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CaptainMace

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Everything posted by CaptainMace

  1. I like the idea of spells switching to per encounter use after some level is reached !
  2. What about you take a look at some games that actually feature, or can feature, persistent world servers then ? Because, I frankly feel that PoE, given it has multiplayer which it hasn't, is like miles away from anything playable on a pw server.
  3. Usually, for Totsc type of expansions, you can load your finalsave; ie you can play before the expansion is released, you should still be able to play through it with your character that completed the game.
  4. These days never disappeared from my point of view. I have a great remedy for achievements, I disable steam achievement-related notifications and completely ignore them. Works like a charm.
  5. Ain't trying hard I gotta admit, but I don't understand what bogs you that much. Press copies of the game have been sent, afaik, to a lot of people that have nothing to do with more or less professional press to begin with. Several podcasters, as they obviously represent an opportunity for the game to gain visibility, have also been gratified this honor. Sensuki isn't just a dude that took part in beta testing, he's also active on the rpgcodex which remains one of the references and a pretty important community, so there's that. Anyway looking forward to the stream, thanks for the spoiler-free aspect, I didn't want to watch anything from the game because of that.
  6. Isn't there a limit of memorized spells per level (per grimoire) in PoE ? The UI of the book makes me think there is.
  7. What does intelligence have to do with this ? It's about crafting a world. And a world feels more dangerous, and the player feels more concerned, when you can die at any false step. I think ankheg pretty quickly make you realize your false step, it's not like it takes 30minutes of wandering north of friendly arms inn to realize that.
  8. I see what you mean, but my point is that no warning can serve a world better than expected.
  9. Me too. Though I still don't think bigger areas would mean better quality. I did. Ankhegs were my nightmare back then. They made me realize the world ain't all sunshines and rainbows. They made me realize that I was free to go anywhere, though that didn't mean I was able to. Ankhegs north of Friendly Arm Inn or deathclaws north of Goodsprings, same thing, they belong to their games lore and design, and never felt out of place or stupid from my perspective. This.
  10. Like in BG1, or deathclaws north of Goodspring, that's not really a problem.
  11. There's a strong chance I got confused about this indeed ^^ but I've always had the idea struck in my head that the horse they used were "lended" by the state and represented their bind to it, some sort of "public" horse that is. Thanks for the precisions though. I don't need a game to remind that, I just read some History. I although avoid the television.
  12. Indeed. Though there were knights in the roman society, if I'm not mistaken they were basically ranked under senators in term of importance, but distinguished from the regular citizen. They served the state and were, for that purpose, given a horse. Fun fact, knight in french is chevalier, from the word cheval (=horse), although gave the word chivalry. Pretty sure there's the same etymology in latin, italian and other romance languages. So there were knights in Rome, the word just didn't mean the same.
  13. Hardly surprising for something supposed to loosely borrow from the roman empire.
  14. Do you mean that there are some sorts of objectives or such to fulfil before you can access the next chunk ?
  15. Yet I frankly don't see how bigger maps would have helped BG in any way. Most of the wilderness maps were already half empty.
  16. I think I've read somewhere JESawyer statuate that there is a default script for characters but no way to select or customize another one. At release at least.
  17. Diplomacy seems to be more about carefully choosing dialog options than building a character in a particular way. This being said, and although pretty much anything can affect dialogs, some stats will probably give more dialog options than other, like Intelligence or Perception. So If you put some points in Intelligence, I guess you'll have more options in dialogs, including ways to resolves situations without fighting. But overall, through the reputation system, I'll bet that anybody will encounter diplomatic options and, on the other hand, will see himself unable to talk his way out. Reputation, if well done which i'm confident about in PoE, is a double edged sword.
  18. Like the vaillians the most too. Some references to occitania is enough for me to go for a vaillian dude in the first playthrough We could even go back even more in time, and remain in the italian context, with emperor Septimius Severus.
  19. Considering the habit of the last decade, there's probably gonna be a more or less linear introduction to the game. There might be some sort of "milestones" like baldur's gate opening at chapter 5 but I doubt, and would be disappointed, if it's more than that. Now I didn't spoil myself with the videos made about the beginning of the game, which has probably changed anyway, so I don't know about these. But what I'd like is the design of the first BG. You could choose to immediatly speak to Gorion and immediatly get started, or newcomers could wander around Candlekeep to get controls and such. Not so sure, the BB lets guess the games works like BG1, when you had to exit a map from a certain direction to unlock the next one. A system that I like more. Might be a mix of both though.
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