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Everything posted by Katarack21
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Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Stash acess limitations are a toggle. Limit them if you want. -
Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That mechanism also led to the phenomenon of sleep grinding. -
Because thatvmoney could flesh out two whole companions or add a whole dungeon.
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Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I straight won't play time-limited games or quests with time-limits. I have really sever anxiety and time-limited quests and **** give me panic attacks. So for me, that's *right* out. -
Play it again. Seriously. There's a game I love called Castle of the Winds. Windows tile-based Roguelike that was released in 1992. I have played this game from start to end literally several *thousand* times. I play it *ALL* the time. I stopped playing it when I got a 64 bit system because it won't run, and it makes me sad that I can't.
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Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The lack of ammunition is an anti-frustration feature; not a "can't be bothered" deal. Thing is, to me rest-anywhere-at-any-time is *ALSO* an anti-frustration feature, so I'm a little confused myself. -
I actually had a tougher time on my first playthrough of Tyranny than with PoE. The smaller party made combat *more* difficult for me because of the more limited options; you can't, for example, set three tanks to block a line and then blast with three casters. That simple and direct strategy is a total no-go. After I adjusted it became much, much easier but it did have a learning curve for me.
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Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You see added value. I don't; I see only "added annoyance". Complaining about rest limitations isn't bitching about lack of total freedom; that's the archetypal strawman. I'm complaining about a specific limitation that has specific consequences which I specifically dislike. I don't need to be able to do *anything* I want. I don't want to serial murder prostitutes in PoE, that's what GTA is for. I don't want to set people on fire and piss on their bodies, that's what Postal is for. I don't want to hack computers and fight corporations, that's what Shadowrun is for. I just don't want to have to **** around with rest mechanics. Very specific. -
No. I don't play multiplayer, and I'd rather the money and development time be spent on improving the single-player experience.
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Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I am one of those people who rest-spammed my way through BG and BG2, and was under the impression that it was how you were supposed to play those games. It....it just made *sense*. -
Sleep scumming.
Katarack21 replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Rest spam is, in my mind, just another playstyle. And I don't give two ****s how *anybody* chooses to play the game. -
Tyranny actually had a decently complex spell system with a long list of various effects, durations, way to change those durations and effects, etc. It only seems really simple if you only acquired the simpler spell sigils. Hell, you can build your spells so that even your basic fire spells inflict three status effects and have wildly variable AoE's from standard.
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I'm not a fan of FPS games. I've played my fair share of hybrids, though; what I call first-person role-playing shooters, like Bioshock and Borderlands and such. I'm not strictly an isometric CRPG grognard; hell, is anybody?! Obsidian has done hybrids like that before; they are open to the idea of experimenting in their genre, but I think they know the target audience for this franchise.