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Everything posted by Mungri
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Making CRPGs compatible with controllers is not moving forward in a positive way. Its the opposite - dumbing down the game to cater for casual players. You cannot get the same level of control from a gamepad that a keyboard and mouse allows, and RPGs that do allow controller support are nowhere near in the same league as old school CRPGs that this game is being made like. To summarize - you cannot make this game playable on controllers without also making it significantly worse and dumbed down.
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If you want this game to be made for controllers then just go jump in a fire. That is all. The fire will fix everything, I promise.
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That just doesn't make sense. If Beamdog wanted to do a kickstarter, then they should have done a kickstarter instead of a re-release of a game. If Beamdog would have done an actual kickstarter for BG3 and had members of the original team, I would probably have given more than $45. I meant kits that were not in the first EE. And UI mods are far and away not the only mods that work for BG2 that do not work for the EE. If I can't use level 1 NPCs, BG2 Tweaks, BG1+2 UB, Item Upgrades, Sword and Fist, Song and Silence, Divine Remix, Sorcerer's Place Collection, or SCS1+2 with BG2EE, then I don't see the point of paying $25 to play a game I already own without tweaks I find essential because of marginal UI improvements. I don't think you understand how DnD works. Beamdog were not given permission from Atari / Wotc to make a BG3, all hey were allowed to do was make these EEs with a possibility of making a BG3 if they did well.
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Because they already own BG2 and spending $25 for something that is 95% identical to something you already own might seem like a bit of a waste. Except that BGEE and BG2EE were intended as kickstarters for BG3. Plenty of people already bought BG multiple times because they enjoy the game so much. $25 now on top of how much you originally paid is still a lot less than the amount of money some of you are throwing into kickstarters. There's 4 new kits, shadowdancer, dragon disciple, sun and dark monks. There's a great new arena based expansion with new custom scripted AI and some very difficult challenges. And the widescreen and UI improvements make the base game much better to run on todays monitors, and no old mods don't compare because those used to shrink the UI and make everything unreadable.
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InExile is plotting to ruin Torment by making it turn-based
Mungri replied to khango's topic in Computer and Console
Meh, I didn't realize they meant turn based as different to pause and play. However there have recently been some amazing turn based RPGs on steam from Zeboyd Games, so I'm not really bothered which method they use. I doubt any of these new games are going to contain the same complexity of BG2s combat and spell system, so it matters not if they are turn based or pause and play.- 343 replies
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So now I need to look up Inxile, but last I heard they were letting their fans vote on turn based vs real time, and when games let the public decide how to develop them, they become crap.
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Do I need to buy a slacker backer now to be eligible for the backer upgrades in a week or sos time?
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To this day I still play IE games on normal difficulty too and they are still highly challenging. All new RPGs I need to set to maximum difficulty and they are usually less challenging. One game thats solid hardcore atm is Avernum on the highest difficulty. So much reloading needed to beat the battles.
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- project eternity
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Will spells in this game be as powerful / godlike as spells were in end game BG2? I loved my near invincible time stopping, contingency spamming nuking all mobs mages and sorcerers.
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So one thing I don't get is that someone that's willing to pay $250 towards Project Eternity is whining over spending $18 on BG2EE. Makes so much sense, not.
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Most 3D games are great, its just the Aurora engine I couldnt stand. The camera angles, awkward party controls and cell based areas killed the game for me. My obsession is that since NWN, Isometric party based RPGs were completely killed off, like no one wanted to play or make them anymore. DAO got 3D and tactical party combat right, but they went and completely ruined that in DA2, and now for some unknown reason, they are copying games like Skyrim for DA3. It would be like taking the Civ or Total War series, and changing them into real time strategies and never having any new TBS games anymore. I mention it a lot in the hope that one day more developers might go back to making more 2D Iso games.
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No its indisputable the engine was the worst thing about the game and a downgrade of the genre trying to move from 2D iso to a 3D engine.
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BG in the NWN engine is not an enhanced edition, its a dumbed down and beyond destroyed edition. You dont enhance BG by making it 3D, even worse when its made into the worst 3D engine ever developed. I tried that module already some time ago and hated it, I want a game just like BG, not more NWN type games / mods. Im guessing that Project Eternity is going to be the closest thing to that. Beamdog did the best they could given what they were allowed to do by Atari and WOTC. All the original source art had been lost, and they were not allowed to change or alter any of the games content, only make additions. As for the cost of BG1EE and BG2EE, they were more of a kickstarter fund for a possible BG3. Beamdog's plan was to make a new isometric BG3 if the EEs of the first two were successful, but I dont think that they have been.
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InExile is plotting to ruin Torment by making it turn-based
Mungri replied to khango's topic in Computer and Console
Players shouldn't be allowed to vote on things like this. Developers should man up and grow the balls to make the game that they envision, rather than catering to the opinion of the casual majority.- 343 replies
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NWN was the biggest POS game engine for a party based RPG ever made. It undermined the entire possibility of the game and the great story line to try and force D&D into a 3D engine, and all tbqt happened since then was more and more 'streamlining' in future games to make D&D work in 3D, everyone one of which was bad except for DDO because it mainly used tried and tested MMO mechanics instead of sticking to trying to put pure D&D into a 3D engine. They had something so good and wonderful back when D&D games were 2D isometric, then they ruined it completely.
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InExile is plotting to ruin Torment by making it turn-based
Mungri replied to khango's topic in Computer and Console
Turn based games are the best games. Why would you think that people who are interested in this successor game to the Infinity Engine would be against turn based games? Did you also petition against Civ and Total War games being turn based? Or Final Fantasy games with turn based combat?- 343 replies
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Most 3D RPGs give me nausea and migraines because the camera movement and angles are just terribly done, the worst offending of with were NWN1 and 2. The only recent 3D RPG I found fluid and comfortable to play was Amalur something Reckoning. To me it was a perfect 3D ARPG, but I also believe that strategic party based RPGs absolutely do not work in 3D engines, at least not any other than DAO.
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