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Loading save file opens the game at the right time(chests, base and completion) But the caracter/bagpack/milkmolars/mutations are from the earliest save. (Missing all bagpack items) Tried to load all save file from that game but it still opens at that same point. Any ideas why his happened? Thank you!
Greetings all. I'm playing around with console codes to adjust the skills / talents / etc of the party. I've been successful in making changes, but the process is tedious, and I'd like to know if there is a way to create a batch file that can be run through the console interface. For example, if you're playing Skyrim you can create a text file with a list of console codes typed out, save the file in the main Skyrim directory, and then activate all the codes at once by simply typing "bat <filename>". This works in other games as well, although the process can be different. I've tried this in PoE, but the console doesn't recognize "bat" or "batch" as a valid command. Does anyone know of a way to make this work? Thanks,
Hello, I bought this game on steam and while I'm enjoying it. I was wondering if anyone could tell me where the save files are located at. It doesn't seem that they are on the steam cloud and I'm not finding them outright. I'd like the ability to play on my laptop and my desktop. Thanks for the info!
Tried a couple of searches but didn't get a match - if this has been covered before, then please point me / update me. 1) In BG, IWD et al, the files were all located within the main game folder (saves, override, etc). In NWN2 I was forced to have saves and mods etc in the My Documents folder on the C: drive, regardless of where the main game was installed. I prefer the former - let us choose where to install our game and have the assets stored with it. My C: drive has very little space and I like to keep my games on the much larger D: drive. Q: Is there a technical reason for needing external folders for saves/overrides? 2) In BG / IWD, the override folder became a large salad of files, In NWN2, sub-folders could be used to keep related files together. I prefer the latter - makes installing and removing mods much easier (for things like portrait and AI mods especially). Can we have this for PE?