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Everything posted by Silent Winter
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Update #67: What's in a Game?
Silent Winter replied to BAdler's topic in Pillars of Eternity: Announcements & News
Great update - very interesting- 126 replies
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- production
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Larger than what we where shown are the area maps, which was in one of the updates. That would likely have a different set of tools like directly clicking on the map as you mentions or possibly mouse-wheel dynamic zooming a la google maps. Yes you could scroll an entire area, and if that is enjoyable for you, I hope that you have that option. For me, having to scroll in that manner has always been wildly annoying, so I hope we have options. The dungeon levels use large map areas - it might scroll with your party as they move but since you can move a character away from the group (to scout) then you might want to scroll a bit yourself (not necessarily across the whole map - there's the 'map' screen for that like in BG) but some scrolling around your spread out team would be handy (again, like in BG)
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I know - but as long as we're having options - why not allow the obfuscation of dice-rolls too?
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- poll
- expert mode
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I hear ya. I'm also not very fond of edge-scrolling. Which is weird, 'cause I used to do it all the time (and be fine with it) in all the old, old strategy games. Then one day, I discovered things like right-click-drag scrolling (a la Black and White 2), and arrow-key (or W A S D) scrolling. And wow... SO convenient and intuitive. You're mainly interacting with things with the mouse, so either a mouse function allows to move the whole field of view instead of just the cursor OR the keyboard (which you've most likely already got your other hand situated upon) can perform that function while your mouse is free to interact to its heart's content. I always use cursors to scroll around when playing BG (via BGT mod - not sure if that makes a difference) - that way I can keep my mouse ready to click - I'm hoping PE has a similar ability
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This is how I feel about it. How hard would it be to let us select "Save file location" where we want it? (and use that too for config files, mods or anything else)? You're just pointing the program where to look for it and so long as there's a .ini file in the game folder to tell it where to look... (admittedly, my grasp of programming is very limited so that's an honest question above)
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Even outside of expert mode, I'd like it as an option. In BG, I turned off the 'combat rolls' info as well - all I saw in the log was 'Minsc attacks Illithid - hit (25 damage)' I prefered to see if my character was missing a lot through the animation and then realise "wow, he's hard to hit, better change tactics or use that potion etc" So I didn't "know" if I was just being unlucky with rolls or if the enemy just had good stats. It didn't bother me too much in NWN2 but then I often ignored the combat log and judged by whether and how much the hp-bars were going down. When opening locks or disarming traps, I used it to see how close I was to success - but then it ALSO told you if success was just not possible and that you should give up so the DC wasn't necessary for that either.
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- poll
- expert mode
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I'm pretty sure he means panning left-right and up-down across the 2D image - if we're zoomed in then moving the camera 'in-zoom' to the left/right/up/down should be possible. In the same way that we could pan the camera in BG (that just didn't have zoom). You just can't change the camera angle as it's pre-rendered at that angle.
- 75 replies
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Update #66: Double Whammy
Silent Winter replied to BAdler's topic in Pillars of Eternity: Announcements & News
I'm not in favour of micro-managing the food supply, but if it's mostly abstracted and you can choose "forage for better food" from your 'survival' skills, which then adds a rest-bonus, I think it'd work ok.- 208 replies
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- Project Eternity
- Darren Monahan
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Tried a couple of searches but didn't get a match - if this has been covered before, then please point me / update me. 1) In BG, IWD et al, the files were all located within the main game folder (saves, override, etc). In NWN2 I was forced to have saves and mods etc in the My Documents folder on the C: drive, regardless of where the main game was installed. I prefer the former - let us choose where to install our game and have the assets stored with it. My C: drive has very little space and I like to keep my games on the much larger D: drive. Q: Is there a technical reason for needing external folders for saves/overrides? 2) In BG / IWD, the override folder became a large salad of files, In NWN2, sub-folders could be used to keep related files together. I prefer the latter - makes installing and removing mods much easier (for things like portrait and AI mods especially). Can we have this for PE?
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But look at the way those names are constructed: Sky+Rim, Morrow+Wind, Witch+er All use common words and evoke certain images/feelings (I've only played The Witcher of those 3 so perhaps my images of the other 2 aren't quite what the games are like, but it makes them sound interesting). Having said that, I think Morrowind isn't a great name. The aforementioned "Ixgarl" just sounds like generic made-up fantasy name. Glanfathan does sound more interesting than Ixgarl, but it has nothing to connect to beyond a Celtic feel (which may not be what Obsidian want to connect it to).
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Hit & Miss - Finalized/Updated?
Silent Winter replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yep, that's what I want. Sounds like the classes are being well balanced and differently useful - good stuff. Oh dear "So if 1 die has a 1/6 chance of landing on a 6 then surely 15 dice have a 1/6 chance of landing on all 6's...no?" "Erm, no. Here, let me show you." -
Update #66: Double Whammy
Silent Winter replied to BAdler's topic in Pillars of Eternity: Announcements & News
Oh yeah - need a trapdoor to get up onto the tower rooves. Quick Q: Those completed buildings in the stronghold - will they all have an interior? Some?- 208 replies
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- Project Eternity
- Darren Monahan
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Ok, here's a WIP pic of an Orlan Wizard (I know, but I'm too impatient to wait until it's actually finished ) Things I'm not happy with yet: 1) The background - might change it completely 2) The 2-tone skin isn't showing up well (it looks better in closeup, but from this distance and under this lighting, it doesn't) 3) There needs to be something else in the scene to suggest scale (right now it's not obvious that he's short) 4) Edit: - and I've just realised I haven't given him hairy ears - that's easy enough to fix for the final version 2 versions of same pic - 2nd one is supposed to have a painted style but on my work monitor it just looks blurry. Anyhoo - any comments/suggestions? Also working on an Amauna (do-doo-do-do-do) pic but that's harder as I've no reference for skin colour/patterns - only 2 official WIP pics that I've seen and neither has colour - started with a blue, fish vibe but still working on it.
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Can someone educate me as to how to attach something here? 'Images' only allows for a URL and 'My Media' offers to include an attachment uploaded elsewhere but I can't find where. 'Manage my attachments' in Profile just tells me I've used 0% of 30MB but no option to upload. (Maybe I just need more caffeine)
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Update #66: Double Whammy
Silent Winter replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thanks for the update - looking good- 208 replies
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- Project Eternity
- Darren Monahan
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I don't see squat... is it just my browser? I used to draw stuff, but it's been quite a long time since I did it. Maybe in some future. I'll try not to make Project Eternity memes instead EDIT: Ha, found it on authors deviantart page (one angry woman): http://staplesart.deviantart.com/art/Cadegund-from-Project-Eternity-337192183 The pic on p.1 didn't show up for me but on p.4 there's another version (same as the one on the deviantart page you sleuthed)
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Sure, but there can also be differences: to take a D&D example - a fighter-mage could cast stoneskin and protection from fire, walk into the midst of the enemy and set off a fireball before wailing on them, taking no damage from their melee attacks. A mage alone could send the fireball in ahead of time but the single-class fighter doesn't have stoneskin to resist the damage while pummeling. (Same, I guess for the Druid+Ironskins and Monk combo). Whether that single example of combo-skills is relevant or not depends on how much of PE's abilities are self-target only. Personally, I've enjoyed playing both multi/dual-class (fighter-mage / fighter->thief) and single-class (sorceror, druid) in BG1+2. In NWN2 (3.5e) I felt the addition of a few rogue levels really helped my ranger character (better dodge and tumble for running round the battlefield). I'll wait to see how the PE classes' progression looks before deciding if multi-classing was needed for variety - it depends on how they handle the gaining of skills (fighters can learn stealth for example and mages can learn some weapon skills).