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Everything posted by MasterPrudent
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Character creation - totaly confused about stats
MasterPrudent replied to Aramintai's topic in Backer Beta Discussion
I'm not sure I understand the request to explain what each stat does for each class given that they all do exactly the same thing for every class. -
Solo run?
MasterPrudent replied to Midol's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sensuki messed around and discovered it's possible to order the generic npcs to attack and kill themselves. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
Just suggesting that things were starting to get a little heated and we should probably relax and cool off. I mean EA? We're about two steps away from Godwining it. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
Anyone who types in size 18, yellow, non-default font has no right to be casting judgement on others. ...also uh, beta... -
The devs have said that the beta takes between 3 and 6 hours. They've been reluctant to say how long it takes to play the game but from what they've said about the number of maps they have I'd say its less than 10%, maybe 20% tops.
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It might be worth tempering all the excitement with the reminder that this is a beta, not a finished game, and it's going to be rough. We know from the gamescon footage that path-finding is dodgy at the moment and probably will be for a little while until Obsidian can get their fix in. We also know that auto-attack was bugged and it may not be fixed in the initial beta release. Anyway with that said I hope everyone enjoys it and helps obsidian make the game <Lephys> beta </Lephys>
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There's some confusion over Wasteland beta keys and PoE beta keys.
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Fighter's health
MasterPrudent replied to Caerdon's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think we need to remember that the fighter was drawing basically all of the agro and taking something like 75% of the damage done to the party in those combat encounters. Making him any tankier would mean that you could use him to soak up all the damage all of the time which would make combat encounters fairly trivial and result in the use of boring, static tactics. His current "fragility" means that you will have to chose between expending some camping supplies or switching your tactics up by protecting him a little more and using other characters on the front line. -
The demos they did for ign, giant bomb and others showed that picking slave lets you further define yourself as a galley slave, a slave on a farming estate or an indentured servant.
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In what order will you play the upcoming 3 rpgs
MasterPrudent replied to Sammael7's topic in Computer and Console
I wrote "no more expensive" not "the same price as". In any case international shipping varies wildly so I didn't want to make assumptions. (fwiw for me PoE boxed would be at least $65 and DAI is $80.) -
In what order will you play the upcoming 3 rpgs
MasterPrudent replied to Sammael7's topic in Computer and Console
There's still the option of getting a boxed copy of Pillars of Eternity through the website. At $50 plus shipping it's definitely no more expensive than DAI. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
@Sensuki It might be worth making a new thread to share that information. Also I'd promised myself I'd save my money but that is really, really tempting. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
*Sigh* Repost: It's not for everyone no. It's for those who either backed at a tier that cost $110+ OR bought beta access as a separate add on for their pledge. (Regardless of whether you backed via kickstarter or the obsidian website.) If you haven't purchased beta access as yet: At the moment the only possible way to add beta access to an already existing pledge is to see if support can reset your pledge. Otherwise, as diabeetus indicated above, you can wait for them to add the functionality to the website. (Personally I'd wait to see if they can get the functionality up and running before the beta - if only to avoid adding to the workload of what sounds like a very busy support team.) -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
Josh has said that it's not going to be released on Steam. http://forums.obsidian.net/topic/66405-being-locked-into-steam-because-of-beta-participation/?p=1468909 -
I think there's a good chance that the first conversation with attribute/skill unlocks would have a wide range of unlocks so that most players would see some locked and some unlocked and thereby be introduced to the system. As such I don't think it's a given that later conversations will have the same broad range of options.
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Folks, this discussion would be so much more interesting if one of you would go into some detail about what sets Trails in the Sky apart/makes the game a shallow clone of Final Fantasy. What kind of tone does it strike? How does its battle system work? Why is it worth buying/not worth buying? At the moment all I've got to go on here is several posts of, "Yes it is." "No it isn't." "Yes it is."
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Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
As they said in their last update they're focusing on getting the game out the door now and as such will be releasing fewer updates on an irregular schedule. Source: http://forums.obsidian.net/topic/66456-update-82-creatures/ -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
Like I said (but maybe I'm being too cynical here): It was a good way to encourage people to pledge more money. The challenge with these things is the logistics of value (they threw in a cookbook, for christ's sake). People desire beta access, therefore beta access has value, therefore beta access can be used to help differentiate tiers without having to really produce anything. Replace "beta access" with anything else of value and ask yourself if the argument you made above still makes sense. Did they add beta access to some tiers so that people pledging at those tiers were getting something more for their support or did they do it to "bilk" more money out of people who were already pledging anyway? Oh I have no problem with it and I certainly don't think people who paid for it are being hoodwinked or anything. I imagine they will have fun messing around with the game systems early. I just don't think that Obsidian were deliberately seeking a higher breed of beta tester as Lephys suggested they were. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
Like I said (but maybe I'm being too cynical here): It was a good way to encourage people to pledge more money. -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
I think it might be simpler than that. Beta access was a desirable reward during the kickstarter process that encouraged people to pledge more than they otherwise would have. Now that the kickstarter is done it would be rather unfair of Obsidian to devalue people's pledges by opening up the beta to everyone. (Full disclosure: I did not pledge for beta access and do not intend to change that.) -
Backer Beta: Coming August 18th
MasterPrudent replied to BAdler's topic in Pillars of Eternity: Announcements & News
It's not for everyone no. It's for those who either backed at a tier that included $110+ OR bought beta access as a separate add on for their pledge. At the moment the only possible way to add beta access to an already existing pledge is to see if support can reset your pledge. Otherwise, as diabeetus indicated above, you can wait for them to add the functionality to the website. (Personally I'd wait to see if they can get the functionality up and running before the beta - if only to avoid adding to the workload of what sounds like a very busy support team.)