Jump to content

Katarack21

Members
  • Posts

    3073
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Katarack21

  1. It's not a commercial failure. You fail basic economics every time you say that. Once again, I'll bet Tyranny was extremely cheap to make and they certainly made a profit.
  2. Stash acess limitations are a toggle. Limit them if you want.
  3. I wouls venture to say that, while not as wealthy or as well known in the mainstream, Obsidian is every bit as influential in the industry.
  4. That mechanism also led to the phenomenon of sleep grinding.
  5. The review sites are flooded with grognards. You can find reviews bitching about the amount of text in Torment. Online reviews are meaningless babble.
  6. Bioware did the same, though. People forget how very non-RTwP and unlike their prior games Jade Empire really was, long before EA bought them.
  7. Because thatvmoney could flesh out two whole companions or add a whole dungeon.
  8. Who *doesn't* want to pllay a petty bureaucrat with delusions of power?!
  9. I straight won't play time-limited games or quests with time-limits. I have really sever anxiety and time-limited quests and **** give me panic attacks. So for me, that's *right* out.
  10. Play it again. Seriously. There's a game I love called Castle of the Winds. Windows tile-based Roguelike that was released in 1992. I have played this game from start to end literally several *thousand* times. I play it *ALL* the time. I stopped playing it when I got a 64 bit system because it won't run, and it makes me sad that I can't.
  11. The lack of ammunition is an anti-frustration feature; not a "can't be bothered" deal. Thing is, to me rest-anywhere-at-any-time is *ALSO* an anti-frustration feature, so I'm a little confused myself.
  12. The curve is pretty bad in Tyranny; by the time you get to fight the Archons, you're so powerful that they're basically no challenge. Like was said by somebody else, I think a lot of the problems with combat in Tyranny come down to balance issues.
  13. I'm just gonna say it. I think the best historical marker for that exact transition is Bioware. How you feel about that is up to you.
  14. I actually had a tougher time on my first playthrough of Tyranny than with PoE. The smaller party made combat *more* difficult for me because of the more limited options; you can't, for example, set three tanks to block a line and then blast with three casters. That simple and direct strategy is a total no-go. After I adjusted it became much, much easier but it did have a learning curve for me.
  15. You see added value. I don't; I see only "added annoyance". Complaining about rest limitations isn't bitching about lack of total freedom; that's the archetypal strawman. I'm complaining about a specific limitation that has specific consequences which I specifically dislike. I don't need to be able to do *anything* I want. I don't want to serial murder prostitutes in PoE, that's what GTA is for. I don't want to set people on fire and piss on their bodies, that's what Postal is for. I don't want to hack computers and fight corporations, that's what Shadowrun is for. I just don't want to have to **** around with rest mechanics. Very specific.
  16. No. I don't play multiplayer, and I'd rather the money and development time be spent on improving the single-player experience.
  17. Didn't a bunch of the core Bioware team--writers, leads, etc.--leave after EA bought them? I mean, Jade Empire and 3/4 of Mass Effect were prior to EA and they both show a *LOT* of that "dumbed down" stuff that you think EA forced on them.
  18. I am one of those people who rest-spammed my way through BG and BG2, and was under the impression that it was how you were supposed to play those games. It....it just made *sense*.
  19. BG2 was a once-in-an-era accident of brilliance. It's a masterwork that happened because of a unique gelling of time, talent, and circumstance. It's a lighting strike--something you can't predict and can't replicate.
  20. Rest spam is, in my mind, just another playstyle. And I don't give two ****s how *anybody* chooses to play the game.
  21. True facts. But Witcher 3 only sold 6 million to Pillars 1 million; for a budget difference that extreme, Pillars making 1/6th the sales is pretty ****ing impressive.
  22. I actually like this idea. For one, if you failed at the combat it could help to figure out where you ****ed up.
  23. Tyranny actually had a decently complex spell system with a long list of various effects, durations, way to change those durations and effects, etc. It only seems really simple if you only acquired the simpler spell sigils. Hell, you can build your spells so that even your basic fire spells inflict three status effects and have wildly variable AoE's from standard.
  24. I'm not a fan of FPS games. I've played my fair share of hybrids, though; what I call first-person role-playing shooters, like Bioshock and Borderlands and such. I'm not strictly an isometric CRPG grognard; hell, is anybody?! Obsidian has done hybrids like that before; they are open to the idea of experimenting in their genre, but I think they know the target audience for this franchise.
×
×
  • Create New...