I'm pretty sure what you are saying doesn't make sense... If a game is in real time and has a pause option that let's you do stuff during said pause, it's RTwP. That you are not willing to call them that (or have another category for them) is another matter entirely.
Nor would I want you to, as I have already played enough games that used both system to have an understanding on what makes them differ and any explanation coming from you would be convoluted to say the least, judging from your posts.
If the game forces you to pause after every action, then it's pretty much better to make it turn based. The IE games are the standard of how a RTwP game should play and from what I heard during development and now from other players that played the game, it seems that all that Obs managed to do with PoE combat is make it tedious and bland.
I'll probably give it a shot a some point, but I'm not holding my breath.