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Everything posted by Rosbjerg
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SR2 was superior?
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Old thread here.
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Thread closed due to length. New thread here.
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Old thread here. Forum maintenence so far, but today I'll be playing games and reading up to a coming exam in European divergence.
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Closed due to length. New thread here.
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Old thread here. Well there was a lot of dead and skinned human carcases. Oh and they did have a BBQ going as well. Well there was a lot of dead and skinned human carcases. Oh and they did have a BBQ going as well. Good point, there was that pile of bones.....you may be right there. Hiro do you watch Mad Men? If not watch season 1 and see if you like it
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Closed due to length. New thread here.
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Old thread here. So it seems Murdered: Spul Suspect is released (for the N American market). As well as a few dozens sales this week on smaller indie games.
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Closed due to length. New thread here.
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Old thread here.
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Closed due to length. New thread here.
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Closed due to length, new thread here.
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Previous thread. Last posts: Been playing it as well. I know folks are all about Watch Dogs right now, but SR4 is just on a different level from all the other sandbox games. I've tried going back to it a couple of times, but I feel it's a regression from the previous game in almost every way. It starts off well enough but once the superpowers came in, the gameplay completely fell apart. In the end I think I'd rather play SR3 over than play SR4. Identifying a couple of the bigger complaints I guess - the almost complete loss of visibility and positional sense during fights due to the super sprinting ability (and the expectation that it be used), and the platforming bits, notably tower climbing. I liked it, but I'll have to agree with Humanoid - the powers basically took some of the fun out of the game. I loved customizing bikes, cars etc, but they were beyond redundant. It was a very succesful jab at Infamous, The Matrix and Prototype and I thoroughly enjoyed it for that, but gameplay wise it suffered compared to SR3. - And back to playing Distant Worlds, reloaded before the pirates raped me and managed to take them out by being patient and letting them attack outlying mining facilities. As they tried to raid my world, my heavy armed fleets were ready. As they didn't have to move this time, the pirates were decimated (quite literally as about 1/10 survived).
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Trying to dodge Game of Thrones spoilers as I've promised to see it with Purple Hair on Wednesday - it's pretty hard actually. People keep posting pictures of Oberyn so I'm afraid he might bite the dust (don't spoil me!)
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Is it good though?
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What's your dialect. a little timewaster quiz. I got Standard American and they guessed I was from Norway. Close enough heh
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Those are good examples of why anti-piracy campaigns works. Some people think its about stopping it, but there is no wining with crime, it is always about marginalizing the undesired activity. In these case it requires to understand that most are selfish pigs, who care mostly about their convenience/cost and if they can break the law and get away with it, they are far more likely to break it. So their campaign was focused on several points: raising awareness e.g. those personal suits did their job well despite or because the outrage; hit the major illegal sites, even though others pop instead, it is really about griefing and lowering quality fracturing their contribute/user base; and last and arguably the most important aspect of it is creating a legal outlet that would cater to the majority needs e.g. steam offers an easy to browse/purchase/update service as well as hose of other social and technical services and are integrate with everything else we do for convenience. People are both incredibly selfish and incredibly alturistic at the same time in different context. I can completly understand how very few feel any kind of loyality to faceless companies a world away who impose strict control over what they can and cannot do with a product. Of course that doesn't justify it, I agree with you that it's wrong, but I do get their perspective and I don't see them as selfish because of it. For instance I find geo-restriction for services like Netflix absurdly annoying. It's not illegal (here in Denmark) to use a proxy, but its against the user agreement with netflix. So doing it is basically frowned upon and may cause netflix to cancel my account. But they don't, unless forced to, because who wants to loose customers? But the artist in the US doesn't see money for it then, as far as I can see. So that's a big problem with compensation, because of a problem with distribution. As I see it the problem is that interest groups have kept the region lock in place, with antiquated distribution deals and rights. I'm generally against large publishers taking the share of the load for a minimum of work, as distribution these days is very simple. So for me a lot of the piracy issues are simply death rattles of middle men trying to take a portion of the cake being shared between consumers and producers.
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That's not a bad thing. It just means 5-19€ in their pockets later rather than never.
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Maybe the problem lies with the compensation and not the distribution then? If it's virtually impossible to curtail and control distribution without alienating the majority of honest payers. Then maybe one should rethink the approach. From my personal perspective though, it seems it's more a matter of the right kind of distribution. Steam and Netflix seems to have done a lot about piracy in my circle of friends - before piracy was widespread, but now they simply wait for a game/film to go on sale or become available. It's become a lot more convenient for them to use the service and compensate the author, than not.. Perhaps music, books, art etc. needs to get with the times. It seems people won't conform - and as a compensator, I'm getting pretty annoyed with the restrictions. I stopped buying films until Netflix and I've completely stopped buying music and only listen to the radio these days. It's simply too much a hassle. I would never buy en ebook because of all of these silly restrictions. So maybe these industries should grow and realize that their services are actually what needs to be updated.. People are apparently not gonna learn it seems and if Muhammed won't come to the mountain?
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It's real time, but otherwise very Master's of Orion II. You pause a lot though, so it feels TB Tough to learn though, the AI plays well, pirates are disproportionally strong imo. Just got my ass handed to me by a legendary pirate faction although I was hands down the strongest player in the galaxy. My strength rating was around 10:1 on most players and around 3:1 on the pirates.. Still, their ships were faster and more nimble, so they just flew around taking out all my infrastructure until my ships were unable to refuel and then looted everything.. Made me give up on it for now actually, because that was a pretty frustrating lesson.. heh I will say though that I like the premise of the game - as technology evolves it doesn't just get better and better and better, it gets different.. and then you can optimize what you have. So you get a new engine design, it's a little slower than what you have, but it uses a different source of gas as fuel (maybe more abundant) and your ships can initiate a hyperjump in 6 seconds instead of 11. That's great for a small hit n' run fleet, but maybe not so relevant for a large strike force. It gives a lot of customization options and tweaks.. And it means that a proportionally weaker opponent may actually take you out, if they play smart and exploit your weaknesses. That's something you often don't see in games, that old tech may be a lot better - if used smarter. As for negatives, the UI is terrible - beyond terrible actually.. a lot of information you need to effectively play is not logically available and requires you to flip through a badly made encyclopedia and browse forums. And with great customization options also comes great confusion, which combined with a very very unforgiving game environment means that learning is very trail and error.. mostly error.. until you figure things out yourself. One interviewer said that the game was great except in it's current state hard to learn and easy to master - and should really be the other way around. I'll have to agree with that, but it's more interesting than most 4X space games out right now. Also I'm a sucker for small quircky indie games.
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I don't know what you're talking about, it's crossed out on my screen..
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I remember how much I hated Steam back in those brown/gray windows box times. It would crash, freeze and generally be a Steam(ing pile of poo).. Then they seriously reworked the thing and now it's actually my nr 1 go to social medal as well as gaming platform. Which why I think it's so successful - it has made online gaming sooo much easier.
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There are some, but honestly they don't do much imo..
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It's an interesting point, whether piracy helps business or not. Historically piracy and copyright infringement certainly seems to be a positive factor for overall development, as free ideas are improved upon and used to increase efficiency all around. But there have certainly also been a lot of individuals hurt in the process.
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I had a lot of fun with BF3 for a few months. It's a fine game and a great one if free.