature, persistent world servers then ? Because, I frankly feel that PoE, given it has multiplayer which it hasn't, is like miles away from anything playable on a pw server.
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Plans for expansion?
CaptainMace replied to Triga's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Usually, for Totsc type of expansions, you can load your finalsave; ie you can play before the expansion is released, you should still be able to play through it with your character that completed the game. -
Steam Achievements
CaptainMace replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These days never disappeared from my point of view. I have a great remedy for achievements, I disable steam achievement-related notifications and completely ignore them. Works like a charm. -
Ain't trying hard I gotta admit, but I don't understand what bogs you that much. Press copies of the game have been sent, afaik, to a lot of people that have nothing to do with more or less professional press to begin with. Several podcasters, as they obviously represent an opportunity for the game to gain visibility, have also been gratified this honor. Sensuki isn't just a dude that took part in beta testing, he's also active on the rpgcodex which remains one of the references and a pretty important community, so there's that. Anyway looking forward to the stream, thanks for the spoiler-free aspect, I didn't want to watch anything from the game because of that.
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grimoire question
CaptainMace replied to Dekeon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isn't there a limit of memorized spells per level (per grimoire) in PoE ? The UI of the book makes me think there is. -
What does intelligence have to do with this ? It's about crafting a world. And a world feels more dangerous, and the player feels more concerned, when you can die at any false step. I think ankheg pretty quickly make you realize your false step, it's not like it takes 30minutes of wandering north of friendly arms inn to realize that.
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Me too. Though I still don't think bigger areas would mean better quality. I did. Ankhegs were my nightmare back then. They made me realize the world ain't all sunshines and rainbows. They made me realize that I was free to go anywhere, though that didn't mean I was able to. Ankhegs north of Friendly Arm Inn or deathclaws north of Goodsprings, same thing, they belong to their games lore and design, and never felt out of place or stupid from my perspective. This.
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There's a strong chance I got confused about this indeed ^^ but I've always had the idea struck in my head that the horse they used were "lended" by the state and represented their bind to it, some sort of "public" horse that is. Thanks for the precisions though. I don't need a game to remind that, I just read some History. I although avoid the television.
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Indeed. Though there were knights in the roman society, if I'm not mistaken they were basically ranked under senators in term of importance, but distinguished from the regular citizen. They served the state and were, for that purpose, given a horse. Fun fact, knight in french is chevalier, from the word cheval (=horse), although gave the word chivalry. Pretty sure there's the same etymology in latin, italian and other romance languages. So there were knights in Rome, the word just didn't mean the same.
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Diplomacy seems to be more about carefully choosing dialog options than building a character in a particular way. This being said, and although pretty much anything can affect dialogs, some stats will probably give more dialog options than other, like Intelligence or Perception. So If you put some points in Intelligence, I guess you'll have more options in dialogs, including ways to resolves situations without fighting. But overall, through the reputation system, I'll bet that anybody will encounter diplomatic options and, on the other hand, will see himself unable to talk his way out. Reputation, if well done which i'm confident about in PoE, is a double edged sword.
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Considering the habit of the last decade, there's probably gonna be a more or less linear introduction to the game. There might be some sort of "milestones" like baldur's gate opening at chapter 5 but I doubt, and would be disappointed, if it's more than that. Now I didn't spoil myself with the videos made about the beginning of the game, which has probably changed anyway, so I don't know about these. But what I'd like is the design of the first BG. You could choose to immediatly speak to Gorion and immediatly get started, or newcomers could wander around Candlekeep to get controls and such. Not so sure, the BB lets guess the games works like BG1, when you had to exit a map from a certain direction to unlock the next one. A system that I like more. Might be a mix of both though.