Jump to content

Katarack21

Members
  • Posts

    3073
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Katarack21

  1. on JE Sawyer's blog, he makes it sounds like they have all sorts of docs written down about Eora and how everything works; likely this is the sort of stuff that Chris would have been a part of. We only get a fraction of it, and JE Sawyer recently apologized on his blog about one specific confusion because the original cut of Deadfire had an explanation, but they had cut it because at the time they didn't think it was necessary, and all of them had been so immersed in the lore that they thought it was self-evident. So I wouldn't blame a lack of Chris Avellone here because I would gather a lot has already been written down and just not revealed to us in game or in novellas. I would blame some hasty editorial choices at most. So why not patch said content in? To me this sounds like 'the dog ate my homework'. Why would you cut something from a main quest line that already has very sparse dialog? How do you know it "already" had sparse dialogue? For all we know it could've been a 30 minute monologue before they cut it. I know that the main quest line in Deadfire has very sparse dialog because I have played through it twice, and can confirm that it has indeed very sparse dialog. Almost as if the main quest line is only 5% of the game. {Why would you cut something} {from a main quest line that already has very sparse dialog}? The first section there is where I talk about the cut content. The 2nd part is where I talk about the main quest line having sparse dialog. So sparse that it left main quest line talking bits so underwhelming and lacking. "{Why would you cut something} {from a main quest line that already has very sparse dialog}?" Yes. What your saying is that, *when they cut the line*, it had spare dialogue. And we don't know *what* the dialogue was like *when they cut the line*. Because we've never seen what the dialogue was like *when they cut the line*. We've only seen it *after* the cut, when it was sparse. We know the cut *MADE* it sparser; we don't know if it "already had very sparse dialogue". It's possible it only has sparse dialogue *because the line was cut*.
  2. on JE Sawyer's blog, he makes it sounds like they have all sorts of docs written down about Eora and how everything works; likely this is the sort of stuff that Chris would have been a part of. We only get a fraction of it, and JE Sawyer recently apologized on his blog about one specific confusion because the original cut of Deadfire had an explanation, but they had cut it because at the time they didn't think it was necessary, and all of them had been so immersed in the lore that they thought it was self-evident. So I wouldn't blame a lack of Chris Avellone here because I would gather a lot has already been written down and just not revealed to us in game or in novellas. I would blame some hasty editorial choices at most. So why not patch said content in? To me this sounds like 'the dog ate my homework'. Why would you cut something from a main quest line that already has very sparse dialog? How do you know it "already" had sparse dialogue? For all we know it could've been a 30 minute monologue before they cut it.
  3. Eothas is far to trusting in the good nature of Kith. If he thought about it, he'd realize that the "gods" and the Kith reflect one another.
  4. When I say "fake" I don't mean that they aren't real or that people shouldn't believe they exist. I am not denying their existence, but I don't think people should be blindly worshipping something flawed just because its incredibly powerful. People should make their own choice about whether that duck is a duck or not. And it matters, at least to me and my Watcher, because their existence is a lie created to control people. All the death and suffering that was caused by them, and for what? Because a bunch of dudes had an existential crisis? Onda almost dropped a moon on Eora not because she is omniscient, but because she can only function within the confines of her programming. And now the world is overseen by constructs who embody the ideals of a bunch of arrogant **** from 2000 years ago? Of course their origins matter. And while not everyone would believe me, some people would. They believed Iovara. I also imagine a lot of the Roparu would be interested to know that their suffering was based on a lie. I'm sure the Godlike would like to know that the Gods just see them as batteries. Obviously, since its a game I cant change the world order, but I would have liked to change some small things at least. There should have been a way to start a small underground movement within the Roparu or something. Besides, if I wanted my Watcher to be the smelly hobo shouting doomsday at random people that should be my right as a player! But in seriousness, since you reminded me of the Moon thing, they could have solved this issue with an extra two lines of dialogue in that first convo with the Gods. The Gods can tell you that if you mention it to others they will drop a house on you. And it should have been another one of those End Game moments if you didnt listen to them. Again, it would have been better then the devs just acting like this info was no big deal. It's like Teal'c said in Stargate: "Power alone does not make one a god." Sure, in a direct sense of "when interacting with them" it might not make a bit of difference; one can effectively *treat* them as gods. But at the core, they are not "gods" but simply tools made by Kith hands for an *express* and *specific* purpose. That's what's important about it; not that they are not supernatural beings, but that they are objects created by Engwithans with the express purpose of guiding and controlling the development of society along Engwithan cultural lines. Everybody that exists in Eora has been unknowingly limited in how they, and their society, can grow and develop because a bunch of **** thousands of years ago thought their society was the best and everybody else was a bunch of backwards fools. That's the important thing, IMHO.
  5. I actually think it'd be really cool to do something like that, but with a connection between protagonists--with the second game starting off with you being Awakened as the reincarnation of the protagonist of the first game, and the third game having you Awaken with the the past lives of both the second and first protagonist. Not the same person, not at all...but with the same soul.
  6. I've been advocating to steal this system from Tyranny since early beta.
  7. Slippery slope is a logical fallacy. Games are inherently buggy; it's not any worse now than it was 20 years ago. People just look at the newest game with a critical eye while nostalgia clogs their memory of the past.
  8. Voices is actually one of the people that I have the most difficult time qualifying as "evil". He's bat**** insane--his backstory makes it pretty clear he was paranoid and had persecution fantasies even before he was an Archon--and on top of that, he's no longer in full control of all the hundreds of personalities inside his head. Overall, I'm not sure he can actually be held to personal account for the things he does.
  9. Do we get to choose which god we become part of? I'm holding out for Wael. It depends on the sum total of your social media posts. If you tweet about how resentful you are, Skaen. Write on facebook about how you feel so much benevolence that you need to oppress the monsters who are less benevolent, Hylea. Angry about people posting your picture on Snapchat? Wael Etc. *checks Facebook* *Sees "BURN THE RICH!"* and ***** TEMPLARS* Well, ****.
  10. There's definitely a solid argument for Kyro's rule; it may be brutal, tyrannical, and establish a definite structure of maintaining their power, but in the places that are under the Overlords control it's also peaceful, stable, and the system directly establishes equality of gender, race, etc.
  11. i just think it's a tad... tilted to judge the evil/good of a military or a military doctrine using modern measurements when these actions take place in an iron age world. things change, values change. etc. I can see where you're coming from, but the Scarlet Chorus was written with these things with the *intention* that they'd be judged as evil. The Disfavored and the Scarlet Chorus are designed to be the two faces of evil; cold, calculating, pragmatic evil vs wild, chaotic, uninhibited evil. Both also have good sides to them; the Disfavored are disciplined, honorable, and respect the law while the Scarlet Chorus is egalitarian, values freedom, and considers individual achievement to be the best measure of leadership. The choice your supposed to have is "What values are more important to me? What moral compromises will I make for those values?" I'm agree with that, Disfavored is Loyal Evil and Scarlet Chorus is Chaotic Evil. In a way Disfavored is fascism and Scarlet Chorus is bolchevism-leninism. However you're wrong about Waffen-SS, non-german Division are real division like the Viking Division (Scandinavians), Wallonie Division (Belgium) and Charlemagne Division (French). Because leninism is evil, obviously! Hahaha, damn liberals. Tyranny isnt about "in a world where evil won". Its about the foundation of a state, the uprising of a great power. This is happening everyday since always. The slogan for the game is "Sometimes, evil wins." The developers statement of intent is "a game that challenges players to find their place in an original fantasy realm where evil has conquered the known world.” Like, this isn't difficult, you know? Thats called advertising. It doesnt include the nuances of storytelling and worldbuilding. Anyway, you still could call that "evil won" in the game just because people do bad ****. And i'm not saying that they are not evil, because "evil" is exactly the subject of debate. One is advertising. The other is literally a stated design goal. Like, that's not marketing, that's *what they wanted to do with the game*. The point of the game isn't to build a powerful state; it's to explore the consequences of trying to make moral decisions in a world that is defined by evil in every section from the top-down.
  12. i just think it's a tad... tilted to judge the evil/good of a military or a military doctrine using modern measurements when these actions take place in an iron age world. things change, values change. etc. I can see where you're coming from, but the Scarlet Chorus was written with these things with the *intention* that they'd be judged as evil. The Disfavored and the Scarlet Chorus are designed to be the two faces of evil; cold, calculating, pragmatic evil vs wild, chaotic, uninhibited evil. Both also have good sides to them; the Disfavored are disciplined, honorable, and respect the law while the Scarlet Chorus is egalitarian, values freedom, and considers individual achievement to be the best measure of leadership. The choice your supposed to have is "What values are more important to me? What moral compromises will I make for those values?" I'm agree with that, Disfavored is Loyal Evil and Scarlet Chorus is Chaotic Evil. In a way Disfavored is fascism and Scarlet Chorus is bolchevism-leninism. However you're wrong about Waffen-SS, non-german Division are real division like the Viking Division (Scandinavians), Wallonie Division (Belgium) and Charlemagne Division (French). Because leninism is evil, obviously! Hahaha, damn liberals. Tyranny isnt about "in a world where evil won". Its about the foundation of a state, the uprising of a great power. This is happening everyday since always. The slogan for the game is "Sometimes, evil wins." The developers statement of intent is "a game that challenges players to find their place in an original fantasy realm where evil has conquered the known world.” Like, this isn't difficult, you know?
  13. They don't care and even know what did you do in Dyrwood. A lot of people seem to think of the Dyrwood as a hillbilly backwards country and who cares what happens there.
  14. Nerat claims they will raise her as a proper Chorus lady though. She is in for some tough life. Also, I don't think there is an option to even use the stat check on the Chorus path. Their goal is to keep the edict, not to break it. I tried to provoke them there hoping to get a "betray alliance" option, but nope. The only choice you can make is whether to give Amelia to Nerat along with the baby or kill her right there. Maybe for that you actually need the document? Not sure. It's interesting to point out that if you leave Amelia and go talk to Graven Ashe about the whole thing, he'll actually demand that you go back and kill both Amelia and the baby....who are of course his own daughter and grand child. Because ew, race traitor and filthy southern hybrid.
  15. The difference between, for example, Berath and Eothas is like the difference between the Grim Reaper and a harvest God. One represent's the inevitability of death itself; the other has death as an aspect, but only as a result of actually being the god of the death/life *cycle*.
  16. I played the Disfavoured path in my first playthrough, and was able to keep the baby alive by having the mother relinquish the baby's right to rule. But when the time came to deal with Cairn, the only option was to permanently blight the lands (I don't recall being given the option to break alliance here). Which I definitely see as a despicable act, this paired to the Disfavoured's usual lack of concern for the livelihood of their "lessers". Yes, but that's a neutral option--you get that option from having a high enough rating in a particular stat or from reading a document in the Burning Library, and you can do it on any path. The default Disfavored path, barring that stat/document, is to murder the baby--just as the default Scarlet Chorus path, barring that stat/document, is to give her to the Voices of Nerat (where she apparently lies alone in an empty room for most of every day).
  17. My first playthrough I managed to go the "for yourself with no faction" route entirely by accident. I deliberately made entirely different choices on my other playthroughs.
  18. The archmages are indeed appearing too frequently, and, more importantly, are weaker than the Watcher. For unique geniuses who probably have access to spells that nobody else has, it is not reasonable for them to be defeated by another level 20 wizard (who, few months earlier, was at level 1), at their own turf. If they are to be fought against, they should have been more of an end-game boss, with an entire main plot revolving around them (including find some way to defeat them), not some optional sidequest. I also think that we met too many gods, but I suppose it is somewhat expected since we are hunting a stray god. This is kinda controversial. RPwise, your character could be a battle- and life-seasoned veteran, for example, Anitlei-type monk, who simply believes he is punching that mage's face hard through all his protections, and it really happens in life. Or a trained aedyran battlemage, adept at countering other mages' protections and then running them through. If you are a pure level 20 specialist wizard, it is unreasonable to assume you will defeat an Archmage, full of enchanted equipment, at his own home, with his guardians and wards, without being at least a superior spellcaster. Concelhaut is experienced, old, can summon an entire army of elite undead, has numerous named spells, his home is full of wards, and created many famous spells. If I am to defeat Concelhaut as a specialist wizard under these conditions, I must be an absolute Master Spellcaster, probably one of the most talented that has ever lived, and come with a plan, instead of simply charging while butchering an army of living elite mercenaries and an army of elite undead, meeting the guy in his room, and butchering him, with borrowed spells. Having my own named custom spell is the least I could expect. I've killed three ancient dragons, altered the very being of a god, and am wielding the actual for-real weapon of said god. An archmage is impressive, but...not *that* impressive. It's heavily implied in Deadfire that making and creating spells is a matter of time dedicated to research and intelligence, more than it is a reflection of actual power or magical might.
  19. And aren't there 13 alcoves? But only 10 bodies? I remember a thread talking about the mystery of who the other two bodies belong to, because we know where Abydon's is.
  20. It needs to be action-point/turn-based, otherwise it's just an arcade style joke. Um....no. If you want turn-based games, there's plenty for you. This game is designed for the RTwP crowd. If you don't like it, that's fine, it's just not the game for you.
  21. Why not continue playing this way? I think it's great that you know what you want and you found an easy way to make it happen. 'Achievements', after all, are ultimately meaningless fodder created solely for kids' bragging rights and to entice customers to spend more money and time. On story mode as it exists you could probably turn on the AI options, faster speed combat and leave for a cup of tea. One thing that might happen later is a mod for making the speed-up button even faster, that could help. BUT the achievements in Deadfire give you those handy blessings xD Do the "Berath's Blessings" achievements lock when the Steam achievements lock? I thought they were disconnected from each other.
  22. It's fun to remind people that BG2's bug list included hundreds and hundreds of bugs, to such an extent that the fan community put out a mod specifically designed to fix the worst of them...which was still over a hundred bugs.
×
×
  • Create New...